Welcome to Gaia! ::

M.T.G.P.S. Magic The Gathering Preservation Society

Back to Guilds

Magic The Gathering Based Community of Experienced & New Players. 

Tags: Magic The Gathering, Planeswalker RP, Card Game, Discussion, Rules Assistance 

Reply M.T.G.P.S.
Deck Post! - All Concepts & Deck Sharing [Discussion Thread] Goto Page: [] [<<] [<] 1 2 3 ... 25 26 27 28 29 30 ... 37 38 39 40 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sat Feb 12, 2011 11:28 am


Ok so i wanted a super anouying deck that made the other guy REALLY think of there next moves. So i came up with the bad choise deck. It makes every move a painfully one.

The genaral of death ...
Phage the untouchable

The dogs of war ...
Blistergrub x3
Vedalken ghoul x3
Blood seeker x3
Poisonbelly orge x2
Deathcurse orge x2

Making the choise ...
Contaminated bond x4
Contaminated mground x3
Curse of wixardry x3
Brink of disaster x3
Hissing miasma x3
Yoke of the damned x2
Relic putrescence x2
Soul Bleed x2
Nettling curse x2
Bloodshed fever x2
Lust for war x2

The field of war ...

island x2
mountain x4
swamp x6
Arcane sanctum x2
Savage lands x2
Terramorphic expanse x4


Attack and you lose life dont and ill force you to attack me. attack me and kill my creatures lose life. lose a creature and you lose life. tape creatures of lands and they could die. this deck is all about trying to pick the lesser of two evils ... This deck is my #3 most powerful now ^___^  
PostPosted: Mon Feb 14, 2011 12:28 am


Ohmarow-Conco-Tanoychie
Ok so i wanted a super anouying deck that made the other guy REALLY think of there next moves. So i came up with the bad choise deck. It makes every move a painfully one.

The genaral of death ...
Phage the untouchable

The dogs of war ...
Blistergrub x3
Vedalken ghoul x3
Blood seeker x3
Poisonbelly orge x2
Deathcurse orge x2

Making the choise ...
Contaminated bond x4
Contaminated mground x3
Curse of wixardry x3
Brink of disaster x3
Hissing miasma x3
Yoke of the damned x2
Relic putrescence x2
Soul Bleed x2
Nettling curse x2
Bloodshed fever x2
Lust for war x2

The field of war ...

island x2
mountain x4
swamp x6
Arcane sanctum x2
Savage lands x2
Terramorphic expanse x4


Attack and you lose life dont and ill force you to attack me. attack me and kill my creatures lose life. lose a creature and you lose life. tape creatures of lands and they could die. this deck is all about trying to pick the lesser of two evils ... This deck is my #3 most powerful now ^___^


I like it. lol, I do however not like "Relic putrescence " just because you need the artifact to be tapped 10 times. games are normally 7 turns for each player on average before its over. I would think about changing them for two vindicates. there isnt any real use for Arcane sanctum when you can use the blue black one that comes into play tapped and gives you one life. I dont think i see any need for a white source unless you ran the vindicates. try to stay away from poison counters because they probubly wont kill themselves with poison counter anyways. change for "lust for war"?

I dislike Vedalken ghoul a whole lot unless you are able to put totem umbras on it. just for the fact that it is easy to deal with.

a concept i dislike too is the need to put two enchantments on a creature in order to make it attack. (lust for war is the only exeption i would put 4 of those, and then you can just enchant a 1/1 and put them on a timer). but puting two cards on a permanent normally puts you at a 2 card disadvantage. how I think of it is its two cards to make a combo without the card draw. I would suggest putting in jace beleran (mindsculptor is too costly, but jace beleran isnt that bad) it provides you with card advantage can control the the blue?

maybe putting in scalding tarns over the terramorphic expanses so then it will make your deck a bit more faster. I see all these colors that you are not using, I think you try to take advantage of the lands that are producing them, maybe some cultivates to ensure you do not miss a land drop? or something you can splash in for the green and white mana sources, if there is no need for them then you can use the zendicar gain life land, because i think the extra 1 or 2 life will help you a lot. or just take out the whtie and green mana producing lands for other ones

Good luck and i like the deck concept overall ^^

Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50

Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50
PostPosted: Mon Feb 14, 2011 12:42 am


Bahamute
I usually only play a single color, and I try to stray away from specific types of decks (control, burn, infect, etc.). I prefer to play what I like, plain and simple. I am, however, very tired of getting my butt handed to me every time. I have five decks (one of each color), but for right now I'll stick to just my Red deck. I'll post my others later, but I've been fine tuning this one for a while:

RED
Mountain x14
Terramorphic Expanse x2
Valakut, the Molten Pinnacle x4

Akoum Battlesinger x4
Chandra’s Spitfire
Dragonmaster Outcast
Fire Servant
Goblin Arsonist
Goblin Bushwhacker x3
Kargan Dragonlord x2
Kazuul, Tyrant of the Cliffs
Lord of Shatterskull Pass
Obsidian Fireheart
Tuktuk the Explorer

Chandra Ablaze
Chandra Nalaar
Koth of the Hammer

Arc Trail x4
Lightning Bolt x4
Punishing Fire x3
Pyromancer Ascension x2
Rally the Forces x2
Red Sun’s Zenith
Reverberate
Searing Blaze x3


Hey buddy,

gotta love the burn decks. I would suggest Pyromancer Ascension unless you are specificly building around it. its hard to get the charge counters on it.

I would lower the Valakut, the Molten Pinnacle. haveing 2 is fine. just because if you say put 2 Valakut, the Molten Pinnacle into play you are missing a land drop to hieghten the mountain threshold.

Also take out the Akoum Battlesinger two mana for a 1/1 is bad, and the ally concept is only good with pure allies. change them for a hellspark elemental. its better and faster for your burn. think about taking the searing blazes out for 2 fireblasts and a browbeat.

ball lighting is also a good one to put in there

If you buy a "fire and lightning" promo deck, you'll be able to use a lot of the red cards in there for a good burn deck. a lot of the cards tehre are KEY cards for burn decks.

another decklist that is good to look at is the "7 spells win" Elemental deck.

Good luck buddy, and hopefully you wont get your butt handed to you as much if you do edit this deck ><'' it happens to everyone. don't let it get to you and just keep trying ^^!!
PostPosted: Mon Feb 14, 2011 3:58 am


I've found Black to be my color... Most of my neat decks are black and some other color. I have only 3 exceptions xD
Anyways, I had to build a standard deck to play FNM... I decided to do an Infect. I wanted to see if it's any good so feedback is welcomed ^_^


Infect
11 – Forest
11 – Swamp
1 – Inkmoth Nexus

Lands: 23

3 – Core Prowler
3 – Ichorclaw Myr
1 – Corpse Cur
2 – Necropede
2 – Vector Asp
1 – Decimator Web
3 – Kuldotha Forgemaster
2 – Blightsteel Colossus

Artifacts: 17

3 – Plague Stinger
3 – Flensermite
3 – Contagious Nim
2 – Cystbearer
2 – Phyrexian Hydra
2 – Blight Mamba
2 – Spread the Sickness
1 – Hand of the Praetors
1 – Septic Rats
1 – Glissa, the Traitor

Creatures and Spells: 20

Total Cards: 60

I've played tested it a bit, and I can get out a Blightsteel about turn 4 or 5 usually... but I would like to see if I can improve it in anyway or just general comments ^_^ Thanks =]

Ezikii

Beloved Shapeshifter


Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50
PostPosted: Mon Feb 14, 2011 5:41 pm


KhaosFury
I've found Black to be my color... Most of my neat decks are black and some other color. I have only 3 exceptions xD
Anyways, I had to build a standard deck to play FNM... I decided to do an Infect. I wanted to see if it's any good so feedback is welcomed ^_^


