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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Miss Fruit Loops
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PostPosted: Mon Jan 23, 2012 1:44 pm


Shinu Eru


Accepted.
PostPosted: Mon Jan 23, 2012 1:45 pm


Azure Ryuu


Accepted

Miss Fruit Loops
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Azure 007FFF

PostPosted: Mon Jan 23, 2012 1:52 pm


Miss Fruit Loops
Azure Ryuu


Accepted


Thanks~. I edited my bio so you guys don't have to.
PostPosted: Mon Jan 23, 2012 2:23 pm


Azure Ryuu
Miss Fruit Loops
Azure Ryuu


Accepted


Thanks~. I edited my bio so you guys don't have to.


Thank you! That helps a ton!

Miss Fruit Loops
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Anika Nyame

Interesting Genius

PostPosted: Mon Jan 23, 2012 3:02 pm


Miss Fruit Loops

Katarjena


N a m e
Princess Kryein Deigon

A b i l i t i e s
Kryein is a shadow vampire which means atop of her normally enhanced strength, speed, and healing rate, she can manipulate shadows. Unlike her brother, she is still unable to make armor or turn a shadow into a solid substance such as a weapon or a shield but she has other advantages that he does not.
The only way to kill her is to completely sever her head from her body. Anything else will incapacitate her, such as a stake. A stake to the heart will cause her body to go dormant but once it is removed she will revive.

Shadow Abilities

Domination:
This is her most feared ability. Once she has placed herself in the shadow of another, she is able to control the movement of their bodies. Whatever she makes the shadow do, the person is forced to follow. The exception to this is self inflicted harm. Kryein cannot force a person to injure their own bodies. If she attempts it, the person's self preservation instincts overrule her control and Kryein will not be able to dominate them again until the next day. This ability remains effective if Kryein remains in the shadow which can be difficult. At the peak of the day a person casts almost no shadows on the ground, making it very difficult to get close enough and at night the person must be standing under moonlight or some other light source to distinguish their shadow from all the others. Dawn and dusk provide the longest shadows, making it the ideal time to use this ability.

Chameleon: Though Kryein cannot create armor out of shadow, she had the ability to completely shroud herself in them. The darkness will wrap around her body, making her invisible in low light situations. The only way to spot her in this state is to shine light directly on her or to sniff her out. The light will make her body appear translucent and somewhat grey.

Shadow travel:
Like her brother, Kryein is able to open a portal to the shadow realm, a parallel dimension to our world. Because she has not yet learned to fully navigate her way, she can only travel as far as she can see. This prevents her from moving about he game too freely but can get her out of some sticky situations.

Splitting: This is similar to Kryein's chameleon move and is unique to her since she is the first one to attempt it. The shadows cover her body completely though much more slowly than in the chameleon move. The reason for this is because she is actually transferring her physical body into the shadow realm to protect it from physical harm. Her consciousness stays in the normal world as a mere shadow. When her body re-emerges, her consciousness is sucked through the shadow world to meet up with her body and as soon as she crosses back she is joined once again- albeit in a different location. This is very difficult and uses quite a bit of energy. It will also take two turns for her to completely transfer her body over. Magic can transfer to the other realm and injure her, but only if it is electric or psychic.

Other Abilities

Spanish Fly: Kryein's blood can be used as a powerful aphrodisiac. A few drops into someone's food or drink can subject them to lustful desires. This will cause them to feel heightened sensations of touch and will influence them to behave in a salacious manner. If it is tasted directly they may lose control to their primal urges and ravage the first things they can get their hands on.

Seductive Whispers: There's a certain pitch in vocal tone that targets a portion of the brain to be more inclined toward feelings of trust. Granted this will not change any preconceived notions nor directly change feelings or opinions. In the event of a negative reaction it may create doubt, but someone who is neutral or more positive will be more inclined to trust and listen to her.

Skills:

Daggers: Kryein is equipped with a twin set of daggers. This is the only weapon she has ever trained with and while she has mastered her use of the daggers, her fighting style is defensive. She uses a pattern of circles to deflect incoming attacks and draws her opponent in before she attempts to strike.

