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Caleidah

Eloquent Lunatic

PostPosted: Mon Oct 20, 2008 3:55 pm


Bloodangles


all i see is someone has been lagging on painting recently.
and back to the leftovers (remnent squads, however you spell it) i believe it's just REMOVED per model and platoon wise you feild them like a normal one just they have less troops in it. although i thought there are is at least 5 troops to the remnent squad and up to 9. also there is restrictions on heavy and special weapons. but mabey GW has come up with some White Dwarf or internet thingy that over rules this.



Posting the points costs for anything at all that is in a GW Codex or supplement is completely illegal. The only legal points costs that you can put up are for full units. Remember this, and live by it.

Serebrate just bought those Praetorians, hence why they aren't painted.

As far as it goes, there are no White Dwarf changes or FAQs that overrule the stuff stated in the Guard Codex in regards to remnants.
PostPosted: Mon Oct 20, 2008 4:16 pm


I thin kthe remnants came about due to the packaging of the imperial guards

1 Box of shock troops 20 Guardsmen, you need ten in a normal squad but once you build the 4 you need for the command squad you have 6 loose guardsmen, Since they didn't want these 6 to go to waste they made the remnants rule. It fits with the fluff and their production scheme

Mat

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Kaserkin

PostPosted: Wed Oct 22, 2008 3:12 pm


Mat
I thin kthe remnants came about due to the packaging of the imperial guards

1 Box of shock troops 20 Guardsmen, you need ten in a normal squad but once you build the 4 you need for the command squad you have 6 loose guardsmen, Since they didn't want these 6 to go to waste they made the remnants rule. It fits with the fluff and their production scheme

lol they would not be a good company unless they made you buy more than one... and well thats the joy of owning the Guard you have to love large infantry formations. mrgreen
PostPosted: Wed Oct 22, 2008 4:19 pm



Not only do you have to love them, you technically have to own them. At minimum, a Guard force (without Grenadiers) has 4 squads of 10 men and 3 squads of 5 men. 55 foot soldiers at LEGAL MINIMUM.

Caleidah

Eloquent Lunatic


Elegant Egotism

PostPosted: Wed Oct 22, 2008 5:52 pm


Caleidah

Not only do you have to love them, you technically have to own them. At minimum, a Guard force (without Grenadiers) has 4 squads of 10 men and 3 squads of 5 men. 55 foot soldiers at LEGAL MINIMUM.


55 Guardsman = Casualties in two rounds of close combat with SM/CSM/Eldar.


S3 AT I3, FOR THE EMPEROR!
S3 24" AT BS3 FOR THE IMPERIUM!

On the topic, I'm trying to think of a good enough excuse to Carapace Armor. Perhaps the Praetorian's wear body armor under their uniform or their burly chests and chesthair repel bolters and lasers alike with ease.
PostPosted: Wed Oct 22, 2008 7:27 pm


Serebrate
On the topic, I'm trying to think of a good enough excuse to Carapace Armor. Perhaps the Praetorian's wear body armor under their uniform or their burly chests and chesthair repel bolters and lasers alike with ease.
It's their mutton chops. The sheer manliness protects them from harm.

Xenos Mortium


Mat

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PostPosted: Wed Oct 22, 2008 8:35 pm


Serebrate
Caleidah

Not only do you have to love them, you technically have to own them. At minimum, a Guard force (without Grenadiers) has 4 squads of 10 men and 3 squads of 5 men. 55 foot soldiers at LEGAL MINIMUM.


55 Guardsman = Casualties in two rounds of close combat with SM/CSM/Eldar.


S3 AT I3, FOR THE EMPEROR!
S3 24" AT BS3 FOR THE IMPERIUM!

On the topic, I'm trying to think of a good enough excuse to Carapace Armor. Perhaps the Praetorian's wear body armor under their uniform or their burly chests and chesthair repel bolters and lasers alike with ease.


well there is body armor in the 40k universe easily worn beneath a uniform top
PostPosted: Thu Oct 23, 2008 3:20 pm


I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets.

