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Col Ironhand Straken

PostPosted: Thu Nov 27, 2008 4:27 am


My first spce marine game was a DISASTER. It was my first game, and my army is two tactical squads, one terminator squad, and a Dreadnought.
So I signed up for this beginer tournament, and I thought, Oh well maybe it's people like me just starting out. Well, i was paired up with some guy playing Tau with THREE devilfish, two squads of fire warriors, and three commanders. The guy next to me, who was playing orks from Black Reach, gets paired up with this tiny, easy-cheesy force of Tyranids.
Well, six turns later, I had one terminatorand one Marine.(who was running.)
PostPosted: Thu Nov 27, 2008 8:53 am


dr_zombie22
My first spce marine game was a DISASTER. It was my first game, and my army is two tactical squads, one terminator squad, and a Dreadnought.
So I signed up for this beginer tournament, and I thought, Oh well maybe it's people like me just starting out. Well, i was paired up with some guy playing Tau with THREE devilfish, two squads of fire warriors, and three commanders. The guy next to me, who was playing orks from Black Reach, gets paired up with this tiny, easy-cheesy force of Tyranids.
Well, six turns later, I had one terminatorand one Marine.(who was running.)



Well, how many points was this tournament? Also...methinks you were getting screwed out on some stuff. For one, you need to have an HQ of some sort. Given that it looks like you were playing Black Reach Marines, there's a Captain model in there already. From there it all just comes down to what kind of kit your marines had and how you played them. Against Tau, you should have been booking it up toward their lines to tie them up in combat, using a Combat Squad split charge. By that, I mean that you split the squad and keep then near each other. One turn you charge in half of them. If that doesn't kill your enemy, the next turn you continue the assault and charge in the other half of the combat squad. If they were packing heavy weapons of some sort, then have one half sit still and tank-hunt while the other moves up through cover to try and hunt down those pesky Fire Warriors.

That dreadnought, depending on its kit, shouldn't have had any trouble with Devilfish hunting. I personally think that you might have gotten screwed, but I'd like to see the numbers. How many men were in each of your squads? What weapons were they packing? What was the Dread armed with?

Caleidah

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Commissar Hark

Dangerous Smoker

PostPosted: Sat Nov 29, 2008 11:36 pm


No no, he was PAIRED with tau, he was on their side.

But yes, you've got points here. For example, did you notice the tau guy had THREE hq's? seems cheesy.

Oh, and no, sorry, no camera. I would have loved to post picks. Aside from a few handfulls of guys, each side had wonderful paint jobs. From the split blue/silver armor of one army, to the dusty desert camo of the tallarn, it was a sight to behold.
PostPosted: Wed Dec 03, 2008 3:08 pm


The Space Marine Vanguard squad.
What do we think of them?

Jason Kharo

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Aku Kami Kurayami

Dangerous Genius

PostPosted: Wed Dec 03, 2008 3:14 pm



They are good at taking ground and then such at keeping it with Hold the Line.
I personally like them, as they pretty much have super bolters, flamers, plasma guns, and long range all together.
 
PostPosted: Wed Dec 03, 2008 9:29 pm



In all, they look to be pretty beastly if used properly. A strong use for them as I've seen it is to drop a squad behind enemy lines in a Drop Pod so that they can really unleash hell with their special bolter fire. If done properly, you could make up their points in a single turn of shooting.

Caleidah

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Jason Kharo

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PostPosted: Thu Dec 04, 2008 2:38 pm


Your thinking of Sternguard.
Vanguard are the ones who have jetpacks.
PostPosted: Thu Dec 04, 2008 2:58 pm



Aha. Yes and no.
Yes: We were thinking of the wrong Veterans.
No: They don't always have jetpacks, they are an option.

Personally, they are a little costy because of that, though if you shove out the points for pack and power weapons, they could reap havoc against crons using Heroic Intervention, and other such armies.
 

Aku Kami Kurayami

Dangerous Genius


Caleidah

Eloquent Lunatic

PostPosted: Sat Dec 06, 2008 7:52 am



As it is, the Vanguard Veterans are only legitimately worth their points against heavy infantry that make their power weapons worthwhile. The biggest things to prioritize them against (as I see it) are Terminators, Striking Scorpions, Tau Heavy Battlesuits, Pariah, Combat Monster 'Nids (Heavy Warriors, 'Fexes, Tyrants), Meganobz, really anything with a high save.

