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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Katarjena

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PostPosted: Sun Jan 22, 2012 1:22 pm


iViggs

Accepted!

I keep trying to decide if I should just exclude predators from this but I kinda wanna see what the elementals do.
PostPosted: Sun Jan 22, 2012 5:58 pm


Beatrix Le'Faye

Abilities:

~Alchemy: Beatrix can use alchemy by drawing transmutation circles and circulation energy between herself and appropriate items or raw materials to change their, form, put them together, or take them apart.

~Golden butterflies: Beatrix's shifter-nymph lineage has given her the ability to conjure and manipulate golden butterflies instead of an element or shifting. These butterflies can be used for healing until their glow is gone, to explode or to see through the eyes on the wings of her butterflies through her mind.

Golden Land~: With enough butterflies out Beatrix can shape them into different inanimate object and manipulate its movement. The amount of butterflies used is directly correlated to the size of the kind of items she can build.

-------------------------------Abilities after becoming part dragonic------------------------
(after acquiring dragonic powers all of Beatrix's previous abilities were greatly enhanced)

crystal purse~: although it never fills up this purse has a unique quirk in that only Beatrix may put items in or out of it, repelling anyone who tries to put their hand in otherwise.

Crystal slippers~: Slippers that only fit on Beatrix's feet. They give her the ability to find by drawing energy out of her. The more energy she puts in the faster she can fly or hover.

Colors of the Heart~: Beatrix can summon HER seven sins, these are not the ones that exist in hell. But rather her own personal seven just as everyone has their own personal ones, they are most accurately described as one aspect of the true seven. These sins can act on their own with advanced physical and mental strength as well as fly and freely transform into a golden stake. Each has its own unique ability but they all have one purple blade they can summon onto their right wrist. The more sins summoned together the more energy it takes to summon them. It is also important to note that it is very dangerous to summon them without being mentally strong and dominant over them as they can easily take over their masters mind should they waver.

Asmodeus Lust~: Has the ability to warp the blade on her wrist into a bow that shoots magical golden arrows whose trajectory she can manipulate, curving and adjusting their movements to their targets appropriatelly. These arrows do minor physical damage but the mental damage increases exponentially, the closer the arrow strikes to the head or heart. Lust can shoot the other sins in their stake forms to give up mental damage for high powered physical damage.
Beelzebub Gluttony~:she can reshape anything she eats and spit or shoot it back out of her mouth. The more she doesn't spit out through this transforming the stronger she becomes
Mammon Greed~: For 5 minutes she can mimic the power of a single person. She must touch the target and see the ability in use before being able to copy it.
~:Belphegor SlothHas extreme speed. The longer she stays still before she starts using her speed the faster she becomes.
Leviathan Envy~: If she touches her target she can drain them of one of their attributes and make it her own for 5 minutes.
Satan Wrath~: Force: Her slaps are like punches, her scratches are like being attacked by a knife, her walk is a run. Her ability is to greatly increase the momentum of herself.
Lucifer Pride~: Has telekinesis with a range of a 4 meter radius around her.

((Missy and i already went over this list of abilities; and i even included pictures for eeach sin, so enjoy))

Blu_Libra

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Baichu

Anxious Spirit

PostPosted: Sun Jan 22, 2012 6:13 pm


N a m e
Yanlin Xiuthara

A b i l i t i e s
Apollo : A gift from her mother. Crafted from an ancient Dragon Tree. The center and ornaments lights come from the power it holds, since it serves as sort of a door when summoning. Brightest when dormant, it fades to a dim when there is a summon about. Also serves as a lantern and a beating stick.

Summoning : Also called Invocation Magic. The ability to summon, or call upon, entities from spiritual planes. Summoners are physically frail as a trade-off for high magical potency, leaving Summoners to use their summons for a longer period of time than if they didn't. So they don't last very long in physical fights. Because they are called from a spiritual plane, Summoner and summon have a spiritual bond. They can feel each others pain, suffering, etc. Because of this bond, it is extremely rare that you will find another summoner with the same summons as another.

