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Posted: Thu Nov 09, 2006 5:05 pm
Suggestion: We have Melee Accuracy. We also have Range Accuracy. However, the Range Accuracy is purely based on a person's level and the Agility stat. As most can recognize the fact that Kidou, Bakodou, and other types of Spirit Attacks do not rely on Agility as much as throwing a dagger or using a bow.
So my suggestion would be to have a third Accuracy Roll for Kidou attacks. Personally, I'd like to see the roll be a 1d20 + Base Accuracy + Reiatsu Mod. Thank you for reading this small suggestion. :Heart:
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Posted: Thu Nov 09, 2006 5:37 pm
Humbra Suggestion: We have Melee Accuracy. We also have Range Accuracy. However, the Range Accuracy is purely based on a person's level and the Agility stat. As most can recognize the fact that Kidou, Bakodou, and other types of Spirit Attacks do not rely on Agility as much as throwing a dagger or using a bow.
So my suggestion would be to have a third Accuracy Roll for Kidou attacks. Personally, I'd like to see the roll be a 1d20 + Base Accuracy + Reiatsu Mod. Thank you for reading this small suggestion. :Heart: surprised Actually the bigger your reiatsu the less chances you have to hit, more power = more recoil = you having a strong chance to miss.
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Posted: Thu Nov 09, 2006 5:49 pm
Kenkaru Humbra Suggestion: We have Melee Accuracy. We also have Range Accuracy. However, the Range Accuracy is purely based on a person's level and the Agility stat. As most can recognize the fact that Kidou, Bakodou, and other types of Spirit Attacks do not rely on Agility as much as throwing a dagger or using a bow.
So my suggestion would be to have a third Accuracy Roll for Kidou attacks. Personally, I'd like to see the roll be a 1d20 + Base Accuracy + Reiatsu Mod. Thank you for reading this small suggestion. :Heart: surprised Actually the bigger your reiatsu the less chances you have to hit, more power = more recoil = you having a strong chance to miss. I can see your meaning. Then switch Reiatsu with Intelligence, then. Intelligence signifies how much your character 'thinks' and how much he/she can process information. That then creates an episode where they can predict and know where they could land an attack with their Kidou attack. o.o
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Posted: Thu Nov 09, 2006 6:14 pm
wink Yeah...dude you are a shinigami, you fight with instinct...
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Posted: Thu Nov 09, 2006 6:17 pm
Kenkaru wink Yeah...dude you are a shinigami, you fight with instinct... :Sweat: ..Rukia, Byakuya, and Aizen do not fight with instinct.. :Sweat: Oh well. Nevermind. :Heart:
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Posted: Thu Nov 09, 2006 6:52 pm
surprised Oh really ? Taking Aizen a side... All of them do if not then now we understand why they get their asses kicked every time... >>
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Posted: Thu Nov 09, 2006 8:21 pm
Ooh, ooh! I'm new, and have some questions. Also, if there's a topic for my questions, and I missed it, please forgive my ignorance. Maybe i'm just not smart enough to get all this..
For Shikai and Bankai: Do we go ahead and create the Shikai and Bankai, but not have access to them yet when we first post our profile, or do we create them as we get the experience for them?
Techniques(Zanjutsu, Kidou): Do Academy Students have access to Zanjutsu and Kidou? How much? How powerful, if so to the question?
Stats: What do you do with the Attack bonus, and Total Attack spots on the Character sheet? Also, the Damage spot on the sheet?
Thanks for the help.
