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Commissar Hark

Dangerous Smoker

PostPosted: Sun Nov 09, 2008 1:57 am


Bloodangles
now i don't use Russ's tanks but i have been on the bad side of them and they are wrecking machines. I have used my guard army vs. my friends which is 2 plain russ tanks with bolters and one demolisher and well that was the end of my units in a city fight... my commanders "hey look a building on a cornor great fire step"... five minutes later "well there goes that promotion."

Tanks and building don't mix well building with my guys getting blowen off the face of the earth even worse. xp


Now a cityfight is were I put the tanks aside save a single demolie, HF chimera and hellhound. I used to have a big problem with tanks in cityfight, but with the hull down rules in fifth,I'm more willing to risk it. I splurge points on ML teams and sentinels with HFs and Buzz-saws. I give everything that can take it Hardened fighters, light infantry, sharpshooters, and Cameleoline, and infiltrate them all into the tippy-tops of buildings behind cover. I used to have sniper teams too, but the new sniper rules are a tad bit to my distaste. I get the preliminary bombardment and plunging fire strategems and load up my demoly with seige shells to knock buildings over, then I lay down the law. I sneak the sentinels around to harass the forces crawling towards my guardsmed, and tank shock them with the hellhound and chimera before they try to fight their way up the stairs, only to learn that all my guardsmen are WS 4.
PostPosted: Sun Nov 09, 2008 2:16 am


here's a quick question, I was ranting a little about this in the Black Library thread, and have been thinking alot about it. how would someone go about making a Blood-Pact army? Would I use Guard rules or what?

I was thinking of using the guard codex as a basis for it, use very beefed up infantry platoons or stormtroopers for blood pact, and conscripts with warrior weapons for the throngs on lesser cultist. Convert a few Stalk-Tanks for sentinels, kitbash an AT-70 reaver and use russ rules, you know.

Or, I was thinking of using daemonhunter rules to make Urlock Guar as an inquisitor and use blood bact as inquisitorial stormtroops, and attach them to a chaos marine force using loyalist marine rules. Boy, this would be so much easier if GW still let us use the Eye of Terror rules for LATD. What a characterfull tourney list it would make!

Commissar Hark

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Darkweaver66

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PostPosted: Sun Nov 09, 2008 5:00 am


i have a White Dwarf with rules for the blood pact somewhere, if i find the rules for you, i will post them

As for images of them, i remember that they are like guardsmen, not raving lunatics (like most traitors) they keep their equipment clean and in good order, and they look similar to guardsmen, but each wheres a gold mask with a leering skull or gargoyle face. (even though it says they are gold, the entire illustration i remember is greyscale, so it looks like a person with a giant hooked nose ^.^ )
PostPosted: Sun Nov 09, 2008 6:27 am


Keep in mind that you're not allowed to post actual rules on the internet like you plan to Fire-Link.

Shinobi_8745


Darkweaver66

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PostPosted: Sun Nov 09, 2008 7:08 am


i thought it was only official GW rules that were not allowed... whereas WD's rules arn't official, nor for an official army... but if i am wrong, then thanks for the warning shin.
PostPosted: Sun Nov 09, 2008 8:00 am


It's on their website unless they have a specific stat-line that's different from Cadians/Kasrkins. I heard in one of the Chapter Approved books that there's a special unit called Death Brigade with a superior BS and 4+ save. They are somewhat similar to the Lost and the Damned, aid I believe fire-link references WD:293.

From Games-Workshops Australian Website:


Among the various dread forces of Chaos, there are entire armies of Imperial Guard who have fallen under the influence of the Ruinous Powers. One of the most skilled and feared of these traitor armies is known as the Blood Pact. Consisting of highly trained, vicious soldiers, the soldiers of the Blood Pact know no fear or hesitation. They have overrun entire worlds and caused the forces of the Imperium no small amount of suffering and woe.

Blood Pact soldiers are well known for their fearlessness – the Iron Discipline and Die-Hards doctrines represent that quality well. The Blood Pact troops are also cruelly cunning warriors, and the Hardened Fighters doctrine symbolizes these skills. Finally, the Blood Pact includes vast numbers of troopers who are the equal of even the finest Imperial Guardsmen – the Grenadiers and Veterans doctrines represent that fact. The Blood Pact has been extensively featured in many of Dan Abnett’s Gaunt’s Ghosts novels from the Black Library.



On a side note, I don't think there's a problem with posting Blood Pact rules seeing as they are not actually rules per se, but rather a creative gaming scenario created by hobbyist to continue to make the game interesting.

Elegant Egotism


Darkweaver66

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PostPosted: Sun Nov 09, 2008 10:11 am


Quote:
It's on their website unless they have a specific stat-line that's different from Cadians/Kasrkins. I heard in one of the Chapter Approved books that there's a special unit called Death Brigade with a superior BS and 4+ save. They are somewhat similar to the Lost and the Damned, aid I believe fire-link references WD:293.

From Games-Workshops Australian Website:


Among the various dread forces of Chaos, there are entire armies of Imperial Guard who have fallen under the influence of the Ruinous Powers. One of the most skilled and feared of these traitor armies is known as the Blood Pact. Consisting of highly trained, vicious soldiers, the soldiers of the Blood Pact know no fear or hesitation. They have overrun entire worlds and caused the forces of the Imperium no small amount of suffering and woe.

