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Posted: Mon Jan 06, 2014 7:19 pm
So are they off-brand or just a different product line?
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Posted: Tue Jan 07, 2014 7:19 pm
Kre-O is a Lego knockoff brand that has decided to license brands like Transformers, GIJoe, Battleship (movie), and others. The Transformers line are careful to include some unique pieces such as really good headsculpts for the robot modes, and decent models for vehicular modes. They just don't transform. The models use mostly the same pieces, though the joint pieces don't make it into the vehicular models.
The real gems are the minifigs, the little "lego men" of hte robot modes. I have no shame in loving the crap outta my tiny Soundwave.
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Posted: Wed Jan 08, 2014 3:34 pm
Oh, I see now.
So, as for the setting my DM and I came up with. What do you think would be the better route: having threads explaining every facet of the world and then I see what elements people lean toward for determining what kind of story or just explaining the minimum and fleshing out from there?
Regardless of which way I go, I would like to dump all the info somewhere to see what you think of it. It will be a lot of reading, though. xd
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Posted: Wed Jan 08, 2014 9:43 pm
Me . . . I would go for the minimalist approach. Give them the basics, and flesh it out en route. That way you can avoid dumping extra info and making things overly complicated for the players. Such is how I tend to do things, and when they ask specific questions, they get all the answers they want (since I know the world intimately). As for a place to dump it, you can give it to me in PM, or we can use my derelict Shifters guild to talk since nobody goes there at all. Hell, if your game takes off, maybe you can have that thing. Not doing me any good. We'll have to see about that.
Oh, and did you still have interest in the queen chess piece themed items? I remembered you mentioned them once upon a time.
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Posted: Thu Jan 09, 2014 4:08 pm
Okay, I'll PM it to you for starters (once I write it all out xp ) to see what you think. I'll go for a more storybook/narrative approach to explaining the timeline. Each era has several major things going on, so the RP could take place in any of them.
Yes, I still need the Queen, Knight and Bishop.
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Posted: Thu Jan 09, 2014 9:52 pm
Well, unfortunately, I have sold all but the queen at this point- but they are yours. *gentle smile*
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Posted: Fri Jan 10, 2014 9:44 am
Thank you, Magni. biggrin
Okay, I should be able to send the first part tonight.
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Posted: Fri Jan 10, 2014 9:19 pm
Whenever you are ready, my friend. I will parooze what you send when I can.
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Posted: Fri Jan 10, 2014 10:15 pm
I sent it your main account already, actually. xp Should I send to one of your 2 mules instead?
I still went with a top-down approach ("here's the chronology of the emergence of the races" as opposed to "here are the available races, each with blurbs about their history"), so there is some front-load. However, I tried to keep all topics relevant to the game world on the whole.
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Posted: Sat Jan 11, 2014 3:29 pm
Thanks, I did notice that. I'll give it a once over asap. heart
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Posted: Sat Jan 11, 2014 5:44 pm
No rush at all. Let me know if/when you'd like the following era.
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Posted: Sun Jan 12, 2014 9:36 pm
Nao?!
I loved what I read thus far. At first I was raising an eyebrow at Tiamat being a good goddess, but then you turned it around and I was quite interested in reading more! mrgreen
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Posted: Mon Jan 13, 2014 3:27 pm
Will do.
I'm glad you're enjoying it!
As you could probably tell with some similar naming like Bahamut and Tiamat, this setting grew out of the Forgotten Realms. My and my DM's original DM, who got us into D&D 3.5, spun a lot of his own lore. Thus, when my current DM started, we had little to go off of as there was no freely available information on much of Fae Run's history/pantheon. So, we rebuilt it from the ground up, keeping a few motifs.
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Posted: Mon Jan 13, 2014 8:36 pm
I have played in a myriad of worlds, including one that a GM had been making for literally decades, so he knew the world in and out. He had some interesting ideas. He also welcomed other players to make their own worlds. One creation that boggles my mind was a polar world. Not one of ice, just the magnetic pole was at the center of the continent. Thus North was inland, and South was to the shore. sweatdrop
I will go over the next additions asap, my friend.
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Posted: Mon Jan 13, 2014 9:08 pm
That's a unique idea. I'm sure that also led to some slight changes in how certain things work. I can only imagine what would happen to their civilization when the pole wobbles (assuming it behaves as earth's do).
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