Infect
11 – Forest
11 – Swamp
1 – Inkmoth Nexus

Lands: 23

3 – Core Prowler
3 – Ichorclaw Myr
1 – Corpse Cur
2 – Necropede
2 – Vector Asp
1 – Decimator Web
3 – Kuldotha Forgemaster
2 – Blightsteel Colossus

Artifacts: 17

3 – Plague Stinger
3 – Flensermite
3 – Contagious Nim
2 – Cystbearer
2 – Phyrexian Hydra
2 – Blight Mamba
2 – Spread the Sickness
1 – Hand of the Praetors
1 – Septic Rats
1 – Glissa, the Traitor

Creatures and Spells: 20

Total Cards: 60

I've played tested it a bit, and I can get out a Blightsteel about turn 4 or 5 usually... but I would like to see if I can improve it in anyway or just general comments ^_^ Thanks =]


I really like your decklist. For a infect deck it's pretty nice. and I love the glissa in it. I hate Vector Asp period, but for this deck it seems to fit the curve because of the forgemaster + blight combo

I HATE Contagious Nim as a infect creature when cyst bearer is better, and is the same exact card but with 1 more defence.

I would take out the Flensermite for plague myr instead. because then you have another artifact for the forgemaster, and you get mana faster. the lifelink doesnt seem too big a deal unless you have some equipment or pump up spells to use on Flensermite. that would give you 20 artifacts and 17 other spells. which is good. you wanna try to max out the possibility to forgemaster out blightsteel and really Flensermite is jsut a 2 for a 1/1 infect.

Decimator Web seems out of place to me, sure it mills them and lets them lose 2 life and a poison counter. but why not use throne of geth instead? it puts the poison counter on them ether way, and just think, sacrificing core prowler alone with the proliferate? thats 2 poison counters too XD. and if you get the gethe throne early then you wont mind sacrificing it to fordgemaster right?

Good luck ^^
PostPosted: Wed Feb 16, 2011 12:30 pm


Tagg the Terror of Death
Ohmarow-Conco-Tanoychie
Ok so i wanted a super anouying deck that made the other guy REALLY think of there next moves. So i came up with the bad choise deck. It makes every move a painfully one.

The genaral of death ...
Phage the untouchable

The dogs of war ...
Blistergrub x3
Vedalken ghoul x3
Blood seeker x3
Poisonbelly orge x2
Deathcurse orge x2

Making the choise ...
Contaminated bond x4
Contaminated mground x3
Curse of wixardry x3
Brink of disaster x3
Hissing miasma x3
Yoke of the damned x2
Relic putrescence x2
Soul Bleed x2
Nettling curse x2
Bloodshed fever x2
Lust for war x2

The field of war ...

island x2
mountain x4
swamp x6
Arcane sanctum x2
Savage lands x2
Terramorphic expanse x4


Attack and you lose life dont and ill force you to attack me. attack me and kill my creatures lose life. lose a creature and you lose life. tape creatures of lands and they could die. this deck is all about trying to pick the lesser of two evils ... This deck is my #3 most powerful now ^___^


I like it. lol, I do however not like "Relic putrescence " just because you need the artifact to be tapped 10 times. games are normally 7 turns for each player on average before its over. I would think about changing them for two vindicates. there isnt any real use for Arcane sanctum when you can use the blue black one that comes into play tapped and gives you one life. I dont think i see any need for a white source unless you ran the vindicates. try to stay away from poison counters because they probubly wont kill themselves with poison counter anyways. change for "lust for war"?

