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Brother-Chaplain

PostPosted: Fri Dec 19, 2008 3:13 am


Caleidah

*cough*

I can't cite my source (because they'd get in trouble) but the next codex will allow for a fully legal Armored Company. My response: ******** yes!


Oh, boy! hearing this just makes me want to get more leman russ tanks. Chimeras too, I need tanks, more tanks! I just wanna shout:
Fürchten Sie die schrecklich gepanzerte Kraft der panzer Armee! Sie werden in der Angst vor meiner Armee von Leman Russ sturmpanzers zittern! Sterben Sie unter den Spuren meiner Chimäre panzers! Sie werden zu blitzkreig fallen!
Für den Emperor! Für Kreig! Für Terra! TÖTEN SIE SIE ALLE!!!

I bet Hark will enjoy this, his armored company ate the local gamestore alive.
PostPosted: Fri Dec 19, 2008 10:00 am


Penny Arcade user Timspork brings us this summary of the Imperial Guard 1st Wave:

timspork's ghost
So I got some confirmation on the first wave of IG stuff when the Codex hits.

Plastic Cadian Command Squad
Plastic Catachan Command Squad
Re-cut Sentinel
Plastic Valkyrie

Two Metal Commissars (Commissar-Lord)
An undisclosed number of metal special characters
New metal Ratlings

That's it. sad

No plastic stormtroopers or recut tanks/hellhound...

Ianator


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PostPosted: Fri Dec 19, 2008 3:03 pm


That's not a whole lot, though if I remember correctly the Tau Empire update a few years ago got even less.

Plastic command squads seem like the best overall idea of all things listed there, especially if they come with all options and whatnots. It's nice to see that the Catachans haven't been forgotten by GW, their horrible plastic models aside! talk2hand

A re-cut Sentinel would mean more weapon options, maybe even new ones or variants taken from Forge World. Maybe we'll see a plasma cannon or multi-melta for the regular Imperial Guard armies instead of just Elysian drop troopers?

Maybe GW will be pushing the Valkyrie as their main attraction of the codex, like how the new marine codex got drop pod and a Land Raider kits. I just hope that the rules will do such a model justice, if they are going to treat it like a fast skimmer a lot of people won't take it so quickly.

This so-called commissar-lord intrigues me, I wonder what he'll do for the army and how they will make him fit into the bigger picture.

New metal characters. I've heard some bits on how you need to take a specific character in order to allow for a different army build. Take character A for drop troopers, take character B for storm troopers as troops and so on. It might be fitting if one of those characters is a tank commander, that would be more in line with what the Imperial Guard represents. Maybe a character that allows for better firing drills or support fire? Sorry, random speculation! sweatdrop

New Ratlings? Maybe this will see an increase in their use, they are some of the best snipers in the game, even with the current codex rules. They can certainly out-perform sniper scouts when played right.

I guess now we play the wait and see game until new titbits and pictures are released.
PostPosted: Sat Dec 20, 2008 9:46 am


pretty cool they are adding new stuff...

and a good time to i'm about to make a sixth platton and i was wondering how this layout looks...

Over all Doctrines and such: light infantry, techpriests, camoline clocks, Comissars, Kasrkin

Command: Comissar w/ 4 gaurdsmen
2-3 squads of "shock troops" (lol compared to some of the other plattons these guys are slow...)
10 man squads each with missle luachers and grenades(frag and krak)

Now other plattons are more cut down and are more adapted to move quickly and to capture ground and wait for these guys or my elites to arrive and strengthen them. pirate

so thoughts on this platton for the light infantry army (yes that means no tanks, my friends who i play against use those rust buckets all the time.)

Kaserkin


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PostPosted: Sat Dec 20, 2008 1:10 pm


Uhm, you do know that doctrines will be removed with the new codex do you? And a commissar can't lead a platoon, only a junior officer can. Commissars can be attached to squads but they do not replace the squad leader until he is shot for cowardice.
PostPosted: Mon Dec 22, 2008 8:59 am


More!

Looks like we may yet have our plastic Stormies. No word on Greatcoat Guard yet, though.

Ianator


Kaserkin

PostPosted: Mon Dec 22, 2008 10:26 am


Lady Blodwynn
Uhm, you do know that doctrines will be removed with the new codex do you? And a commissar can't lead a platoon, only a junior officer can. Commissars can be attached to squads but they do not replace the squad leader until he is shot for cowardice.

da i know... but in a matter of context my friends still plan to play doctrinated games, but for official matches i still have a left over officer command.
PostPosted: Mon Dec 22, 2008 11:47 am


Ianator
More!

Looks like we may yet have our plastic Stormies. No word on Greatcoat Guard yet, though.


Wow if thats all fact i'm set

now to start save monies

Fleet Officer sounds overpower though.

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PostPosted: Mon Dec 22, 2008 5:52 pm


Meh, They need to bring out stuff for the older Guard regiments like Mordian Iron Guard etc... They seem to have been shelved. crying
PostPosted: Mon Dec 22, 2008 10:49 pm



The Fleet Officer gives Orbital bombardments. Odds are that they won't be as übered-out as the Marine Orbital Bombardment.

Caleidah

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PostPosted: Tue Dec 23, 2008 12:56 am


Fleet officer? It would seem that the Imperial Guard and Imperial Navy are no longer life-long rivals if the Navy sends her finest down to aid the ground pounders. GW is retconning the hell out of the game these days all of the sudden!

Marines can only call in an orbital strike once if I remember it correctly, so either the Guard equivalent will be weaker, or like the Inquisition version: plotted before the game starts and fixed to landmarks or locations on the board.

The new officer types sound interesting though, especially the effects they could have on the entire army.
PostPosted: Tue Dec 23, 2008 7:55 am


i'm wondering to start a Guard or an Eldar army for my second army

Col Ironhand Straken


Kaserkin

PostPosted: Tue Dec 23, 2008 1:30 pm


dr_zombie22
i'm wondering to start a Guard or an Eldar army for my second army

Guard all the way...

Hmmm... it seems odd that a fleet officer would be added, cuase fleet and infantry have been diffrent entities since the horus heresy. second those guns are kind of hard to aim making it risky to fire with accuracy and also the only reason the space marines or even the inquition can use fleet weapons planet side is they they own/take control of them. sweatdrop
So in all honesty an officer class unit like that would most likley end up as a gimpy heavy or elite unit that in a fight would be pwned. Thats my say on the fleet officer thing...

and ya the only decidedly un cadian units are tanith, vostrayan's (if thats how you spell that) and catachan jungle fighters. i kinda hope they pull out like ammagedon units in like large box sets, oh and make um plastic
PostPosted: Tue Dec 23, 2008 3:02 pm



Bloodangels...this is a personal note. Would you mind cleaning up your spelling? It's just starting to wear a little thin on me.

As for the Fleet Officer, my thought is just that it's a Guard officer that's been equipped with better targeting equipment. They're still reliant on the Imperial Navy to make shots, but the Navy is relying on their aid to acquire targets.

Caleidah

Eloquent Lunatic


OtakuKittyKat

PostPosted: Wed Dec 24, 2008 12:58 am


When i think of Imperal Guard i think of
1.There all dead,Now get another ******** guy in there!!
2.A general like stalin screaming "Ahhh motherland!!!"
3.Strength in numbers but weak morale.
4.Nazi looking Soilders with my conversions so woot!
5.Imperals can team up with Space Marines in a Campagin,i forgot wich one lol.
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