-Fenrir : Yanlin's most loyal and protective summon. Fast as the wind and a manipulator of the earth. Doesn't really require praise or payments, but Yanlin often gives them out anyway. ( 40 % )

-Ifrit : A summon of both pure strength and pyromancy. He has a short temper, but is pretty obedient. ( 32 % )

-Leviathan : Fast and agile. A manipulator of water and ice. His loyalty and obedience is on par with Fenrir's. ( 52 % )

-Ixion : Powerhouse of electric manipulation. A bit speedy, but not by much due to his size. Egotistical, he often needs to be praised before he feels like doing anything. ( 45 % )

-Bahamut : Slowpoke, but don't let that fool you. Manipulator of wind. Egotistical, selfish, and cruel by all means. Often needs a payment of some kind or very high praise. Calling him " Dragon King " seems to work. ( 68 % )

-Phoenix : Healing summon. Doesn't stick around long; does her business and gets the hell out. Summoning often causes extreme physical exhaustion or black outs because the pain of those being healed is taken from them and given to her. No physical wounds, just the feeling. Her body doesn't always take it well. Overusing causes serious health issues. ( 97 % )
PostPosted: Sun Jan 22, 2012 6:45 pm


Blu_Libra


I remember. Accepted. =3

Miss Fruit Loops
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Dangerous Cutesmasher

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Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200
PostPosted: Sun Jan 22, 2012 7:11 pm


Elite Nacho


Accepted. =3
PostPosted: Sun Jan 22, 2012 7:42 pm


Miss Fruit Loops


N a m e
Ceann de na Craos

A b i l i t i e s

Claws: Containing feline genes, Craos thus as expected has claws that allow him to scratch as well as climb trees. This is also his main fighting style, though he has a few other methods.

Goat Horns: Another way for Craos to duke it out with enemies is to ram into them with his goat horns. These are good for both knocking a lot of fruit out of trees or just hurting others by physically running into them head first.

Fangs: Since Craos must be able to take down prey with his claws as well as his teeth, Craos has extremely sharp canine teeth that can easily pierce and tear at flesh. This also means, as a side note, that Craos can technically eat raw flesh without suffering risks like salmonella or other illnesses that can be brought on from eating raw food.

Night Vision: With his feline genes, Craos can see very well in the dark and is capable of otherwise spotting those who try to hide in the dark.

Heightened Senses: Naturally being a semi-animal like creature, Craos can smell, hear and see far better than most people.


- - - -

N a m e
Angjelko Marin Pandev

A b i l i t i e s

Water Manipulation: The first of two elements he can somewhat control, Anje can easily move water about as he pleases and can even sent a few powerful blasts at people for damage. Alas Anje cannot extract water from animals or flesh-based creature, nor can he actually create water from out of nothing.

Plant Manipulation: The other element he can somewhat control is plants, since of course he is a gigantic plant himself. This one he has a far better control over, up to the point where he can grow plants from nearly nothing (he still needs good soil and water) as and even control trees. Again this can be very useful in battle as well, from wrapping others up to otherwise entrapping them in a large plant-based cage. However he mainly uses this, coupled with water, to watch contestants.


Oxygen & Aquatic Breather: Anje can very well survive in water and oxygen. In other words, he can swim under water for an endless amount of time or simply live on land and use the air to help him breathe. Either way, he can survive and thrive in both water and on land.


- - - -

N a m e
Gian Lino Abbiati

A b i l i t i e s

Fire Control: As a Fire Nymph, Gian has a control over fire and can very well both create fire at will, or otherwise control it if there's already some in supply. This attack can range from lighting objects on fire to down right forms balls of fire in his hand. All that is required is oxygen (which is easy enough to get).

Fire/Heat Resistance: Gian has an extremely high tolerance to fire and heat. From being able to stand out in the sun or desert for hours (if water is in supply, of course) to setting him ablaze; Gian will not die from being set on fire or from heat exhaustion. This is of course obvious since to be able to control fire, he must be able to be resistant to its effects.

Very Minor Cold Resistance: Though he can still die in cold weather, Gian is able to somewhat keep his body at a temperature that's higher than normal and can thus keep himself somewhat warm in cold weather. This is limited though and anything below -10 degrees Celsius can begin to affect him like any other person.


- - - -

N a m e
Muir of the Moors

A b i l i t i e s

Poison Blood: Like every Bloody-Bones, Muir's body produces a natural toxin that is highly deadly and tends to result in death if not treated in time (usually within three hours). Symptoms consist of: increased nausea, hallucinations, bloating, temporary blindness, vomiting of blood, weakness, numbing and memory loss/gradual decrease in intellect. The cause of death from the toxic blood is internal failure of all organs. The cure usually is holy water, a sort of counter-balance that neutralizes the toxic blood. This blood can also taint any liquid but holy water.

