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Posted: Fri Jan 02, 2009 9:57 am
How often do yo suffer the sweet deathly embrace of plasma meltdown?
It's the one thing that stops me using plasma weapons apart from on tanks. Too many good men have lost their lives before even flicking a ball of plasma at the enemy... and it is so much more embrassing when a chaos lord kills himself with a badly maintenanced pistol, but that's for another thread.
Does anyone else here wish Ogryns were actually a bit tougher? Maybe just a 4+ save or T5? they seem a bit weedy considering their size... Yeah, high strength is pretty good when you fight troops that don't have any particulalry special CC weapons, but they're just not resilient enough to last against anything that is even remotely specialised for CC... 3 wounds is nothing when you're fighting Plague marines... [I have lost some good soldiers to those decayed little..]
Not to go on and on but, I find the best use for my Ogryns is to have a bone 'ead with meltabombs and load them into a chimera. No one expects what jumps out when it's blown up, and if it gets close, no one can usually kill them all fast enough to get rid of the meltabombs.
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Posted: Fri Jan 02, 2009 1:48 pm
The risk of plasma weapons overheating is one in six, so to me it seems a risk well worth taking. Besides, the Imperial Guard has medics, really handy for those command squads with plasmas. I don't believe that a plasma/melta spam will do an army much good, especially when you've got access to the grenade launcher! It took me some time but I've really warmed to that thing, the thought of running a command squad with for of them is a very tempting idea. pirate But that's for another time, when I have time for starting a new army. sweatdrop
Ogryn either need to go down in point cost or gain +1 to their toughness, they are too prone to dying from power fists. Other than that they are an okay unit, especially if fielded in sufficient numbers. I've seen a friend field a mob of 10 against orks and it was highly amusing to see his Ogryn go toe to toe with Nobs.
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Posted: Sat Jan 03, 2009 11:18 am
From Bell of Lost Souls: Quote: -Return of the Griffon mortar carrier and other "old units" -New weapon options for Sentinels and a sprue recut with the new options added. -Sentinels are said to be split into 2 diffent FOC options based on weapon loadouts (basically heavier armed ones won't be able to scout) -New Sanctioned Psykers -New Ratling Snipers -May 2nd release for the codex and other initial offering. The Griffon returns! Maybe the Exterminator and Vanquisher as well then, seeing as they are old units that also didn't make the cut with the previous codex. Support sentinels might also be introduced, which sounds like good fun and the ideal option for people who want a light infantry army without having to take tanks for artillery support. And new psykers. New models or new powers? May is still a long way off though! gonk
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Posted: Sat Jan 03, 2009 1:46 pm
Lady Blodwynn From Bell of Lost Souls: Quote: -Return of the Griffon mortar carrier and other "old units" -New weapon options for Sentinels and a sprue recut with the new options added. -Sentinels are said to be split into 2 diffent FOC options based on weapon loadouts (basically heavier armed ones won't be able to scout) -New Sanctioned Psykers -New Ratling Snipers -May 2nd release for the codex and other initial offering. Hmm... I have a nice homemade version of the griffon, it'd be good to be allowed to use it properly. And my own Vanquisher and Exterminator.. Hmm, I've noticed the Exterminator has become alot less mobile with the new rulebook...
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Posted: Sat Jan 03, 2009 3:20 pm
You can always use it as an anchor for defending an objective or bottleneck on the battlefield. If not going to the enemy, the enemy will have to come to you instead. mrgreen Maybe pair it with a cheap Griffon for some sneaky ordnance shots from behind cover and some Rough Riders to deliver a killing blow when they get too close.
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Posted: Sun Jan 04, 2009 9:48 am
Ooo, May 2nd? That's the day before I get out of A-school. Not sure whether that's good or bad....
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Posted: Sun Jan 04, 2009 10:42 am
The fact that an Exterminator can potentially lay out 13 shots a turn is highly enticing, especially with the potential inclusion of Tank Aces and their BS4. The Griffon should be nice for mobile artillery fire, and hopefully it comes along at a cheaper price than a Basilisk.
Ogryn do need a tune up of toughness and possibly an option with them in their codex choice to make them the equivalent of Feral Ogryn, kitted out entirely for CC with no shooting.
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Posted: Sun Jan 04, 2009 11:07 am
Caleidah The fact that an Exterminator can potentially lay out 13 shots a turn is highly enticing, especially with the potential inclusion of Tank Aces and their BS4. The Griffon should be nice for mobile artillery fire, and hopefully it comes along at a cheaper price than a Basilisk.
