Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 281 282 283 284 285 286 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

Asmondai
Crew

Aged Gaian

3,625 Points
  • Happy Birthday! 100
  • Member 100
  • Gaian 50
PostPosted: Wed Apr 01, 2009 2:48 am


It´s a shame they took the idea
1 command squad + 1 commander + 1 Librarian +1 Chaplain = 1 HQ.
Then again, in the old codex it was pretty over powering unit. ^^"
PostPosted: Wed Apr 01, 2009 5:53 am


Asmondai
It´s a shame they took the idea
1 command squad + 1 commander + 1 Librarian +1 Chaplain = 1 HQ.
Then again, in the old codex it was pretty over powering unit. ^^"

and expensive as hell, 400+ points without any upgrades... though lethal with all the bonuses...

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200

bjs.09-00

PostPosted: Wed Apr 01, 2009 3:42 pm


Well, I've done it now.
Check the Conversion Thread and the painting thread to see my marine abominations.
Included is my Mechandrite legged freak. mrgreen
PostPosted: Thu Apr 02, 2009 7:44 am


hmmm, got a rule query last night:
marine scout bikers do get a free scout move before batle, can they be moved into position to bring drop pod with unerring accuracy via homing beacon? (evil rapid firing sternguard follows razz )

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200

Shinobi_8745

PostPosted: Thu Apr 02, 2009 8:51 am


That's sneaky... I wish orks could be that sneaky...

But we orkses has otha' wayz when you allz is mukkin' about!



It sounds like a really nice plan though, as long as you use the terrain for your advantage or get something else that's nasty and bring the enemy fire-attention. ;D
PostPosted: Thu Apr 02, 2009 9:06 am


A Land Speeder Storm might be better suited for this plan.

Hoxtalicious

Greedy Partner


Shinobi_8745

PostPosted: Thu Apr 02, 2009 11:17 am


I think the bikers would have a higher survivability due to the 3+ cover save from turbo boosting, there's a slight chance the passengers will die if the vehicle gets busted, also the scout bikers have other "stuff" that makes them a better choice... in my eyes atleast.
PostPosted: Fri Apr 03, 2009 1:55 am


And that is why you should take Ravenwing bikers into Deathwing army. ninja
You just Turbo-boost your way closer to the enemies and drop the big cousins. xD

Asmondai
Crew

Aged Gaian

3,625 Points
  • Happy Birthday! 100
  • Member 100
  • Gaian 50

Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200
PostPosted: Fri Apr 03, 2009 11:47 am


Scout bikers can also get first-turn charge on Guard or Tau, royally messing up things for those shooty armies... then backing it up with deep-striking-assault from vanguard vets.
PostPosted: Sun Apr 05, 2009 7:23 pm


Van Evok
hmmm, got a rule query last night:
marine scout bikers do get a free scout move before batle, can they be moved into position to bring drop pod with unerring accuracy via homing beacon? (evil rapid firing sternguard follows razz )

Yup. And they can Turbo for their Scout move. First turn, whaddaya got? Drop Pod Assault with an Iron Clad Dreadnought. Rapid Firing Bolters in turn one, ******** yah.

Caleidah

Eloquent Lunatic


Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200
PostPosted: Mon Apr 06, 2009 1:28 am


Executed almost perfect vs-Ork ambush yesterday... a 1,2k pts each, I had 2 full strength tacticals (miss/fla), chapter master with relic blade + 2 x 5 strong terminator squads one with hfl, one with asc. He had 2x 30 strong boyz mobs, 3 deffkoptaz, 10 nobz in a trukk, 10 lootaz, warphead with one boyz mob and warboss with second. Basically 2 things made the game a win for me: orbital strike hitting and obliterating trukk on turn 1, and terminators arriving timely on turn 3 when Ork mobz were lining up for assault and were perfect flamer targets. Last one was possible due to my both tacticals getting teleport homers. I think I will leave them permanently, deep striking without error is worth every point of this little wargear, especially with heavy flamer involved. Final kill points: marines 3, orks 1 (he got one tac squad shot up by lootaz, while I killed trukk, warphead, and deffkoptaz. If the game didnt end so soon I'd get more kp since remnants of his army were retreating all in (last) turn 5 save lootaz who were sitting back in deployment zone unmolested whole game.
PostPosted: Mon Apr 06, 2009 1:41 am


I think the ork list lacked alot of stuff to be honest compared to the Beakie list. Some more info about equipment please?

The Beakie list on the other hand looks quite interesting, nothing spiffy on the vets in the tactical squads?

Shinobi_8745


Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200
PostPosted: Mon Apr 06, 2009 7:25 am


ork mobz had usual nob+power klaw +3 heavy weapons upgrades, nobz had some klaws too, and banner giving them ws5
mind you, shooting up 2x30 boyz is not easy task given limited models I had.
not sure what better could use orks, but my opponent was limited on his collection (and so was I).
PostPosted: Mon Apr 06, 2009 12:52 pm


His best option would be having three mobs with 20 in each rather than 2 big ones, that'd give you some threats when it comes to target priority.



You should tell your mate that, and do battle again and make a sweet battle report! That's something we lack around here.

Shinobi_8745


Van Evok

Dangerous Hunter

8,550 Points
  • Forum Sophomore 300
  • Signature Look 250
  • Person of Interest 200
PostPosted: Tue Apr 07, 2009 2:13 am


I am too lazy to do battle reports...
Though there were funny parts, like his warphead re-rolling 1 for random psi-power to... another 1!
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 281 282 283 284 285 286 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum