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Gaian Tenkaichi Budoukai

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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Krausse Kreugar

PostPosted: Mon Jun 14, 2010 11:02 am


*sees edit*

a melee vs melee fight is probably more entertaining, since a melee vs ranged would spend most of the time with distances being crossed
PostPosted: Mon Jun 14, 2010 11:05 am


-writes notes-

Alright.
Hmm...

Then perhaps a very limited ranged character, who also has a decent standing in melee combat.

Bah, I don't know.

-throws notes into the air and storms off-

Evil Little Flayer


Dear Princess Molestia

PostPosted: Mon Jun 14, 2010 11:11 am


Evil Little Flayer

What's more entertaining to read, a fight between primarily melee fighters, or a fight including a kiting ranged character and a melee fighter with some slight ranged capability?


You can't really get a real answer for this because it entirely depends on the reader. More than likely you won't be able to please everyone.

But generally from my experience, people don't like reading fights with ranged characters who kite, unless there's lots of kabooms, because a lot of people don't find solid strategy very entertaining. If your goal is to attract a broad audience on Gaia, then the most entertaining would be melee fighters just trading blows. Add in a few pictures, a few memes, and most people will love it.

If you wanna bore most people but attract a much smaller audience, kiting characters that go deeply into strategy and motive win out.

It's the same thing with fighting games. Some people do really flashy combos and rush down that are high risk and people love it. It's the videos where the crowd is all loud and people are screaming and s**t. Then you have the people who just do solid BnB, zoning, and baiting. Most people will think it's boring, but the people who really understand the complex mental battle that's going on will be drawn in.

It's like the choice between watching basketball or watching chess.

I could go on and on, but I would say choose an audience and dedicate your energy to that.
PostPosted: Mon Jun 14, 2010 11:19 am


I'm really not that concerned about an audience but more about the opponents I may or may not face. Because not only are they reading the fight as it progresses, but they're also involved in it and having to deal with the stress of my character.

And the character I'm thinking of for this situation is a new one that I'm developing, so I'm asking in order to receive some insight, because I want to make the character focus on ranged fighting to begin with, then move into close-range towards the middle of the fight, or once he gets the edge, even though he won't be as strong in close-range.

At least, that's my idea so far. And I'm pitching the concept here in order to get a preview of how people may or may not view the strategy/fighting/concept of such a character.

Evil Little Flayer


Lavelle Esculentus

Dangerous Lover

PostPosted: Mon Jun 14, 2010 11:29 am


Okay... Pet peeve time. I absolutely hate random donation requestst from gaians that I don't know/have never spoken to. Don't get me wrong, I do infact donate to people from time to time. But it is always anonomous and never to some idiot who begs!
PostPosted: Mon Jun 14, 2010 11:30 am


It still depends on audience, but in that context you have a much smaller audience to try to please.

Some people would say go ahead and not actually play to your character's strength for the sake of it being interesting, simply because a lot of characters don't have very effective means of dealing with ranged attacks. Does it make for a more entertaining fight for them? Probably, they're not spending most of the time dodging s**t trying to get in.

Will it be more interesting for you? Possibly since you're handicapping yourself at that point and you might like a challenge.

It still kind of follows the same lines. Some people like to just do s**t, and keep on having their characters do s**t. Others probably would like the opportunity to try and work their way into close quarters because it's like a chess match.

Some you just can't win against and they'll complain you're OP. sweatdrop

In general, primarily ranged characters aren't liked nearly as much. In some cases you can be penalized for spamming abilities/spells. So while they do have a tactical advantage in the actual fight, people will be a lot quicker to say something you did was unfair.

Your best bet if your primary goal is to have your opponent enjoy it? Ask them before hand because tastes vary waaaay too much to make a generalization.

Dear Princess Molestia


Nightsnow

PostPosted: Mon Jun 14, 2010 11:33 am


...Ranged fighters are hated?

D; *sniffle*
PostPosted: Mon Jun 14, 2010 11:35 am


Well, that's very good and sound advice. I appreciate it Lolli.

That actually gives me a lot to think about, because it seems in this general kind of environment, the only acceptable projectile weapon is some kind of bow or javelin. Perhaps an old-style sling, too.

