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Posted: Tue Sep 14, 2004 8:45 pm
*Looks around.* Nope, I think we're all gone.
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Posted: Tue Sep 14, 2004 8:47 pm
sabaal *Looks around.* Nope, I think we're all gone. really? *looks around* blaugh what's up man?
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Posted: Tue Sep 14, 2004 8:50 pm
Mako18 really? *looks around* blaugh what's up man? *Wakes up.* Wha...? Oh, it's you. Heh, I'm back on last week's schedule. Internet stops at 10:00, which means less talk, but more work on the game and anything else I have cooking. Should have some new screenshots of the reactor ruins battle by next week, then a working version the week after.
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Posted: Tue Sep 14, 2004 8:55 pm
sabaal Mako18 really? *looks around* blaugh what's up man? *Wakes up.* Wha...? Oh, it's you. Heh, I'm back on last week's schedule. Internet stops at 10:00, which means less talk, but more work on the game and anything else I have cooking. Should have some new screenshots of the reactor ruins battle by next week, then a working version the week after. cool what do you mean "Internet stops @ 10"?
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Posted: Tue Sep 14, 2004 8:58 pm
Mako18 cool what do you mean "Internet stops @ 10"? *Points to computer.* This is my mom's. I'm in her bedroom right now. I use her computer for internet, and my own for work, but she goes to bet at 10:00 every night, like clockwork. I don't have another modem for my own computer, so I'm offline for the rest of the night.
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Posted: Tue Sep 14, 2004 9:00 pm
sabaal Mako18 cool what do you mean "Internet stops @ 10"? *Points to computer.* This is my mom's. I'm in her bedroom right now. I use her computer for internet, and my own for work, but she goes to bet at 10:00 every night, like clockwork. I don't have another modem for my own computer, so I'm offline for the rest of the night. oic, what time is it there now?
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Posted: Tue Sep 14, 2004 9:06 pm
Mako18 oic, what time is it there now? 8:52. Gotta lotta time. *Pulls out his giant frog made of glue and broken glass, and sits on it.* My big problem right now is graphics. So far, I have 3 characters. A blue sphere, a red sphere, and a kind of sphere-shaped guy, dressed in green. I could stick in Marche as a demo character, but then he'd stand out too much. A short guy with hair like his getting attacked from 3 directions by floating plastic balls. Yeah, that looks natural. Edit: Heh, in the time it took me to write the rest of that, it became 8:58.
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Posted: Tue Sep 14, 2004 9:09 pm
sabaal Mako18 oic, what time is it there now? 8:52. Gotta lotta time. *Pulls out his giant frog made of glue and broken glass, and sits on it.* My big problem right now is graphics. So far, I have 3 characters. A blue sphere, a red sphere, and a kind of sphere-shaped guy, dressed in green. I could stick in Marche as a demo character, but then he'd stand out too much. A short guy with hair like his getting attacked from 3 directions by floating plastic balls. Yeah, that looks natural. Edit: Heh, in the time it took me to write the rest of that, it became 8:58. lol well, I can't wait to see the final product how are you programming it again? (what language?)
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Posted: Tue Sep 14, 2004 9:14 pm
Mako18 lol well, I can't wait to see the final product how are you programming it again? (what language?) Heh, I actually didn't mention that on purpose. I'm using Game Maker, mostly because it's so quick and easy, and it already has everything I need for this. Alot of people think it's unprofessional, though, because they don't understand how powerful it can be when you take full advantage of the built-in language. It's easy to make it look more generic though, and after the .exe is built, there's nothing to tell that it was GM. I doubt anyone that doesn't use Game Maker will be able to tell how it was made.
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Posted: Tue Sep 14, 2004 9:16 pm
sabaal Mako18 lol well, I can't wait to see the final product how are you programming it again? (what language?) Heh, I actually didn't mention that on purpose. I'm using Game Maker, mostly because it's so quick and easy, and it already has everything I need for this. Alot of people think it's unprofessional, though, because they don't understand how powerful it can be when you take full advantage of the built-in language. It's easy to make it look more generic though, and after the .exe is built, there's nothing to tell how it was made. I doubt anyone that doesn't use Game Maker will be able to tell how it was made. interesting I'll have to try that I've been wanting to make a game is Game Maker simple to use?
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Posted: Tue Sep 14, 2004 9:21 pm
Mako18 interesting I'll have to try that I've been wanting to make a game is Game Maker simple to use? Absolutely. The guy who made it had originally intended for it to be a learning tool for beginning programmers. That's how I found out about it, but that was years ago. Since then, it's become MUCH more powerful, but you still don't really need any programming skills to start out. It helps, but you can definitely learn it fast. Think of it as a downloadable computer science class, where they give you the computer after you graduate.
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Posted: Tue Sep 14, 2004 9:22 pm
sabaal Mako18 interesting I'll have to try that I've been wanting to make a game is Game Maker simple to use? Absolutely. The guy who made it had originally intended for it to be a learning tool for beginning programmers. That's how I found out about it, but that was years ago. Since then, it's become MUCH more powerful, but you still don't really need any programming skills to start out. It helps, but you can definitely learn it fast. Think of it as a downloadable computer science class, where they give you the computer after you graduate. cool blaugh what about potential spyware, viruses, etc.? have you had any problems with that?
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Posted: Tue Sep 14, 2004 9:27 pm
Mako18 cool blaugh what about potential spyware, viruses, etc.? have you had any problems with that? Not a chance. GM is used in universities, as well as by individual programmers. The creator makes his identity known, and development is supported by a registration fee, not ads. The fee's only for advanced features, though. You don't really need to pay it unless you want to make online games or really precise special effects. Plus, the licence lets you sell anything you make with it. It's an all-in-one programming package, for free, without anything you don't want. Best thing that's ever happened to me.
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Posted: Tue Sep 14, 2004 9:28 pm
sabaal Mako18 cool blaugh what about potential spyware, viruses, etc.? have you had any problems with that? Not a chance. GM is used in universities, as well as by individual programmers. The creator makes his identity known, and development is supported by a registration fee, not ads. The fee's only for advanced features, though. You don't really need to pay it unless you want to make online games or really precise special effects. Plus, the licence lets you sell anything you make with it. It's an all-in-one programming package, for free, without anything you don't want. Best thing that's ever happened to me. how much mem will it take once it has been extracted and installed?
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Posted: Tue Sep 14, 2004 9:29 pm
Mako18 how much mem will it take once it has been extracted and installed? Hmm... I think I remember splitting the files among 2 or 3 floppies, but I'm not sure about that. Lemme check.
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