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Posted: Fri Feb 28, 2014 6:24 pm
Qyp WeaselFanBoy Qyp WeaselFanBoy Qyp WeaselFanBoy Kikkou Monokage, you know, the one that let's him trade one attack roll (weren't counters 2 attack rolls?) to reduce damage done by a fail reflex save by half. Reads like another just another jutsu to me. That is in the Summons thread, as a passive ability... It was there the whole time man.Uh, I believe it more counts towards block? Also since the shell is a part of their body naturally, I would say, natural instinct is like giving them a handicap. If you get me. Well, A handicap in the sense of the system itself. How is a +10 to pass a reflex save, or possibly negate a failed roll, a handicap? +10? Where does it say it's +10? O-o I think you are misreading it... Kikkou Monokage (Shelled Cover)
 The tortoise, if in trouble, can pull back its limbs and head into its shell for protection. It is far from being a perfect defense, but it will significantly reduce the damage it could take in desperate situations. Rank: Ability Special: Usable if the turtle's save check fails against a jutsu that requires either a Reflex or Athletics check. If the failed check is within 10 of succeeding (inclusively), the turtle can sacrifice one of its dice rolls from its following attack sequence to retreat into its shell, cutting damage by half.How is that not a +10 to pass a reflex save? I'm only happy it can't completely negate an attack. How is it +10? it does not SAY +10, If it was, Hiru would specifically say it is, +10. It is WITHIN 10, as in, if the roll is within 10... I guess that means 1 to 10... Ask him what it means, I am actually confused myself now. But if it was +10, Hiru would write THAT, not "within 10". Basically it's says that if it fails the check by 10 or less, it passes. Also, there's no clause for if he auto-failed, so even if he auto-fails, he can still pass and take half damage at the price of an attack roll.
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Posted: Fri Feb 28, 2014 6:52 pm
WeaselFanBoy Qyp WeaselFanBoy Qyp WeaselFanBoy How is a +10 to pass a reflex save, or possibly negate a failed roll, a handicap? +10? Where does it say it's +10? O-o I think you are misreading it... Kikkou Monokage (Shelled Cover)
 The tortoise, if in trouble, can pull back its limbs and head into its shell for protection. It is far from being a perfect defense, but it will significantly reduce the damage it could take in desperate situations. Rank: Ability Special: Usable if the turtle's save check fails against a jutsu that requires either a Reflex or Athletics check. If the failed check is within 10 of succeeding (inclusively), the turtle can sacrifice one of its dice rolls from its following attack sequence to retreat into its shell, cutting damage by half.How is that not a +10 to pass a reflex save? I'm only happy it can't completely negate an attack. How is it +10? it does not SAY +10, If it was, Hiru would specifically say it is, +10. It is WITHIN 10, as in, if the roll is within 10... I guess that means 1 to 10... Ask him what it means, I am actually confused myself now. But if it was +10, Hiru would write THAT, not "within 10". Basically it's says that if it fails the check by 10 or less, it passes. Also, there's no clause for if he auto-failed, so even if he auto-fails, he can still pass and take half damage at the price of an attack roll. So it's still not +10, since he takes half damage, and sacrifices an attack turn. +10 is +10, sacrificing a turn is sacrificing a turn. If it was +10, wouldn't he just take no damage at all? The shell only negates half the damage. It's not... +10. Ask Hiru via PM if need be, maybe ask him to explain it better. Definitely not... +10 though.
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Posted: Fri Feb 28, 2014 7:02 pm
WeaselFanBoy Qyp WeaselFanBoy Qyp WeaselFanBoy How is a +10 to pass a reflex save, or possibly negate a failed roll, a handicap? +10? Where does it say it's +10? O-o I think you are misreading it... Kikkou Monokage (Shelled Cover)
 The tortoise, if in trouble, can pull back its limbs and head into its shell for protection. It is far from being a perfect defense, but it will significantly reduce the damage it could take in desperate situations. Rank: Ability Special: Usable if the turtle's save check fails against a jutsu that requires either a Reflex or Athletics check. If the failed check is within 10 of succeeding (inclusively), the turtle can sacrifice one of its dice rolls from its following attack sequence to retreat into its shell, cutting damage by half.How is that not a +10 to pass a reflex save? I'm only happy it can't completely negate an attack. How is it +10? it does not SAY +10, If it was, Hiru would specifically say it is, +10. It is WITHIN 10, as in, if the roll is within 10... I guess that means 1 to 10... Ask him what it means, I am actually confused myself now. But if it was +10, Hiru would write THAT, not "within 10". Basically it's says that if it fails the check by 10 or less, it passes. Also, there's no clause for if he auto-failed, so even if he auto-fails, he can still pass and take half damage at the price of an attack roll. I have to agree with qyp it's not a +10 its just using what god gave them at the sacrifice of a turn. If you want the turtle could use defensive combat and turn his attack melee into his dodge and reflex and completely avoid the technique. I think what hiru did is fine. it's a shelled creature after all. why not embrace it. also if it tied the reflex (attacker still wins) and he did that, shell cover then he'd be able to use it to completely avoid the damage since it's ten above but that's not how it's made. It's made so sacrificing a roll will only get you into a position of NOT taking full damage that's all it's saying. which i think is pretty fair since shunshin could be added to it and just completely avoid the technique for <.< oh look two dice rolls (same as hiru's turtle cover) but hiru's still takes half damage and that's only if it's within 10 of the reflex, and lets be honest here. what reflex save would he pass using this even if he did roll a 1. i mean the ninjutsu bonus and chk mod added to the base reflex would be more than enough unless like a level 10 person is taking on a lvl 30 turtle but again. he'd be dead pretty much before he could really use any jutsu.
