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Posted: Wed Jul 27, 2011 9:05 pm
Lone wolf4530 In the game It is known to find a Wild Pideotto a level 9 near the first town and also, I did the Random pokemon generator which gave me a pideotto. I have written on the first post of the Routes that if the levels are lower than the generated pokemon then you are to de-volve it for it's level.
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Posted: Wed Jul 27, 2011 9:08 pm
Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon?
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Posted: Wed Jul 27, 2011 9:09 pm
Miss_D_White Lone wolf4530 In the game It is known to find a Wild Pideotto a level 9 near the first town and also, I did the Random pokemon generator which gave me a pideotto. I have written on the first post of the Routes that if the levels are lower than the generated pokemon then you are to de-volve it for it's level. Actually it is better to exclude nfe and devolve that way a pidgy dosen't have 3 times the chance of farfech'd
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Posted: Wed Jul 27, 2011 9:09 pm
Miss_D_White TFAUTHOR Miss_D_White
2 people applying for the same position. one of two things will happen.
1. you two will 'RP battle' for the position. 2. Morning Wood will pick one of you that she likes best.Hey I totally quoted you! -_____- I didn't show up as being active in the announcement but HI! and what's the final decision on Gemini? Sirius is thinking that there are too many bosses so for now Celestia bosses will not be hired until we've reached an agreement with her on the matter. Okay, I will wait and stand by. If you guys decide that there are too many bosses can I just be a grunt?
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Posted: Wed Jul 27, 2011 9:12 pm
Kaze Espada Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much?
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Posted: Wed Jul 27, 2011 9:19 pm
bendonatier Miss_D_White Lone wolf4530 In the game It is known to find a Wild Pideotto a level 9 near the first town and also, I did the Random pokemon generator which gave me a pideotto. I have written on the first post of the Routes that if the levels are lower than the generated pokemon then you are to de-volve it for it's level. Actually it is better to exclude nfe and devolve that way a pidgy dosen't have 3 times the chance of farfech'd I believe Pidgey are more common than Farfetch'd anyway.
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Posted: Wed Jul 27, 2011 9:19 pm
Miss_D_White Kaze Espada Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already hav habitats Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much? I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already have habitats here
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Posted: Wed Jul 27, 2011 9:28 pm
bendonatier Miss_D_White Kaze Espada Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already hav habitats Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much? I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already have habitats hereThat is not 100% accurate, I am not sticking swinub/piloswine in a cave(i'm sticking them on mount fros).
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Posted: Wed Jul 27, 2011 9:29 pm
Can we still use the generator to get pokemon? Lists are boring. I like the gamble. Plus, I bet that a lot are gonna get left out for no reason. >>
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Posted: Wed Jul 27, 2011 9:30 pm
Kaze Espada bendonatier Miss_D_White Kaze Espada Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already hav habitats Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much? I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already have habitats hereThat is not 100% accurate, I am not sticking swinub/piloswine in a cave(i'm sticking them on mount fros). Besides a lot of pokemon can live almost everywhere. Like Ratatta, Pidgey, Sentret, Zigzagoon, and a looooooot of normal pokemon.
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Posted: Wed Jul 27, 2011 9:30 pm
Kaze Espada bendonatier Miss_D_White Kaze Espada Miss_D_White Kaze Espada I wanna be crew(but, I don't wanna be a ranger)! Also, the random generator isn't working out well, I think we should put up lists of obtainable pokemon(I would love to do that.) I already thought of the pokemon for the ruins. Baltoy Natu Yamask(night only) Deeper in the ruins. Cofagrigus Golett Unown Claydol I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already hav habitats Sure, if you want to do that, feel free. I'll make you crew. So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much? I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already have habitats hereThat is not 100% accurate, I am not sticking swinub/piloswine in a cave(i'm sticking them on mount fros). you realize mt fros probably is full of caves like every other mountain in all of pokemon
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Posted: Wed Jul 27, 2011 9:32 pm
VincentValintine LimitBrk Kaze Espada bendonatier Miss_D_White Kaze Espada So were going to do away from the random pokemon generators in favor of lists of obtainable pokemon? Sure, I think thats be easier, and if they still want to randomize it the catchable pokemon can be assigned numbers and they can use a RNG. unless you think it's too much? I think to assigning pokemon to areas is great, I suggested it a while back, but was ignored. Keep in mind that pokemon already have habitats hereThat is not 100% accurate, I am not sticking swinub/piloswine in a cave(i'm sticking them on mount fros). Besides a lot of pokemon can live almost everywhere. Like Ratatta, Pidgey, Sentret, Zigzagoon, and a looooooot of normal pokemon. true, but it can still be a guideline
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Posted: Wed Jul 27, 2011 9:36 pm
I'd say as long as people use common sense then they could pick a pokemon that wasn't on the list.
It would be a massive task to add every single pokemon in all 5 gens that could be found in every area.
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Posted: Wed Jul 27, 2011 9:41 pm
Miss_D_White I'd say as long as people use common sense then they could pick a pokemon that wasn't on the list. It would be a massive task to add every single pokemon in all 5 gens that could be found in every area.
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Posted: Wed Jul 27, 2011 9:43 pm
Kaze Espada Miss_D_White I'd say as long as people use common sense then they could pick a pokemon that wasn't on the list. It would be a massive task to add every single pokemon in all 5 gens that could be found in every area. 
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