Regardless of the weapon, ranged attacks as such can become easy to spam, and I appreciate you reminding me of that.

Then again, there's a lot that spamming could be used for, too, and that's part of the ranged concept, especially if the character functions like mine in which he's actually trying to direct the opponent into a trap, rather than deal substantial damage with the projectiles he's firing.

So, I'm gonna work with it, and try to tweak it a bit and see what I can come up with. Thank you for your input.

Evil Little Flayer


Evil Little Flayer

PostPosted: Mon Jun 14, 2010 11:37 am


Lavelle Esculentus
Okay... Pet peeve time. I absolutely hate random donation requestst from gaians that I don't know/have never spoken to. Don't get me wrong, I do infact donate to people from time to time. But it is always anonomous and never to some idiot who begs!

-throws a snowball at-

Donate to meh? >3
PostPosted: Mon Jun 14, 2010 11:39 am


Evil, I'm currently working on a pure black mage character if you'd like to talk about using ranged characters. Can hit me up on MSN or something and maybe share some ideas.

And I think it was like, the HoH before the last where I think I remember some guy complaining because he got a lower score for spamming abilities instead of just fighting melee style. I'm not entirely sure of the circumstances, but I've always got the feeling that fully ranged fighters or just using ranged abilities when you have them were at a disadvantage when it came to community perception.

It's like people saying Ryu who spams hadouken is cheating. If they're doing it within the accepted limits of their character, how can it not be a viable strategy besides "it doesn't look cool"? But then you get into that whole debate about "playing to win, you should just be trying to have fun" and you can't win that argument if you're one the justifying that playing to win is having fun.

Unless they're like a very realistic archer with no super abilities besides like super sight and they could be rushed down pretty easily on a field with no obstacles, you're guaranteed somebody will b***h.

Dear Princess Molestia


Evil Little Flayer

PostPosted: Mon Jun 14, 2010 11:46 am


Ok, sure. Add my MSN, since I'm at work and can't use anything except Meebo.

Mine's:

thatguyyoushot@hotmail.com

EDIT:

I guess I need to add you. Meebo ate your request, lol.
PostPosted: Mon Jun 14, 2010 11:53 am


Jumping into this topic here -
The biggest problem that people fail to realize is that ranged characters can't do much damage in the beginning. If they're charging spells or such, most of the attacks are going to be weak or limited unless they spend more time charging it up - hence the amount of posts involved to increase the ferocity or effect of said spell/abilities. Apparently in the general fight community here, people have this over-exaggerated idea that each spell/ability thrown in range is a guaranteed K.O. action. Now, unless one decides to Fist of the North Star someone with DragonBall Z spams, I can probably understand where that's coming from but...

Truth be told, ranged fighters have a large disadvantage compared to close-range fighters. Not including the biased perspective against ranged fighters, some opponents tend to downplay your ability, weaken it, or find some lousy excuse in discrediting your attack through popular vote.

Let's not add the fact that once they bash into close range - they're going to capitalize each and every post in making your life miserable before you can pull away from them.

Nightsnow


Dear Princess Molestia

PostPosted: Mon Jun 14, 2010 11:54 am


Evil Little Flayer
Ok, sure. Add my MSN, since I'm at work and can't use anything except Meebo.

Mine's:

thatguyyoushot@hotmail.com

EDIT:

I guess I need to add you. Meebo ate your request, lol.


strikinglyemo@hotmail.com
PostPosted: Mon Jun 14, 2010 11:56 am


That's why you play the mind-games with them, and let them think they're winning, and then you drop a major trump card on their face once they get in close range.

Well, maybe not a trump card, but at least have a surprise waiting for them. I'm sorry, but I've never seen a medieval archer depicted and not have him/her have some sort of close range weapon on his/her hip, or even a shield on their back over their quiver.

Even Robin Hood, the grandest archer of lore, is frequently depicted wielding a long-sword, as well as his beloved bow and arrows.

Evil Little Flayer


Lavelle Esculentus

Dangerous Lover

PostPosted: Mon Jun 14, 2010 12:01 pm


ELF: -snowball to the face- Pfft! -pokes with his staff then runs away- None for you, HOBO!
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