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Posted: Sat Oct 29, 2011 7:51 pm
 LV. 8 Experience: 4/450 Hp: 96 Cp: 48 MHp: 112
With a suddeness of movement Shinzu stood severals yards away from Batsu with his Sword pulled out. He breathed a heavy sigh of release as he realized it was only Batsu, even laughing lightly. "Okay you got me once, but I bet I could beat you in a one on match." Shinzu cockily even going so far as sticking his toungue out. He was being light hearted afterall, Batsu was his teammate.
Genjutsu Basics (On hold) DC: 10 + 4 = 14 4/10 Total posts: 7
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Majikal Mayhem rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sat Oct 29, 2011 8:01 pm
Batsu twirled his kunai around his finger and chuckled. "Itching for a battle, huh? You know what Shinzu? You're on. It would mean that I can test out my new arrows. So if you're up for it, we can spar. But just because you are my teammate doesn't mean I'll go easy on you."((Boo for a sucky initiation check!)) Quote: Batsu's initiation check 1d20 + DEX (8 ) = 10
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Gideon Commando rolled 3 20-sided dice:
11, 19, 15
Total: 45 (3-60)
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Posted: Sat Oct 29, 2011 8:08 pm
 LV. 8 Experience: 4/450 Hp: 96 Cp: 48 MHp: 112
Shinzu grinned and put up his Katana as he took his Taijutsu stance, his mind already began to create plans. Shinzu grinned for a brief moment before he almost seemed to disappear and attack Batsu. Within seconds Shinzu was in front of Batsua nd already dropping and spinning. "Kiri Reppu!" Shinzu exclaimed as he aimed the low spinning kick right at Batsu's feet. If he could knock Batsu off balance right now, he'd have a clear advantage for the early part of the match.
Initiation Check: d20 (11) + Dex mod (3) = 14 Reppu: d20 (19) + MAB (11) + Taijutsu skill (4) = 44 Hit
Quote: Reppu Damage: Taijutsu damage. Special: Enemy is flat footed after the attack and loses the Dex mod to his Dodge Bonus unless he succeeds a Acrobatics check {DC: half the damage}.
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Posted: Sat Oct 29, 2011 8:19 pm
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Gideon Commando generated a random number between
13 and 25 ...
23!
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Posted: Sat Oct 29, 2011 8:24 pm
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Posted: Sat Oct 29, 2011 9:33 pm
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Majikal Mayhem rolled 3 20-sided dice:
11, 20, 9
Total: 40 (3-60)
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Posted: Sat Oct 29, 2011 9:34 pm
((66 - 23 = 43 HP remaining)) God damn Shinzu. The boy hit him with a damn good kick. It was good enough to sweep him off of his feet. Immediately Batsu instincts kicked into high gear. The boy went into a back handspring. His right hand reached into the bag and pulled out a second kunai. As the boy landed back on his feet, he threw both the kunai right at Shinzu as he grunted with a loud "AAH!"Quote: Acrobatics check 1d20 (11) + Acrobatics (5) + DEX (8 ) = 24 vs 12 [success] Kunai 1: 20 (auto-hit) Kunai 2: 1d20 (9) + DEX (8 ) = 17
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Majikal Mayhem generated a random number between
1 and 4 ...
4!
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Posted: Sat Oct 29, 2011 10:00 pm
Kunai 1 damage: 4 + 8 = 12 x 2 = 24 Shinzu is wounded (-4 HP per turn)
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Majikal Mayhem generated a random number between
1 and 4 ...
1!
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Posted: Sat Oct 29, 2011 10:02 pm
Kunai 2 damage: 1 + 8 = 9
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Gideon Commando rolled 2 20-sided dice:
9, 8
Total: 17 (2-40)
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Posted: Sat Oct 29, 2011 10:29 pm
 LV. 8 Experience: 4/450 Hp: 96 - 33 - 4 = 59 Cp: 48 MHp: 112
Shinzu Both hits relatively well, despite feeling himself a kunai hitting just below his shoulder, and the other cutting through his left arm. He simply grunted as he pulled the Kunai the kunai which had lodged itself in him, and tossed it aside. He quickly ran towards Batsu and jumped at him, utilising the Dynamic Entry Technique he had learned that day. Shinzu didn't even notice his hit had connected or not as they both where engulfed in smoke from Shinzu's smoke bomb. Waisting no time, he jumped up to the rafters, desperately hoping the attack and smoke bomb had distracted Batsu long enough for him to hide effectively.
Kunai: d20 (9) + MAB (11) = 20 Hit Stealth: d20 ( cool + Stealth (5) - 5 + Smoke Bomb (6) = 14
Quote: Dynamic Entry Damage: Add 3 - 8 to Taijutsu dmg
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Gideon Commando generated a random number between
16 and 33 ...
18!
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Posted: Sat Oct 29, 2011 10:33 pm
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Majikal Mayhem rolled 3 20-sided dice:
19, 7, 1
Total: 27 (3-60)
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Posted: Sat Oct 29, 2011 10:44 pm
((43 HP - 18 = 25 HP.)) Batsu turned his head as he saw Shinzu slam the smoke bomb into the ground. The boy was engulfed in smoke now as he peered through the mass. Great... Shinzu was gone and now he had to find out where he was. After a while, he tracked Shinzu in the rafters and reached behind him and grabbed his bow and a couple of arrows from his back. The boy loaded the two arrows and shot them straight towards his teammate. Quote: Awareness check: 1d20 (19) + Awareness (8 ) + DEX (2) = 29 vs.14 = Success Arrow 1: 1d20 (7) + RAB (14) + weapon bonus (2) = 23 (Hit) Arrow 2: ((Why bother?))
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Majikal Mayhem generated a random number between
3 and 12 ...
8!
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Posted: Sat Oct 29, 2011 11:00 pm
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Gideon Commando rolled 2 20-sided dice:
16, 2
Total: 18 (2-40)
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Posted: Sat Oct 29, 2011 11:54 pm
 LV. 8 Experience: 4/450 Hp: 59 - 8 - 4 = 47 Cp: 48 MHp: 112
Shinzu had just put on his new Aian Nakku, when Batsu shot his arrow, which cut cleanly through Shinzu's sleeve, but doing relatively little damage. Meanwhile Shinzu had turned to face Batsu and jumped at him, pulling his arm back to deliver his punch. He was going to give Batsu a nice looking scar to the cheek and then hold him down. Just so he could enjoy his gloating a tad more, though he would've rather it had been Masaraku he was gloating over.
Aian Nakku aided Punch: d20 (16) + MAB (11) + Taijutsu Skill (4) = 31 Hit Grapple: d20 (2) + MAB (11) - 5 + Taijutsu Skill (4) = 11
Quote: Aian Nakkuru A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat. Damage: Add 2 - 4 to normal taijutsu damage, and change the str mod bonus to damage to 1.5 str mod. Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. +5 to DC required to disarm somebody of this weapon. Dual Wield: N/A Built to be Dual Wielded. No Dual Wield bonus.
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Gideon Commando generated a random number between
17 and 31 ...
21!
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Posted: Sun Oct 30, 2011 12:00 am
(Aian Nakku Punch Damage, toned down enough to leave Batsu with 10hp left)
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