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DarkElf27
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PostPosted: Thu Feb 19, 2009 6:40 pm


Lady Blodwynn
Caleidah
Lady Blodwynn
There might be a plastic Thunderhawk on the horizon at long last, possible release window is around the same time as Planet Strike. ninja


Lordy, yes. The flying Baneblade. As to the possibility of that, I'd say it's pretty high. The model is incredible and there are a lot of people in my area that have said they'd pick up the model if not for the Forgeworld cost.

Brock, don't derail the thread.
There have been shots of the plastic sprues before on places like Bell of the Lost Souls and Warseer but GW had them pulled.
And they definitely wouldn't have a model of that scale canceled due to a few photos, it's just too expensive.
PostPosted: Fri Feb 20, 2009 1:17 am


DarkElf27
Lady Blodwynn
Caleidah
Lady Blodwynn
There might be a plastic Thunderhawk on the horizon at long last, possible release window is around the same time as Planet Strike. ninja


Lordy, yes. The flying Baneblade. As to the possibility of that, I'd say it's pretty high. The model is incredible and there are a lot of people in my area that have said they'd pick up the model if not for the Forgeworld cost.

Brock, don't derail the thread.
There have been shots of the plastic sprues before on places like Bell of the Lost Souls and Warseer but GW had them pulled.
And they definitely wouldn't have a model of that scale canceled due to a few photos, it's just too expensive.
Cancelled? They just want to keep it under wraps until the time is right to unveil it properly.

Lady Blodwynn

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Van Evok

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PostPosted: Sat Feb 21, 2009 8:18 pm


Thunderhawk fits planetfall theme well, so we can pray to emperor we shall be granted one...
PostPosted: Sun Feb 22, 2009 7:53 pm


'scuse me all...
I have a conundrum.
As I said in my introduction, I am currently building
a space marine army...but i don't know who gets what.
Mind you, I'm working on getting my codices, but I generally know what weapons are used for what.
But I don't have battlefield experience to pull from to decide a 'balanced'
build.
so, I will now list the marines I will have, a short description, then the equipment I have available.
All of these are currentl bags-n-bitz.
1 Marine commander- Planned chapter master conversion, or the like. Possibly librarian/chaplain,
and conversion bits for making a 'Custode death stick' Will be available.
1 Command squad, 5 marines- 1 apothecary, 1 champion, and 1 champion bits available.
1 devastator squad of 10- 1 sergeant with targeter backpack, 2 lascannons, 2 plasma cannons,
2 heavy-bolters, 1 rocketier, and one multi-melta.
1 tactical squad of 10- 2 sergeant upgrades.
3 rhinos- 1 vindicator sprue available, along with 3 storm bolter add-ons.
1 dark angels bike/rhino/speeder accessory conversion sprue.
Equipment: 3 left powerfists, 4 powerswords, 1 left powerclaws, around 5-8: meltas, flamers, and
plasma rifles, 6-8 plasma pistols both left and right, around
6-8 sets of bolt pistol+ chainsword, 6-8 lone bolt pistols, around 2-3 master crafter bolters,
1 storm bolter, 1 combi-melta, 1 combi-plasma, 4 servo-skulls, 2 with iron halos, a few auspexes,
a few belt pistols, 4-7 melta bombs, 4-5 pack-banners, 1 iron halo, 3-5 pack-icons, several
bionic heads, some cruxes and crux iconed shoulders, and enough knives, krak grenades, bolter rifles,
Purity seals, and packs to throw some around for everyone to enjoy!

So, I'd like to humbly ask for your assistance.
Rather like it if all squads could handle both Close combat and ranged, however if sacrifices be made
for sense and rules, then emperor will it!
Also note that my chapter will be a DoItYo'self (duh), and that I will either pull from imperial fists, dark angels,
black templars, or parts of all!
Thank you for your attention! Wall of text!