Hand to hand: Because she is meant mainly for stealth and infiltration, Kryein's combat training is limited to self protection. In the event she is found without her weapons, she can fight with her fists and pose as a decent opponent. Unfortunately, she is not as physically strong as other vampires. While she possesses natural vampire strength, she has not progressed much further than that. Other vampires who continue to grow stronger will have an advantage- if they can hit her. Kryein is very light of foot and highly agile. Connecting a strike will be very hard but in return, Kryein's kicks and punches will not hold the same power as other vampires, such as her older brother.
PostPosted: Mon Jan 23, 2012 3:03 pm


Anika Nyame

Approved.

Katarjena

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Miss Fruit Loops
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PostPosted: Mon Jan 23, 2012 3:10 pm


Anika Nyame


Accepted
PostPosted: Mon Jan 23, 2012 5:19 pm


Katarjena


N a m e
Saiyuri Miyako

A b i l i t i e s
Shifting: Saiyuri has the ability to shift her form into nearly any animal she imagines. There are limitations though. The larger the creature, the more energy the change takes up. Inanimate objects are much easier since they do not move. She is aware of her surroundings while in such a state. She can hear, see, and feel, but cannot move unless she releases the form.

Sword: Saiyuri is excellent at wielding a sword. This one in particular was crafted by the elves living in the mountains of Ithus. It is a fine sword to say the least. Occasionally, she will coat her blade in toxin. She usually carried one with her. This particular one she has in the games is a Neurotoxin. It will not kill or permanently harm, but it raises a terrible fever and leaves the victim temporarily unable to move. Coughing, vomiting, and dry throat may also occur.

Reizo: Her pet wolf is quite useful to her. He can sniff things out, distract opponents, sense danger, and help find Saiyrui’s way when she is lost. He can fight a little, but he is no match for the creatures of this forest.

Miss Fruit Loops
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PostPosted: Mon Jan 23, 2012 5:24 pm


Miss Fruit Loops

rolleyes Accepted. rofl

My normal emoticons just weren't enough..
PostPosted: Mon Jan 23, 2012 5:25 pm


Katarjena

rolleyes Accepted. rofl

My normal emoticons just weren't enough..


XD lololol

Miss Fruit Loops
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ASUND3R

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PostPosted: Mon Jan 23, 2012 7:39 pm


Katarjena

Miss Fruit Loops


N a m e --
Shaitan

A b i l i t i e s --
Human Guise;; A djinn has the ability to craft any form for itself and they usually choose ones that would be most helpful in their furtive hunting methods. It takes great plotting and a huge amount of energy for them to build just one which is why they treat them so preciously and handle their forms with care. The form Shaitan made herself centuries ago when she was still residing in the ruins of some ancient mountains is the body she still currently resides in. It appears as a young woman with porcelain skin, golden locks of curly hair, rose red lips, and powdery blue eyes. She made it in the image of a porcelain doll she once found while roaming the mountainside and since she had so adored the trinket wanted a form that looked just like it. The guise she wears looks and functions just as a human would -- making it extremely difficult for anyone to tell right off the bat that she is actually a djinn. This helps her to blend into crowds as an unthreatening creature and usually aids her in luring away potential meals. She could remove her human form, if she so chose to or ever needed to, and if she did her true form would be revealed. Which would be a down fall since it is not nearly as inconspicuous...

The Djinn;; If or whenever she is forced to leave her human guise -- Shaitan would end up looking like this. A glowing, humanoid mass of simple energy. The brighter she is, the more recently she has fed. As she glows dimmer it means she is becoming weaker. It takes djinn a long time to regain another form and so if she's ever forced back into her true form than most likely she will stay that way for the remainder of the games. She would definitely be pissed if she had to revert to her true form considering it inhibits her hunting skills greatly. There's no huge advantage being in this form aside from the fact that she cannot be wounded, but she can still use her poisonous touch and feed from other beings. That is, if someone even lets something as obvious as a glowing figure get that close to them!

