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Posted: Wed May 25, 2011 6:45 pm
Well, I was thinking of making at least three or four posts. Not a full page, but certainly more than one. I think part of what I need to do is outline what I want for each post.
1- Similar to the OP here, but with the links for PS and SS ideas incorporated. 2- Quint's expanded idea, with some of our back-and-forth 3- Reserved for z!F feedback? 4- Special thanks 5- Reserved for no apparent reason
... Think that'll be enough?
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Posted: Wed May 25, 2011 6:50 pm
Thard_Verad 5- Reserved for no apparent reason ... Think that'll be enough? Oh, definitely. As long as it has reserved posts, it is a sure winner.
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Posted: Wed May 25, 2011 6:56 pm
Quintafeira12 Thard_Verad 5- Reserved for no apparent reason ... Think that'll be enough? Oh, definitely. As long as it has reserved posts, it is a sure winner. So is that the key to a successful thread? A needlessly reserved post? razz
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Posted: Wed May 25, 2011 7:06 pm
Thard_Verad Quintafeira12 Thard_Verad 5- Reserved for no apparent reason ... Think that'll be enough? Oh, definitely. As long as it has reserved posts, it is a sure winner. So is that the key to a successful thread? A needlessly reserved post? razz Just do a quick search. Seems to b commonplace.
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Posted: Wed May 25, 2011 7:31 pm
I need a catchy title. Some options: The legendary fourth level - Extreme An Extreme idea Extreme: You know you want this Not Hard enough? Try this! (other ideas?) Intro v3 A few months ago in a Coliseum not far away...
Chapter 1.5
A NEW DIFFICULTY LEVEL
It is an era of pushovers. Reductions in difficulty have reduced the Animated to little more than a nuisance. Even the mightiest of creatures in a Hard level dungeon present only a minor threat to a buffed crew. The people cried out for more.
Developers ansered the masses with a new arena, THE COLISEUM. This combat zone introduced two new levels: Extreme and Impossible. Extreme pushed players to new limits, offering a steep-yet-winnable challenge never seen before. Impossible truly lived up to its name, and invited Gaians to see how long they could last before it overcame their resolve.
Now we seek to extend Extreme to the other bosses. Not for great piles of gold, but for the satisfaction of conquering a true challenge. What will Extreme hold in store for us? Perhaps something like this....
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Posted: Wed May 25, 2011 8:49 pm
You're overthinkin' this pal :V "ARE YOU MAN ENOUGH?"
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Posted: Fri May 27, 2011 7:48 am
Hey Quint, or anybody else, ever played Trust & Betrayal: The Legacy of Siboot?
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Posted: Fri May 27, 2011 11:33 am
With all the ruckus MoGa's caused recently, I decided it might be worth a shot to try it out. It's interesting in its implementation (the Zodiac system is at least a little clever), but what makes me more curious is the implications the game has on Gaia itself.
So, my point: How would you all feel about implementing MoGa-like elements into zOMG!? Now, I'm not talking about ripping off the new guy to make us popular - I'm talking about creating some semblance of unity among Gaia's features. If the world works a certain way in MoGa, why should it work exclusively differently in zOMG!?
Most prevalent, of course, would be the idea of using Zodiac values rather than traditional elements; it would both create some sort of continuity between the two, and solve some the problems that elementalising zOMG! has presented (it's feels like much less a stretch to call Bandage 'Gemini', or 'Virgo', than it would be to call it 'Water' or 'Air').
Anyhow, what other ideas did MoGa have, that might be worth stealing? (And, this post ran longer than I expected; might this deserve its own thread?)
EDIT: A slightly subtler thought: what if our long-awaited Summon Rings played on the Zodiac theme? I've been considering for a while how Summons might play into a Gaian theme, and I think this may be it...
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Posted: Fri May 27, 2011 12:07 pm
*Points at proposed mating of zOMG! and MoGa"
Could you describe the gameplay system in greater detail? Maybe step by step of the core loop?
Couldn't quite find enough info, I admit not trying really hard, videos left me wanting, and I wont join Facebook just to try it out. Pwease? :3
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Posted: Fri May 27, 2011 12:34 pm
Hm... a Zodiac theme sounds plausible. There's certainly enough astrological items on the main site. In other news, I finally got my Extreme thread into the z!F. PlunkSlight modification on gataka's title idea.
