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Shinobi_8745

PostPosted: Tue Apr 07, 2009 5:45 am


I assume you've never tried making one, it's awesome and fun to write battle reports (even more fun with pictures of fully painted armies).
PostPosted: Wed Apr 08, 2009 7:37 pm


Caleidah
Yup. And they can Turbo for their Scout move. First turn, whaddaya got? Drop Pod Assault with an Iron Clad Dreadnought. Rapid Firing Bolters in turn one, ******** yah.


???
can marine bikers turbo boost and shoot in the same turn?

RevlinHeartsblood


Caleidah

Eloquent Lunatic

PostPosted: Wed Apr 08, 2009 8:30 pm


RevlinHeartsblood
Caleidah
Yup. And they can Turbo for their Scout move. First turn, whaddaya got? Drop Pod Assault with an Iron Clad Dreadnought. Rapid Firing Bolters in turn one, ******** yah.


???
can marine bikers turbo boost and shoot in the same turn?

Um, no. Space Marine Scouts retain the Scout special rule, which allows them a Scout move. I was wrong on my call, though. They can only move 12" and CANNOT use a Turbo Boost for their scout move. HOWEVER, a Land Speeder Storm could move that 24" for you and call in the drop pods nicely.
PostPosted: Wed Apr 08, 2009 8:57 pm


I thought the rulebook didn't say anything about that, and that only ravenwing scout bikes couldn't boost as a scout move, or am I completely wrong here? D:

Shinobi_8745


RevlinHeartsblood

PostPosted: Wed Apr 08, 2009 9:40 pm


ahhh
ok, i was confused, i thought the rulebook had said something bout sacrificing shooting for speed
PostPosted: Wed Apr 08, 2009 10:33 pm


RevlinHeartsblood
ahhh
ok, i was confused, i thought the rulebook had said something bout sacrificing shooting for speed

Yeah. When a unit has the Turbo Boost rule, if they move anything over 12" they are not allowed to fire. However, their normal armor save becomes an Invulnerable save.

If I'm wrong, then...woot! Biker scouts bringing in drop pods.

Caleidah

Eloquent Lunatic


Necro Fusion

PostPosted: Wed Apr 08, 2009 10:48 pm


Actually, I reread the rules today for that one side project I'm working on, and it said that the Turbo Boosters USR makes the armour save become a cover save. o3o
PostPosted: Thu Apr 09, 2009 12:24 am


2 fast 4 u - motto of all 40k bikers razz
and turbo boost gives 3+ cover regardless of armor (happy dance on the dark eldar side)
scouting bikes cant turbo boost, but have:
1: 12" scout move + 6" beacon = drop pod 18" upfield
2: 12" scout move + 12" normal move + 6" assault = first turn charge up to 30" from starting lines

Van Evok

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Shinobi_8745

PostPosted: Thu Apr 09, 2009 1:43 am


They can't? Oh shoot... I gotta check this up myself though when I get home, since I've seen tacticas on several forums including jetbikes, bikes turboboosting with scout moves.


I'm not 100% sure on this one, but I thought that bikes could turbo boost at the scout move since they can make a normal move as if it's their movement phase (and boosting is part of normal movement), as long as you stay atleast 12" away from the enemy.
PostPosted: Thu Apr 09, 2009 1:50 am


According to what my friend just checked up, units with scouts and bike rules CAN turbo boost in the scout phase, since as I said, it's normal movement, tubo boost is just a special rule you can use while moving, but you have to stay 12" away from the enemy.

Some entries like Ravenwing bikers forbid turbo boosting in the scout move, so they cannot do so.


This is what he just checked up from his codexes and rulebooks, I'm going to confirm it myself as mentioned when I get home. wink

Shinobi_8745


Shinobi_8745

PostPosted: Thu Apr 09, 2009 5:12 am


Woo... I love making new posts... x3


As I said, you can turbo boost during scout move, as the rulebook says that a unit that uses scout may m ake a move as if it was their normal movement phase, thus they can turbo boost unless the codex says something about it (like Dark Angels Ravenwing), but the unit must stay outside 12" from enemy models.

Using a scout move tubo boost may also give you a 3+ cover save in the first enemy turn, but only if the enemy do get the first turn and you moved over 18" as stated in the rulebook to claim the save.

Edit: I just remembered a thread I made about the 5th Ed FAQ, where I was all happy about my turbo scouting koptas.
PostPosted: Thu Apr 09, 2009 8:22 am


I just placed a 180 dollar order for 1k worth of Space Wolves

Mat

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Hoxtalicious

Greedy Partner

PostPosted: Thu Apr 09, 2009 2:00 pm


Mat
I just placed a 180 dollar order for 1k worth of Space Wolves
That's not a lot of models. Care to share the list?

edit.

Unless you went to the Warstore or Maelstrom Games, they got great discounts and shipping prices.
PostPosted: Thu Apr 09, 2009 7:28 pm


hey shinobi, would you mind sharing which book abd page # it states that you gotta stay 12" away from enemy units?
aaand, incase i cant figure this out myself, does that apply to even 12" and under movement as well? unless assaulting or something?

RevlinHeartsblood


Hoxtalicious

Greedy Partner

PostPosted: Thu Apr 09, 2009 11:38 pm


RevlinHeartsblood
hey shinobi, would you mind sharing which book abd page # it states that you gotta stay 12" away from enemy units?
aaand, incase i cant figure this out myself, does that apply to even 12" and under movement as well? unless assaulting or something?
It's all in the big rule book.
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