I dislike Vedalken ghoul a whole lot unless you are able to put totem umbras on it. just for the fact that it is easy to deal with.

a concept i dislike too is the need to put two enchantments on a creature in order to make it attack. (lust for war is the only exeption i would put 4 of those, and then you can just enchant a 1/1 and put them on a timer). but puting two cards on a permanent normally puts you at a 2 card disadvantage. how I think of it is its two cards to make a combo without the card draw. I would suggest putting in jace beleran (mindsculptor is too costly, but jace beleran isnt that bad) it provides you with card advantage can control the the blue?

maybe putting in scalding tarns over the terramorphic expanses so then it will make your deck a bit more faster. I see all these colors that you are not using, I think you try to take advantage of the lands that are producing them, maybe some cultivates to ensure you do not miss a land drop? or something you can splash in for the green and white mana sources, if there is no need for them then you can use the zendicar gain life land, because i think the extra 1 or 2 life will help you a lot. or just take out the whtie and green mana producing lands for other ones

Good luck and i like the deck concept overall ^^
am limited with what cards i have at hand and there arent many card shops or players i know of down here. the 5 players i do know all gave me the cards for this deck. i want 4 lust for war like you said. the only reason am using the Arcane sanctum is for the blue or black mana i dont need the white and dont use it but i didnt have any thing else that would give that kinda boost the my mana flow. not taking the Vedalken ghoul out cuzz there the ones thst gave me the idea for the deck in the first place and cuzz its fun to see the other guy freack when they have to attack ( lust for war XD ) then get hit again from the ghoul witch is pretty much just worthless minion for my own twisted fun XD and yeah i just got a card to replace those Relic putrescence. i was using them on arifact creatures that id force to attack. its pretty much just a intimation weapon then any thing.

if you try to hurt me id force you to attack me and youd be that much closer to death. it works on my freinds cuzz they dont wanna rist a counter attack so they normally back off me witch gives me the time and turns i need to kill them with other tricks XD  

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

Kitsoenix

Dapper Lunatic

PostPosted: Mon Feb 21, 2011 5:53 pm


Well, it would take ages to post the contents of y decks, but currently I play a premade blue-black, a premade red-black, a self made red-green, and a recently self made red-green-black deck.I've only had a couple opportunities to play it, but it's worked out pretty well.
PostPosted: Tue Feb 22, 2011 10:07 am


Tagg the Terror of Death
KhaosFury
I've found Black to be my color... Most of my neat decks are black and some other color. I have only 3 exceptions xD
Anyways, I had to build a standard deck to play FNM... I decided to do an Infect. I wanted to see if it's any good so feedback is welcomed ^_^


Infect
11 – Forest
11 – Swamp
1 – Inkmoth Nexus

Lands: 23

3 – Core Prowler
3 – Ichorclaw Myr
1 – Corpse Cur
2 – Necropede
2 – Vector Asp
1 – Decimator Web
3 – Kuldotha Forgemaster
2 – Blightsteel Colossus

Artifacts: 17

3 – Plague Stinger
3 – Flensermite
3 – Contagious Nim
2 – Cystbearer
2 – Phyrexian Hydra
2 – Blight Mamba
2 – Spread the Sickness
1 – Hand of the Praetors
1 – Septic Rats
1 – Glissa, the Traitor

Creatures and Spells: 20

Total Cards: 60

I've played tested it a bit, and I can get out a Blightsteel about turn 4 or 5 usually... but I would like to see if I can improve it in anyway or just general comments ^_^ Thanks =]


I really like your decklist. For a infect deck it's pretty nice. and I love the glissa in it. I hate Vector Asp period, but for this deck it seems to fit the curve because of the forgemaster + blight combo

I HATE Contagious Nim as a infect creature when cyst bearer is better, and is the same exact card but with 1 more defence.

I would take out the Flensermite for plague myr instead. because then you have another artifact for the forgemaster, and you get mana faster. the lifelink doesnt seem too big a deal unless you have some equipment or pump up spells to use on Flensermite. that would give you 20 artifacts and 17 other spells. which is good. you wanna try to max out the possibility to forgemaster out blightsteel and really Flensermite is jsut a 2 for a 1/1 infect.

Decimator Web seems out of place to me, sure it mills them and lets them lose 2 life and a poison counter. but why not use throne of geth instead? it puts the poison counter on them ether way, and just think, sacrificing core prowler alone with the proliferate? thats 2 poison counters too XD. and if you get the gethe throne early then you wont mind sacrificing it to fordgemaster right?

