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Posted: Sat Mar 28, 2009 6:02 pm
bjs.09-00 Shin: your players doinitrong. Neo: As I hold the Codex in front me (vanilla codex, mind you) I can see someone doing this... Space marine captain/master: Combi-melta right hand Integral melta in left, with powerfist Jump pack Artificer Armour auxiliary grenade launcher Uses Kraken and Dragonfire bolts. this is assuming your opponent will allow to use an integrated powerfist/melta, and allow your HQ to use Sterngard Shells. All this regardless, it would be deliciously anti tank. For kicks and giggles, I would also give him an Honour guard/Command squad made of pure lascannons and meltas. "Im sorry, but you really shouldn't even field any tanks..." things: 1. honor guard/command squad couldnt keep up eh? 12" movement and 2. overkill much?
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Posted: Sat Mar 28, 2009 7:00 pm
If you think stuff is a waste you don't play the game right... XD
RULE AS AWESOME/GAME AS AWESOME FTW! Best games IMO. ;]
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Posted: Sat Mar 28, 2009 8:28 pm
Had another idea for the Melta-Beast commander. I'm really liking the premise for this model and am thus having fun coming up with s**t.
This time, have the Commander carrying his kickass Bolter and nothing else. I'd even hack up the bolter and kitbash one to give him a badass targeter, auxiliary grenade launcher, more ammo, etc. Actually, I'd just find a Sternguard Bolter. Then, give him two Servo Skulls, each packing a single Melta charge.
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Posted: Sun Mar 29, 2009 12:21 am
Caleidah Had another idea for the Melta-Beast commander. I'm really liking the premise for this model and am thus having fun coming up with s**t. This time, have the Commander carrying his kickass Bolter and nothing else. I'd even hack up the bolter and kitbash one to give him a badass targeter, auxiliary grenade launcher, more ammo, etc. Actually, I'd just find a Sternguard Bolter. Then, give him two Servo Skulls, each packing a single Melta charge. lol
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Posted: Sun Mar 29, 2009 3:40 am
That sounds like a nice idea Caleidah, since there are servo skulls holding frag grenades, why not melta?
And shooty space marine commanders are rather cool. ;D
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Posted: Sun Mar 29, 2009 9:12 am
Definitely. If I ever start playing a Codex: Marines army, I might convert that.
Actually, I need to pop open my CSM Codex and see if I could pull that off on one of my Lords.
But I totally agree, Shinobi. Their high BS is more than enough to make them an attractive shooty-beast.
I just got kind of a cool idea for a kind of aquatic themed Marine army. Give the HQ a trident. On each side prong, give him the head of his combi weapons and put the Bolter in the middle.
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Posted: Sun Mar 29, 2009 1:11 pm
So I played a game using my Marines yesterday against Tyranids. While my plans were foiled by having several units near the board edge only to forget that my opponent had Outflanking Genestealers, the main event was my Captain charging a Carnifex. Basically it went...
Turn 4: Captain (with two wounds left) and last Command Squad dude vs Carnifex. Marine dies, Fex takes wound. Turn 5: Captain vs Fex. No wounds. Turn 6: Captain vs two fexes. Captain takes one wound. Hypothetical Turn 7: Captain vs two Fexes. No wounds. Hypothetical Turn 8: Captain vs three Fexes. Captain fails two saves.
It was so awesome, he wound up too tired to roll well in the next game.
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Posted: Sun Mar 29, 2009 1:57 pm
But the captain should have suffered instant death since a fex's normal strength is 9...
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Posted: Sun Mar 29, 2009 4:32 pm
Methinks Shinobi has spotted a grave problem.
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Posted: Sun Mar 29, 2009 4:47 pm
@Ian that is awesome, i love it when little things charge Carnifexes
@Shino probably didnt even think of that, i know i keep forgetting when i shoot at stuff with my broadsides, railgun is Str10, insta-kill mostly everything ive fought, but yeah, i keep forgetting that rule lol
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Posted: Sun Mar 29, 2009 7:44 pm
Neogoth666 bjs.09-00 Shin: your players doinitrong. Neo: As I hold the Codex in front me (vanilla codex, mind you) I can see someone doing this... Space marine captain/master: Combi-melta right hand Integral melta in left, with powerfist Jump pack Artificer Armour auxiliary grenade launcher Uses Kraken and Dragonfire bolts. this is assuming your opponent will allow to use an integrated powerfist/melta, and allow your HQ to use Sterngard Shells. All this regardless, it would be deliciously anti tank. For kicks and giggles, I would also give him an Honour guard/Command squad made of pure lascannons and meltas. "Im sorry, but you really shouldn't even field any tanks..." things: 1. honor guard/command squad couldnt keep up eh? 12" movement and 2. overkill much? NAH. This is 40k man, there is no such thing as overkill.... mrgreen
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Posted: Sun Mar 29, 2009 9:18 pm
Exactly, there is no such thing as overkill!
Just like the pair of lightning claw/stormbolter/plasma pistol equipped Dark Angels captains. ;D
And I wish I could find the miniature for it...
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Posted: Sun Mar 29, 2009 10:56 pm
alright alright "no such thing as overkill"
i do agree that is badass enough to justify your statements. ("no such...")
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Posted: Mon Mar 30, 2009 1:02 am
Shinobi_8745 But the captain should have suffered instant death since a fex's normal strength is 9... Really? Shoot. Well, it didn't really matter in the end, plus there's a chance that the first one was actually a Hive Tyrant. All I know was, I was makin' my Iron Halo saves like nobody's business.
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Posted: Mon Mar 30, 2009 1:34 am
Neogoth666 alright alright "no such thing as overkill" i do agree that is badass enough to justify your statements. ("no such...") Even though stuff might not be "Overkill" they can still be bs, cheesy, beardy or outrageously dangerous! Like the Vanguard and Sternguard veterans have the ability to be. But also scouts when used right. wink I've seen some devastating uses of them, both bikers due to the minefields and the 5 strong squads in landspeeders with close combat weapons and a vet with p-fist and combi-flamer or combi-melta. (if they're to hunt infantry or tanks).
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