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Posted: Sun Jun 13, 2010 8:27 pm
Michael Noire if you hate ice and they hate ice, you can hate ice together. Don't be a hater.
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Posted: Sun Jun 13, 2010 8:27 pm
=/
You guys are no help, sometimes.
xD
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Posted: Sun Jun 13, 2010 8:29 pm
Michael Noire basically, here's the Venn Diagram problem. 1. all creatures have all elements, but most are set to "3" (normal) if I subtract "3" from the element ranks, then 1-6 looks like -2 -1 0 +1 +2 +3 and "0" is clearly neutral. So the math part so far isn't a problem. But then I have to figure out how the Player gets their affinities compared with the other affinities, and what to do with overlaps and opposites. Like if I've got a fire elemental (fire +3) and he meets a Paladin who's totally into fire [burning witches at the stake?] (fire +2), then I could add them together (+5) and say they hit it off. But it gets confusing when I try to start someone off with an affinity at level 1, because that's outright hate. I wanted to turn mutual hate into a bonus too, like if you hate ice and they hate ice, you can hate ice together. If you want a high positive or a high negative sum to have similar effects, square the total. (-5)^2 = 5^2 = 25. You could have a formula like: ((a + b + 1.5)^2)/(a^2 + b^2) With this, two positives are better than two negatives, but both are good. A -1 and a 1 would not get along, but a -3 and a 3 would get along even worse.
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Posted: Sun Jun 13, 2010 8:30 pm
Sokoya Ramak Turn it into multiplication instead of addition. I think mine is easier.
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The Female of the Species
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Posted: Sun Jun 13, 2010 8:34 pm
My question is, wouldn't it be easier if the negative affinity would be outright hate?
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Posted: Sun Jun 13, 2010 8:36 pm
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Posted: Sun Jun 13, 2010 8:37 pm
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Posted: Sun Jun 13, 2010 8:37 pm
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Posted: Sun Jun 13, 2010 8:39 pm
Hey, if I was a chick you could totally RPG science me into the sack.
edit: also, I must now bathe my dog who rolled in pewpz.
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Posted: Sun Jun 13, 2010 8:47 pm
But Kaz's formula is sexy.
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Posted: Sun Jun 13, 2010 8:47 pm
Liquid Lights Hey, if I was a chick you could totally RPG science me into the sack. edit: also, I must now bathe my dog who rolled in pewpz. XD Man, I really apologize about having not gotten a post off yet. Let me get on that real quick before I start another game of LoL
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Posted: Sun Jun 13, 2010 8:50 pm
themightyjello Michael Noire There's a lot of aspects to reactions for sure. Some ideas off the top of my head: I... no, that's not really it. You're thinking of FAME. Whether the player character is reputable or infamous, well known across the land as a hero or a villain and what that entails. MMOs take this into account as a type of quest reward, giving discounts at stores and making some things available that weren't before. It's not a matter of charisma or personal magnetism at that point unless you're talking about bartering skills specifically. Unless your character gets into an argument with a shopkeeper it shouldn't make much of a difference what his ideals are if he isn't well-known for them. An "I like this guy" discount maybe, but not a "hero of the realm" discount. I'm trying to cover multiple aspects of Charisma. For example, the Bill Clinton/Pop Musician aspect which includes fame, in addition to the more quiet personal aspect. I'm trying to mix "cult of personality" with "seduction", and "persuasion". my opponent is correct about using multiplication over addition, I figured that out last night, but couldn't decide between pattern A -2,-1,0,+1,+2,+3 and Pattern B -3,-2,-1,+1,+2,+3 pattern A allows for "neutral" and "i don't give a s**t" options, but pattern B is more balanced.
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The Female of the Species
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Posted: Sun Jun 13, 2010 8:56 pm
Noire, I'm working on a post.
Just really worn out.
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Posted: Sun Jun 13, 2010 9:04 pm
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Posted: Sun Jun 13, 2010 9:06 pm
Awesome. I've been playing Dragon Age.
S'nice to be able to just pause and check up on stuff.
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