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Messyart

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PostPosted: Mon Mar 09, 2009 3:12 pm


Xenos Mortium
Messyart
...
http://www.youtube.com/watch?v=PbOhGLpj43Q

I need to decide what to count that as for when it's finished, any idea's?
[Forgive the music wink ]
What'd you use to make it?


Wow I missed that before, sorry bout that.

I have a few spare motors in a tin in my room [Sorry, the best I could do to help you find similar is say check out model shops or look up small remote controlled cars]
And the gun itself is made of aluminium tubing I bought at my local hobby shop, I just cut a few down.
The rings are made of the spare smaller wheels from Ig tanks, I drilled out the holes and drilled a hole in the centre and stuck all the pipes through, then just widened out one end of the centre tube and stuck the motor shaft in it biggrin

If you're English I could point out a site that would have all of the bits needed.. Maplins have a nice range.


I'll do a bit more to it before I take any updated photo's [Still needs a switch and a fitting inside, atm it's just in that 'This looks cool, I'll give it a go' stage.
PostPosted: Mon Mar 09, 2009 9:37 pm


Kaori Kapoigne
rish are a sub-species that we only reluctantly annexed centuries ago. They have their uses every now and then whee


I'd be glad to go into details with you of the Irish-British struggle, but I doubt you're educated on such matters past a basic level.

Elegant Egotism


Commissar Hark

Dangerous Smoker

PostPosted: Tue Mar 10, 2009 1:21 am


Kaori Kapoigne
Shinobi_8745
Serebrate


Are you sure you went to Ireland?

Yes?

Unless all those pub-men were from another place, but that's what they looked like, so I assume they were Irish people.
Irish are a sub-species that we only reluctantly annexed centuries ago. They have their uses every now and then whee


Ahem...

Uses like mounting the severed heads of the prejudice on pikes, so as to display our mastery over all the feeble peoples of this earth? Or like slowly taking over the greatest and most powerful nation on the planet and bending it to our will? Or like the indomitable skill of sundering all challengers through the time-honored tradition of drinking contests? Uses such as sexually pleasing the people of other races far beyond any other recorded human ability? Uses such as turning the tables on racist hate groups by intimidating them into submission simply by a show of numbers? uses such as brewing the finest draught beer ever to grace the lips of mankind?

In that case, yes, we're very useful indeed.

Yah, we Irish rock, And I'll hear no ill spoken of us.

Anywho, back on topic...

I likewise cannot believe that such an ugly, cartoony piece of "art" is going to be the new cover. I liked the third edition codex cover the best.

Does anyone know if the punisher is going to be included in the Russ kit? i always wanted to know what that four-barreled variant in the 5th rulebook is. Anyone know what I'm talking about, the page about some campaign where they have each regiment in a little square, some have a tiny picture of a russ with a four-barreled turret weapon. Could this be the punisher's turret?

I like that little motorized deal, You've inspired me to do something similar.

Likewise, I've heard that several variants of russ are to be included in the russ recut, but what about the others? Are we going to have to convert or order forgeworld, or are there rumors of another plastic set coming out? Please educate me, as I'm dying to know.
PostPosted: Tue Mar 10, 2009 1:36 am


I can see that sarcasm is lost on some..

Vikki Stardust

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Shinobi_8745

PostPosted: Tue Mar 10, 2009 4:24 am


loooooooooooooooool XD

Yey for offtopic "fights"!
PostPosted: Tue Mar 10, 2009 8:52 am


All the russ variants are easy to make with plasticard and some idea of the right shapes, I've built myself all bar the conqueror [Which is in production after I took my other apart].

The Exterminator and Annihilator were proably the simplest, Vanquisher being possibly the trickiest if you want to use the mars alpha hull [Which, is still not hard to build up with plasticard].


As to the Punisher, I can't see it being hard to just build it like a mini mega bolter kind of thing biggrin
Build up the topside of the turret into the boxy style that they did with the FW DKoK tanks [Forgot which pattern they labelled them razz ] and then use a couple of progressively smaller boxes of plasticard to make the gun mount..

Ok I stop now before I give myself any more projects to get on with..