I like the sideburns thing, but they don't all have sideburns.

Their pith helmets containa refractory field for 4+ normal save, 6+ Invuln Save

Elegant Egotism


Kaserkin

PostPosted: Thu Oct 23, 2008 3:41 pm


Serebrate
I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets.

i would say they made an improment i doute many things from 1916 could stop bolter rounds and such... i mean a tank from that era could be blown to bits by like 3 IG's men with stub guns lol
PostPosted: Thu Oct 23, 2008 5:13 pm


Bloodangles
Serebrate
I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets.

i would say they made an improment i doute many things from 1916 could stop bolter rounds and such... i mean a tank from that era could be blown to bits by like 3 IG's men with stub guns lol
This conversation has been had about a million times before. On an individual basis modern infantrymen could whipe the floor with Imperial Guardsmen, and in my opinion they could do well against the other factions as well. That is, if you use the stats as a base for relative strength.

A modern US infantryman probably has this stat line:

BS6 WS4 S4 T3 I4 W1 A1 Ld10 Sv4+

Let me explain why I think this. First of all, I think that they can hit a target 11/12 times. The S4 comes from that these men are incredibly fit, and if you put a soldiers strength behind a bayonet on an M4 he can punch through a Space Marines armour.

Their rifle would have two firing modes:
S5 AP5 48" Heavy 1
S5 AP5 18" Assault 3

Optional rifle mounted grenade launcher:
S8 AP2 48" Heavy 1, Blast


The problem with making your average soldier have stats like that is that the game completely changes. It's now all about cover and everything dies reeaaal fast. Actually, I'm tempted to play a game like that..

Xenos Mortium


Mat

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PostPosted: Thu Oct 23, 2008 5:13 pm


Serebrate
I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets.

I like the sideburns thing, but they don't all have sideburns.

Their pith helmets containa refractory field for 4+ normal save, 6+ Invuln Save

It varies from world to world Cadia, Catachan, Armageddon each world with it own manufactoriums producing their own version of Imperial Guard Body Armour each largely different from the other. So in a time line where digital weapons the size of rings exist is under the coat body armor so hard to believe.
PostPosted: Sat Oct 25, 2008 2:47 am


Xenos Mortium
Bloodangles
Serebrate
I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets.

i would say they made an improment i doute many things from 1916 could stop bolter rounds and such... i mean a tank from that era could be blown to bits by like 3 IG's men with stub guns lol
This conversation has been had about a million times before. On an individual basis modern infantrymen could whipe the floor with Imperial Guardsmen, and in my opinion they could do well against the other factions as well. That is, if you use the stats as a base for relative strength.

A modern US infantryman probably has this stat line:

BS6 WS4 S4 T3 I4 W1 A1 Ld10 Sv4+

Let me explain why I think this. First of all, I think that they can hit a target 11/12 times. The S4 comes from that these men are incredibly fit, and if you put a soldiers strength behind a bayonet on an M4 he can punch through a Space Marines armour.

Their rifle would have two firing modes:
S5 AP5 48" Heavy 1
S5 AP5 18" Assault 3

Optional rifle mounted grenade launcher:
S8 AP2 48" Heavy 1, Blast


The problem with making your average soldier have stats like that is that the game completely changes. It's now all about cover and everything dies reeaaal fast. Actually, I'm tempted to play a game like that..


Sorry man, but you need to take into consideration the training tha goes into the imperial guard. Ever read Fifteen Hours? Their boot camp makes ours look like a cakewalk. I get the feeling that an American infantryman would be more along the lines of:

ARMY:
BS3 WS3 S3 T3 I3 W1 A1 LD7 SV5+
Special rules: Deep Strike
Equipment: Autogun, (M-4) frag grenades, Flack Jacket, Demo Charge
DOCTRINES: Die-hards, mechanised, Drop troops

ARMY RANGERS
BS4 WS4 S3 T3 I3 W1 A1 LD8 SV5+
Special Rules: Scouts, Infiltrators, Deep Strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket
DOCTRINES: Iron Discipline, Die Hards, Drop Troops