Poisonous Touch;; Shaitan has the ability to touch someone and drug them with her poison. This poison that she can inject into any being with a simple touch will quickly work to put them in a deep slumber and also causes the victims to dream. Not just any dream, though. They dream the most wonderful dreams since this poison has the ability to seek out an individual's innermost desires and darkest wishes only to create the illusion of them in their minds. Now, this forced slumber on its own only lasts for a matter of minutes -- the average amount being five. However, if the victim falls prey to the happiness they may gain from the dreams and succumbs into them than they could be trapped for a longer period of time. It all depends on how long they wish it to last. In all truth, if someone yearns to stay in the paradise that the dream creates, they could very well end up sleeping forever or until Shaitan drains them completely. Some mortal creatures even become addicted to the touch of the djinn since it's effects can be utterly pleasureful while they last. This poison takes affect the fastest when Shaitan releases it into her victim by touching their temple since it than travels to the brain more rapidly, but she can touch them anywhere and still get the desired affect eventually.
PostPosted: Mon Jan 23, 2012 7:53 pm


Zippy the Lazy One


Accepted. =3

Miss Fruit Loops
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PostPosted: Mon Jan 23, 2012 9:54 pm


Miss Fruit Loops

Katarjena


N a m e
Camille Leah Anderson

A b i l i t i e s

Shifting: Camille can shift into almost anything, although her specialty is imitating forms of the people around her. While in their form and only in their form is she able to use their abilities. For instance, if she turned herself into a Chameleon she would be able to camouflage herself. Though she can do this her powers have limits in order take someone's form it takes up at least 40% of her energy. She can transform into inanimate objects and sense the things around her but in this state she is unable to move unless transformed back. She also uses up more energy for her transformations based on the relativity of her size and the size of what she transforms into.

Intensified Senses: Basically she can see, smell, and hear better than a normal person. She can also sense a change in weather. She can't tell when it's going to rain or snow but she has a good idea when it's pretty close.

Twin Swords: Camille is very skilled with her twin swords. It is her weapon of choice for close combat. She'll almost always use this in close ranged attacks although it is not her preferred style of fighting. She prefers long ranged attacks.

Daggers: Camille's preferred choice of weapon. She likes long ranged attacks. She carries two different sets of daggers. Her first set which she uses on a regular basis and her second set that is tipped with poison that can paralyze her opponents entire body for 2-3 hours in more serious battles. The only side affects can be slight dizziness and exhaustion afterwards but may not be true for all opponents.

Her mark
PostPosted: Mon Jan 23, 2012 9:57 pm


K i k i o
Miss Fruit Loops

Katarjena


N a m e
Camille Leah Anderson

A b i l i t i e s

Shifting: Camille can shift into almost anything, although her specialty is imitating forms of the people around her. While in their form and only in their form is she able to use their abilities. For instance, if she turned herself into a Chameleon she would be able to camouflage herself.

Intensified Senses: Basically she can see, smell, and hear better than a normal person. She can also sense a change in weather. She can't tell when it's going to rain or snow but she has a good idea when it's pretty close.

Twin Swords: Camille is very skilled with her twin swords. It is her weapon of choice for close combat. She'll almost always use this in close ranged attacks although it is not her preferred style of fighting. She prefers long ranged attacks.

Daggers: Camille's preferred choice of weapon. She likes long ranged attacks. She carries two different sets of daggers. Her first set which she uses on a regular basis and her second set that is tipped with poison that can paralyze her opponent for a few hours in more serious battles.


Accepted. Could you elaborate more on the effects of the poison though? And for her turning into another human, she would have to be damn good at mimicking their personality. Otherwise, she's likely to be found out rather quickly. It should also take a lot of energy. Maybe... 40%?

Miss Fruit Loops
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Dangerous Cutesmasher

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K i k i o

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PostPosted: Mon Jan 23, 2012 10:09 pm


Miss Fruit Loops


Accepted. Could you elaborate more on the effects of the poison though? And for her turning into another human, she would have to be damn good at mimicking their personality. Otherwise, she's likely to be found out rather quickly. It should also take a lot of energy. Maybe... 40%?


Alright shall I edit that in? I just edited her mark. I forgot to do that DX
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