Ogryn do need a tune up of toughness and possibly an option with them in their codex choice to make them the equivalent of Feral Ogryn, kitted out entirely for CC with no shooting.Some players call their Exterminators lovingly "meat grinders" for a reason. whee Plus if a tank ace were available that would be the best vehicle for a BS4 character to commandeer, no scatter weapons or ordnance that keeps you from firing any other weapons. The Griffon was 75 points in the old green Guard codex, so you can expect it at that price or even cheaper. It will most likely be cheaper, seeing as some of the revamped vehicle upgrades will cost quite a lot: Imperial Armour 2 update - Pintle-mounted storm bolter or heavy stubber............................+10 pts - Hunter-killer missile.................................................................................................+10 pts - Dozer blade........................................................................................................................+5 pts - Extra armour.................................................................................................................. +15 pts- Camo netting................................................................................................................ +20 ptsEither these upgrades are getting a kick in the rear and get something mighty good or someone decided that they were too effective and thought an increase in points should do the trick. Armour costs 5 points now, while camo netting costs 1 point now. At least they made the heavy stubber cheaper! sweatdrop Ogryn have been upgraded in the feral department with the current codex. They no longer need to wield large clubs instead of ripper guns in order to get their +1 strength bonus. The main reason was that fantasy Ogryn should stay in fantasy and not wander across the battlefields of 40k trying to clobber things with clubs, especially not when they have Ogryn-proof weapons at their disposal.
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Posted: Sun Jan 04, 2009 11:50 am
ok i know this sounds like a really stupid question and a basic one but here it goes...
say a squad lead by a commisar happens apon a deamon lord/prince w/e that causes terror, so normal the units take a moral check right but commies there and he is iron willed, stonewalled what ever you call he won't move... but it seems like conflicting rules cause the thing says it causes terror to all units eek
i know someones guna chew me out for this but i'm just wondering... it seems conflicting and weird. sweatdrop
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Posted: Sun Jan 04, 2009 1:06 pm
Where does it say that Commissars are fearless? If the squad is required to make a morale or leadership test and fails the commissar simply executes the squad leader (or squad member if the leader is already dead) and the test is passed.
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Posted: Sun Jan 04, 2009 7:13 pm
I tend to keep my tanks back as it is, just moving close enough to unload all guns ASAP.
Hmm, my exterminator has a heavy stubber too, Bs 4 wouldn't do much against most of my friends armies [Power armour...] but the sheer number of shots would make a good dent at least.
Anyone here like Salamanders by any chance? I kinda have 2 [eh, depends on set-up of my tanks]. I am sorely tempted to put up pics of all my tanks actually..
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Posted: Mon Jan 05, 2009 2:23 pm
Lady Blodwynn Where does it say that Commissars are fearless? If the squad is required to make a morale or leadership test and fails the commissar simply executes the squad leader (or squad member if the leader is already dead) and the test is passed. I'm talking post that after the commissar goes trigger happy on the guys head xp ... then they run into the deamon... i'm pretty sure commisars are fearless
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Posted: Mon Jan 05, 2009 2:43 pm
Bloodangles Lady Blodwynn Where does it say that Commissars are fearless? If the squad is required to make a morale or leadership test and fails the commissar simply executes the squad leader (or squad member if the leader is already dead) and the test is passed. I'm talking post that after the commissar goes trigger happy on the guys head xp ... then they run into the deamon... i'm pretty sure commisars are fearless He isn't.
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Posted: Mon Jan 05, 2009 2:45 pm
Messyart I tend to keep my tanks back as it is, just moving close enough to unload all guns ASAP. Hmm, my exterminator has a heavy stubber too, Bs 4 wouldn't do much against most of my friends armies [Power armour...] but the sheer number of shots would make a good dent at least. Anyone here like Salamanders by any chance? I kinda have 2 [eh, depends on set-up of my tanks]. I am sorely tempted to put up pics of all my tanks actually.. On the contrary, the game is all about chucking loads of dice. BS4 means that you hit more on average, which can be turned into more hits and one or two extra wounds. Personally I'd shoot ordnance at marines, keeping the Exterminator around to counter horde armies such as Orks or Tyranids.
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Posted: Mon Jan 05, 2009 10:21 pm
Bloodangles Lady Blodwynn Where does it say that Commissars are fearless? If the squad is required to make a morale or leadership test and fails the commissar simply executes the squad leader (or squad member if the leader is already dead) and the test is passed. I'm talking post that after the commissar goes trigger happy on the guys head xp ... then they run into the deamon... i'm pretty sure commisars are fearless
Just so you know, Terror is not a rule in 40k. It's exclusively in Fantasy.
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