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Posted: Sun Mar 06, 2011 3:35 am
Tagg the Terror of Death Rekin Valar Wolfblade ~*Righteous Fury*~
Accorder Paladin- 4 Signal Pest- 4 White Sun's Zenith- 4 Hero of Bladehold-4 Mirran Crusader-4 Ajani Goldmane-3 (Want a 4th) Emeria,The Sky Ruin-4 Elspeth Tirel- 2 Leyline of Sanctity-1 (dont judge me! XD) Leonin Skyhunter- 4 True Conviction-2 Victory's herald-2 Plains-22 Comments? Suggestions? its cool, I would put a playset of honor the pure in the deck, 3 ajani is good, 4 is too much. I would also lower emeria land down to 2, replacing two of them with techtonic edge. also 2 plains for 2 more tech edges so you can have a playset of those in there. lower the white sun zenith down to 2, you are able to recure very easily anyways. if you put honor the pure in there take out the pests because the battlecry mechanic isn't rediculusly good, and the pure doesnt help the pests. i would also think about putting the old elspeth in there just because of the reach it gives Thanks, Ill look into that with Mah Provider. At an Event yesterday I went 5th with and was the Top Ranked Mirrian Player(Which should show you how much infect there is <.<), Also managed to snag 2 Contested Warzone, So I might replace 2 Emeria with that.
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Posted: Sun Mar 06, 2011 2:39 pm
Tagg the Terror of Death darkheart9505 this is my Green/White Life gain/Elf swarm deck Creatures Ambush Commander elvish harbringer blinding mage safehold duo wellwisherX2 Wren's run vanquisher Emeria Angel Heedless One Serra Angel Timberwatch Elf Llanowar ElvesX2 Old Ghastbark Lone missionary Voice of the Woods Imperious Perfect Elvish Hexhunter Soul Warden Arbor Elf Enchantments armored ascension Alpha Status Reins of the Vinesteed Shield of the Oversoul Sorcery Gleeful Sabotage Crush of Wurms Iona's Judgment Natural Spring Howl of the Night Pack Instant Tanglesap Naturalize Giant GrowthX2 Barkshell Blessing Artifact Green Mana Battery Fountain of Youth lands Wirewood lodge PlainsX8 ForestX15 seems fine, I would try to focus on having a playset of cards (4 of a kind) because having playing a deck thats "sudo" highlander style(1 card with the same) makes the deck hard to predict and causes inconsistantcy. i wouldnt use howl of the nightpack unless it is a pure green deck. I think you can also cut out the white side and make it mono green. some cards you have that are white are also avalible in green with diffrent costs and what not. like soul warden is not needed if you have well wisher for example. I think cards like soal warden and soal's asendent is for heavy creature based decks like the "soal sisters" decklist. I would also not use fountain of youth(its a bad card) use elixer of imortality. it serves more of a purpose over fountain of youth. the youth just holds your mana back. good luck ^^ thats the point of this deck never the same cards twice I have a mono green, mono black, a red Higlander, a red/white, a green/black, a blue mono, and a red/black in addion to this one I made this one from a box of random cards that i got from online+a deck builders toolkit.
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Posted: Sun Mar 06, 2011 5:34 pm
darkheart9505 Tagg the Terror of Death darkheart9505 this is my Green/White Life gain/Elf swarm deck Creatures Ambush Commander elvish harbringer blinding mage safehold duo wellwisherX2 Wren's run vanquisher Emeria Angel Heedless One Serra Angel Timberwatch Elf Llanowar ElvesX2 Old Ghastbark Lone missionary Voice of the Woods Imperious Perfect Elvish Hexhunter Soul Warden Arbor Elf Enchantments armored ascension Alpha Status Reins of the Vinesteed Shield of the Oversoul Sorcery Gleeful Sabotage Crush of Wurms Iona's Judgment Natural Spring Howl of the Night Pack Instant Tanglesap Naturalize Giant GrowthX2 Barkshell Blessing Artifact Green Mana Battery Fountain of Youth lands Wirewood lodge PlainsX8 ForestX15 seems fine, I would try to focus on having a playset of cards (4 of a kind) because having playing a deck thats "sudo" highlander style(1 card with the same) makes the deck hard to predict and causes inconsistantcy. i wouldnt use howl of the nightpack unless it is a pure green deck. I think you can also cut out the white side and make it mono green. some cards you have that are white are also avalible in green with diffrent costs and what not. like soul warden is not needed if you have well wisher for example. I think cards like soal warden and soal's asendent is for heavy creature based decks like the "soal sisters" decklist. I would also not use fountain of youth(its a bad card) use elixer of imortality. it serves more of a purpose over fountain of youth. the youth just holds your mana back. good luck ^^ thats the point of this deck never the same cards twice I have a mono green, mono black, a red Higlander, a red/white, a green/black, a blue mono, and a red/black in addion to this one I made this one from a box of random cards that i got from online+a deck builders toolkit. I see the point of a Mixed Condition, But he wasn't Dissing you. Nice Deck BTW, Creative, and Unique. I prefer a bit of Consistency though, But that's not for everyone.