Good luck ^^


I ended up messing with it slightly...
I now have 3 Blightsteel's and 2 Inkmoth's... I later put in 4 Forgemasters then went last FNM to play it out.
I seemed to thrash people... I was able to have 2 Blightsteel's out by turn 5 ^_^
However I also switched Nim ouf for the Myr and worked wonders <3 So thanks for the feed back ^^ got me 1st <3

Ezikii

Beloved Shapeshifter


AriaG

7,250 Points
  • Megathread 100
  • Mark Twain 100
  • Tycoon 200
PostPosted: Wed Feb 23, 2011 3:53 pm


I'd like to know what changes i should make to my UB Control deck. I listed other cards I have that I think are good.

Try to stick to the cards listed, but feel free to suggest other cards (just don't go overboard and add a ton of cards I don't have, haha)

--Main Deck--

1 Vampire Hexmage
1 Gatekeeper of Malakir
3 Sea Gate Oracle
2 Vampire Nighthawk
1 Skinrender
3 Mulldrifter
1 Drana, Kalastria bloodchief
2 Carnifex Demon

3 Disfigure
3 Doom Blade
1 Daze
1 Echoing Truth
2 Into The Roil
4 Counterspell
4 Hymn to Tourach
1 Infest
2 Mind Control
1 Confiscate

4 Terramorphic Expanse
2 Jwar Isle Refuge
10 Swamp
8 Island

--Side Deck--
1 Tidehollow Strix

1 Duress
1 Disfigure
1 Virulent Swipe
1 Doom Blade
1 Into The Roil
1 Daze
2 Flashfreeze
3 Spreading Seas
1 Mutilate
2 Sleep

--Other Cards--
2 Silver Myr
2 Leaden Myr
1 Wall of Frost

2 Duress
4 Unsummon
3 Spell Pierce
1 Power Sink
1 Mana Leak
1 Eel Umbra
1 Twisted Image
1 Contaminated Ground
4 Sign in Blood
1 Mind Control
PostPosted: Wed Feb 23, 2011 5:39 pm


AriaG
I'd like to know what changes i should make to my UB Control deck. I listed other cards I have that I think are good.

Try to stick to the cards listed, but feel free to suggest other cards (just don't go overboard and add a ton of cards I don't have, haha)

--Main Deck--

1 Vampire Hexmage
1 Gatekeeper of Malakir
3 Sea Gate Oracle
2 Vampire Nighthawk
1 Skinrender
3 Mulldrifter
1 Drana, Kalastria bloodchief
2 Carnifex Demon

3 Disfigure
3 Doom Blade
1 Daze
1 Echoing Truth
2 Into The Roil
4 Counterspell
4 Hymn to Tourach
1 Infest
2 Mind Control
1 Confiscate

4 Terramorphic Expanse
2 Jwar Isle Refuge
10 Swamp
8 Island

--Side Deck--
1 Tidehollow Strix

1 Duress
1 Disfigure
1 Virulent Swipe
1 Doom Blade
1 Into The Roil
1 Daze
2 Flashfreeze
3 Spreading Seas
1 Mutilate
2 Sleep

--Other Cards--
2 Silver Myr
2 Leaden Myr
1 Wall of Frost

2 Duress
4 Unsummon
3 Spell Pierce
1 Power Sink
1 Mana Leak
1 Eel Umbra
1 Twisted Image
1 Contaminated Ground
4 Sign in Blood
1 Mind Control


Well i wont make you add any of the cards but cards that you should have in a blue black control would be the staple land base of creeping tarpits, drowned catacombs, and darkslick shores and of course tectonic edge. (these are rare besides the edge which is uncommon). They are also hard to find for cheap, but if you can get them good, if not well you can settle for the jwar isle refuge, but you would really want 4. you also want to add 2 more lands to make it 24 land base, you dont want to miss a land drop and you should get enough card advantage with the draw spells

I would suggest staying away form cards that require 3 of 1 color, like gatekeeper of malikhar. (i know its BB, but really everyone treats it a BBB spell)

you have a lot of cards that require BB or UU such as counterspell, hymn to tourach, infest, mindcontrol, mulldrifter, ect ect. which is why i suggest the lands so much. it is good to be able to play al your spells. (your current land base i would ward away from so much double color costing spells)

A way to fix some of it, is to change the counterspells for mana leaks. because it wont have two blue needed to play the spell.