Regenerative Abilities: The other ability Muir naturally has is his ability to heal himself. Save for fire and holy objects, Muir's body can repair itself from all kinds of damage. From being able to reattach his arms, legs and other appendages, to just naturally being pulled back together Muir is just about impossible to kill, save for of course the aforementioned two methods that can harm any Bloody Bones.

Shroud Radius: Muir naturally produces a Shroud Radius that, as explained for Bloody Bones, alters the world around them in a certain area to that of a more dead, lifeless quality. This Shroud Radius for Muir is rather large and contains a few shadow and monstrous creatures that thrive best in his Shroud Radius

Beast Control: Not really a power at all, Muir just happens to be protected by three of these creatures due to of course his Shroud Radius being their habitat. They consist of:

• Shadows - Living shadows that otherwise feed off of dark energy. Weakness is white magic. Low intelligence.
• Traveling Flytrap - An enlarged Venus flytrap that can move via sinking underground and forming tunnels to travel through, it grows in low-grade soil and requires a constant flow of dark energy to thrive. Weakness is fire. Low Intelligence.
• The Cumberdahmon - Very rare to find in a Shroud Radius, it is a creature that literally builds upon itself from the corpses of other monsters. They tend to prefer not living in any Bloody-Bone's Shroud Radius since there is never enough creatures to attach to itself, but in the case of this one it can find just enough that in fact the reason why only three creatures live in Muir's Shroud Radius is because the Cumberdahmon kills any flesh-based creature that comes to try and live here. This is why the Traveling Flytrap and Shadows can survive; these two are not flesh-based. Weakness is white magic and an unstable body. Extremely intelligent.

Little Fluffette

Dapper Phantom


ASUND3R

Desirable Conversationalist

PostPosted: Sun Jan 22, 2012 8:04 pm


Crazy L Fangirl
Accepted c:
PostPosted: Sun Jan 22, 2012 8:06 pm


Crazy L Fangirl


Accepted. =3

Edit: Whoops, Zippy already go to you. lol

Miss Fruit Loops
Captain

Dangerous Cutesmasher

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ASUND3R

Desirable Conversationalist

PostPosted: Mon Jan 23, 2012 2:01 am


Katarjena

Miss Fruit Loops


N a m e --
Selene Deyron

A b i l i t i e s --
Silver-tongued Speech;; She has trained herself to be a supremely eloquent speaker and along with those skills has mastered the art of silver-tongued lying. She is a flawless liar and could smooth talk circles around a genius until he believed the sky was the ground if she so wanted. Her words are powerful and, while she's normally too reserved or maintained to do so, she can mouth off as though she were queen of the ability.

Enchanted Tribal Markings;; Selene has special black tattoos on both her arms and upon her left abdominal area that stops right above her hip. These abstract markings were made with a rare type of ink that her elder sister crafted as a parting gift to her sibling before she left for Zeladis. The ink is enchanted with special camouflaging abilities and with the utterance of an elven incantation word those powers take affect. Once Selene says the word, the tattoos spread across her entire body and the ebony ink mimics its surroundings so that the wearer can perfectly blend in with the world around them. This is perfect for allowing the elven warrior to shoot from afar undetected or for stealthy getaways. The same word cancels these affects and the tattoos go back into their dormant positioning.

Enchanted Warrior Garb;; Her main outfit, the one she's currently wearing and will probably wear most of the time since it's her battle attire, is imbued with the same rare ink. Basically, before the purple fabric was crafted into clothing, Selene had it dipped into the camouflaging ink and so now when she says the elven incantation her clothes will also blend in with her surroundings. In any other outfit, the elven warrior would have to strip naked to be effectively hidden -- hence why she had these clothes crafted the way they were. Thank goodness for forethought.

Superior Archery;; Selene's skill with a bow is unmatched by any other. She has trained her whole life with the weapon and has perfected her usage of it. Long distance or short distance -- her aim is perfect and the only way she ever misses her target is if it can dodge in time. She can knock arrows and let them fly with effortless speed. This excellence she has in this particular area is what she is most renowned for and in many places she is known as one of the best archers in the world. Which is quite a feat considering how young she is compared to many of the others.

The Gift of Lyf'din Nai;; This is something that all the elves from Selene's clan have and it is directly due to the fact that they have lived in forests for generation upon generation. Since she has spent her entire life in the woods of her homeland, she has naturally obtained certain skills and abilities. Lyf'din Nai translates to life with nature. She has a great knowledge of herbal plants and poisonous substances. Selene is an expert tracker and can follow even the most indistinguishable of trails. She has some skill in communicating with and taming wild creatures or at the very least knows how to befriend them so that she can attempt to ask favors of the beasts. To sum it up, she knows how to survive when she's out amongst the trees and is probably more comfortable in the woods than she ever will be around civilization.

