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The Imperial Guard Goto Page: [] [<<] [<<] [<] 1 2 3 ... 290 291 292 293 294 295 ... 393 394 395 396 [>] [>>] [>>] [»|]

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Lady Blodwynn

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PostPosted: Sat Mar 28, 2009 7:42 am


Escher are a bit too alt for my tastes, I want regular girls in flak armour, not t-shirts and abnormally tight leather pants.
PostPosted: Sat Mar 28, 2009 7:44 am


Van Evok
Ever thought of Necromunda Eschers? Fine gang militia or penal troops imho.
Well, I dont care much anymore about IG beef-ups, just wanna have fun when flaming the hell out of buggers... bring the flamers everywhere razz
Did you know that assault marines can have 2 per squad twisted

Flamers are you solution. Not to beat my own drum but. I dont play with that many troops. And with the new transport rules you can guess where the ones I do take will be. That said with your main flamer targets closed nicely inside chimeras it leave me a nice kill zone for my hellhounds and Leman Russ Exterminators

Mat

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PostPosted: Sat Mar 28, 2009 7:57 am


You could always take a few Hydra's, good against infantry and fast-moving skimmers alike! wink
PostPosted: Sat Mar 28, 2009 8:10 am


I was basing this off my current amount of tanks 1 demo 2 exterm 3 reg

Mat

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PostPosted: Sat Mar 28, 2009 8:11 am


I think it will soon be time to expand on those with a few more. mrgreen
PostPosted: Sat Mar 28, 2009 8:17 am


Lady Blodwynn
I think it will soon be time to expand on those with a few more. mrgreen
Yeah I dont even have a Bane Blade yet. And why put trooper in a chimera when I can put them in a Stormlord

Mat

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PostPosted: Sat Mar 28, 2009 8:24 am


The stormlord is more a bunker than a transport, it can only move 6" per turn, which isn't a lot. It works better as a stationary bunker that fires the mega vulcan cannon twice per turn instead of moving.
PostPosted: Sat Mar 28, 2009 8:36 am


even better who needs to deploy troops.

Mat

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PostPosted: Sat Mar 28, 2009 8:43 am


You could always turn it into one of the objectives for the game. One big mobile bunker that spits death at everything trying to get near to it. You could always cram a lot of heavy weapons on the rear platform for extra protection.
PostPosted: Sat Mar 28, 2009 8:46 am


Lady Blodwynn
You could always turn it into one of the objectives for the game. One big mobile bunker that spits death at everything trying to get near to it. You could always cram a lot of heavy weapons on the rear platform for extra protection.
or I could build a leviathan

Mat

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PostPosted: Sat Mar 28, 2009 8:59 am


Baneblades too weedy for you? xd
PostPosted: Sat Mar 28, 2009 3:30 pm


no just when I could have the largest armored vehicle in the Imperium save perhaps a Iron Hand fortress monastery why not?

Mat

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Van Evok

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PostPosted: Sun Mar 29, 2009 3:07 am


well, against treadheads, every marine has krak grenades now smile not much of use against land raiders, to be sure, but very nice for assaulting things with actual rear armor (contrary to land raider's omnidirectional front )
shameless bragging aside some multimelta attack bikes could be helpful... at least I hope so smile
PostPosted: Sun Mar 29, 2009 4:01 am


Foolish is he who assaults the center tank of my formation. Thats the Demolisher rear armor 11 packing one of the destructive main guns. I once was immobilized and killed 3 dreds with my defensive weapons alone. your going to be outnumbered and out gunned the first task for your assault squads it living to attack a target that going to be moving and shooting. And people never have just one Russes are like potato chips. Pie plates will fall all over while twin linked auto cannons chew up infantry like a wood chipper

Mat

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Lady Blodwynn

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PostPosted: Sun Mar 29, 2009 4:05 am


Van Evok, this is the Imperial Guard thread, not the Space Marines trying to tackle everything the Imperial Guard has thread. xp
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