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Best/Worst in the Series Revamped Round 44 Goto Page: [] [<<] [<] 1 2 3 ... 26 27 28 29 30 31 ... 37 38 39 40 [>] [>>] [»|]

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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Fri Jan 03, 2014 7:02 am


Best: As much as I adore Levin/Fury, if we're judging the pairings by how healthy and good their relationship is, they're out. I like their relationship because of how complex and interesting it is. They do genuinely love each other, but because Levin's job is not done (and other more spoilery reasons), Levin has to leave his wife and kids alone, with bitterness and sadness aplenty. With Fury the pairing is not only canon, but you also get stronger feelings from the children and other characters in FE4 and 5. It has so much greater an impact on the world since Fury actually did become queen of Silesia and was crushed by the responsibilities that Levin left behind.

Yeah, I'm voting Marth/Sheeda best. They actually have a happy Akaneia ending for one thing. The two of them also compliment each other very well in charisma and leadership skills, in addition to genuinely loving one another.

Worst: Speaking of Akaneina relationships... the observations made about Nyna/Hardin are very interesting. I'd leap to the defense of its place in the story (to a degree... after all it did have to happen as it did in order for FE3/12 to have a plot as FD pointed out. It isn't without contrivance), but yeah. Nyna/Hardin is probably FE's most messed-up relationship.
PostPosted: Sun Jan 05, 2014 3:27 pm


This weeks topic is: Best/Worst NPC (They have to be on the map as a unit and be non-recruitable to count)

Chaotic Houndoom


Aethership Canon

Invisible Genius

PostPosted: Mon Jan 06, 2014 7:31 pm


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[Assuming that NPC = "Other Unit" and not something else]

Best: 3-13 Archer [Radiant Dawn], to be honest, I can't really think of any really good NPCs, so I'm going with the memetic badass for my vote. He kills a couple birds with a Ballista and jumps into the pit to distract things while I murder Ike. So he gets a pass.

Worst: THOSESTUPIDVILLAGERSFROMPARALOGUE3INAWAKENING. Good thing they're not worth anyone's time and they can die.
[Counting the Green "Gank Dragons" in FE5 as Enemies not as "NPCs"]

Now we are here, We know its too late!
Hoping only to find some closure,
Silently waiting, Hear the calling!
Look into the wanting eyes, My Cherished!
PostPosted: Tue Jan 07, 2014 9:35 am


I will admit this is hard to figure out. sweatdrop Of course, I am curious about your description of NPC. Like what happen if the character is an NPC for one map, but becomes a recruitable character in the next chapter or game (aka: Pent or Sephiran.) I mean, does that count too as NPC?

Anyway, onto the topic:

Best: Ostia soldiers in Chapter 29/30 of Blazing Sword. I will admit I find this hard to figure out since I don't play as many Fire Emblem games as well as not trying to include characters that are NPCs but also being Enemy/Recruitable Units (aka: Fargus, Pent, Sephiran.) So I'm going with the Ostia soldiers. Even though they are not as strong to battle against the enemies as well as getting 50/50 chance of dying from poison, I find them useful to take out few enemies as well staying in character to defend their castles. To be honest, I would comment about Rath's mercenary group from Chapter 21/22, but I usually kept rescuing them so I can level my characters up. sweatdrop

Worst: Gotta agree with everyone about the Villagers from Awakening. It makes you wish you have the rescue system back (and I'm not talking about the Rescue Staff) just so they won't be stupid about what they're doing. And even if it looks like you can block their path, they manage to walk PASS you without the skill Pass. >.<

EDIT: Changed my worst vote. Gotta agree with Rath about the villagers in FE10 since I barely finished Part 1 of RD. sweatdrop

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Grimalkenkid

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PostPosted: Tue Jan 07, 2014 10:41 am


Best: The archers in chapter 3-13 (FE10)
I honestly don't remember any NPC units that well from games other than FE13, so my vote is gonna be heavily skewed. However, I've gotta agree with Canon and say those archers are great. Since most of the units you're using in that chapter are a bit underleveled (without the use of BExp) and you've basically gotta use every single unit you have, all those soldiers standing there and whittling down the enemies' HP are just great. I seriously doubt I could've beaten this chapter without their help, even on the lowest difficulty setting.