Only things to keep them away from would be big swarms. Giant Ork Mobz, Spinegaunt Swarms, etc. The power weapons won't be of any legitimate help against that many enemies.
PostPosted: Sat Dec 06, 2008 9:06 am


Good HQ killers then?
I was using my GKs with SPs against Orks and Chaos.
My friend deepstriked two of the squads, full squads. Cost a bomb, behind the Chaos lines, behind their Termies and Oblits. They charged and wiped the 2 Oblits out and killed all but the one termie Champion, he was prompty killed by the Vet Sarge next round via Powerfist. They then went on to slice through a Ork Dread, a Defiler, a Squad of Chosen and finally met their doom against Thraka, Meganobz and another Warboss.
Saying that, they killed all but one Meganob and took 3 of Thrakas wounds off.

Jason Kharo

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Caleidah

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PostPosted: Sat Dec 06, 2008 12:05 pm


Jason Da Psycho
Good HQ killers then?
I was using my GKs with SPs against Orks and Chaos.
My friend deepstriked two of the squads, full squads. Cost a bomb, behind the Chaos lines, behind their Termies and Oblits. They charged and wiped the 2 Oblits out and killed all but the one termie Champion, he was prompty killed by the Vet Sarge next round via Powerfist. They then went on to slice through a Ork Dread, a Defiler, a Squad of Chosen and finally met their doom against Thraka, Meganobz and another Warboss.
Saying that, they killed all but one Meganob and took 3 of Thrakas wounds off.


Very nice. Seriously. Whoever that was, shake his hand for me. They have furious charge, yeah? Otherwise, the Termies would likely have taken down more Vanguard than they would have taken casualties. Of course, two squads diving in would more than overpower just about anything in the game.
PostPosted: Sat Dec 06, 2008 4:03 pm


Yea, I think they did.
They were incredibly beefed up though. About seven men in each squad had power weapons, the Sarge had a power fist, and one man in each had a Thunderhammer. All had Melta bombs.
He barely had a main force, just a company master, two tactical squads, and a Techi.

Jason Kharo

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Caleidah

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PostPosted: Sat Dec 06, 2008 11:13 pm



Christ...Thunderhammers...

Thereare some things for the codex that I want to shake the hand of the new kid on. The Land Raider Redeemer being one of them, and the stuff on Combat Squads, along with removing their ability for Commanders to be immune to Instant Death. That was my biggest gripe as codices were being updated around them. I still want to rip the guys balls off and beat him to death with them, though, for how bloody overpowered the Veterans are now.
PostPosted: Sun Dec 07, 2008 7:42 am


Okay quick little thing as far as a comparison goes , and I'm not sure if this has been asked before, but overall say I was to play space marines, at first I wanted to play the Dark Angels because I liked their storyline, their armor, or at least the veteran armor, and the fact they had some rather cool stuff on their side. So when comprising an army list I had figure between this:
Grand master Azrael
2 tactical squads
2 deathwing terminator squads
Belial master of the ravenwing
a land speeder
and say five attack bikes

this may seem pretty low for a space marine army but it was as a starting ground.

Well my friend then told me about the White scars, who apparently can outflank a Land raider.
They were pretty much the Ravenwing on steroids, minus the jetbike.
I haven't made a list for the scars but my question for this could be discussion is

" Hey what are those things falling from the-"
-cultist watching a terminator drop pod to be ran over by an attack bike

or

"Is that mountain moving?"
"No shut up and keep driving"
-officer in a leman russ to a guardsmen

Overall those quotes sum up this, which is overall better as a chapter for playing, The Dark Angels or the White scars

Midnight Ethereal


xCasaNovax

PostPosted: Sun Dec 07, 2008 9:51 am


Mahou Kitsune
Okay quick little thing as far as a comparison goes , and I'm not sure if this has been asked before, but overall say I was to play space marines, at first I wanted to play the Dark Angels because I liked their storyline, their armor, or at least the veteran armor, and the fact they had some rather cool stuff on their side. So when comprising an army list I had figure between this:
Grand master Azrael
2 tactical squads
2 deathwing terminator squads
Belial master of the ravenwing
a land speeder
and say five attack bikes

this may seem pretty low for a space marine army but it was as a starting ground.

Well my friend then told me about the White scars, who apparently can outflank a Land raider.
They were pretty much the Ravenwing on steroids, minus the jetbike.
I haven't made a list for the scars but my question for this could be discussion is

" Hey what are those things falling from the-"
-cultist watching a terminator drop pod to be ran over by an attack bike

or

"Is that mountain moving?"
"No shut up and keep driving"
-officer in a leman russ to a guardsmen

Overall those quotes sum up this, which is overall better as a chapter for playing, The Dark Angels or the White scars


neither, the Blood Angels win ^.^
o.O Jon
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