bjs.09-00


Van Evok

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PostPosted: Mon Feb 23, 2009 12:55 am


bjs.09-00
'scuse me all...
I have a conundrum.
As I said in my introduction, I am currently building
a space marine army...but i don't know who gets what.
Mind you, I'm working on getting my codices, but I generally know what weapons are used for what.
But I don't have battlefield experience to pull from to decide a 'balanced'
build.
so, I will now list the marines I will have, a short description, then the equipment I have available.
All of these are currentl bags-n-bitz.
1 Marine commander- Planned chapter master conversion, or the like. Possibly librarian/chaplain,
and conversion bits for making a 'Custode death stick' Will be available.
1 Command squad, 5 marines- 1 apothecary, 1 champion, and 1 champion bits available.
1 devastator squad of 10- 1 sergeant with targeter backpack, 2 lascannons, 2 plasma cannons,
2 heavy-bolters, 1 rocketier, and one multi-melta.
1 tactical squad of 10- 2 sergeant upgrades.
3 rhinos- 1 vindicator sprue available, along with 3 storm bolter add-ons.
1 dark angels bike/rhino/speeder accessory conversion sprue.
Equipment: 3 left powerfists, 4 powerswords, 1 left powerclaws, around 5-8: meltas, flamers, and
plasma rifles, 6-8 plasma pistols both left and right, around
6-8 sets of bolt pistol+ chainsword, 6-8 lone bolt pistols, around 2-3 master crafter bolters,
1 storm bolter, 1 combi-melta, 1 combi-plasma, 4 servo-skulls, 2 with iron halos, a few auspexes,
a few belt pistols, 4-7 melta bombs, 4-5 pack-banners, 1 iron halo, 3-5 pack-icons, several
bionic heads, some cruxes and crux iconed shoulders, and enough knives, krak grenades, bolter rifles,
Purity seals, and packs to throw some around for everyone to enjoy!

So, I'd like to humbly ask for your assistance.
Rather like it if all squads could handle both Close combat and ranged, however if sacrifices be made
for sense and rules, then emperor will it!
Also note that my chapter will be a DoItYo'self (duh), and that I will either pull from imperial fists, dark angels,
black templars, or parts of all!
Thank you for your attention! Wall of text!



Well, if youre gonna do it by the Ultramarine book (which includes imperial fists)m command squad forces you to have captain, so no librarian/chaplain (unless you want 2 HQ from the start)
Black Templars OTOH force you into Emp.champion, and no librarians at all.
You need a lot of basic bolter marines more with Ultra codex because "Thou shall not have cool weapons unless 10 man strong" rule"
And Vindicator as first heavy support is great start considering improved large blast rules.
You can convert 5-man Sternguard unit using mc bolters and combi weapons.
Thats enough from rapid fire response. For more advice barrage bribes are welcome razz
PostPosted: Mon Feb 23, 2009 3:22 pm


Van Evok
bjs.09-00
...
...

So what your saying is, is that I need to wait for codex really...
And I was hoping I could get away with the extra flamers and plasmas too..
Ah well! back to the de-moldline board for me.
Unless..you define..."barrage bribe" twisted
trying to avoid the Ultras as much as possible..bad rep and all, I would rather
not associate with them. heck, if I had it my way I'd take my codices, then write
my own personal chapter codex, making sure to underpower them as much as
is possible. be annoying to play, but interesting...
mainly, I just don't want to have assembled, painted, and built my army, walked
into the store, and had six people scream at me YOUR ILLEGAL GET OUT NOOB.
talk2hand

bjs.09-00


Inquisitor Brock

PostPosted: Mon Feb 23, 2009 3:23 pm


I just got my AoBR box, can't wait to paint them up. whee
PostPosted: Mon Feb 23, 2009 5:52 pm


Inquisitor Brock
I just got my AoBR box, can't wait to paint them up. whee

Heh...
I wish i could be ready to paint..sigh...
lol.
gives me time to get my Adeptus red and item planning done...

bjs.09-00


Lady Blodwynn

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PostPosted: Tue Feb 24, 2009 3:12 am


bjs.09-00
Van Evok
bjs.09-00
...
...

So what your saying is, is that I need to wait for codex really...
And I was hoping I could get away with the extra flamers and plasmas too..
Ah well! back to the de-moldline board for me.
Unless..you define..."barrage bribe" twisted
trying to avoid the Ultras as much as possible..bad rep and all, I would rather
not associate with them. heck, if I had it my way I'd take my codices, then write
my own personal chapter codex, making sure to underpower them as much as
is possible. be annoying to play, but interesting...
mainly, I just don't want to have assembled, painted, and built my army, walked
into the store, and had six people scream at me YOUR ILLEGAL GET OUT NOOB.
talk2hand
Writing your own codex will get you those reactions. The Space Marine codex might be centred around the Ultras but it allows you to create your own chapter in whatever way you want to. Best of all your commanders can define the look of the army, plus any named character can easily be used for your own army, just change his name and keep the rest.
PostPosted: Tue Feb 24, 2009 3:47 am


bjs.09-00
Van Evok
bjs.09-00
...
...

So what your saying is, is that I need to wait for codex really...
And I was hoping I could get away with the extra flamers and plasmas too..
Ah well! back to the de-moldline board for me.
Unless..you define..."barrage bribe" twisted
trying to avoid the Ultras as much as possible..bad rep and all, I would rather
not associate with them. heck, if I had it my way I'd take my codices, then write
my own personal chapter codex, making sure to underpower them as much as
is possible. be annoying to play, but interesting...
mainly, I just don't want to have assembled, painted, and built my army, walked
into the store, and had six people scream at me YOUR ILLEGAL GET OUT NOOB.
talk2hand


Well, if you want to avoid ultramarine codex, you are best served with either dark angels for shooty feel or black templars for melee feel. Both armies have its drawbacks and bonuses. BT with "preferred enemy" and lots of ccw+bp tacticals are actually one of scariests melee armies.
DA have cool extra rules for bikes and termies (scouting normal bikes, first turn charge aganst IG/Tau anyone? Fearless termies are nice too)

Van Evok

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bjs.09-00

PostPosted: Tue Feb 24, 2009 6:24 am


Lady Blodwynn
bjs.09-00
Van Evok
bjs.09-00
...
...

...
Writing your own codex will get you those reactions. The Space Marine codex might be centred around the Ultras but it allows you to create your own chapter in whatever way you want to. Best of all your commanders can define the look of the army, plus any named character can easily be used for your own army, just change his name and keep the rest.

Hmm....I had heard that it helps to "write your own codex' as in "keep all of these lego-style rules for my DIY chapter in one place or note." But I will take your information to heart, and I thank you for it.
PostPosted: Tue Feb 24, 2009 6:34 am


Van Evok
bjs.09-00
Van Evok
bjs.09-00
...
...

...
talk2hand


Well, if you want to avoid ultramarine codex, you are best served with either dark angels for shooty feel or black templars for melee feel. Both armies have its drawbacks and bonuses. BT with "preferred enemy" and lots of ccw+bp tacticals are actually one of scariests melee armies.
DA have cool extra rules for bikes and termies (scouting normal bikes, first turn charge aganst IG/Tau anyone? Fearless termies are nice too)

Not the codex, mind you no....I enjoy both shootan and Assaultan! mrgreen
My issue is with the ultramarines themselves....an infantile hate of all things popular and overly powerful in fluff. Very childish.
But fearless termies? Chainsword and Bolt pistol tacticals? do tell, do tell... twisted

bjs.09-00


Van Evok

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PostPosted: Tue Feb 24, 2009 10:47 pm


bjs.09-00
Van Evok
bjs.09-00
Van Evok
bjs.09-00
...
...

...
talk2hand



Not the codex, mind you no....I enjoy both shootan and Assaultan! mrgreen
My issue is with the ultramarines themselves....an infantile hate of all things popular and overly powerful in fluff. Very childish.
But fearless termies? Chainsword and Bolt pistol tacticals? do tell, do tell... twisted


Well, basic space marine vanilla codex allows you to make DYI chapter quite easily as everything it invovlves is own paint scheme and fluff. Special characters can be renamed and used on a basis of "count as", and there are quite a few good ones for chapters other than ultras e.g Imperial/crimson Fists, Salamanders, White Scars, Raven Guard .
As for the bonuses of BT/DA specific units, read relevant codexes, I cant post them here you know...
PostPosted: Wed Feb 25, 2009 6:39 am


Van Evok
bjs.09-00
Van Evok
bjs.09-00
Van Evok
bjs.09-00
...
...

...



...

...

oh....Oops. Sorry, slipped my mind about that.
But I now have gotten the concepts through my thick skull.
Thank you for being patient!

bjs.09-00


bjs.09-00

PostPosted: Wed Feb 25, 2009 7:51 pm


Alright... ninja
Looking at what I got and what I want to do....
I want to put an apothecary in an honor guard squad.
However, I see nothing for OR against it in the codex.
Does this mean a NO or a no, just rule it as another trooper?
Or even yes, do it and no one will care? Highly Unlikely, wot?
If not, I could change my commander from master to captain
and just use a command company, but I'd rather not do that
if I had the choice... sweatdrop
gah, I keep peppering you all with questions and contributing nothing myself!
redface
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