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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Qyp
Crew

Manly Lunatic

PostPosted: Sun Feb 16, 2014 7:26 pm


WeaselFanBoy
Qyp
WeaselFanBoy
Qyp


If we go off any d20 game I've played, a natural 20 on skill checks is not a critical success, just like a natural 1 is not a critical failure.

Sorry, I just read everything pretty much. XD

In our system, it is.

TIME TO DOUBLE CHECK LOLOL.

Eh, it could always be house ruled to work like that. I haven't seen a ruling one way or the other, yet.

Yeah, I actually can't think where in the system forum I saw it XD I just always known it was auto fail/success for 1 and 20. Unless the Master of that quest/mission is like "NOPE".
PostPosted: Sun Feb 16, 2014 7:31 pm


Qyp
WeaselFanBoy
Qyp
WeaselFanBoy
Qyp


If we go off any d20 game I've played, a natural 20 on skill checks is not a critical success, just like a natural 1 is not a critical failure.

Sorry, I just read everything pretty much. XD

In our system, it is.

TIME TO DOUBLE CHECK LOLOL.

Eh, it could always be house ruled to work like that. I haven't seen a ruling one way or the other, yet.

Yeah, I actually can't think where in the system forum I saw it XD I just always known it was auto fail/success for 1 and 20. Unless the Master of that quest/mission is like "NOPE".

It only speaks of critical fails/successes in the Abilities and Techniques thread. I'm still poking around it though.

WeaselFanBoy

Liberal Genius


Qyp
Crew

Manly Lunatic

PostPosted: Sun Feb 16, 2014 7:32 pm


WeaselFanBoy
Qyp
WeaselFanBoy
Qyp
WeaselFanBoy
Qyp


If we go off any d20 game I've played, a natural 20 on skill checks is not a critical success, just like a natural 1 is not a critical failure.

Sorry, I just read everything pretty much. XD

In our system, it is.

TIME TO DOUBLE CHECK LOLOL.

Eh, it could always be house ruled to work like that. I haven't seen a ruling one way or the other, yet.

Yeah, I actually can't think where in the system forum I saw it XD I just always known it was auto fail/success for 1 and 20. Unless the Master of that quest/mission is like "NOPE".

It only speaks of critical fails/successes in the Abilities and Techniques thread. I'm still poking around it though.

Oh that is where it is... XD
PostPosted: Sun Feb 16, 2014 7:38 pm


WeaselFanBoy
Qyp
WeaselFanBoy
Qyp


If we go off any d20 game I've played, a natural 20 on skill checks is not a critical success, just like a natural 1 is not a critical failure.

Sorry, I just read everything pretty much. XD

In our system, it is.

TIME TO DOUBLE CHECK LOLOL.

Eh, it could always be house ruled to work like that. I haven't seen a ruling one way or the other, yet.
it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 7:44 pm


Dai the fang
WeaselFanBoy
Qyp
WeaselFanBoy
Qyp


If we go off any d20 game I've played, a natural 20 on skill checks is not a critical success, just like a natural 1 is not a critical failure.

Sorry, I just read everything pretty much. XD

In our system, it is.

TIME TO DOUBLE CHECK LOLOL.

Eh, it could always be house ruled to work like that. I haven't seen a ruling one way or the other, yet.
it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

In that thread it only mentions their relation to attacks and saves, which are pretty much what you would expect from a d20 sysytem. The only time critical success/fails are relevant from what I read in regards to skills is when you're training a Skill/Stat or learning a Jutsu.
PostPosted: Sun Feb 16, 2014 7:49 pm


WeaselFanBoy
Dai the fang

it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

In that thread it only mentions their relation to attacks and saves, which are pretty much what you would expect from a d20 sysytem. The only time critical success/fails are relevant from what I read in regards to skills is when you're training a Skill/Stat or learning a Jutsu.
It's on the How to Fight post and it's under "Dodging:" Towards the bottom of that post. Second paragraph under "Dodging:"

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 7:55 pm


Dai the fang
WeaselFanBoy
Dai the fang

it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

In that thread it only mentions their relation to attacks and saves, which are pretty much what you would expect from a d20 sysytem. The only time critical success/fails are relevant from what I read in regards to skills is when you're training a Skill/Stat or learning a Jutsu.
It's on the How to Fight post and it's under "Dodging:" Towards the bottom of that post. Second paragraph under "Dodging:"


Quote:
If the opponent's attack roll is above your dodge bonus, the attack hits. If it is below, the attack misses. The only exception is when the attack roll is a natural (dice roll) 20 or 1. A 20 is an automatic success. If you roll a 1, roll 1d6. If number ranges from 1-3, it is an autofail. If the number is from 4-6, it may follow standard checks to see if the attack hits.