Worst: The villagers from Paralogue 3 (FE13)
If they were running into a corner with no enemies in it, then I would be fine with it. But they're running to a corner with knights, pegasus knights, and mountains on one side so it makes them a pain in the a** to defend them!!! scream
PostPosted: Tue Jan 07, 2014 11:13 am


Best: Would Sety from Thracia 776 count? Because if so I’d pick him.(I may be the only minority here) I mean yeah, I know you can get him later on depending on what you do but still… He makes an appearance as an green Npc unit in chapter 4x: Hero of the winds. And he is just plain cool in that chapter. I just think it’s a interesting idea that he’s there to protect you against possible enemies that pop up with Holsety. Plus the chapter itself is an escape chapter so in a way it kind of makes it dramatic that way doesn’t it? I’m sure the 3-13 archers are cool too, and it may be just me but I was never really fond of the npc archers from FE6. I’d also give honorable mentions to the FE4 villagers, the FE5 civilians in chapter 14x, and I kind of like the Crimea Paladins on the Great Bridge chapter from FE9.

I'm considering a change of thought actually. Sety is great and all that... But he does have some share of problems. And I don't think he's nearly as great as I made him out to be. Pent is another one I have seem to forgotten and he's great on the Living Legend chapter. But he also does have his share of problems. At least until there's the harder difficulties that he literally has trouble defending himself. But I never did consider the Holy Pegasus knights of Begnion that Tanith could call out with her Reinforce skill. They have lots of uses being an NPC that you actually have control over. With Sety at times it's fine and he usually stays out of my way. And like I said before, he's very useful in getting enemies out of the picture while you need to book it out of there. But I've actually had an instance where he would actually kill off enemies I needed to capture. But I don't think I've ever had such problems with Tanith's squad. They could be used for baiting enemies and you could order them with Ike to tell them what they should do. Reinforce is a very unique and personal skill that only Tanith knows. And I quite honestly wish there was more npcs like that. >.>





Worst: I'll be changing my vote to FE10's chapter 1-8 civilians npcs. I've been taking alot things into consideration. Now that I think about it Eve, Eva, and Alva actually won't take action if Lachesis isn't nearby battles. So in that sense maybe it's not nearly as bad. It's just frustrating to deal with these three knights stuck to Lachesis wherever she goes like glue. But then again it's only one chapter after all. And I guess it is kind of cool that they give a free knight ring which Lachesis could have. Or could be passed onto anyone without being blessed with a mount. (Even though I still do think that they are really dumb npcs.) But I actually do agree with Rath here. Saving the villagers isn't as hard that everyone is making it out to be.
The objective or goal is to protect them until they reach that apot so they can escape out of there, and yeah as I've said before I personally don't find it that much of an issue. There's an actual reward in saving them, and I like what it's trying to do.

But hoo boy, there's a big difference in civilians standing still like idiots in the swamp getting their a** killed, or villagers just plain trying to get to a certain area to the map and flee with their lives. With the pairing system, I'd argue that with Awakening actually gives you ways to work around helping them. Or yeah rescue staves also really help out. It's not like you have to play that paralogue chapter right away. And if you wait till later you should be able to have at least one rescue staff by then. And it's not really that hard, it's a challenge for sure but at least there is a reward for helping them. But with FE10 it's way worse here. There's not much you can do about the villagers getting killed. Only flier you have is Vika who is literally not much help at that point. And she can't do much except to see them get killed off like flies. Saving all of them isn't possible. Even saving one of them is a big pain in the rear already. I just don't feel it's worth saving the npcs in that chapter in FE10.

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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Sat Jan 11, 2014 10:26 am


Best: Pent in Living Legend. He's so good, he's TOO good and puts you in danger of not getting the gaiden chapter. Yeah, not as much on harder difficulties, but still.

Worst: Those FE13 villagers everyone else has already mentioned. I thought the idea was to run away from the danger, guys!
Mmm, agreeing with Rath here and voting for FE10's swamp villagers.
PostPosted: Sat Jan 11, 2014 10:58 am


Oh my gosh I'm actually posting in this thread, it's a New Year's Miracle.

