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Commissar Hark

Dangerous Smoker

PostPosted: Thu Nov 13, 2008 12:39 am


That's the whole reason I have a chimera, to run an angry heavy flamer around the battlefield. That and then I only need fourty troops on the field, that makes less unpainted tallarn blemishing my perfect paint job.
PostPosted: Thu Nov 13, 2008 2:27 pm


I saw you post that somewhere else Serebrate, though I can't remember where.

I've always liked the idea of having a solid wall of Chimeras. A solid wall of Armour 12? That's nothing to shake a stick at. I'd make your own set of Doctrines, rather than the Steel Legion ones.

Storm Troopers
Mechanised
Iron Discipline
Hardened Fighters

For the last one, I'd be torn between Sharpshooters or one of the Equiptment Doctrines, depending on how you play.

Command Squad, a platoon with as many squads as needed, and an Armoured Fist squad. Then get three Hellhounds and as many Leman Russ/Basalisks as you can afford.

Xenos Mortium


Elegant Egotism

PostPosted: Thu Nov 13, 2008 6:51 pm


I was intending to make my own doctrine list, but Hardened Fighters seemed sort of pointless since the name of the game would to be not tied down in CQB. It's also 15 points per unit, and running a Chimera-heavy army already means I'm going to be low on points. I was thinking

- Mechanized
- Storm Trooper Squads
- Sharp Shooters


I figured since cover is so abundant along with the new rule set, there's no reason to take Carapace armor. I don't see the point in Conscripts either since I have no need to meat shield and I'd need to buy them a chimera anyway.

I don't know if I should take ratlings or normal snipers. Ratlings are certainly cheaper, but I would have no way of baby-sitting them unless I want to do something bizarre like throw them in a Chimera.
PostPosted: Thu Nov 13, 2008 7:36 pm


As far as the Ratlings go, plunk them down into the thickest cover that you can find and have them rain hell on your target. Their small targets bonus is lovely, just in that they pick up a +1 cover save. They also have a much better chance at hitting, given that Sharpshooters cannot be taken on Sniper Rifles.

Caleidah

Eloquent Lunatic


Xenos Mortium

PostPosted: Fri Nov 14, 2008 2:47 pm


Well, my logic for the Hardened Fighters was this: ultimately you're going to have some units try and assault your Chimeras. I think it would be prudent to at least give command squads the bonus Assault capabilities to try and tie up enemies trying to assault your vehicles.

But then again, that's just how I play. Bombard your enemies with lots of artillery and throw your Guardsmen into close combat. That's Death Korps for ya'.
PostPosted: Fri Nov 14, 2008 2:48 pm


i've considered ratlings for my own army but when i looked through the rules all they are is a small group of units that cost a bit, and really can't an area for the life of them.

don't get me wrong having a squad of snipers is great but ratlings ain't the way to go in my book.

Kaserkin


Commissar Hark

Dangerous Smoker

PostPosted: Fri Nov 14, 2008 10:51 pm


I just got done with a battle running my Tallarn against some Space Marines, and I gotta say, the hardened fighters doctrine payed off. My Tallarn were bogged down in cover (I use cameleoline as a doctrine, and dropped priests) until my demolishers softened up the marines who tried to hold the objective markers. The Tallarn guardsmen along with my HSO and JO commanders then sprang from cover and charged the marines (meltaguns, power weapons, and plasma pistols rock in the hands of WS4 infantry, btw.) breaking the marines and sending them running. With three out of four objectives held, it was all about throwing battlecannon and demolisher shells into the marine defensive line and daring them to come out of cover and oust my guardsmen. The command squad and a group of ten termies finally did, only to get vaped by plasma cannon and demolisher fire. I lost six men in the battle total, including my HSO and attendant staff. They ran for a fourth objective, which was in bolter range of marines in ruins near his table edge. Ouch.

I always end up getting at least a few guys into cqc, and against ws4 enemies, that extra fifteen points makes it worthwhile. Now add that to HF sentinels, and you've got pain in a kan. Now try charging a group of other guardsmen or fire warriors, oh yah. That's what I call an a**-whoopin. Sharpshooters, cameleoline, and Hardened Fighters are my favorite doctrines. I almost always use all three.
PostPosted: Sat Nov 15, 2008 7:50 pm


How large is your game? I have a 1,500 point army mapped out and I can't for the life of me find where I would get 75 points from. The five infantry units and two Lemon Russ tanks are bare bone minimum.

Elegant Egotism


Kaserkin

PostPosted: Sat Nov 15, 2008 8:25 pm


tanks rolleyes , fancy breaking down peices of junk


although i love what they do i just can't feild them in my army... light infantry commando work for me, let my better armored allies do the wire dieing. with hardend, camoline, light infanty doctrines i can do anywhere and make the enemy bunch up on it's self. well unless they are overly addicted to tanks... burning_eyes
PostPosted: Sun Nov 16, 2008 12:53 pm


Bloodangles
tanks rolleyes , fancy breaking down peices of junk


although i love what they do i just can't feild them in my army... light infantry commando work for me, let my better armored allies do the wire dieing. with hardend, camoline, light infanty doctrines i can do anywhere and make the enemy bunch up on it's self. well unless they are overly addicted to tanks... burning_eyes



Hah ha! Contradiction! So are tanks worthless, or all-powerful?

Oh well. I usually run at least two tanks in guard, usually more like three or four with Hellhounds.

Caleidah

Eloquent Lunatic


Kaserkin

PostPosted: Sun Nov 16, 2008 1:21 pm


for my army they are usless, for my friend's army they are the harbingers of death.... so for me they would not be able to keep up even with dozer blades. my friend can't imagine the gaurd without a couple of tanks, lol i do just fine wink
PostPosted: Sun Nov 16, 2008 4:36 pm


Behold, fellow guardsman. I bring you the new Storm Troopers, through a super secret source.

User Image

Elegant Egotism


Caleidah

Eloquent Lunatic

PostPosted: Sun Nov 16, 2008 7:15 pm



I seriously like the look, and the grain of salt I'm taking with that photo is tasting mightily nice.
PostPosted: Mon Nov 17, 2008 1:47 pm


75 Points? 5 Storm Troopers, 2 Meltas, and infiltration/deep strike. This set up is the bane of vehicles.

And I saw that a bit ago on... Warseer? Somewhere. I like them. If the Valkyrie rumours are true, I might take a Drop Regiment with all Grenadiers packing Shotties.

Xenos Mortium


Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500
PostPosted: Mon Nov 17, 2008 3:30 pm


Quote:
Behold, fellow guardsman. I bring you the new Storm Troopers, through a super secret source.

User Image
Old news you git, old by three months. xp

Scroll down a bit for it
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