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Lord Yawgmoth
Crew

Shadowy Lunatic

PostPosted: Fri Oct 13, 2006 7:15 pm


No. Spell copies are usually directly placed onto the stack and therefore never "played" so don't count for storm. So if you play 3 spells then Grapeshot it copies 3 times and counts the original so it'll be 4 grapeshots in total. If you were to play another one it would only count the first 3 spells and the initial grapeshot making it 5 copies total. Not 8.
PostPosted: Sat Oct 14, 2006 6:20 am


With Sensei, Golden Tail, can you put a training counter on a samurai, or more than one on a creature? I'm not sure if the Bushido 1 ability stacks or not.

ravener2759


Neogoth Astron

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PostPosted: Sat Oct 14, 2006 12:07 pm


A question regarding Fool's Demise, if the creature leaves play, does it count as Fool's Demise leaving play as well, or would Demise have to be "Disenchanted" for the ability to trigger?
PostPosted: Sun Oct 15, 2006 4:25 am


ravener2759
With Sensei, Golden Tail, can you put a training counter on a samurai, or more than one on a creature? I'm not sure if the Bushido 1 ability stacks or not.

Bushido stacks. If a creature has bushido 1 twice. It acts as bushido 2 (but each triggers differently so you'd have to stifle both triggers)


Neogothixion
A question regarding Fool's Demise, if the creature leaves play, does it count as Fool's Demise leaving play as well, or would Demise have to be "Disenchanted" for the ability to trigger?

Yes. The enchantment will "fall off" and be put into the graveyard via state based effects. But it's still put there 'from play' and will return to your hand. Now, if you play it targetting your creature and something happens to your creature before it resolves (like say the creature gets pro-enchantments, pro-that color or dies) then it 'fizzles' or is countered by the game rules, and doesn't return to your hand.

Lord Yawgmoth
Crew

Shadowy Lunatic


Neogoth Astron

8,250 Points
  • The Perfect Setup 150
  • Tycoon 200
  • Invisibility 100
PostPosted: Sun Oct 15, 2006 6:43 pm


Lord Yawgmoth
ravener2759
With Sensei, Golden Tail, can you put a training counter on a samurai, or more than one on a creature? I'm not sure if the Bushido 1 ability stacks or not.

Bushido stacks. If a creature has bushido 1 twice. It acts as bushido 2 (but each triggers differently so you'd have to stifle both triggers)


Neogothixion
A question regarding Fool's Demise, if the creature leaves play, does it count as Fool's Demise leaving play as well, or would Demise have to be "Disenchanted" for the ability to trigger?

Yes. The enchantment will "fall off" and be put into the graveyard via state based effects. But it's still put there 'from play' and will return to your hand. Now, if you play it targetting your creature and something happens to your creature before it resolves (like say the creature gets pro-enchantments, pro-that color or dies) then it 'fizzles' or is countered by the game rules, and doesn't return to your hand.
so, if the creature dies, even after Fool's Demise has been in play for a few turns, does it still return to my hand?
PostPosted: Sun Oct 15, 2006 7:09 pm


Does Angel's Grace stop a hellbent Demonfire?

DInfiltrator


Lord Yawgmoth
Crew

Shadowy Lunatic

PostPosted: Mon Oct 16, 2006 1:09 pm


Neogothixion
so, if the creature dies, even after Fool's Demise has been in play for a few turns, does it still return to my hand?
Yes. Both of them do. (assuming said creature is enchanted by Fool's Demise)
PostPosted: Mon Oct 16, 2006 1:11 pm


DInfiltrator
Does Angel's Grace stop a hellbent Demonfire?

Yes. Angel's Grace doesn't prevent the damage. You can't lose the game anyway. And the effect you're probably questioning is a replacement effect. Not a damage prevention shield. So a hellbent demonfire's damage can't be prevented. Yay! too bad it's replaced by Angel's Grace to put you at 1 if it would kill you.
Note: Basically, 99% of things in Magic that say "If so and so would" are replacement effects. The wording on Angel's Grace says "Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Part in bold is the key phrase there. 3nodding