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Posted: Fri May 27, 2011 2:17 pm
gataka Hey Quint, or anybody else, ever played Trust & Betrayal: The Legacy of Siboot? I... I'm not THAT old! ... and I didn't have a macintosh or seen one for my entire childhood! I pretty much only ' know of' every macintosh's "Apple it!" era games. As such, all I know of that weirdly named title is that it popularized the name Kendra, and all of /v/ knows about it in their "Games only YOU played" threads. (I'm pretty happy that I get skifree jokes already)
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Posted: Fri May 27, 2011 3:52 pm
Also, I have a gripe against the zodiac system... It makes no semblance of sense, as in, its a completely arbitrary system of rules of what beats what, rather than an attempt at a pseudo-realistic thing. Okay, I'm not actually coming with this from MoGa, my complaints stem from the amazing and never underrated Final Fantasy Tactics. That system had a thing that MoGa seems to have chosen randomly because of diverging objectives, which is which signs affect which the most. Tic Tacs made it so that signs potency is interdependent. If you're strong against something, they are strong against you. They explain this in-game as it being related to the mystic of the zodiac. People are compatible to each other as per zodiac signs, the whole deal being Astrology can be either seeing the future or this! So, it when two compatible persons meet, the effect from the clash are larger, be it in companionship or animosity. And due to that interrelationship of compatibility, they made a geometric approach to the issue. They did this:  Picking up on Libra, my sign, you can see, from the colors, that I am compatible to Gemini and Aquarius. And not just that, gemini and Aquarius are also compatible to each other. It's a triangle, that connects people 4 moons from each other. I've seen it called the Love Triangle, although it is meant to connect people by Trimesters . Yet, I am not compatible to both Capricorn and Cancer, and I have a Zodiac Opposition to Aries. Since I'm male, any other males who are Aries are VERY incompatible with me, while females are very compatible. This division works by connecting people according to Quarters, or Seasons. It was HARD to memorize! This is my absolute largest gripe with the system! It was a mess to get into and try to make a proper team out of. However, if you knew the triangle and square deal, you were set! All you needed was a circle with the zodiac signs and count the spaces! Too bad the game was easy, otherwise, I would have had a real deal of awesome strategic thinking to make the ultimate team. But it had an excuse, which was... It all MADE SENSE! And was PRETTY! MoGa on the other hand, is a too literal version of the Pokemon's A beats B mechanic. You see, they wanted a sign to beat another sign with strong attacks, while that sign can only inflict weak attacks. Not a bad idea, really. It works for pokemon. Only... two problems. One, Pokemon lets you use one type of attack on pokemon of another type with no issues. Also, there's two different kinds of stats running, so a Machoke can beat an Alakazam if he's faster and has enough physical power to do it. And two, and this is where things get messy Pokemon types aren't organized in a circular fashion. MoGa IS!I'll go in detail! There is no order, so the type chart works according to two main triangles, the Triangle of Elements and the Triangle of Power, which are Fire/Water/Grass and Fighting/Dark/Psychic, to which other types relate to more or less, and form another noticeable group, the bulky "Branch of Nature" which include nearly all other types and are closely related to the main triangle and itself. See, there's a reason why Ghost is such a shitty type, and why Dark completely removed the point of its existence. Pokemon doesn't have a "Branch of Legend", which would be the branch the triangle of power would have growing itself from. So Ghost, which tends to be mainly offensive, has only advantage against one another VERY offensive typing. Psychic and itself. It is related directly to the Power triangle, but no at all with the rest! of the types! The result is that a Ghost is a terrible sweeper, as it is useful mostly on "Sweeper battles" against other special attack/special defense users. It can't even touch the fighting type, so it is denied of another subset of sweeping battles. And the normal type, a type that is mostly used for defense and support, goes past without giving a damn about the ghost, and is granted all the time in the world on non-STAB (normal would ALWAYS take underated damage in comparison to any other type when facing a ghost). In the end, most ghosts rely on Dark and Psychic moves to do their bidding across the type chart, dark