I would take out the carnifex demon, for vampire knighthawks they have lifelink and deathtouch. If everyone started with 21 life over 20 life, control decks would literally take over standard and magic in general XD. the deamon is not the best choice because it can kill/ weaken your own guys too.

You also want spreading seas in the main deck, if you can fit 4 then good, you want those over the bloodchief and gatekeeper (its bad because you need 3 black, and they get to choose wat to sacrifice, if you are playing control, you'd be better off with targeting removel spells), infest, and daze (daze is good, but not in a casual play aspect).




Now here are cards that I think you should just put in if you can find.

change doomblade for "go for the throat" now you can target all colors besicdes artifacts.

Jace is needed. Ether Jace Beleran (which i personally like more), or jace mindsculptor (which you probubly dont want to buy)

get 1 frost titan or grave titan, They are better than the Demon. and your card advantage should fix it.

Mimic vat is also good. You can put it with hexmage to make a walker killer, oracle to move your cards around, Muldrifter for more cards, Titan to abuse their abbility.

Here is a Blue black standard deck that would be IDEALHere. But chances of you wanting to spend that much money on it is a long shot



I dont know if you will be able to get all these cards, but the cards I have suggested have had other cards that do the same thing or act just like it and are cheaper because they are not in standard. anwyays Good luck hope this helped

Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50

AriaG

7,250 Points
  • Megathread 100
  • Mark Twain 100
  • Tycoon 200
PostPosted: Wed Feb 23, 2011 6:46 pm


Tagg the Terror of Death

Well i wont make you add any of the cards but cards that you should have in a blue black control would be the staple land base of creeping tarpits, drowned catacombs, and darkslick shores and of course tectonic edge. (these are rare besides the edge which is uncommon). They are also hard to find for cheap, but if you can get them good, if not well you can settle for the jwar isle refuge, but you would really want 4. you also want to add 2 more lands to make it 24 land base, you dont want to miss a land drop and you should get enough card advantage with the draw spells

I would suggest staying away form cards that require 3 of 1 color, like gatekeeper of malikhar. (i know its BB, but really everyone treats it a BBB spell)

you have a lot of cards that require BB or UU such as counterspell, hymn to tourach, infest, mindcontrol, mulldrifter, ect ect. which is why i suggest the lands so much. it is good to be able to play al your spells. (your current land base i would ward away from so much double color costing spells)

A way to fix some of it, is to change the counterspells for mana leaks. because it wont have two blue needed to play the spell.

I would take out the carnifex demon, for vampire knighthawks they have lifelink and deathtouch. If everyone started with 21 life over 20 life, control decks would literally take over standard and magic in general XD. the deamon is not the best choice because it can kill/ weaken your own guys too.

You also want spreading seas in the main deck, if you can fit 4 then good, you want those over the bloodchief and gatekeeper (its bad because you need 3 black, and they get to choose wat to sacrifice, if you are playing control, you'd be better off with targeting removel spells), infest, and daze (daze is good, but not in a casual play aspect).




Now here are cards that I think you should just put in if you can find.

change doomblade for "go for the throat" now you can target all colors besicdes artifacts.

Jace is needed. Ether Jace Beleran (which i personally like more), or jace mindsculptor (which you probubly dont want to buy)

get 1 frost titan or grave titan, They are better than the Demon. and your card advantage should fix it.