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Posted: Wed Mar 09, 2011 7:39 pm
Tagg the Terror of Death Decks for Rainbow Stairwell must contain exactly 60 cards exactly as follows; The deck must use the following lands; * 3 Plain * 3 Island * 3 Swamp * 3 Mountain * 3 Forest * 1 each of any cycle of common or uncommon lands that have no activated abilities except mana abilities (i.e. Zendikar Refuges, Ravnica Karoos, Alara tri-lands, etc.) Your deck must contain four more unique lands (these lands must all be different from each other and from the other lands in the deck) Your deck must also contain 1 mono-colored card at each converted mana cost from 1-6 in each color. (i.e. One white one drop, one white two drop, one white three drop, etc. Repeated for each color.) This means that if you choose to play 'Arbor Elf' you cannot play 'Birds of Paradise' in your deck (since both cost 1 and are green). Finally your deck must contain 1 card at each converted mana cost from 1-6 that is either colorless or multicolored. You may mix colorless and multicolored cards. The color of a card is based on the color of mana in its mana cost. (e.g. Anavolver is green) Cards with hybrid mana in their cost are multicolored. The following cards are banned; * All cards with converted mana cost zero or greater than six. * All cards with a variable cost (i.e. cards with X in their cost and split cards. * Ancestral Recall * Amulet of Quoz * Bronze Tablet * Chaos Orb * Contract from Below * Darkpact * Demonic Attorney * Falling Star * Jeweled Bird * Rebirth * Shahrazad * Tempest Efreet * Timmerian Fiends ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a game varient tornement we are gonna host at my game place, so just felt like posting the deck here, tell me what chu guys think XD I did try to make it pure sliver however the deck was not agro enough to win the control decks and the effects were timid compared to the agro decks turning playtesting. so that is the reason why there are little sliver, it was mainly to get a lot of mana when gemmed sliver is out (ether by the two tutors) then rite of replication one of my win conditions which would be the higher costing spells. or mirror entity for the win. i might take out the strip mine for another dual land or a recusion land but it is still undecided Land: * 3 Plain * 3 Island * 3 Swamp * 3 Mountain * 3 Forest * 5 vivid land cycle 4 unique lands -Strip mine -city of brass -reflecting pool -underground sea white plated sliver sinew sliver mirror entity essence sliver baneslayer angel Sun titan green birds of paradise gem sliver cultivate defence of the heart acidic slime primeval titan red crush heart sliver sedge sliver avalanche riders chandra nalaar fury sliver blue mothdust changleing winded sliver jace beleran rite of replication mulldrifter shoreline ranger black vampiric tutor demonic tutor spectral sliver damnation shriekmaw twisted abomination colorless/multicolor sol ring prophetic prism mimic vat ajani vengeant mirarie's wake wormcoil engine
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Posted: Fri Mar 11, 2011 1:09 pm
Trying to get a U artifact/proliferation deck working but it just seems a bit clunky. Any thoughts? Creatures: Wall of Frost Shimmer Myr Myr Sire Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser x2 Perilous Myr x2 Silver Myr Treasure Mage Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus
Spells: Inexorable Tide x2 Fuel for the cause Steel Sabotage x2
Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Grindclock Mirrorworks Voltanic Key Golem Foundry x2 Titan Forge Throne of Geth Spine of Ish Sah Golden Urn Shriekhorn Culling Dais
Land: Island:21
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Posted: Sat Mar 12, 2011 2:45 am
sky_rider19 Trying to get a U artifact/proliferation deck working but it just seems a bit clunky. Any thoughts? Creatures: Wall of Frost Shimmer Myr Myr Sire Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser x2 Perilous Myr x2 Silver Myr Treasure Mage Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Spells: Inexorable Tide x2 Fuel for the cause Steel Sabotage x2 Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Grindclock Mirrorworks Voltanic Key Golem Foundry x2 Titan Forge Throne of Geth Spine of Ish Sah Golden Urn Shriekhorn Culling Dais Land: Island:21 Its pretty good, Kinda high cost stuff in there, So Id think about dropping some of the non-essentials for about 3 more land. Other then that, Im having a hard time seeing what Win Condition your going for, With the Colossus I would say Infect, As you have the treasure mage and many mana boosting myr. However I see things in there like the Grindclock and shriekhorn, So Mill as well? Having more win options is a great thing. But ust besure you dont have so many that you cant guarantee one.
