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Caleidah

Eloquent Lunatic

PostPosted: Sat Mar 14, 2009 9:21 pm



Yup, that's 40k in 40 minutes. I know that Basilisks are just barely legal, so you could slip in Razorbacks if you really want to put in a bit of high strength distracting fire.
PostPosted: Sun Mar 15, 2009 12:03 am


I was thinking. How about a four man sniper squad inside the razor back. The razor back drops the snipers off in hitting range then play body guard?

Inquisitor Brock


Caleidah

Eloquent Lunatic

PostPosted: Sun Mar 15, 2009 12:23 am


Inquisitor Brock
I was thinking. How about a four man sniper squad inside the razor back. The razor back drops the snipers off in hitting range then play body guard?


The Sniper Scouts can already Infiltrate. Put the Razorback on a Tac squad. Also, at low points, Scout Bikers could be damn deadly. High toughness, fast moving, and packing a good weapon.
PostPosted: Sun Mar 15, 2009 1:19 am


The regular bikers I got were next to useless.

Mostly I'm trying to decide what units I need to get right now.

That and painting them. Pain in the a**, cause I'm a perfectionist.

Inquisitor Brock


Caleidah

Eloquent Lunatic

PostPosted: Sun Mar 15, 2009 2:07 am



If your bikers were next to useless, you were doing it wrong. What kind of role were you putting them in?
PostPosted: Sun Mar 15, 2009 2:52 am


It was my first game mind you, but eh.

I was using them as fast attack. Trying to get them in behind the enemy and try and get a shot at their flank. Against Orks they got taken out but Killa Kans. Against the guard, they died before they could close, but one of mine rushed into a unit and did ok. And with the second set of Orks, they had to contend with looted wagons and trucks, so they didn't have the power to punch through the armor.

Inquisitor Brock


Caleidah

Eloquent Lunatic

PostPosted: Sun Mar 15, 2009 7:17 pm



Best thing you could do is stick in as much Melta gun power as you can and then include an Attack Bike with a Multimelta. Then, up their Sergeant to a Vet Sarge and give him a Powerfist. Tanks will start melting like butter.
PostPosted: Sun Mar 15, 2009 7:33 pm


Quick rules conundrum- straigth from codex.
"Any veteran may replace his chainsword and/or bolt pistol with:
...
Any veteran may replace his bolt pistol with..."
does this mean, that, say you give a marine command squad veteran a combi-weapon, that in his other hand he can have a chainsword? they make it sound like either or, and it's confusing me.

bjs.09-00


Caleidah

Eloquent Lunatic

PostPosted: Sun Mar 15, 2009 8:08 pm



Yeah. He can have both, but it won't give you any bonus for gameplay, given that Veterancy skills are gone (thus removing True Grit).
PostPosted: Sun Mar 15, 2009 8:46 pm


Caleidah

Yeah. He can have both, but it won't give you any bonus for gameplay, given that Veterancy skills are gone (thus removing True Grit).

Ok, thank you. I will keep that in mind as I assemble my command squad.
one last set of confusing things..
In my devastator squad, I have a bolter with attached hand or his one hand option. does this mean he can wield the bolter and chainsword at the same time? or does the bolter count as a pistol for balance purposes?
also in the devastator squad there is a bit that looks like an extremely long scope. what exactly is this?

bjs.09-00


Caleidah

Eloquent Lunatic

PostPosted: Sun Mar 15, 2009 8:56 pm



As to how it goes, you need to decide how you want him to play. Give him the Bolter if you want him to have a Bolter. If you want him to have a Bolt Pistol, give him a Bolt Pistol. Sorry, that's just not how it works for most people. I personally would be cool to say, "Yeah, alright, it's a Bolt Pistol." A lot of people aren't forgiving, and Tourneys are definitely not forgiving.
PostPosted: Fri Mar 20, 2009 5:27 am


Hahaa, nothings more scarier then a Deathwing Terminator Squad with
Feel-No-Pain rule. >:3
That is IF I would play with the current Codex:SM apothecarion rule. :p



bjs.09-00
Caleidah

Yeah. He can have both, but it won't give you any bonus for gameplay, given that Veterancy skills are gone (thus removing True Grit).

Ok, thank you. I will keep that in mind as I assemble my command squad.
one last set of confusing things..
In my devastator squad, I have a bolter with attached hand or his one hand option. does this mean he can wield the bolter and chainsword at the same time? or does the bolter count as a pistol for balance purposes?
also in the devastator squad there is a bit that looks like an extremely long scope. what exactly is this?


Dev-squads don´t have chainswords in gear list, so the chainsword would
only go to Vet-Serg, or as a decoration purpose.
As for bolter as pistol idea: sorry mate,
Bolter is a Bolter and Bolt Pistol is a Bolt Pistol.
But since pistols are included into the gearlist, you don´t need to have
the actuall pistol to show that he has it.
Holster decoration is enought.

Veteran´s may have lost the veteran rules, but, they got more variety
on gear options (command squad has the best).

DA´s veteran squad is more options on gears that you would think GW´s
been smoking something. xD

As for the scope, it´s just a decoration for bolters or other weapons,
kinda to show that the person is very good with shooting the weapon accurally.


Caleidah

As to how it goes, you need to decide how you want him to play. Give him the Bolter if you want him to have a Bolter. If you want him to have a Bolt Pistol, give him a Bolt Pistol. Sorry, that's just not how it works for most people. I personally would be cool to say, "Yeah, alright, it's a Bolt Pistol." A lot of people aren't forgiving, and Tourneys are definitely not forgiving.


That might have been the case in the older codex.
This current one clearly shows that marines have bolters AND bolt-pistols
as default gears, so the WYSIWYG-rule is out of the question in this issue.
I doubt any players, even Torneys have any room to complaint about it.
Any player who compains about it obviously hasn´t READ the codex.


bjs.09-00
Quick rules conundrum- straigth from codex.
"Any veteran may replace his chainsword and/or bolt pistol with:
...
Any veteran may replace his bolt pistol with..."
does this mean, that, say you give a marine command squad veteran a combi-weapon, that in his other hand he can have a chainsword? they make it sound like either or, and it's confusing me.


Yes
and what´s more, you may changes both pistol and chainsword to say
Power fist/lightning claw and combi-weapon, depending on the unit optionlist.

Asmondai
Crew

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Shinobi_8745

PostPosted: Fri Mar 20, 2009 5:43 am


Caleidah

Tourneys are definitely not forgiving.
So this does mean that chaos players must put bolt pistols, bolters and close combat weapons on all their models?

Seeing what comes in the box, I don't think there's enough bolt pistol holsters for the models, but that's not really that important, I mean ork bikers don't get sluggas along in their boxes (just some "choppas").
PostPosted: Sat Mar 21, 2009 2:00 am


Asmondai
Yes
and what´s more, you may changes both pistol and chainsword to say
Power fist/lightning claw and combi-weapon, depending on the unit optionlist.


i was gonna say "so combi-weapons dont require two hands?"
but i figured, saying that, then this would better state my... confusion
or are the veterens just so good that they can wield a combi-weapon in one hand?

RevlinHeartsblood


Shinobi_8745

PostPosted: Sat Mar 21, 2009 2:46 am


Lets say a normal space marine can hold his bolter in one hand, they can lift sentinels (fluff-wise), I'm sure they can hold a medium sized boltweapon in one hand as well.
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