being there for mere versatility in added effects. Dark tipping, in specific, completely nullify the point of the Pokemon being a ghost in first place, other than protection from Fighting, and maybe STAB on moves like Hex. Dark pokemon, on the other hand, have the same advantages and can be GREAT physical attackers, to abuse the lack of defense quite a few Psychic and Ghost pokemon have. Also, it doesn't beat itself. The payoff is that it is weak against Fighting, a rather common type, but still, since Dark isn't affected by Psichic and can beat it and ghost with ease, and since dark can therefore be physical, it dares to stand its ground against a fighting, given it has enough Hp or Defense. See, pokemon types are Complex. They have a sort of self regulation depending on how you want to play, how you want to your stats to be distributed and how you're going to beat the types you want to while not letting your own damn self be beaten. Not just did MoGa completely destroy the whole feel to "pokemon gameplay" with their typing, they made the Zodiac System UGLY, trying to be something it wasn't meant to! Just look at it!  Order of effectiveness is Purple, Green, Yellow and Red. So MoGa has a one dimensional elemental system, and a rather ******** mess of a type advantage chart. And it is STILL ******** HARD to memorize!So, what is the perfect MoGa team? Simple! 6 MoGa of different signs which among them beat the 12 signs, 2 each! At the highest rarity and highest level! You win! There's nothing else to it! Ever! That's it! And if you find one of the same team... First attack wins! See, there IS a perfect team, and I thought of it in 2 seconds! Oh wow! Great battle system you got there! If people want to add Zodiac typing to another game, be my guest, but in all serious-sity, I'd rather just have a dual-clashing elemental system instead of a lack of geometrical eye-candy Yes, I mad!
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Posted: Fri May 27, 2011 6:00 pm
I agree. Arbitrary is stupid and harder to memorize. Quintafeira12 gataka Hey Quint, or anybody else, ever played Trust & Betrayal: The Legacy of Siboot? I... I'm not THAT old! ... and I didn't have a macintosh or seen one for my entire childhood! I pretty much only ' know of' every macintosh's "Apple it!" era games. As such, all I know of that weirdly named title is that it popularized the name Kendra, and all of /v/ knows about it in their "Games only YOU played" threads. (I'm pretty happy that I get skifree jokes already)You're not? Sure about that? Anyway, not an excuse! I played it about a week ago on this very PC! xD And everyone should :V
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Posted: Fri May 27, 2011 11:35 pm
Since I'm rather tired right now, I'd skip reading the posts. @_@ Anyway, since I fail at image sizes, is this image too big for a sig?  Just wanted to know before putting it on my sig again(nope, didn't get any warning, just felt like it was too big)
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Posted: Fri May 27, 2011 11:46 pm
Red Kutai With all the ruckus MoGa's caused recently, I decided it might be worth a shot to try it out. It's interesting in its implementation (the Zodiac system is at least a little clever), but what makes me more curious is the implications the game has on Gaia itself.
So, my point: How would you all feel about implementing MoGa-like elements into zOMG!? Now, I'm not talking about ripping off the new guy to make us popular - I'm talking about creating some semblance of unity among Gaia's features. If the world works a certain way in MoGa, why should it work exclusively differently in zOMG!?
Most prevalent, of course, would be the idea of using Zodiac values rather than traditional elements; it would both create some sort of continuity between the two, and solve some the problems that elementalising zOMG! has presented (it's feels like much less a stretch to call Bandage 'Gemini', or 'Virgo', than it would be to call it 'Water' or 'Air').
Anyhow, what other ideas did MoGa have, that might be worth stealing? (And, this post ran longer than I expected; might this deserve its own thread?)
EDIT: A slightly subtler thought: what if our long-awaited Summon Rings played on the Zodiac theme? I've been considering for a while how Summons might play into a Gaian theme, and I think this may be it...
I really like the idea of elementalising using the Zodiac. It's much more creative than 'Water' as well. I've long felt that Gaia needs to tie these things in together, like the Animated more into the plot and site. The same goes for MoGa. Or it doesn't even have to be the Zodiac, I just feel like elements are kinda overuse, and zOMG! is very whimsical, so something else would suit more.
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