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Mat

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PostPosted: Fri Feb 13, 2009 3:11 am


Xenos Mortium
I don't care what that guy says, that is the Forgeworld Valkyrie. It looks identical.
this one has windows. And really it is stubbier
PostPosted: Fri Feb 13, 2009 7:53 am


Mat
Xenos Mortium
I don't care what that guy says, that is the Forgeworld Valkyrie. It looks identical.
this one has windows. And really it is stubbier
Forge World aircraft come with clear plastic that can be cut to size and glued inside canopies. You just need a lot of patience and time on your hands with that.

Lady Blodwynn

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Mat

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PostPosted: Sat Feb 14, 2009 4:11 am


those would result in glue fingerprints all over windows for me
PostPosted: Sat Feb 14, 2009 5:16 pm


Mat
those would result in glue fingerprints all over windows for me

lol which is exactly why i don't buy model airplanes lol

Kaserkin


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PostPosted: Sat Feb 14, 2009 6:39 pm


Hey y'all....I realize you happen to be busy with that Valkyrie model(which does look pretty sweet by the way), but I was wondering if, as a new comer to Warhammer in General and starting with the IG, a veteran IG player could give me some tips on how to build my army, as all the people that I know that play the game are SM, Orks, Necrons and the Eldar....they arnt much help to me, ya know?

And, if someone will help me out, heres what I have so far:
1 Leman Russ
3 Heavy Weapons (2 LasCannons and a Heavy Bolter)
and 20 Troopers(1 with a flamer and I'm going to give another a grenade launcher)

and I know need 35 more troopers, to make my command squad and finish the infantry platoons
PostPosted: Sat Feb 14, 2009 7:37 pm



First and foremost, you're gonna need a hell of a lot more than thirty five more troopers. You're biggest strength lies in the gun lines. All sorts of Guardsmen laying down lots of fire. Avoid the temptation to over-mechanize, because tanks are very vulnerable for their points cost, especially with the new rules on rear armor being hit in assaults.

However, Basilisks are amazing. High strength and the ability to hit anywhere on the board makes them a very, very deadly tool. Depending on your enemy, Hellhounds can be equally devastating.

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Teufelhunde

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PostPosted: Sat Feb 14, 2009 7:56 pm


I knew about the infantry thing....i just ment that that was how much I needed to make my army legal 3nodding

Okay....well, I was planning on converting my Russ to a Demolisher.And I was planning on getting at least one Basalisk and Hellhound.

What about special character, sentinles, ect.Are any of them worth fielding?

Also, what are some of the better doctrines I could use?I'm not too sure on those.
PostPosted: Sat Feb 14, 2009 8:15 pm



As far as the special characters go, there really aren't any that I like in their codex. None are really all that worth it, to be honest. Sentinels can be very useful if you use them as hyper-mobile gun platforms. Don't let them get bogged down by assaults and don't let them get within range of the big guns and you should be alright.

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PostPosted: Sat Feb 14, 2009 8:22 pm


Okay, got it....

Get lots of infantry, generally ignore special characters, dont over relly(thats spelled wrong, isnt it?) on tanks due to the new assault rules, and sentinles are an iffy unit...got it.What about elite choices?I was thinking a squad of Ratlings and two storm troopers with flamers and deep strike....unless infiltrate is more effective?

Like I said, I'm still trying to get the hang of the rules.
PostPosted: Sat Feb 14, 2009 8:49 pm


Make sure you outfit your infantry with special weapons. Guard can pack a lot of high-strength fire simply with their infantry, -especially- the platoon command squads, which I usually use as fire teams, since each of the 4 guardsmen in them can take special weapons. 4 guardsmen with meltas make mince out of anything.

DarkElf27
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Teufelhunde

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PostPosted: Sat Feb 14, 2009 8:58 pm


Wait.....I can fill my platoon command squads with meltas?Oh....my....lord....

*imagining the death and destruction*

That sounds like a really....REALLY fun idea....
PostPosted: Sat Feb 14, 2009 9:24 pm



Currently, Ratlings can be damned deadly. BS4 with Sniper Rifles makes them much better marksmen than Space Marine Scouts. And, on new Sniper Rifle rules, they get lots of bonuses at ignoring saves. Seriously, I love Snipers. That and you never have to fear Monstrous Creatures, given that they always wound on 4+.

Storm Troopers are good as support and point defense, though giving them multiple flamers and dropping them in behind something weak and large in number.

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PostPosted: Sat Feb 14, 2009 9:35 pm


Does that mean that the ratlings(or snipers in general thanks to their new rule) would be able to hurt Wraithguards on a 4+ as well?I'm wondering because I have a friend thats very, VERY proud of his 'Wraith Army' for the Eldar.

And that was my intentions for Storm Troopers. Use them to hit massed Orks or drop in behind other sedentary armys and torch some of em while the troopers are standing
PostPosted: Sun Feb 15, 2009 1:19 am


You might want to sit tight and wait for their new codex coming this May.

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Teufelhunde

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PostPosted: Sun Feb 15, 2009 1:23 am


May?Is that a deffinate?Cause I was holding back on getting my IG stuff for a while cause I heard there was gonna be a new codex earlier....then, yknow, there was none so I said screw it and started collecting.
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