|
|
|
|
Posted: Mon May 15, 2006 6:33 pm
" Wait!"
Galvin walks to Taniths side and then stands against the wall next to the door bow at the ready.
" Open the door as queilty as you can, then I will slip through and make sure it is clear. "
Gives Tanith a grin and a nod.
" I've done these things before, so do not worry."
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 15, 2006 7:46 pm
"well, if you insist"I say, and then slowly apply pressure to the door/beging pulling the door (whichever is needed to open it), attempting to open it"that's assuming that the door even opens. It could always be locked"
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 15, 2006 8:07 pm
BloodOnWhitePetals Hiei_no_miko I ready my crossbow and look for signs of magic in any of the tunnels. 14 + 4 mod= 18 You need to specify what this roll was for (i.e. a skill check? If so, what skill?)It was a skill roll for Knowledge: Arcana
|
 |
 |
|
|
|
|
|
|
|
Hunter Rose (the grendel) rolled 1 20-sided dice:
14
Total: 14 (1-20)
|
Posted: Mon May 15, 2006 9:14 pm
I stand behind, reading my bow, waiting for any sounds of beasts (Listen check) 14+0 = 14
|
 |
 |
|
|
Hunter Rose (the grendel)
|
|
|
|
|
|
|
|
Posted: Tue May 16, 2006 12:02 am
Hiei_no_miko It was a skill roll for Knowledge: Arcana Ok, your check in the hallway revealed nothing.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 16, 2006 12:03 am
Hunter Rose (the grendel) I stand behind, reading my bow, waiting for any sounds of beasts (Listen check) 14+0 = 14 The whatever is beyond the door is completely silent.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 16, 2006 12:22 am
As Tanith cautiously opens the door, he is met by the blackness in the next room. A row of coffins lines the walls, each inscribed with a name and the seal of St. Bethesda. A few bits of lichen grow along the walls, but as a whole the chamber seems remarkably free of the mold and decay that covers the areas you have seen so far. An opening to the left appears to lead deeper into the complex.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 16, 2006 10:03 am
holding my lantern out to see into the room better, I slowly move forward, stopping when I notice the coffins."Be weary, I have heard of some of my brothers encountering creatures who sleep in coffins.
|
 |
 |
|
|
|
|
|
|
|
|
DeathGod02 rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
|
Posted: Tue May 16, 2006 10:31 am
" Aye my Master has run across such creatures before. Deadly and cruel."
Galvin walks into the room eyeig the coffins, he lights his ring and searches the floor for more sign of the quarry.
15+ 3= 18 search
|
 |
 |
|
|
|
|
|
|
|
BloodOnWhitePetals rolled 1 20-sided dice:
6
Total: 6 (1-20)
|
Posted: Tue May 16, 2006 11:21 am
As Galvin enters the room, a great howl arises from the coffins, and five figures in white cloaks rise from within them, moving towards Galvin. Skeletal hands become visible as the figures reach out for him.
Monster initiatives, in case you choose to fight.
6 + 5 mod = 11 initiative
You totally saw that coming, eh? wink
Their AC is 13
|
 |
 |
|
|
|
|
|
|
|
|
Krovox rolled 1 20-sided dice:
8
Total: 8 (1-20)
|
|
Posted: Tue May 16, 2006 11:27 am
Hearing the howl of the creatures Aravil rushes over the door that Galvin just entered and prepares to help him fight whatever just made that howl.
8 + 2 = 10 init
|
 |
 |
|
|
|
|
|
|
|
DarkHayama rolled 1 20-sided dice:
10
Total: 10 (1-20)
|
Posted: Tue May 16, 2006 11:49 am
I curse silently under my breath, and tense up my muscles, ready for another battle"This is going to be a long night..."Before rushing into combat, I decide to take a quick check for anything in the room that might be helpful against these creatures.
((since I'm taking a quick look, I figure a spot is more appropriate than a search...if you disagree, I'll change the mod))
10+7spot=17
|
 |
 |
|
|
|
|
|
|
|
|
DarkHayama rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
|
Posted: Tue May 16, 2006 11:50 am
((and here's my initiative roll))
15+3mod=18init
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 16, 2006 12:14 pm
DarkHayama Before rushing into combat, I decide to take a quick check for anything in the room that might be helpful against these creatures.10+7spot=17 You notice that the door to this room has a large wooden beam attached to the inside of the door. There is a matching metal brace on the wall. Apparently this room can be locked from the inside by dropping the wooden beam. This room is basically void of contents other than the coffins and the robed figures. You realize that the robes bear the same insignia as the coffin, and the creatures have holy symbols with that same insignia hanging from their necks. The insignia is the seal of St. Bethesda that you have seen a few other places.
|
 |
 |
|
|
|
|
|
|
|
|
Hunter Rose (the grendel) rolled 1 20-sided dice:
19
Total: 19 (1-20)
|
Hunter Rose (the grendel)
|
Posted: Tue May 16, 2006 12:24 pm
I move into the room readying my bow.
19+2 = 21
|
 |
 |
|
|
|
|
|
|
 |
|