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Posted: Thu Nov 09, 2006 8:30 pm
[.ZaKid.] Ooh, ooh! I'm new, and have some questions. Also, if there's a topic for my questions, and I missed it, please forgive my ignorance. Maybe i'm just not smart enough to get all this.. Answers are in red.For Shikai and Bankai: Do we go ahead and create the Shikai and Bankai, but not have access to them yet when we first post our profile, or do we create them as we get the experience for them? Go ahead and create them. However, before you can actually use them you have to fill out their requirements. The requirements are listed in the battle system thread. You should note that you do have to get your bankai/shikai approved before being used, too.Techniques(Zanjutsu, Kidou): Do Academy Students have access to Zanjutsu and Kidou? How much? How powerful, if so to the question? They have access to them. However, they are limited. For example, a certain type of Kidou may need a minimum level, or a minimum intelligence. If you fill the requirements for the technique then you are able to preform it. You also have to get custom Kidou/Zanjutsu approved by Kenkaru in their appropriate thread.Stats: What do you do with the Attack bonus, and Total Attack spots on the Character sheet? Also, the Damage spot on the sheet? ... ... See the quote after this.Thanks for the help. Np. From Page 24:Humbra Kenosha_Kai Accuracy: +3
Attack Bonus: 1d20+(Accuracy)+Str Mod Total Attack bonus: Dodge Bonus: 10
Damage: (extra+2)
Standard Katana Zampakutou: 1 - 10 + Str mod. Standard Katana Zampakutou "Two handed": 1 - 10 + Str and 1/2 Str modifiers. Shikai Sword: 1 - 10 + Double Str modifier. {Other bonus might apply} Accuracy: Accuracy is the chance to hit something. It is your level (lvl 3 = +3), and is added to an accuracy roll when you attack. If you attack within melee range, you add your Strength Modifier to your accuracy. If you attack from range, with a physical movement, you add your Agility Modifier to your accuracy.
An accuracy roll is 1d20 + Your Accuracy. Also, if its either a melee or ranged attack, you either add your strength mod or your agility mod to the 1d20 roll. If the roll is higher than the victim's dodge roll, then the attack hits.
Dodge: Dodge is the skill, or 'value', that is added to a dodge roll. You find your dodge by added your Awareness mod, then your Agility mod, and finally the increase from your Hohou skill. A dodge roll is 1d20 + your dodge value.
If your dodge roll is higher than your attacker's accuracy/attack roll, then the attack is dodged.
Damage: Damage is created from three things.
1. Initial "BASE" Range. This is the "1-10" or "1-4" or "1-20", ect...
2. Additional 'Modifier'.
3. Skill Bonuses. For every ten points in Zanjutsu the shinigami/person gets an additional +2 to their final damage.
Damage, for a Zanpakuto, would be~
(Initial Base Damage + Strength Mod) through (Final Base Damage + Strength Mod + Skill Bonus)
If your Soul Reaper is in Shikai, you have a Zanjutsu Skill of 20, your character is wielding the sword with one hand (without dual wiedling), and your character has a strength mod of +1 your damage would be~
(1 + 1) through (20 + 1 + 4) = "2 - 25"
So you would, for that attack, pick a random number between 2 and 25. That damage would then be delt to your opponent if it lands.
And its the same for other damaging spells/attacks, with different values, but with the same 'jist'.
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Dangerous Conversationalist
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Posted: Fri Nov 10, 2006 6:45 am
An interesting question for Kenkaru-taichou; I'd like to point out the fact that Hadou number 90 requires a level of 60+, according to how it's written in the battle system rules. However, by admission, standard Shinigami cannot achieve a level beyond 50. This makes no sense as Aizen was a normal, albeit maxed out Shinigami when he used it on Komamura. Perhaps this spell would require a level 50+ instead of 60? I'm not sure if other spells follow this pattern, but I do have a suggestion.
I'm curious but with the requirements, does one have to meet ALL of them, or just two out of the three? If it's just two out of three (such as Kidou level X and Intelligence X, OR Intelligence X and Level X, etc) Then I could see how it would be variable and how Shinigami could learn it even with the level cap.