You mean that if my opponent rolls a 20, it criticals, and if he rolls a 1, it has a 50% to auto-fail and probably fail anyways off the fact it's a roll of 1 on an Attack Roll? I don't see how that's relevant to a Skill Check.
PostPosted: Sun Feb 16, 2014 8:07 pm


WeaselFanBoy
Dai the fang
WeaselFanBoy
Dai the fang

it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

In that thread it only mentions their relation to attacks and saves, which are pretty much what you would expect from a d20 sysytem. The only time critical success/fails are relevant from what I read in regards to skills is when you're training a Skill/Stat or learning a Jutsu.
It's on the How to Fight post and it's under "Dodging:" Towards the bottom of that post. Second paragraph under "Dodging:"


Quote:
If the opponent's attack roll is above your dodge bonus, the attack hits. If it is below, the attack misses. The only exception is when the attack roll is a natural (dice roll) 20 or 1. A 20 is an automatic success. If you roll a 1, roll 1d6. If number ranges from 1-3, it is an autofail. If the number is from 4-6, it may follow standard checks to see if the attack hits.


You mean that if my opponent rolls a 20, it criticals, and if he rolls a 1, it has a 50% to auto-fail and probably fail anyways off the fact it's a roll of 1 on an Attack Roll? I don't see how that's relevant to a Skill Check.


AHHH okay Now i understand what you're getting at lol sorry misread your post. Anyways *shrugs* it's just what the higher up's have come to agree upon i guess. Like qyp said it's just kinda always been auto fail/success for 1 and 20. ^.^ I'm sure we can talk to K-chan or prot or someone to officially add it somewhere if necessary. But you're right it's not officially posted that i can see but thats pretty much how everyone's been doing it in this guild. ^.^

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 8:12 pm


Dai the fang
WeaselFanBoy
Dai the fang
WeaselFanBoy
Dai the fang

it says that a nat 20 is a crit success or insta win no matter what the dc is. and a nat 1 is a crit fail when training but when fighting you have to roll a d6 and if its 1-3 is an auto fail and if its 4-6 it's a you count it as a normal 1 and apply the standard checks to see if the attack hits. ^.^ and if you roll a nat 20 while fighting (like to attack) it's double damage and inflicts a wound (all this can be found on Abilities and Battle Thread) anyways a nat 20 when training is worth 2 successes.

Edit: The 2 successes in train is in the training and leveling thread

In that thread it only mentions their relation to attacks and saves, which are pretty much what you would expect from a d20 sysytem. The only time critical success/fails are relevant from what I read in regards to skills is when you're training a Skill/Stat or learning a Jutsu.
It's on the How to Fight post and it's under "Dodging:" Towards the bottom of that post. Second paragraph under "Dodging:"


Quote:
If the opponent's attack roll is above your dodge bonus, the attack hits. If it is below, the attack misses. The only exception is when the attack roll is a natural (dice roll) 20 or 1. A 20 is an automatic success. If you roll a 1, roll 1d6. If number ranges from 1-3, it is an autofail. If the number is from 4-6, it may follow standard checks to see if the attack hits.


You mean that if my opponent rolls a 20, it criticals, and if he rolls a 1, it has a 50% to auto-fail and probably fail anyways off the fact it's a roll of 1 on an Attack Roll? I don't see how that's relevant to a Skill Check.


AHHH okay Now i understand what you're getting at lol sorry misread your post. Anyways *shrugs* it's just what the higher up's have come to agree upon i guess. Like qyp said it's just kinda always been auto fail/success for 1 and 20. ^.^ I'm sure we can talk to K-chan or prot or someone to officially add it somewhere if necessary. But you're right it's not officially posted that i can see but thats pretty much how everyone's been doing it in this guild. ^.^

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
PostPosted: Sun Feb 16, 2014 8:16 pm


WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 8:22 pm


Dai the fang
WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Yeah, the addition of Chakra as a Stat and the the merging of some of the skills really simplified it. Also, everyone being able to use Magic Jutsu and have it eat up attack rolls instead of needing Metamagic to get more attacks off is really interesting. Wish there was more ways to personalize your character by use of Feats... but I guess that's what Custom Jutsu is for. -shrugs- xd

Want a cool site where you can try to find a game for Werewolf: [Whatever system you so use]? Here.
PostPosted: Sun Feb 16, 2014 8:36 pm


WeaselFanBoy
Dai the fang
WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Yeah, the addition of Chakra as a Stat and the the merging of some of the skills really simplified it. Also, everyone being able to use Magic Jutsu and have it eat up attack rolls instead of needing Metamagic to get more attacks off is really interesting. Wish there was more ways to personalize your character by use of Feats... but I guess that's what Custom Jutsu is for. -shrugs- xd

Want a cool site where you can try to find a game for Werewolf: [Whatever system you so use]? Here.
Thanks i was trying to find something like this!