Best- If they count, I'd have to give my vote to Tanith's Peg Knight reinforcements. It's definitely useful to have some more fliers on the field, especially when they can be used for fodder or bait to draw enemies, or recruitable units, into your movement range. Need them to bunker down and hold the line? They've got you covered with that hold command.

Worst- I'm going to have to go with the majority here and vote for the villagers of FE 13. I'm not exactly sure what their purpose in life is, if only to be massive disappointments and lemmings heading to their deaths.

You know what, I'm going to agree with Rath on this one. That sounds absolutely horrid.

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Nomad Rath
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PostPosted: Sat Jan 11, 2014 12:43 pm


So this week is confusing, because I was under the thought process that this was talking about characters that are NPCs, not generic units.

Best: I don't really have strong feelings for a best, but I'll go with Pent.

Worst: I don't like what I'm seeing with the talk of the villagers in Awakening. Honestly? Never had a problem. I thought the chapter was easy. Well okay, not easy per say, but a good, well-executed challenge. I had a close call, but that was all. And I'm pretty sure people are only voting for them because they can't think of anything else.

To which I will very kindly point out the ******** civilians in Radiant Dawn in p1ch8. You know how the villagers in Awakening can take 1 hit? (probably varies on difficulty level) These guys can't. You know how the villagers in Awakening can move around and go to their targeted area of safety so that the chapter can end? These guys can't.

No. These guys are stuck in the middle of a swamp with wyvern riders coming straight for them that kill them in 1 hit. So all you need to do is rescue them, right? You can do that in this game! Oh yeah, wait, no, you totally can't because you cannot get to them in time, except for Vika who's just going to stand there and watch them die because she's somehow too weak. You CAN save all the villagers in Awakening without too much strain. You CANNOT save all the civilians in this chapter. It's a really good thing they give you 6 of them because if it was just 3 like in Awakening, you'd lose the chapter, because you lose if all the prisoners die.

And as an added ******** you, Jill is unavailable for this map because heaven forbid an actual useful unit for rescuing people.

Yeah, pretty sure this is the worst you guys meant to pick.
PostPosted: Sat Jan 11, 2014 5:50 pm


Nomad Rath
Worst: I don't like what I'm seeing with the talk of the villagers in Awakening. Honestly? Never had a problem. I thought the chapter was easy. Well okay, not easy per say, but a good, well-executed challenge. I had a close call, but that was all. And I'm pretty sure people are only voting for them because they can't think of anything else.

To which I will very kindly point out the ******** civilians in Radiant Dawn in p1ch8. You know how the villagers in Awakening can take 1 hit? (probably varies on difficulty level) These guys can't. You know how the villagers in Awakening can move around and go to their targeted area of safety so that the chapter can end? These guys can't.

No. These guys are stuck in the middle of a swamp with wyvern riders coming straight for them that kill them in 1 hit. So all you need to do is rescue them, right? You can do that in this game! Oh yeah, wait, no, you totally can't because you cannot get to them in time, except for Vika who's just going to stand there and watch them die because she's somehow too weak. You CAN save all the villagers in Awakening without too much strain. You CANNOT save all the civilians in this chapter. It's a really good thing they give you 6 of them because if it was just 3 like in Awakening, you'd lose the chapter, because you lose if all the prisoners die.

And as an added ******** you, Jill is unavailable for this map because heaven forbid an actual useful unit for rescuing people.

Yeah, pretty sure this is the worst you guys meant to pick.

Yeah, I remember those guys. Not changing my vote, though. That chapter in FE10 was awful all around... not having any flying units except for Vika, forced units appearing at three points across the map, the enemy units being fliers... That chapter sucked. But it never felt like the NPC's themselves were the reason. The setup itself sucked.