Mimic vat is also good. You can put it with hexmage to make a walker killer, oracle to move your cards around, Muldrifter for more cards, Titan to abuse their abbility.

Here is a Blue black standard deck that would be IDEALHere. But chances of you wanting to spend that much money on it is a long shot



I dont know if you will be able to get all these cards, but the cards I have suggested have had other cards that do the same thing or act just like it and are cheaper because they are not in standard. anwyays Good luck hope this helped

It is a 24 land base, but yeah i really do need a better mana base. I was thinking more Jwar Isle Refuge + Tainted Isle + maybe Evolving Wilds? Then again that might be too many "come in tapped" lands.

I do have a lot of stuff that cost BB/UU which i've been worried about, especially with the current mana base. (Mulldrifter, which you mentioned, is only U though) I'll consider replacing counterspell with mana leak. Maybe put in duress instead of Hymn? But no, hymn is just so powerful.

I'm not too crazy about the demons, they were just the only big creatures I owned. I'd gladly trade them out once i get my hands on more nighthawks.

I'll put in the 3 Spreading Seas, and keep the bloodchief in as my "Titan" for now.

You said 1 Frost titan or Grave titan. but THAT deck has 3. Do my 4 Nighthawks make up for the 2 Grave Titans? I was thinking of going either Sphinx of Jwar Isle, or Ghastlord of Fugue as cheaper alternatives to the Titans.

Thanks for all your input btw!
PostPosted: Wed Feb 23, 2011 8:45 pm


AriaG
Tagg the Terror of Death

Well i wont make you add any of the cards but cards that you should have in a blue black control would be the staple land base of creeping tarpits, drowned catacombs, and darkslick shores and of course tectonic edge. (these are rare besides the edge which is uncommon). They are also hard to find for cheap, but if you can get them good, if not well you can settle for the jwar isle refuge, but you would really want 4. you also want to add 2 more lands to make it 24 land base, you dont want to miss a land drop and you should get enough card advantage with the draw spells

I would suggest staying away form cards that require 3 of 1 color, like gatekeeper of malikhar. (i know its BB, but really everyone treats it a BBB spell)

you have a lot of cards that require BB or UU such as counterspell, hymn to tourach, infest, mindcontrol, mulldrifter, ect ect. which is why i suggest the lands so much. it is good to be able to play al your spells. (your current land base i would ward away from so much double color costing spells)

A way to fix some of it, is to change the counterspells for mana leaks. because it wont have two blue needed to play the spell.

I would take out the carnifex demon, for vampire knighthawks they have lifelink and deathtouch. If everyone started with 21 life over 20 life, control decks would literally take over standard and magic in general XD. the deamon is not the best choice because it can kill/ weaken your own guys too.

You also want spreading seas in the main deck, if you can fit 4 then good, you want those over the bloodchief and gatekeeper (its bad because you need 3 black, and they get to choose wat to sacrifice, if you are playing control, you'd be better off with targeting removel spells), infest, and daze (daze is good, but not in a casual play aspect).




Now here are cards that I think you should just put in if you can find.

change doomblade for "go for the throat" now you can target all colors besicdes artifacts.

Jace is needed. Ether Jace Beleran (which i personally like more), or jace mindsculptor (which you probubly dont want to buy)

get 1 frost titan or grave titan, They are better than the Demon. and your card advantage should fix it.

Mimic vat is also good. You can put it with hexmage to make a walker killer, oracle to move your cards around, Muldrifter for more cards, Titan to abuse their abbility.

Here is a Blue black standard deck that would be IDEALHere. But chances of you wanting to spend that much money on it is a long shot



I dont know if you will be able to get all these cards, but the cards I have suggested have had other cards that do the same thing or act just like it and are cheaper because they are not in standard. anwyays Good luck hope this helped

It is a 24 land base, but yeah i really do need a better mana base. I was thinking more Jwar Isle Refuge + Tainted Isle + maybe Evolving Wilds? Then again that might be too many "come in tapped" lands.