As for the custom jutsu's lol yeah pretty much there was even a way to fly but only two characters have been able to do that to my knowledge, one was ghost and the other one was chee-chan's who was an otokage at one point but both people were pure affinity users ghost (fire) Chee (wind)

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 8:42 pm


Dai the fang
WeaselFanBoy
Dai the fang
WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Yeah, the addition of Chakra as a Stat and the the merging of some of the skills really simplified it. Also, everyone being able to use Magic Jutsu and have it eat up attack rolls instead of needing Metamagic to get more attacks off is really interesting. Wish there was more ways to personalize your character by use of Feats... but I guess that's what Custom Jutsu is for. -shrugs- xd

Want a cool site where you can try to find a game for Werewolf: [Whatever system you so use]? Here.
Thanks i was trying to find something like this!

As for the custom jutsu's lol yeah pretty much there was even a way to fly but only two characters have been able to do that to my knowledge, one was ghost and the other one was chee-chan's who was an otokage at one point but both people were pure affinity users ghost (fire) Chee (wind)


Flight is nothing to achieve in Naruto. I mean, how many jutsu's make their given element float in mid-air? Heck, Gaara's been 'pimping' the flying sand patch since his fight with Kaguya that I can remember. xd But yeah, that's besides the point I was trying to make.
PostPosted: Sun Feb 16, 2014 8:47 pm


WeaselFanBoy
Dai the fang
WeaselFanBoy
Dai the fang
WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Yeah, the addition of Chakra as a Stat and the the merging of some of the skills really simplified it. Also, everyone being able to use Magic Jutsu and have it eat up attack rolls instead of needing Metamagic to get more attacks off is really interesting. Wish there was more ways to personalize your character by use of Feats... but I guess that's what Custom Jutsu is for. -shrugs- xd

Want a cool site where you can try to find a game for Werewolf: [Whatever system you so use]? Here.
Thanks i was trying to find something like this!

As for the custom jutsu's lol yeah pretty much there was even a way to fly but only two characters have been able to do that to my knowledge, one was ghost and the other one was chee-chan's who was an otokage at one point but both people were pure affinity users ghost (fire) Chee (wind)


Flight is nothing to achieve in Naruto. I mean, how many jutsu's make their given element float in mid-air? Heck, Gaara's been 'pimping' the flying sand patch since his fight with Kaguya that I can remember. xd But yeah, that's besides the point I was trying to make.
lmao TRUE but i think we lost that sand jutsu to do that. and i think some sand jutsu's only require wind affinities which i can't complain because toshi is pure wind affinity lol

Dai the fang

Dangerous Hunter


WeaselFanBoy

Liberal Genius

PostPosted: Sun Feb 16, 2014 8:56 pm


Dai the fang
WeaselFanBoy
Dai the fang
WeaselFanBoy
Dai the fang
WeaselFanBoy

It's an alright enough house rule, and I have few things to say against it, it's just that most other people familiar with a professionally done d20 system will assume only Attack Rolls and Save Throws are subject to Critical Failure/Success, but not Skill Checks. I mean, I can link you to a System Reference Document stating that that's how it works in DnD 3.5 if you need me to. xd
no no no i believe you but it does say it is based on the DnD system so of course they'll be some personal changes from the guild head to personalize it some what ^.^ lol that last post i had to edit a lot because i kept messing up spelling and swapping words lol idk whats wrong with me maybe lack of sleep but anyways >.< GAH i really wanna play that werewolf game again! lol

Yeah, the addition of Chakra as a Stat and the the merging of some of the skills really simplified it. Also, everyone being able to use Magic Jutsu and have it eat up attack rolls instead of needing Metamagic to get more attacks off is really interesting. Wish there was more ways to personalize your character by use of Feats... but I guess that's what Custom Jutsu is for. -shrugs- xd

Want a cool site where you can try to find a game for Werewolf: [Whatever system you so use]? Here.
Thanks i was trying to find something like this!

As for the custom jutsu's lol yeah pretty much there was even a way to fly but only two characters have been able to do that to my knowledge, one was ghost and the other one was chee-chan's who was an otokage at one point but both people were pure affinity users ghost (fire) Chee (wind)


Flight is nothing to achieve in Naruto. I mean, how many jutsu's make their given element float in mid-air? Heck, Gaara's been 'pimping' the flying sand patch since his fight with Kaguya that I can remember. xd But yeah, that's besides the point I was trying to make.
lmao TRUE but i think we lost that sand jutsu to do that. and i think some sand jutsu's only require wind affinities which i can't complain because toshi is pure wind affinity lol

Soshuha makes weapons float. Suiryudan can make streams of water that float... sorta. Doton: Retsudotensho makes rocks get up and collide with whatever. :3 More than just sand jutsu has the propensity to give you flight.
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The Way of the Ninja [Naruto RolePlaying Guild]

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