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Posted: Fri Feb 28, 2014 7:39 pm
Okay I think this warrants a few explanations.
First, I didn't take it personally that you posted in the wrong thread wink I kinda got you thought it was something else. You won't get banned for deleting that don't worry (I was going to anyway)!
Second about the ability, let's give an example to explain what it is:
Let's say the total Reflex DC is 42 to dodge a jutsu (let's say big flying rock).
If Reflex check is:
1 - 31 : Fails - Takes the rock to the face, full damage (system) 32 - 41: Fails - Rock hits completely, but the turtle has just enough time to retrat its limbs into its shell at the cost of its first attack turn from its subsequent attack sequence, meaning it'll get rocked around but not completely crushed, cutting damage by half (ability) 42 - 51: Succeeds - Just dodges, it hits a bit off centre, meaning the turtle doesn't get squished but is tossed around, takes 50% damage (system) 52 +: Succeeds - Dodges completely (system)
If 42 is succeeding a reflex check, than if it is between 32 and 41 it is within 10 of suceeding...
As for the auto fail that is not mentionned, it is simply because the system is very clear on the matter:
If roll is 1, roll 1d6:
1 to 3: auto fail, you get hit and take double damage from jutsu no matter what you could have used to evade it, so abilities can't be used (system) 4 to 6: you attempt a normal dodge at the value your that your reflex check has with a roll of 1. Only take double damage if failed (all techniques and abilities can be used, refers back to the basic principle).
Which means that no the technique does not give you +10 to dodge or reflex, it gives you a range in which you can sacrifice an attack turn to gain a positive effect (stretches the possible spread for "just dodging" if you will). Quite honestly, I don't really see how this could be interpreted as meaning they get +10 to Reflex... (still, English is not my first language so it's possible it might be very clear in my mind but have to be rephrased). As far as balance concerns go, do not forget that their shell reduces their dexterity by 30%, which significantly reduces their ability to dodge. That penalty is even more pronounced when the tortoises are on land (-20% to dodge and Reflex) because they are marine creatures. This technique simply comes and mitigates this weakness from the tortoises.
Third, about the various comments concerning the approvals, yes it was submitted, scrutinized and approved. It is a bit uncool to imply I would have exploited the system. The reason why this was made an ability rather than a technique is because jutsus have to be learned, whereas innate abilities like this one are just the creature's basic instincts (you don't have to train a lot to just duck and cover). All turtles can do it basically from birth, it is their "bloodline limit" if you will. Byakugan doesn't count towards the Hyuuga's jutsu count even though it is an ability that is triggered for a chakra cost.
Hope this clarifies everything whee This way we can all get around to congratulating Narrator from consolidating her spot at the bottom of the totem poll! Congrats! Wait until the even newer guys on the totem poll make their appearance to take your revenge! twisted
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Posted: Fri Feb 28, 2014 8:22 pm
Right, so, I guess the dice roll is mainly what determines how that ability works, unless they say, need only a 5, then... well.
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Posted: Fri Feb 28, 2014 8:32 pm
Qyp Right, so, I guess the dice roll is mainly what determines how that ability works, unless they say, need only a 5, then... well. Actually, the lowest a Reflex DC can be is 10 in our system (E-Rank jutsus) and that implies a 0 chk mod and 0 ninjutsu skill.... EDIT: Actually a negative chakra mod could you bring you lower but, but negative chakra mod from someone with no skill casting a weak jutsu kinda makes sense it wouldn't be that hard to dodge...
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Posted: Fri Feb 28, 2014 8:37 pm
Hoshigaki Hiru Qyp Right, so, I guess the dice roll is mainly what determines how that ability works, unless they say, need only a 5, then... well. Actually, the lowest a Reflex DC can be is 10 in our system (E-Rank jutsus) and that implies a 0 chk mod and 0 ninjutsu skill.... EDIT: Actually a negative chakra mod could you bring you lower but, but negative chakra mod from someone with no skill casting a weak jutsu kinda makes sense it wouldn't be that hard to dodge... No I mean, if you have enough Reflex/Fort/Will for the dice roll to not matter as much.
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Posted: Sat Mar 01, 2014 1:53 pm
 And now I wait for Gid to approve my profile.
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Posted: Sat Mar 01, 2014 5:51 pm
Shouldn't take too long. Welcome to the guild. razz
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Posted: Sat Mar 01, 2014 7:34 pm
Fishicks  And now I wait for Gid to approve my profile. Welcome.
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Posted: Sat Mar 01, 2014 8:15 pm
Ohaiyo! Welcome to the guild! :3
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Posted: Sat Mar 01, 2014 8:17 pm
Who's going to be involved in the onsen trip event? *raises hand*
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Posted: Sat Mar 01, 2014 8:36 pm
So NHK broadcasts in America apparently. eek
It's like a Japanese ABC as far as I can tell.
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Posted: Sat Mar 01, 2014 9:14 pm
Hey gid, i cant pm you for some reason. But my profile in kiri is done and i need your approval.
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Posted: Sat Mar 01, 2014 10:01 pm
Lord_Titus2012 Hey gid, i cant pm you for some reason. But my profile in kiri is done and i need your approval. I probably need to clear out some old pms. Okay, there we go.
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