I do have a lot of stuff that cost BB/UU which i've been worried about, especially with the current mana base. (Mulldrifter, which you mentioned, is only U though) I'll consider replacing counterspell with mana leak. Maybe put in duress instead of Hymn? But no, hymn is just so powerful.

I'm not too crazy about the demons, they were just the only big creatures I owned. I'd gladly trade them out once i get my hands on more nighthawks.

I'll put in the 3 Spreading Seas, and keep the bloodchief in as my "Titan" for now.

You said 1 Frost titan or Grave titan. but THAT deck has 3. Do my 4 Nighthawks make up for the 2 Grave Titans? I was thinking of going either Sphinx of Jwar Isle, or Ghastlord of Fugue as cheaper alternatives to the Titans.

Thanks for all your input btw!


the land base from the deck i posted up is pretty normal for it. The evolving wilds and terra makes it come into play tapped and it still is messing up the lands. The two sac lands in that deck makes his land base = 24 (even though he is running 26) because they come into play untapped. however you with comming into tap still slows you down, therefore you are not really running a 24 land base. get what i mean? He is not missing a landdrop so it keeps his counterspells working. Also the sac lands help him resuffle if he doesnt like what is comming up from mindsculptor XD

I messed up on muldrifters cost XD sorry it happens.

Hym is good, but again, you are ending up gambling. of course it still helps you get card advantage, if you fix your land base then it should be fine. But I think KNOWing what your opponent has in hand, in my opinion, is better, then you do not waste counterspells

now about the titans I ment to put "and" not "or" so 2 is good with that, I was taking into consideration that you do not want to spend a lot of money, but anwyays deck can run 3 just for the fact that he has a very good land base AND draw base. his B/U control, statistically, he should not miss a single land drop because of his draw spells
He has 6 Jaces, which does not take up mana to draw, it leaves his mana open. seagate (now his agro 1/1's or 2/2's cant get in) and spreading seas killing opponents mandlands and just screwing with him. he also has 4 wrath effects, 2 spot removals , which deal with his agro, which you do not. by the time he gets out a titan, his opponent should have lost at least 3-5 Creatures

spreading seas is just good cause it messes dual lands up and it kills mono color

Yes, your knighthawks (in a sense) make up for the titans, I would by far run the titans over the hawks anyday

Sphinx of Jwar Isle is a GREAT alternative, because its a 5/5 shroud flyer.

nighthawks just help you with lifegain because Control decks often times lose just because they dont have that 1 extra life. Sure hawks are can be lighting bolted, but if you get a hawk to do 4 Dmg its fine, plus you have counterspells anyways.

Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50

Kitsoenix

Dapper Lunatic

PostPosted: Thu Feb 24, 2011 2:07 pm


im actually thinking about making another deck here shortly. ive just gotta go through the cards my dad and i have. im thinking its going to be a blitzkreige deck. the 3 cards that im going to be picking up here shortly are Channel, Black Lotus, and a couple fo Icy manipulators. ill be building it around those 4 cards. probably going to be a blue green deck, now that i think more about it.

anyone got any suggestions?
PostPosted: Thu Feb 24, 2011 5:49 pm


o Critical Acclaim o
im actually thinking about making another deck here shortly. ive just gotta go through the cards my dad and i have. im thinking its going to be a blitzkreige deck. the 3 cards that im going to be picking up here shortly are Channel, Black Lotus, and a couple fo Icy manipulators. ill be building it around those 4 cards. probably going to be a blue green deck, now that i think more about it.

anyone got any suggestions?


blitzkreige decks are suppose to be fast and explosive. Icy manipulator is too slow. think of something faster? i dont know what you want to build around. besides cards that help you play things faster

Tagg the Reborn
Crew

2,000 Points
  • Member 100
  • Gaian 50
Reply
M.T.G.P.S.

Goto Page: [] [<<] [<] 1 2 3 ... 25 26 27 28 29 30 ... 37 38 39 40 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum