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Posted: Wed May 04, 2005 12:44 am
yeah, but if the mould slips on metal models, it leaves a huge gap that looks like the model is in a space warp or something!
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Posted: Wed May 04, 2005 12:45 am
Cagalli Yura Attha Relkin9 Cagalli Yura Attha Relkin9 Cagalli Yura Attha Relkin9 I have not heard that as of yet. I doubt it myself. It does not seem like GW to do so. As it stands, they may release A new termie for them, but it is more than likely going to be metal. GW are lazy. I'd expect them to make a sprue for "chaos" parts with new heads on, some bodies without imperial eagles, and maybe some legs with marks of chaos on for the leader of the unit, and then... A SPRUE OF SPIKED BITS. Because they ALWAYS stick that piece of s**t in all their stuff. True, they do. But think about it. It is easier to make metal ones than plastic, and they can charge more. 3nodding not really. What's easier? 5 new models The same 5 models and 2 new sprues, one of which only has 10 new parts? Well, it is easier for one, because in ALOT of the metal ones, there is only one point you have to pour to get it to ook good. For the plastic, it needs to be distributed evenly. think of sculpting though. metal ones have additional detail gubbinz. plastics don't... less sculpting is always good to speed up release True, you may have A point there. Well, we will see, will we not? After all, they will take the path of least resistance.
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Posted: Wed May 04, 2005 6:13 am
I need some help. I'm getting started on chaos, but I don't know wether I should choose father Nurgle or the chaos undivided, meaning DeathGuard or Wordbearers. I've only got a squad of Plaguebearers wich can be used in both armies so it's not too late to choose. The wordbearers have the option to take bikes and raptors, troops wich I think are awesome, but the deathguard have some cool items that only they can get, and are damn tough and have true grit, then again the wordbearers got their corrupted chaplains, unlike any other chaos armies... Tough to decide... Wich do you think are coolest, and what are the best ways to play with them? help me out here please, thank you biggrin
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Posted: Wed May 04, 2005 8:17 am
if you like tough guys that donts go down and have really good close combat, then go deaht guard, but if you like demons, all flavors, then go wordbearers. Im death guard and let me tell you, plague swords, rule of sevens and plaguebeares kick a**
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Posted: Wed May 04, 2005 8:48 am
If i was you then i would choose undivided as you can still have burgle aspects so an undivded army with on of ur hq's as nurgle and and then you can take plague marines as troops along with all mana of undivded raptors, obliterators, and so on. (you can also use bloodletters aswell then and they rock, strength 5 power weapons 3 attcks on the charge)
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Posted: Wed May 04, 2005 8:55 am
Lycan_Angron If i was you then i would choose undivided as you can still have burgle aspects so an undivded army with on of ur hq's as nurgle and and then you can take plague marines as troops along with all mana of undivded raptors, obliterators, and so on. (you can also use bloodletters aswell then and they rock, strength 5 power weapons 3 attcks on the charge) okay, but plaguebearers have nurgle's rot so you would have to look out for exposed troops
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Posted: Wed May 04, 2005 9:02 am
dont get me wrong im not sayin dont use plague bearers i love them, im just sayin u get a more varied list cus u can also use heavy weapons if u use undivided where as you cant with nurgle. And as with any god army u cant use obliterators where as you can in undivided. the only problem with undivided is the +13 points for an aspiring champion.
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Posted: Wed May 04, 2005 9:06 am
if you take nurgle, then you cant have heavy weapons, or raptors. i have undivided, and its mint! what i do is get all the stuff i can. i have tzeench, slaanesh, nurgle and khorne units, and together they rock!!! if you want, then try making your own legion, like a sub cult of nurgle. thats probably best.
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Posted: Wed May 04, 2005 9:10 am
i agree, dont copy themes out of da codex either ive seen it done and it jus doesnt c** out with the same effect. plus being able to use raptors is cool, khorne should be able to use raptors but the mark of khorne should take away the hit and run rule, they are fast and hard in combat and khorne cant use them? whats up with that?
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Posted: Wed May 04, 2005 9:20 am
Lycan_Angron i agree, dont copy themes out of da codex either ive seen it done and it jus doesnt c** out with the same effect. plus being able to use raptors is cool, khorne should be able to use raptors but the mark of khorne should take away the hit and run rule, they are fast and hard in combat and khorne cant use them? whats up with that? thanx for the complement evil i have a 2000 point death guard force, so what i took the theme out of teh codex, i love em and nice try spelling the word "come", wrong phrasing
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Posted: Wed May 04, 2005 9:24 am
yeah, iused to spell come c-u-m a few years ago, before i learnt what it meant. redface
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Posted: Wed May 04, 2005 9:27 am
sorry im just used to short hand typing ill try and stop. lol sorry. I want to expand mt tomb kings army by saturday i will have 32 skelton warriors with bows, 2 lich priest, a tmb prince 2 tomb swarms and a tomb scorpion i want to take a screaming skull catapult good or bad idea?
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Posted: Wed May 04, 2005 9:35 am
chix666 yeah, iused to spell come c-u-m a few years ago, before i learnt what it meant. redface xd my brother plays tombe kings, in think the catapult would be a good support thingie, i dont know xp smile
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Posted: Wed May 04, 2005 9:49 am
lol hmmm, i could just put a liche priest next to it and cast spells on it so i can shoot it in the magic phase then i can shoot it twice a turn lol
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Posted: Wed May 04, 2005 9:51 am
i like magik, is fun, hocus pocus i sent a cloud of locusts domokun
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