well just got back from Bing, nah; the market brief packlet is fairly legit-looking... revolved around what to promote and prices, release dates, and such... came in last friday apparently.
all generally about 1st wave releases and any ig kits that aren't being replaced by something new. so no word in it on anything like the new stormtroopers (2nd wave), points, or special rules in-detail. just the sell-points about the new boxes and their units' new abilities.
infantry box: 25usd
no heavy weapons included... and looks like it just comes with a halved version of the old box... but 25usd instead of the old 35usd for double.
(only mentioned flamers and grenade launchers as well)
-Infantry platoons will apparently have an option to deploy as a single unit (like old conscript platoons)... meaning single unit during dawn of war deployment and most likely even a single killpoint.
-the bit about being able to make conscripts, infantry, veterans, and penal legionaires; though no pics of the sprues or alternatives instead of just the box and example cadians. so unsure how much of a deviation the alternatives will look.
-voxes allow officers to reroll the leadership tests required to issue orders
edit: almost forgot. frag grenades are standard on infantry squads now (big deal, i know)
command box: 25usd
-79 components/bits, including 2 standards to choose from (both kinda looked cadian so not really a DiY standard).
(that includes a plasma gun, meltagun, power weapon, and powerfist)
-of the 3 'issue orders' given as example; there's one that allows infantry squads an extra shot, a better cover save (later defined in another units entry as 'a better cover save when going to ground'), and better anti-tank capabilities.
battleforce: 95usd (available may 16th)
-contains a command squad, 2 infantry squads, heavy weapon squad, and sentinel
each is the new kit, except for the heavy weapon squad, which will be remaining the same as before
catachan boxes, all the similiar but catachan-y... ie, they have a command, infantry, and heavy weapons boxes
sentinel: one 25usd kit, with parts for both types, front av12 on the armored one, the open-topped one has scout and move through cover. all the rumored heavy weapons though no mention of which goes to which, just that they'll be in the kit. i don't think there was anything said about the 2ccw option rumor.
primaris psyker
hq choice
2d6 s6 assault 'lightning arc' ability and nightshroud, enemy has to pass a Ld test to shoot at the psyker's unit
psyker battle squad: overseer + 4-9 psykers,
only two powers mentioned are soulstorm and Ld penalty one, and that squad number directly effects them, not much info on how they both operate
Leman Russes, still the same kit so far
1-3 as a single heavy support choice
Lumbering Behemoth: move up to 6" and still be able to fire turret and any other capable weapons... i gather that if you stay stationary, you'll be able to fire everything including ordinance.
commissars are command and infantry squad upgrades, they bestow stubborn on given squad, they still execute leaders who fail to pass Ld tests.
the 5 ratlings are 20usd in one blister. they have stealth and infiltrate. (some random mention about having 'snacks' too)
regimental advisors: 17usd for all 3 in one blister
master of the fleet: -1 to enemy reserve rolls
astropath: +1 to your own reserve rolls
'ordinance guy': s9 ap3 ordinance shot with unlimited range if he doesn't move that turn
valkyrie: 58usd
1-3 as a single fast attack choice; no mention of the vendetta variant or valkyries as dedicated transport in the packlet (though since stormtroopers aren't included in the packlet either, that's most likely why)
embarked models may deep strike anywhere along the valkyries movement with a dangerous terrain test (it didn't just say disembark, so unsure if there will be a DS scatter involved)
comes with the new GW plastic flier base
Creed: (only special character mentioned) uses the same model
he'll take the place of officer and something-something (don't remember but i assume standard bearer) in a current command squad.
he can issue up to 4 orders per turn, including a unique order that bestows fearless and furious charge on a unit.
he allows one unit to gain scout (in a similiar fashion to Cato Sicarius' special rule)