Messyart

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Mat

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PostPosted: Wed Mar 11, 2009 3:07 am


ok soo. I need one of each of the new models at least. Hope my love is up for warhammer
PostPosted: Wed Mar 11, 2009 8:50 am


Mat
ok soo. I need one of each of the new models at least. Hope my love is up for warhammer


My suggestion: Make the turret removable. If the Russ is being fully recut, then the new turret box should have room for all of the main guns. If you were to build it right, you should be able to remove the guns and slot in the one that you want to use.

Caleidah

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PostPosted: Fri Mar 13, 2009 4:44 am


Quote:
So I went to my local, friendly GW store yesterday and one of the staff members was kind enough to share some of the rules from the new codex with me. Here's what I remember, so take it with a grain of salt. And feel free to not believe me, I'm just a guy on the internet.

1. Hellguns are confirmed with AP3
2. Primaris Psykers and Lord Commissars are HQ choices
3. Primaris Psykers have a "night cloud" ability that makes units shooting at him and a squad attached to him (if there is one) pass a leadership test. Also, he has a ridiculous psychic lightning thing that will completely fry anything it hits.
4. Master of Ordinance is an advisor or something who can drop one ordnance blast every turn. I don't remember the specifics, but I do remember that.
5. You can have a squad of psykers as an elites choice that contains 1 lead psyker, and between 4-9 (not completely certain on the numbers) psykers that has a leadership-draining ability that is dependent on how many psykers are in the squad (i.e. 9 psykers = drain 9 leadership)
6. Chimeras will be a transport upgrade for regular guard infantry
7. Orders is a new system which allows HQ to increase the ability (i.e. better shooting against tanks) of another unit. Vox's will now allow the HQ to reroll their leadership roll to give orders.
8. Valkyries will come with their own flying base and will count as flyers and can possibly move 24". They also come with a rule which allows the squad they are carrying to deep strike anywhere the valkyrie has moved over in that movement
9. Commissars will be upgrades to squads
10. New infantry boxes will be 10 men with a flamer and a grenade launcher, but will have many more bits allowing you to create hardened vets, penal legion troops, or regulars.
11. Leman Russ has a new rule which allows them to always fire their turret weapon as long as they have moved 6" or less along with one offensive weapon (i think)
12. Armored Sentinels will be closed-topped and have front armor 12, while scout sentinels are just your regular, good-ole fashioned sentinels. Sentinels will also now be able to have plasma cannons (although good only be armored sentinels). Also, the new sentinel box will cost 25 bucks, be all plastic, and have the options to make an armored sentinel, scout sentinel, and have all of its possible weapons.

And thats all i remember for now. Feel free to yell BS, and if you want something better than second-hand info, go to your local GW store, because they have the product briefs.


Quote:
well just got back from Bing, nah; the market brief packlet is fairly legit-looking... revolved around what to promote and prices, release dates, and such... came in last friday apparently.


all generally about 1st wave releases and any ig kits that aren't being replaced by something new. so no word in it on anything like the new stormtroopers (2nd wave), points, or special rules in-detail. just the sell-points about the new boxes and their units' new abilities.

infantry box: 25usd
no heavy weapons included... and looks like it just comes with a halved version of the old box... but 25usd instead of the old 35usd for double.
(only mentioned flamers and grenade launchers as well)
-Infantry platoons will apparently have an option to deploy as a single unit (like old conscript platoons)... meaning single unit during dawn of war deployment and most likely even a single killpoint.
-the bit about being able to make conscripts, infantry, veterans, and penal legionaires; though no pics of the sprues or alternatives instead of just the box and example cadians. so unsure how much of a deviation the alternatives will look.
-voxes allow officers to reroll the leadership tests required to issue orders
edit: almost forgot. frag grenades are standard on infantry squads now (big deal, i know)

command box: 25usd
-79 components/bits, including 2 standards to choose from (both kinda looked cadian so not really a DiY standard).
(that includes a plasma gun, meltagun, power weapon, and powerfist)
-of the 3 'issue orders' given as example; there's one that allows infantry squads an extra shot, a better cover save (later defined in another units entry as 'a better cover save when going to ground'), and better anti-tank capabilities.