Blood Pact soldiers are well known for their fearlessness – the Iron Discipline and Die-Hards doctrines represent that quality well. The Blood Pact troops are also cruelly cunning warriors, and the Hardened Fighters doctrine symbolizes these skills. Finally, the Blood Pact includes vast numbers of troopers who are the equal of even the finest Imperial Guardsmen – the Grenadiers and Veterans doctrines represent that fact. The Blood Pact has been extensively featured in many of Dan Abnett’s Gaunt’s Ghosts novels from the Black Library.



On a side note, I don't think there's a problem with posting Blood Pact rules seeing as they are not actually rules per se, but rather a creative gaming scenario created by hobbyist to continue to make the game interesting.

im referencing from the English WD, which probably has i dif number, which i still havnt found... but yeah, the death brigades are what i meant. thanks seb!

btw, i will post the rules and stats for the death brigadiers if one of the mods says it is ok to do so
PostPosted: Sun Nov 09, 2008 1:17 pm



If there are no current in print publications detailing the rules for the Death Brigadiers, then it's absolutely fine and dandy to put it up.

Caleidah

Eloquent Lunatic


Elegant Egotism

PostPosted: Sun Nov 09, 2008 1:54 pm


I'd appreciate that. I don't know if I want to do a Traitor Guard or Thousand Son army next. I can't do both because the directions I'd take them in are too different. Blood Pact are Khornites anyway.

I'd just need to figure out where to get the animal heads they use for helmets.
PostPosted: Mon Nov 10, 2008 1:54 am


unlike the regular blood pact corpsmen the death brigade don't have animal helmets, they use Leering gargoyle or skull masks made of gold, as i said earlier, so any models made to use these rules wouldn't have an animal head

as for animal heads, i suggest the beastmen from fantasy

all of the following is from the Death Brigade Rules from WD293:
Quote:
- the bulk of the blood pact can be feilded using the lost and the damned from Codex: Eye of Terror.
- traitors = Blood Pact Line Troopers
- Defilers = Stalk Tanks
- you should try not to use chaos marine allies, deamons, mutants, etc, although they arnt banned from the list
- for the elite Death Brigades, add the following entry to your lost and the damned army list:

~TROOPS~
Blood Pact Death Brigade Squad
Trooper: 11pts, WS3, BS4, S3, T3, W1, I4, A1, Ld8, Sv5+
Veteran Squad Leader: +10pts, WS3, BS4, S3, T3, W1, I4, A2, Ld8, Sv5+

Number/Squad:
5-10 Troopers

Weapons: Lasguns and Frag Grenades

Options: any model can exchange their lasgun for an autogun, shotgun, or las/autopistol and CC weapon for free. Up to 2 models may exchange their weapons for a flamer (+3pts) a Meltagun (+10pts) a Plasma gun (+10pts) or a grenade launcher (+10pts). One model can be equipped with a demolition charge (+10pts). The squad can have krak grenades (+2pts per model). The squad can be equipped with chainmail and steelplate assault armour (+3pts each). Chainmail/Steelplate increases the armour save from 5+ to 4+.

Characters: for +10 points a model can be upgraded to a Veteran Squad Leader, who may be given 15 points of equipment from the chaos space marine armoury (but no marks, gifts or other such items)

Special Rules:
Veterans: The death brigades are made up if dangerous and experienced veterans of many wars against the imperium, to represent this, each squad may be given a single veteran skill chosen from the chaos space marine armoury, paying the points cost listed there. ourchasing a veteran skill will move the unit to the Elite section of the army list.


i will photo the artwork for you later

Darkweaver66

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Commissar Hark

Dangerous Smoker

PostPosted: Wed Nov 12, 2008 12:47 am


This would be awesome, but I think I'd have to use the imperial guard 'dex. I make all my armies 100% legal for tourney play, so there you go.
PostPosted: Wed Nov 12, 2008 5:29 am


Hmm.

The Lost and the Damned aren't a particular strong army. A standard guardsman is better than a traitor for not much more - and being able to take a mark isn't enough to outweight the traitors poor stat line.

I'd probably end up using them as guardsman.

Elegant Egotism


Caleidah

Eloquent Lunatic

PostPosted: Wed Nov 12, 2008 4:02 pm



Agreed. As for the Death Brigadiers, I'd just take Storm Troopers. They're cheaper, they've got access at the same weapons (some of them cheaper) and come pre-packaged with the better save.
PostPosted: Wed Nov 12, 2008 8:05 pm


I was thinking of selling my Praetorians and buying Steel Legion, since I like the idea of mechanized infantry.

Does anybody have any experience with Steel Legion tactics?

Elegant Egotism


Caleidah

Eloquent Lunatic

PostPosted: Wed Nov 12, 2008 10:45 pm



We ready for the Guard Horror of being outnumbered if you're playing real Steel Legion with the full Mechanized doctrine. Chimera armed with Multilasers and Heavy Bolters make magnificent weaponry platforms to give to squads, though. And, if you leave your squads sitting still, you can put up a wall of Chimera armed with Multilasers and Heavy Flamers to cruise through your enemies.
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