I honestly don't know which is worse in terms of NPC units, so I'm sticking with the guys in Awakening. They keep running towards enemies and I've seen them move into enemy attack ranges. Those guys can't take a hit either, especially from the pegasus knights on that mountain range, who always double villagers. It's really frustrating, and although the chapter's completely beatable if you ignore them, you get a Seraph Robe if all three survive. In FE10, you just had to get Nailah or Muarim to rescue one villager and you could win. Preferably Nailah, since she's so overpowered at that point in the game. I forgot what you get if more villagers survive that chapter, but I always resigned myself to losing at least two of them before completing the map.

I think I'm rambling. Anyway, I can't decide if the swamp chapter in FE10 was just horrible or if the NPC's were, so that's why I'm sticking with my original vote.

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Nomad Rath
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PostPosted: Sat Jan 11, 2014 6:16 pm


I know it's about the NPCs and not about the level, but one has to think about them in context of the level they're in, as well. Both levels have to do with the NPC's, so I don't see them as terribly different, except it's not too hard to keep the ones in Awakening alive, whereas it is impossible to keep all of the ones in RD alive. The Awakening villagers are just programmed to move to a fixed area and you just need to stay with them and block the enemies. It's a challenge, and the rewards should honestly be better for the trouble, but it's more about you being a good tactician. In RD, it doesn't matter what you do. You can't help them. They don't move and will always die in one hit. And you lose if all 6 die, so you can't just ignore them like you can in Awakening.
PostPosted: Sat Jan 11, 2014 6:26 pm


Villagers in general suck in the stats department, so I'll agree that the context for them matters.

I just don't know what it is about the FE13 villagers that annoys me to a degree the FE10 villagers don't. (shrug)

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PostPosted: Sat Jan 11, 2014 7:09 pm


Grimalkenkid
Villagers in general suck in the stats department, so I'll agree that the context for them matters.

I just don't know what it is about the FE13 villagers that annoys me to a degree the FE10 villagers don't. (shrug)


Well yeah, civilians or villagers suck statwise. They're not made to fight as you're supposed to be protecting them. There's even some cases in FE4 where they actually give a unit that rescues them 100 experience points. In FE5 heck that game has plenty of moments where villagers are used to prove a point. (Though one recruitment that still drives me mad for those that have played FE5 know who I'm totally talking about) As rath said, the challenge for that map is to show how good of a tactician you are, and I think it works.

It's interesting because it's the opposite for me. Where the the villagers in FE10 really infuriate me, while the FE13 paralogue villagers really doesn't bother me much. Unless it's Lunatic mode and beyond? Though I have not played Lunatic + so I wouldn't know what to say to that.
PostPosted: Sat Jan 11, 2014 7:14 pm


I guess that, by the time I got to that chapter in FE10, I'd just given up on saving more than one of them (which I always sent Nailah to do). Nihilism (or whatever's a better word for "I just don't care anymore") is alive and well for me when it comes to that chapter.

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PostPosted: Sat Jan 11, 2014 9:25 pm


User Image
Here we are, We Know it's Too Late.
Hoping only to find some closure..!
Silently waiting, Hear the calling..!
Look into the wanting eyes, my Cherished!


Definitely maintaining the vote towards the Para 3 idiots.

The 1-8 goons at least just stood still.
Para 3's idiots run TOWARDS THE ENEMY.

Both sets of goons can't tank hits at all-- Hard and up, any unit will do more than half their HP in damage, double them and have 100% hit for Para 3's. But here's a big issue on why Para3's are just worse.

1-8s, Nailah grabs one, it's good as done, and there's not really a noticeable reward for saving them, outside of the one needed to clear the chapter.

Para 3's matters more on when you engage the map, sure. But earlier is usually better [unless you're saving it for some reason. (Mostly for marriages, really, since P3 is full of easily positioned mooks for Support points, even on L+)] and anything before 12 is going to be a huge headache since you don't have a source of Rescue staves to spam, let alone the staff users to spam it. This is compounded with the issue of needing healers to heal.
... and a Seraph Robe is actually a huge gain for Lunatic(+), but keeping them alive to get it?

Will change vote on Best to the Peg Knights though, if they count-- you can control them thru Direct, so I wouldn't say they're entirely NPCs...

Now we are here, We know its too late!
Hoping only to find some closure,
Silently waiting, Hear the calling!
Look into the wanting eyes, My Cherished!
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