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Posted: Sun Mar 13, 2011 5:43 pm
Rekin Valar Wolfblade sky_rider19 Trying to get a U artifact/proliferation deck working but it just seems a bit clunky. Any thoughts? Creatures: Wall of Frost Shimmer Myr Myr Sire Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser x2 Perilous Myr x2 Silver Myr Treasure Mage Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Spells: Inexorable Tide x2 Fuel for the cause Steel Sabotage x2 Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Grindclock Mirrorworks Voltanic Key Golem Foundry x2 Titan Forge Throne of Geth Spine of Ish Sah Golden Urn Shriekhorn Culling Dais Land: Island:21 Its pretty good, Kinda high cost stuff in there, So Id think about dropping some of the non-essentials for about 3 more land. Other then that, Im having a hard time seeing what Win Condition your going for, With the Colossus I would say Infect, As you have the treasure mage and many mana boosting myr. However I see things in there like the Grindclock and shriekhorn, So Mill as well? Having more win options is a great thing. But ust besure you dont have so many that you cant guarantee one. Its focusing around using charge counters that's why there are things like grindclock and shriekhorn. I guess I should focus on getting colossus out early. That means I need to start hunting for shape anew and forgemaster...
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Posted: Mon Mar 14, 2011 9:09 pm
sky_rider19 Trying to get a U artifact/proliferation deck working but it just seems a bit clunky. Any thoughts? Creatures: Wall of Frost Shimmer Myr Myr Sire Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser x2 Perilous Myr x2 Silver Myr Treasure Mage Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Spells: Inexorable Tide x2 Fuel for the cause Steel Sabotage x2 Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Grindclock Mirrorworks Voltanic Key Golem Foundry x2 Titan Forge Throne of Geth Spine of Ish Sah Golden Urn Shriekhorn Culling Dais Land: Island:21 I see the "clunky" problem you might have. I suggest running green so you will have more Mana open to get those artifacts out fast and further benefit the proliferate mechanic. and you will have extra mana to use on titan forge. "overgrown battlement" is good for blocking and mana exel. I also suggest running 2 old tezzeret (obviose for your mas artifact), 2 Jace Jr (for more card draw), and 2 Garruk (2 extra lands and a 3/3 blocker?). those walkers can also be benefited by Proliferate. Basically anything that has counters on it should be put into it XD you want to get as many counter permanents out as possible. also proliferate is like Heal spell for your walkers and it is also more easier to get their ultimates off. and you are able to use their -1 abbilities defensivly w/o worrying about them dying fast I would take out things like wall of frost because they are slow ><'' add enough lands to make it 23-24. if you do these changes Ichor Wellspring should be taken out but it does work very well with thrown of geth, I just dont think it will work well enough. because you only have 1 geth and 2 Throne of Geth, which is not consistant enough. golden urn should be out, it is far to slow and running it as a singleton isn't too worth it. I would suggest elixer of imortality. XD hope this helps sky I always love seeing what you come up with !