MARINES:
BS3 WS3(4) T3 I3 W1 A1 LD8 SV5+
Special Rules: Deep strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket, Demo Charge
DOCTRINES: Sharpshooters, Hardened fighters, Iron Discipline

MARINES SCOUT SNIPER
BS3 WS3(4) T3 I3 W1 A1 LD8 SV5+
Special rules: Scouts, infiltrators
Equipment: Sniper Rifle, Frag grenades, Flack Jacket, Ghillie suit
DOCTRINES: Sharpshooters, Hardened fighters, Iron Discipline, Special-equipment: Camelioline (Ghillie suit)

NAVY SEALS:
BS4 WS4 S3 T3 I3 W1 A1 LD8 SV5+
Special Rules: Scouts, Infiltrators, Deep Strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket
DOCTRINES: Iron Discipline, Die Hards, Special-equipment: Camelioline (Ghillie suit)

Commissar Hark

Dangerous Smoker


Alexi Terianis

PostPosted: Sat Oct 25, 2008 5:22 am


You have to realize that most of our weapons wouldn't do much more than scratch Powered armor, I don't see how you get AP2 on any current weapons other than current sabot rounds fired out of tanks.

A current frag grenade probably couldn't kill a space marine who was unarmored. They have everything we have and more. A single marine could probably take out one of our platoons fairly easily, because we have almost nothing that could break through a suit of powered armor.

Note - the profile on an autogun (effectively, a current assault rifle) is S3 AP-. That should give you an idea of what sort of tech level we're at. It couldn't pierce the armor on a sentinel, and has a 1/3 chance of even causing significant damage to a marine, which 2/3 of the time would be saved by his armor.

We'd be walked over by the imperium in a few short weeks.
PostPosted: Sat Oct 25, 2008 8:12 am


please note that I take offense to being place below Marine Infantry. If modern US Infantry were being represented in 40K the stat lines would be the same and would use counts as rules for Army or Marines. The would then use the Bradley or the L.A.V. respectably in place of the Chimera. The Black Hawk and Cobra / Apache would take the place of the Valkyrie and Vulture. HMMVs would take the place of Sentinels. Now the Abrams would be a good swap for the Leman Russ it would more likely be the M60 or the Sheridan. Basilisks would be represented by Paladin 155mm self propelled howitzers. while is wouldn't be on the same chassis the Hellhound would be a M113 with flame turret, they exists and I have the manual to prove it. Salamanders would be old M114s. I could go about this all day but the Army makes me go into work for a small period of time today and I need to prepare some things first.

Mat

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Commissar Hark

Dangerous Smoker

PostPosted: Sat Oct 25, 2008 11:34 am


Mat
please note that I take offense to being place below Marine Infantry. If modern US Infantry were being represented in 40K the stat lines would be the same and would use counts as rules for Army or Marines. The would then use the Bradley or the L.A.V. respectably in place of the Chimera. The Black Hawk and Cobra / Apache would take the place of the Valkyrie and Vulture. HMMVs would take the place of Sentinels. Now the Abrams would be a good swap for the Leman Russ it would more likely be the M60 or the Sheridan. Basilisks would be represented by Paladin 155mm self propelled howitzers. while is wouldn't be on the same chassis the Hellhound would be a M113 with flame turret, they exists and I have the manual to prove it. Salamanders would be old M114s. I could go about this all day but the Army makes me go into work for a small period of time today and I need to prepare some things first.


I mean no offence, but if a Marine private and an Army private both right out of basic went head to head, the jarhead would probably win. Marine Corps boot camp is supposedly harder than Army boot camp. Now if a Marine private went up against a five-year Army Airborne Rangers veteran, that devil dog would be lunch. My uncle Danny is a ranger currently operating in Afghanistan, and he tells me the Marines get rather cocky. His unit got in a bar fight a few years back with a platoon of Marines and his boys whiped the floor with them, or at least before the MPs showed up to whipe the floor with everybody.

here, lemme go edit that post...
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