Ah'ruk Div'haret;; A special quiver of arrows that were given to Selene by her father on his death bed. Early on in his long life, he had once happened upon a witch who was lost within their elven woods. Since he was always a helpful youth, he assisted her in finding the way back to the main road that cut through the trees of the dense forest. She extended a valuable reward to him in return for his service. The old hag had centuries ago stolen a quiver of arrows from an elven tribe that resided in mountains far from the lands of Mallandaia. Since then, she had bewitched the quiver of arrows and had given them a very dark ability. Once let fly, any of the arrows would immediately seek out the first living creature in its path and strike the heart of that being. They never missed -- they could sometimes hit other undesired targets, but the life of one thing or another was always stopped the moment one was shot. Her father himself had accidentally killed one of his best friends by using them and because of that vowed to never pick up a bow again -- he instead chose to specialize in swordsmanship. He bestowed the accursed quiver upon his daughter in case she ever had need of it. Selene has brought this quiver of arrows to the games with her along with others, but has promised herself that she will not use Ah'ruk Div'haret unless circumstances may call for it -- such as in a confrontation with some mindless beast. The consequences could prove too great, otherwise. Considering she could hurt a teammate or kill an opponent and get her team disqualified.


( I'll do both Shaitan and Khan later. It's late here and I need sleeeeep. o__e )
PostPosted: Mon Jan 23, 2012 3:55 am


Miss Fruit Loops


N a m e
Fal Indelstan

A b i l i t i e s
Wings: Since Fal is a dragarian, he has a pair of wings on his back. He can use these for flight, but not with a passenger heavier than about thirty pounds.

Static Field: Due to an incident in his youth, Fal is constantly surrounded by a two foot field of ambient electricity. The field is mostly harmless, but while he is in his dragon form, Fal can extend it up to fifty feet away from his body which can cause paranoia to those who do not know what the feeling is. The field is affected by Fal's emotional and physical state. When he is angry or tired, the field charges with more energy, causing a mild static shock for anyone who enters, and when he is distressed, the field begins to expand on its own.

Conductor: Fal can generate electric energy within his body and transfer it through touch to anything else that conducts electricity. With this he can either shock his opponents, throwing them off guard, or charge his weapons with power.

Lightning Magic: Through certain chants, Fal can:
- summon a lightning bolt
- shoot lightning from his hands in a straight path
- shoot lightning in a path he sets beforehand in his mind
- create and throw ball lightning

Forgotten Rhapsody


Katarjena

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PostPosted: Mon Jan 23, 2012 5:18 am


Zippy the Lazy One


Accepted.
PostPosted: Mon Jan 23, 2012 5:20 am


Lykos tis Thyella

Accepted.

Katarjena

8,350 Points
  • Object of Affection 150
  • Brandisher 100
  • Elocutionist 200

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
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PostPosted: Mon Jan 23, 2012 11:08 am


Lykos tis Thyella


You need to use quotations in your quote code. =)

Like:
[quote="Miss Fruit Loops"][/quote]
PostPosted: Mon Jan 23, 2012 1:28 pm


]N a m e
Mistinarperadnacles Hai Draco

A b i l i t i e s
Encyclopedic spell knowledge: Mistinarperadnacles is one of the oldest beings in existence, and a well learned one at that. As, such, there are almost no spells he does not know, and those he does not know, he can learn after seeing them once.

Magic resistance: Being a crystal dragon, Mistinarperadnacles is immune to almost all known spells, with a few exceptions. Those spells that can effect him have their effectiveness halved at least, if not reduced even further.

Poison/disease immunity: Being made of living stone, Mistinarperadnacles cannot be effected by poisons or disease.

Might of the ancients: Being such an ancient and rare creature, Mistinarperadnacles is impossibly powerful in magical, mental, and physical strength.

Disciple Of Larry
Crew

Dapper Lunatic


Azure 007FFF

PostPosted: Mon Jan 23, 2012 1:30 pm


N a m e
Anabella Elizabeth Gray

A b i l i t i e s
- She can speak any language, even if she's never heard it before, including animals.
- She can manipulate heavenly fire, but only for short amounts of time since it drains her.
- She can fly, due to her wings.
- She can see auras of different creatures, allowing her to know whether or not they are human.
- She has healing abilities, but they cannot be used on herself.
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