Xenos Mortium
Bloodangles
Serebrate
I don't know about that. Between the year 1916-40,0000 there hasn't been much improvement in the Imperial Guard seeing as they still wear flak jackets. i would say they made an improment i doute many things from 1916 could stop bolter rounds and such... i mean a tank from that era could be blown to bits by like 3 IG's men with stub guns lol
This conversation has been had about a million times before. On an individual basis modern infantrymen could whipe the floor with Imperial Guardsmen, and in my opinion they could do well against the other factions as well. That is, if you use the stats as a base for relative strength.
A modern US infantryman probably has this stat line:
BS6 WS4 S4 T3 I4 W1 A1 Ld10 Sv4+
Let me explain why I think this. First of all, I think that they can hit a target 11/12 times. The S4 comes from that these men are incredibly fit, and if you put a soldiers strength behind a bayonet on an M4 he can punch through a Space Marines armour.
Their rifle would have two firing modes:
S5 AP5 48" Heavy 1
S5 AP5 18" Assault 3
Optional rifle mounted grenade launcher:
S8 AP2 48" Heavy 1, Blast
The problem with making your average soldier have stats like that is that the game completely changes. It's now all about cover and everything dies reeaaal fast. Actually, I'm tempted to play a game like that..
Sorry man, but you need to take into consideration the training tha goes into the imperial guard. Ever read Fifteen Hours? Their boot camp makes ours look like a cakewalk. I get the feeling that an American infantryman would be more along the lines of:
ARMY:
BS3 WS3 S3 T3 I3 W1 A1 LD7 SV5+
Special rules: Deep Strike
Equipment: Autogun, (M-4) frag grenades, Flack Jacket, Demo Charge
DOCTRINES: Die-hards, mechanised, Drop troops
ARMY RANGERS
BS4 WS4 S3 T3 I3 W1 A1 LD8 SV5+
Special Rules: Scouts, Infiltrators, Deep Strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket
DOCTRINES: Iron Discipline, Die Hards, Drop Troops
MARINES:
BS3 WS3(4) T3 I3 W1 A1 LD8 SV5+
Special Rules: Deep strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket, Demo Charge
DOCTRINES: Sharpshooters, Hardened fighters, Iron Discipline
MARINES SCOUT SNIPER
BS3 WS3(4) T3 I3 W1 A1 LD8 SV5+
Special rules: Scouts, infiltrators
Equipment: Sniper Rifle, Frag grenades, Flack Jacket, Ghillie suit
DOCTRINES: Sharpshooters, Hardened fighters, Iron Discipline, Special-equipment: Camelioline (Ghillie suit)
NAVY SEALS:
BS4 WS4 S3 T3 I3 W1 A1 LD8 SV5+
Special Rules: Scouts, Infiltrators, Deep Strike
Equipment: Autogun Combiweapon-grenade launcher(frag only) Frag grenades, Flack Jacket
DOCTRINES: Iron Discipline, Die Hards, Special-equipment: Camelioline (Ghillie suit)