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Posted: Fri Nov 10, 2006 9:09 am
Humbra Techniques(Zanjutsu, Kidou): Do Academy Students have access to Zanjutsu and Kidou? How much? How powerful, if so to the question? They have access to them. However, they are limited. For example, a certain type of Kidou may need a minimum level, or a minimum intelligence. If you fill the requirements for the technique then you are able to preform it. You also have to get custom Kidou/Zanjutsu approved by Kenkaru in their appropriate thread. surprised Actually you cannot use the spells even if you meet the requirements unless you learn them from the academy or someone who knows them.
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Posted: Fri Nov 10, 2006 1:48 pm
Kenkaru surprised Actually you cannot use the spells even if you meet the requirements unless you learn them from the academy or someone who knows them. I thought the "act of learning" was obvious so I didn't include it.. crying
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Posted: Fri Nov 10, 2006 2:59 pm
Humbra Kenkaru surprised Actually you cannot use the spells even if you meet the requirements unless you learn them from the academy or someone who knows them. I thought the "act of learning" was obvious so I didn't include it.. crying xd Didn't sound that way !
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Posted: Fri Nov 10, 2006 4:11 pm
Regarding the battle system. All new characters start out with these stats:
# Hp = 20 + vitality modifier. # Rp: 10 + reiatsu modifier. # Strength: 8 # Agility: 8 # Vitality: 8 # Awareness: 8 # Intelligence: 8 # Reiatsu: 8 # Dodge Bonus: 10 # All Skills in 0.
Then, we have 40 points to distribute among these, correct? So for example I could make myself like this, right?
# Hp = 20 + vitality modifier. # Rp: 10 + reiatsu modifier. # Strength: 18 # Agility: 10 # Vitality: 14 # Awareness: 10 # Intelligence: 16 # Reiatsu: 20 # Dodge Bonus: 10 # All Skills in 0.
What does "All skills in 0" mean, and where do modifiers come in? Or are the 40 points I distribute supposed to be distributed as modifiers, and stat gains only come with training/battling?
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Posted: Fri Nov 10, 2006 5:07 pm
[ Shihouin Yoruichi ] Regarding the battle system. All new characters start out with these stats: Answers are in red.# Hp = 20 + vitality modifier. # Rp: 10 + reiatsu modifier. # Strength: 8 # Agility: 8 # Vitality: 8 # Awareness: 8 # Intelligence: 8 # Reiatsu: 8 # Dodge Bonus: 10 # All Skills in 0. Then, we have 40 points to distribute among these, correct? Yes. However, you can only distribute stat points to Strength, Agility, Awareness, Vitality, Intelligence, and Reiatsu. So for example I could make myself like this, right? Yes.# Hp = 20 + vitality modifier. # Rp: 10 + reiatsu modifier. # Strength: 18 Mod: +4 # Agility: 10 Mod: +0# Vitality: 14 Mod: +2# Awareness: 10 Mod: +0# Intelligence: 16 Mod: +3# Reiatsu: 20 Mod: +5# Dodge Bonus: 10 # All Skills in 0. Quote: What does "All skills in 0" mean, and where do modifiers come in? Or are the 40 points I distribute supposed to be distributed as modifiers, and stat gains only come with training/battling? 1). "All Skill in 0". Zanjutsu, Hohou, Kidou, and Hakuda all start at 0. You then, after tabulating your skill points from your intelligence ( [4 + Int Mod] x 5 = initial skill amount), you add the points to each skill you want to increase.
2). Modifiers come in when you need to calculated your accuracy (base accuracy + strength modifer = melee accuracy, base accuracy + agility modifier = range accuracy), dodge (10 + awareness mod + agility mod), and other tidbits that are mandatory to your character.
The 40 points are, in your example, have been done correctly. The stats, not the modifiers, are increased by where ever you put the 40 points. However, the modifiers are increased when you increase the amount of points placed into a stat, since the modifiers rely on the stat they're based on ( Str Mod = [Str Stat / 2] - 5 ).
3). Stat gains are done through two means: battling for experience ('leveling') and training. The thread has more information on this.
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Posted: Fri Nov 10, 2006 5:39 pm
Thanks, that was extremely helpful! ^^
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