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Posted: Mon Mar 14, 2011 9:29 pm
Tagg the Terror of Death sky_rider19 Trying to get a U artifact/proliferation deck working but it just seems a bit clunky. Any thoughts? Creatures: Wall of Frost Shimmer Myr Myr Sire Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser x2 Perilous Myr x2 Silver Myr Treasure Mage Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Spells: Inexorable Tide x2 Fuel for the cause Steel Sabotage x2 Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Grindclock Mirrorworks Voltanic Key Golem Foundry x2 Titan Forge Throne of Geth Spine of Ish Sah Golden Urn Shriekhorn Culling Dais Land: Island:21 I see the "clunky" problem you might have. I suggest running green so you will have more Mana open to get those artifacts out fast and further benefit the proliferate mechanic. and you will have extra mana to use on titan forge. "overgrown battlement" is good for blocking and mana exel. I also suggest running 2 old tezzeret (obviose for your mas artifact), 2 Jace Jr (for more card draw), and 2 Garruk (2 extra lands and a 3/3 blocker?). those walkers can also be benefited by Proliferate. Basically anything that has counters on it should be put into it XD you want to get as many counter permanents out as possible. also proliferate is like Heal spell for your walkers and it is also more easier to get their ultimates off. and you are able to use their -1 abbilities defensivly w/o worrying about them dying fast I would take out things like wall of frost because they are slow ><'' add enough lands to make it 23-24. if you do these changes Ichor Wellspring should be taken out but it does work very well with thrown of geth, I just dont think it will work well enough. because you only have 1 geth and 2 Throne of Geth, which is not consistant enough. golden urn should be out, it is far to slow and running it as a singleton isn't too worth it. I would suggest elixer of imortality. XD hope this helps sky I always love seeing what you come up with ! Hmmm, I'll look into the splash of green. Just bought the new toolkit and got some mana ramp cards that could help. But out of those PW I only have one Jace jr. And he's in my mill deck. We'll see what works out.
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Posted: Tue Mar 15, 2011 4:51 pm
Creatures: Wall of Frost Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser Perilous Myr x2 Treasure Mage x2 Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Viridian Emissary x3 Overgrown Battlement x2 Plaguemaw Beast Wall of Vines x2
Spells: Inexorable Tide Praetor's Counsel Explore
Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Mirrorworks Golem Foundry Titan Forge Throne of Geth Spine of Ish Sah Elixer of Immortality Sphere of the Suns
Land: Island:10 Forest: 14
Here's what I came up with for a UG deck. I wished I had more plaguemaw's so that I could have another outlet for sacing. And the praetor's counsel is to return everything to my hand to reuse. I've been considering using llanowar elves and frontier guide but I couldn't fit it anywhere.
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Posted: Thu Mar 17, 2011 11:34 pm
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Posted: Fri Mar 18, 2011 4:29 pm
hey moku! thanks for the props XD I actually have a myal Deck so it'll be easier to help chu first and formost i find that you CAN NOT miss a land drop in this deck. and you NEED mana a LOT in it. Cards i would suggest is mirraris wake, sol ring, and kalline gem because you are able to produce more mana of course. I would take out the leige of the tangle, anytime your lands get destroyed it puts the deck very very far behind. I would think about aura shards for your art/enchant removal. because with that card it basicly pisses on 30%+ of his cards. and it is a may abbility so you dont have to kill your own thing. I also would think about putting in Mayael's aria for flavoring. also puting hamletback golioth. because those two combod (dont rely on it too much) is just so funny to win cards like whisper silk cloack, lighting greves, and the adventurers boots are good. boots and silk provide a instand hit. you want primeaval titan when it cycles out of standard XD dont kill me >< crying sun titan is good too, because then you can revive your comander and other 3 costing things. and your sac lands to get more lands XD the Alara block is a very good block for you because it has so many fatties XD I would think about some eldrazi too ( not the legendary ones i think those are "banned" in EDH now). Because the aniliator is just so ******** good in this format. sakura tribe elder and sea born muse is also really really good. How i look at the a Mayel deck, MOST 5/5 already equal 6 or more to cast. so i dont use her abbility unless my hand is empty or i am realy trying to push my luck for an answer. her abbility isn't that impressive compared to the other generals keeping a hand healthy is also very hard in this deck so i suggest cards like soals magistraight and momentose fall. its good to fall your own guy when they wrath. XD Civic wayfinder and any cards that have come into play to get lands is good. you DONT want to miss a land drop at ALL. adn sun titan will help you recure. solemn is good because its just so good! regrowth and junk is also good. I think you also want a birds of paridise as well XD, man afixing = great HOpe this all helps buddy ^^