Lord Yawgmoth
Crew

Shadowy Lunatic


nightasasin

PostPosted: Thu Oct 19, 2006 4:21 pm


Does the card Fertile Ground cause an extra mana to be generated or does it just replace the mana the land generates? ninja
PostPosted: Fri Oct 20, 2006 6:21 am


nightasasin
Does the card Fertile Ground cause an extra mana to be generated or does it just replace the mana the land generates? ninja

The rules text on Fertile Ground says this
"Whenever enchanted land is tapped for mana, it produces an additional one mana of any color"
I think that should answer your question domokun

And if it doesnt highlight this line for your answer xp why yes. yes it does add another mana of any color

Lord Yawgmoth
Crew

Shadowy Lunatic


Hibiki (Neon) Tokai

PostPosted: Fri Oct 20, 2006 4:47 pm


Fury sliver gives all slivers Double Strike.

Brood Sliver says when a Sliver deals combat damage, you may put a 1/1 sliver token into play.

If I were to attack with one sliver, I would get two counters, right?

At least, that's what I got out of rule 502.28.. I didn't wan't to have to ask about it.

Am I right, or should I just stop reading the rules?
PostPosted: Sat Oct 21, 2006 6:20 pm


Yes. Double Strike gives two instances of Combat Damage. The ability on brood sliver will trigger each time. Producing two tokens per sliver that deals combat damage.

Lord Yawgmoth
Crew

Shadowy Lunatic


Hibiki (Neon) Tokai

PostPosted: Mon Oct 23, 2006 10:41 am


Not really card related, But when I was buying cards, we got into a talk about tournaments, and he said the tournament was broken.

Clarification on the meaning of "broken", Please?
PostPosted: Mon Oct 23, 2006 1:41 pm


Never heard someone saying a tournament was broken. I always hear about individual cards being broken and they've even explained it on wizards.com.
The word broken came around Urza's Saga testing and development.
Broken = A card that's so stupid good it probably shouldnt have been printed in the first place because it causes a lot of problems, causes a metagame shift by itself and shakes up a format. The last pair of 'broken' cards you'll probably recognize were the evil duo of Arcbound Ravager and Skullclamp. Before that it was Mr. Teeth (Psychatog) and Wild Mongrel. The first "broken" deck was a deck centered during the Combo winter. A single land called Tolarian Academy, combined with other stupid good cards of the time (Mind Over Matter, Time Spiral, Windfall, Stroke of Genius) to form a first-third win almost 100% of the time. So much so that a great number of cards were banned in standard. The only time we've come close to the Academy bannings was the last time they nuked standard by killing the five artifact lands, DoV and Ravager. Good enough explination and examples?

Lord Yawgmoth
Crew

Shadowy Lunatic


Hibiki (Neon) Tokai

PostPosted: Mon Oct 23, 2006 4:10 pm


Lord Yawgmoth
Never heard someone saying a tournament was broken. I always hear about individual cards being broken and they've even explained it on wizards.com.
The word broken came around Urza's Saga testing and development.
Broken = A card that's so stupid good it probably shouldnt have been printed in the first place because it causes a lot of problems, causes a metagame shift by itself and shakes up a format. The last pair of 'broken' cards you'll probably recognize were the evil duo of Arcbound Ravager and Skullclamp. Before that it was Mr. Teeth (Psychatog) and Wild Mongrel. The first "broken" deck was a deck centered during the Combo winter. A single land called Tolarian Academy, combined with other stupid good cards of the time (Mind Over Matter, Time Spiral, Windfall, Stroke of Genius) to form a first-third win almost 100% of the time. So much so that a great number of cards were banned in standard. The only time we've come close to the Academy bannings was the last time they nuked standard by killing the five artifact lands, DoV and Ravager. Good enough explination and examples?


Yeah, More or less.

What was the thinking behind banning the artifact lands, anyways? Feel free not to answer, it's just always been something I wanted to ask.

Also, Real question.

Mishra, Artificer Prodigy - (1) (U) (B) (R)

I played this, and a friend started to terror it. He stops, even though I already know it's a terror. We finish our game (Him winning), and I ask him why he didn't go through with the terror.

He said: "Black was in the cost of the card, therefore it's a black, blue, AND red card."

I tried to understand this, but failed to. I just thought that gold cards were of the color "Gold". I tried to explain this to him, and neither of us would change our thoughts on it.

My question to you is this:

Is it's color "Gold", or "Black, Blue and Red"?
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The Original Magic the Gathering Guild

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