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Posted: Wed Mar 25, 2009 2:38 pm
Yep. Storm Bolters are too big for even Marines to get extra attacks from, unless it's one of those miniaturized wrist-mounted ones used by the Grey Knights.
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Posted: Wed Mar 25, 2009 3:11 pm
He can take two 2-handed weapons (storm bolter and relic blade, or two relic blades for fun!) but won't get any combat bonuses for it.
Fun thing is that you can give him two combi-weapons. ;D
That's pretty tempting tho'... Two combi flamers... Or two combi-melta... <3
Anyways Neogoth, characters nowdays can carry as many weapons as their codexes allow, like I've said before a Captain of the Dark Angels can have ALOT of weapons... Even ork big meks can have several, swapping his choppa for a powerklaw and his slugga for mega armour (also includes powerklaw and kombi-shoota, only legal way for an ork to have 2 klaws/fists).
These rules for weapons nowdays gives modellers some neat conversion opportunities.
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Posted: Wed Mar 25, 2009 5:25 pm
Dude...Two Combi-Meltas...I'd just model a badass looking Commander's Bolter and give him something like two Meltaguns mounted on a harness over his shoulder. Oooh...Iron Hands Captain...
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Posted: Thu Mar 26, 2009 2:05 am
-Mod edit-
Woops... Sorry Van Evok... I accidently clicked the edit button when I was to quote you... D; Feel free to do edit it back to what you wanted to say.
I'm going to reply to what you said tho'
// Shin
Sorry once again... D;
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Posted: Thu Mar 26, 2009 8:29 am
Not very useful? Who cares if it is? :'DDD
He's still able to use a melta shot 2 times during the game rather than one, and as said it leaves cool modelling opportunities, would be way more characterful than every other marine characters.
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Posted: Thu Mar 26, 2009 5:01 pm
Hmmm... I wonder... do 5th ED rues allow me to make my Chapter masters Guardian Spear a Storm-bolter/relic blade... it is pretty much two handed.... confused me, I have a conversion of a techmarine veteran.... who has no legs. well...he has..mechanodrite legs. basically. yea. A Servo arm, Mechanodrite legs, and combi-melta/powersword. he's a points beast. But then again, I've made an dark angels marine dual wielding plasma pistol and rifle..... and taken typhoon missiles and put them on a spare Razorback weapons platform....yea. I feel Insane. Oh so Insane. twisted And, I wish to see this melta-beast. And a dual-y Relic bladed commander? where do I sign up!
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Posted: Thu Mar 26, 2009 8:38 pm
I just had a great idea on how to model the "melta-beast." Give him his badass bolter in one hand, and then model the other hand with either:
A special CCW akin to the Brazier of Holy Flame (?) for the Sisters with a melta tube on the end.
A special mounting on the back of the hand with both tubes and fuel lines running to a large canister on his back.
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Posted: Thu Mar 26, 2009 8:46 pm
Caleidah I just had a great idea on how to model the "melta-beast." Give him his badass bolter in one hand, and then model the other hand with either: A special CCW akin to the Brazier of Holy Flame (?) for the Sisters with a melta tube on the end. A special mounting on the back of the hand with both tubes and fuel lines running to a large canister on his back. The Emperor wills it! scream
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Posted: Thu Mar 26, 2009 10:01 pm
Ianator Yep. Storm Bolters are too big for even Marines to get extra attacks from, unless it's one of those miniaturized wrist-mounted ones used by the Grey Knights. awedammit oh well, 3 attacks with a powersword is still mean XD while were so on the topic of masters/captains etc... im planning on buying another commander kit, does anyone have any input on what would be 1. the best tank hunting gear he can have (including stuff from the armory like adamantine mantle, etc) 2. best all-around-gear (preferably for the stronger weapon, for tank hunting, i guess itll be a melta, if theres any multi-shot melta that'd be cool) 3. and a non-flamer equipped infantry hunter (i hate flamers, and i dont have a template, so i couldnt use it anyway, but i do love blast weapons XD)
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Posted: Fri Mar 27, 2009 2:37 am
What surely sucks for marines is the lack of Terminator Honours...
I feel bad when facing Marines with my orks... Due to the hoards of attacks I unleash upon them while getting barely anything that fights back to me... D:
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Posted: Fri Mar 27, 2009 6:59 am
Shin: your players doinitrong. Neo: As I hold the Codex in front me (vanilla codex, mind you) I can see someone doing this... Space marine captain/master: Combi-melta right hand Integral melta in left, with powerfist Jump pack Artificer Armour auxiliary grenade launcher Uses Kraken and Dragonfire bolts. this is assuming your opponent will allow to use an integrated powerfist/melta, and allow your HQ to use Sterngard Shells. All this regardless, it would be deliciously anti tank. For kicks and giggles, I would also give him an Honour guard/Command squad made of pure lascannons and meltas. "Im sorry, but you really shouldn't even field any tanks..."
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Posted: Fri Mar 27, 2009 7:07 am
Damn right they're doing it wrong!
Apart from the local Crimson fist marine players... They loose their men with pride! For some miraculous reason they end up on a hill with their commander and a handful of Space Marines being surrounded by my orks! AND I LOVE WHEN THAT HAPPENS! Sure I'm often the victor in those games by the rulebook, but I see those guys as the moral victors, managing to give me some of the best games in my life.
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Posted: Fri Mar 27, 2009 7:18 am
hmmm... What about?... A sorta fists player (successor) who fields lotsa lascannons, plasma cannons, plasma rifles, and a multimelta for spice?
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Posted: Sat Mar 28, 2009 3:06 am
Reh? ._.;;; -slightly confused-
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Posted: Sat Mar 28, 2009 3:24 am
Melta-beast is waste imho, you get only 2 shots for the whole game and sacrifice any serious hth capacity. I'd love to see a gunslinger marine with 2 plasma pistols, if any rules bonus could be made in place, even counting them as linked, or as power weapon i hth...
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