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Posted: Sat May 21, 2016 12:50 pm
Character Name: Pan Favored Stat: Dex Move Number: 2
Entering the room made Pan forget the fact he'd been turned around and effectively started again. He looked at the bookshelves and the blood, curious as to how the room ended up like this, but unable to bring himself to care past the fact it looked like something didn't have a good time in this room and it meant that he wasn't sticking around to find out what had happened to it. He was still wary of being turned around into the room he started in, so he chose to just run through the room, heading straight out through the exit straight in front of him.
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Posted: Sat May 21, 2016 12:50 pm
Erina_Nobara Character Name: Lottie, Wingus and Dingus Favored Stat: ATK Move Number: 3 Coming to another intersection, Lottie decides to go straight ahead. You enter a large room with many shelves… all of them are empty though, and there seems to be quite a bit of blood splashed around.. Otherwise there’s nothing of interest though. Besides the way you came in, there are also three other exits, one left, one right, and one straight across from where you entered.
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Posted: Sat May 21, 2016 12:52 pm
IagoHyde Name: Mati and Tomba Favored Stat: ACC Move Number: 6 This room certainly looked familiar... And the wind! Mati smiled brightly at the familiarity of it. Without a moment's hesitation, the death god and their companion, with the chest in tow, went THROUGH THE OPENING ON THE LEFT. As you leave the hot room, a strange wind starts picking up, mixing with the heat in an uncomfortable way.. You can go back the way you came, continue on straight head, or to the right.
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Posted: Sat May 21, 2016 12:54 pm
Sami-Fire Character Name: Firiel Favored Stat: DEF Move Number: 2 Okay, no, this looked way too familiar. Firiel had definitely gone in a loop. With a grunt of frustration, Firiel went left. After all, he went straight towards the water last time... You come to an intersection and have the choice of going back, straight ahead, or left.
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Ballentine rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat May 21, 2016 12:54 pm
Character Name: Ambrose Favored Stat: +1 ACC Move Number: 2
Not wanting to give the little s**t time to recoup, Ambrose threw another punch at it's stupid sleepy face!
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Posted: Sat May 21, 2016 12:55 pm
Character Name: Lottie, Wingus and Dingus Favored Stat: ATK Move Number: 4
Coming into a room stained with blood, sent shivers up Lottie’s spine. “Ewww…I wonder what happened here?” Wingus and Dingus squeaked and looked around in fright. “Ok, let’s move on,” Lottie said, hurrying towards the right.
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Ballentine rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat May 21, 2016 12:55 pm
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Posted: Sat May 21, 2016 12:55 pm
Character Name: Firiel Favored Stat: DEF Move Number: 3 Firiel goes straight ahead at the unremarkable intersection.
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Posted: Sat May 21, 2016 12:55 pm
Middra Character Name: Pan Favored Stat: Dex Move Number: 2 Entering the room made Pan forget the fact he'd been turned around and effectively started again. He looked at the bookshelves and the blood, curious as to how the room ended up like this, but unable to bring himself to care past the fact it looked like something didn't have a good time in this room and it meant that he wasn't sticking around to find out what had happened to it. He was still wary of being turned around into the room he started in, so he chose to just run through the room, heading straight out through the exit straight in front of him. The room you enter has a very strong aura... you can feel something mighty must lie in these chambers. Lush plants grow along the walls, forming a beautiful grove, water running between large mossy rocks and forming a pond in the center, four crystals located at each side. You can either leave through straight ahead, go back the way you came, or investigate further.
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Posted: Sat May 21, 2016 12:55 pm
Name: Mati and Tomba Favored Stat: ACC Move Number: 7
Mati hummed cheerfully, not paying any mind to the heat or wind. After a moment of thought, Mati went to the RIGHT.
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Posted: Sat May 21, 2016 12:57 pm
Character Name: Yvonne Favored Stat: DEX Move Number: 3
Feeling the strong wind fight against her, Yvonne felt a surge of determination. The fact that she was not walking around in circles did much to raise her spirits. Unfortunately, her younger age also made her quite stubborn, as she was convinced the wind was blocking her from they key she so desperately wanted. Fighting against the wind's strong currents, she forced her way forward at a slow pace as she made her way into the wind.
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Posted: Sat May 21, 2016 12:58 pm
Erina_Nobara Character Name: Lottie, Wingus and Dingus Favored Stat: ATK Move Number: 4 Coming into a room stained with blood, sent shivers up Lottie’s spine. “Ewww…I wonder what happened here?” Wingus and Dingus squeaked and looked around in fright. “Ok, let’s move on,” Lottie said, hurrying towards the right. You come to a corner like intersection. To your left, the passage continues on. Straight ahead , is a large and ornate door decorated with Yellow and Red gems.
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Posted: Sat May 21, 2016 12:59 pm
Character Name: Letha Favored Stat: DEX Move Number: 2
Letha eyed the blood with disgust and quickly continued straight.
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Deamond89 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat May 21, 2016 1:01 pm
Ballentine Character Name: Ambrose Favored Stat: +1 ACC Move Number: 2 Not wanting to give the little s**t time to recoup, Ambrose threw another punch at it's stupid sleepy face! The little creature tried to dodge but got hit anyway. Suddenly, the roof began to shake some though, rocks falling from the ceiling toward Ambrose, but fortunately missing him. Ambrose HP: 15/15 Earthsprite HP: 6/8 (ready for reply)
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Posted: Sat May 21, 2016 1:04 pm
Sami-Fire Character Name: Firiel Favored Stat: DEF Move Number: 3 Firiel goes straight ahead at the unremarkable intersection. You enter a large room with many shelves… all of them are empty though, and there seems to be quite a bit of blood splashed around.. Otherwise there’s nothing of interest though. Besides the way you came in, there are also three other exits, one left, one right, and one straight across from where you entered.
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