battleforce: 95usd (available may 16th)
-contains a command squad, 2 infantry squads, heavy weapon squad, and sentinel
each is the new kit, except for the heavy weapon squad, which will be remaining the same as before

catachan boxes, all the similiar but catachan-y... ie, they have a command, infantry, and heavy weapons boxes

sentinel: one 25usd kit, with parts for both types, front av12 on the armored one, the open-topped one has scout and move through cover. all the rumored heavy weapons though no mention of which goes to which, just that they'll be in the kit. i don't think there was anything said about the 2ccw option rumor.

primaris psyker
hq choice
2d6 s6 assault 'lightning arc' ability and nightshroud, enemy has to pass a Ld test to shoot at the psyker's unit

psyker battle squad: overseer + 4-9 psykers,
only two powers mentioned are soulstorm and Ld penalty one, and that squad number directly effects them, not much info on how they both operate

Leman Russes, still the same kit so far
1-3 as a single heavy support choice
Lumbering Behemoth: move up to 6" and still be able to fire turret and any other capable weapons... i gather that if you stay stationary, you'll be able to fire everything including ordinance.

commissars are command and infantry squad upgrades, they bestow stubborn on given squad, they still execute leaders who fail to pass Ld tests.

the 5 ratlings are 20usd in one blister. they have stealth and infiltrate. (some random mention about having 'snacks' too)

regimental advisors: 17usd for all 3 in one blister
master of the fleet: -1 to enemy reserve rolls
astropath: +1 to your own reserve rolls
'ordinance guy': s9 ap3 ordinance shot with unlimited range if he doesn't move that turn

valkyrie: 58usd
1-3 as a single fast attack choice; no mention of the vendetta variant or valkyries as dedicated transport in the packlet (though since stormtroopers aren't included in the packlet either, that's most likely why)
embarked models may deep strike anywhere along the valkyries movement with a dangerous terrain test (it didn't just say disembark, so unsure if there will be a DS scatter involved)
comes with the new GW plastic flier base

Creed: (only special character mentioned) uses the same model
he'll take the place of officer and something-something (don't remember but i assume standard bearer) in a current command squad.
he can issue up to 4 orders per turn, including a unique order that bestows fearless and furious charge on a unit.
he allows one unit to gain scout (in a similiar fashion to Cato Sicarius' special rule)
PostPosted: Fri Mar 13, 2009 7:23 am


if that all is true:
9 leman russes = pain
extra shot order on a full sized platoon = pain
master of the fleet screws up royally enemy flankers etc. - until 5th round all may still be out of game! yes, unlikely but now possible.
creed's special order = imagine look @ enemy face when you order 50-man platoon: fix bayonnets! thats whole lotta S4 attacks, you know razz - and to add insult, frag grenades will have their use razz
psyker squad: gimme culexus, please!
comissars: still fluff only - you dont wanna see your officer dead? but most characterful unit you can field imho

Van Evok

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Caleidah

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PostPosted: Fri Mar 13, 2009 11:17 am



The fact that Commissars are bestowing Stubborn is of incredible benefit to Guardsmen, especially with Creed's new order. Still, though...Christ...Yeah, the kids are fragile, but they're going to become damn deadly. It's just a little bit ridiculous right now.
PostPosted: Sat Mar 14, 2009 9:06 am


I say, bring on the ridiculousness! Isn't that what 40k is all about?

Ianator


Caleidah

Eloquent Lunatic

PostPosted: Sat Mar 14, 2009 11:26 am


Ianator
I say, bring on the ridiculousness! Isn't that what 40k is all about?


Sadly, truer words have never been spoken.
PostPosted: Sat Mar 14, 2009 4:17 pm


People at my GW really don't like the prospect of AP3 hellguns....

Jason Kharo

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Caleidah

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PostPosted: Sat Mar 14, 2009 5:21 pm


Jason Da Psycho
People at my GW really don't like the prospect of AP3 hellguns....


Were you sure to share with them the fact that their range has been cut down?
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