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Posted: Fri Mar 18, 2011 9:59 pm
Tagg the Terror of Death hey moku! thanks for the props XD I actually have a myal Deck so it'll be easier to help chu first and formost i find that you CAN NOT miss a land drop in this deck. and you NEED mana a LOT in it. Cards i would suggest is mirraris wake, sol ring, and kalline gem because you are able to produce more mana of course. I would take out the leige of the tangle, anytime your lands get destroyed it puts the deck very very far behind. I would think about aura shards for your art/enchant removal. because with that card it basicly pisses on 30%+ of his cards. and it is a may abbility so you dont have to kill your own thing. I also would think about putting in Mayael's aria for flavoring. also puting hamletback golioth. because those two combod (dont rely on it too much) is just so funny to win cards like whisper silk cloack, lighting greves, and the adventurers boots are good. boots and silk provide a instand hit. you want primeaval titan when it cycles out of standard XD dont kill me >< crying sun titan is good too, because then you can revive your comander and other 3 costing things. and your sac lands to get more lands XD the Alara block is a very good block for you because it has so many fatties XD I would think about some eldrazi too ( not the legendary ones i think those are "banned" in EDH now). Because the aniliator is just so ******** good in this format. sakura tribe elder and sea born muse is also really really good. How i look at the a Mayel deck, MOST 5/5 already equal 6 or more to cast. so i dont use her abbility unless my hand is empty or i am realy trying to push my luck for an answer. her abbility isn't that impressive compared to the other generals keeping a hand healthy is also very hard in this deck so i suggest cards like soals magistraight and momentose fall. its good to fall your own guy when they wrath. XD Civic wayfinder and any cards that have come into play to get lands is good. you DONT want to miss a land drop at ALL. adn sun titan will help you recure. solemn is good because its just so good! regrowth and junk is also good. I think you also want a birds of paridise as well XD, man afixing = great HOpe this all helps buddy ^^ Yo, thanks fer the tips. as for the primeval titans. I have a playset, got the set for a grand total of 35$ a while back. Why? Because I'm freaking amazing. Anywho, I cannot miss a land drop. But forty lands is solid, combined with the tutors fetching up Yavimaya elder and the Oracle. (or searching survival on a stick to search them both LOL) The land curve will be smooth as a baby's butt once the green titan goes in this summer. I am trying to get my greedy little hands on a sol ring and a Mirrari's Wake in the meantime. i had to kill a little part of me when I took out Mayael's Aria though. The nOOb in me was like "but it's the FLAVOR man!" And my competitive side was like: "NO every time you see that card with scroll rack you Mayael to throw it away and you know it!" a lot of thought went into taking that out. But now that you mention Hamletback I may have to reconsider. cards that i'm going to add soon are: Where Ancients Tread and Paleoloth 'cause it's broken. Prehaps Mycoid Shepherd Because 40 life just isn't enough.
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Posted: Fri Mar 18, 2011 10:47 pm
sky_rider19 Creatures: Wall of Frost Cryptoplasm Thrummingbird x3 Core Prowler Vedalken Infuser Perilous Myr x2 Treasure Mage x2 Grand Architect Thopter Assembly Razorfield Rhino Vedalken Anatomist Blightsteel Colossus Viridian Emissary x3 Overgrown Battlement x2 Plaguemaw Beast Wall of Vines x2 Spells: Inexorable Tide Praetor's Counsel Explore Artifacts: Tumble Magnet x2 Ichor Wellspring x2 Mirrorworks Golem Foundry Titan Forge Throne of Geth Spine of Ish Sah Elixer of Immortality Sphere of the Suns Land: Island:10 Forest: 14 Here's what I came up with for a UG deck. I wished I had more plaguemaw's so that I could have another outlet for sacing. And the praetor's counsel is to return everything to my hand to reuse. I've been considering using llanowar elves and frontier guide but I couldn't fit it anywhere. Someone other than Tagg is reviewing your list? What IS this madness? Behold, I am Moku, and I come bearing Tips. I see the need for mana Ramp in this deck, I think what this deck needs, and needs badly, is a playset of Everflowing chalice. The chalice, combined with proliferation in any form equals un-godly amounts of mana in the mid to late game. I also think that some overgrown battlements would find a nice cozy home here with your defenders. Kuldotha forgemaster might be hilarious in this deck, good for an end of turn Blightsteel colossus. "Responses? no? good game then!" Definitely diggin' the treasure mages for the late game hitters. One last thing. Are you trying to kill with Damage or poison? you've gotta pick one, both won't work. Hope this helped.
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