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Posted: Mon Sep 15, 2008 2:21 pm
Death Watch is dead, all hail the Sternguard, which GW says replaces DW completely.
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Posted: Mon Sep 15, 2008 3:02 pm
Death Watch kicks a** with a librarian in each unit, all veterans with kick a** weapons.... Now imagine 18 DW, two very done up librarians, all of the DW with power weapons, some with Lightening claws and a power fist, with Marneus Calgar and 27 Honor Guard with him. Total ownage.
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Posted: Mon Sep 15, 2008 3:20 pm
I dislike the new Marine codex, but I'm biased. I have to assemble something like twenty new Space Marines so that I have a decent list now [Seeing as all my Tactical squads are now Sternguard due to the inability to have a list with the rules of Cleanse and Purify], my command squad IS illegal [it lacks an Apothecary], and I dislike how GW's going "TAKE MASTER MASTER BOO NON-SPECIAL CHARACTER LIBRARIAN / CHAPLAIN!" I know they're supposed to not be involved in the regular engagement, but... They're like a Power Armored Nob now to me, but with a BS.
I think it's a wonderful codex though if you had a pre-standing army that doesn't need a rehaul, or you were thinking of starting Marines but didn't have anything yet. Me? I'll be working on my Orks at the moment, both because of the dislike [though again from me having to rehaul my entire army instead of the rules] and the mass of SM players spawned by 5th Ed.
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Posted: Tue Sep 16, 2008 4:43 pm
you cuold say that for any race, my shop saw a crapload of ork players when their new codex came out, same with dark elves and their book
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Posted: Tue Sep 16, 2008 9:17 pm
RagingBluMunky you cuold say that for any race, my shop saw a crapload of ork players when their new codex came out, same with dark elves and their book
This is more a thing of rules than codices. With the changes in rules, Space Marines have become so much more appealing. Against most armies, they have either the upper hand or a fair similarity in CC. They can outshoot most things. They're tougher. With running, they've been made much more likely to see CC.
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Posted: Wed Sep 17, 2008 1:27 pm
I know I'll be picking up the codex along with a master of the fleets some time this year for my own Blood Raven strike force.
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Posted: Wed Sep 17, 2008 4:23 pm
Everyone's going to be taking a special character and a Master now, unless they want that new Techpriest HQ's weapon. Think, a chance to have an orbital bombardment along with them being the most powerful of all characters in the SM codex?
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Posted: Wed Sep 17, 2008 7:05 pm
I can see that a lot of my friends will be taking Master and Captain. A couple people in my group have developed loves for bikes (mostly after I started fielding them). From what I saw, Captains allow for bikes to be taken as troops, yes?
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Posted: Wed Sep 17, 2008 7:19 pm
I think that's only the White Scars character. But to be fair, he has a "Roll a six to wound and you die" power weapon.
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Posted: Wed Sep 17, 2008 7:23 pm
Drachyench_The_Eternal I think that's only the White Scars character. But to be fair, he has a "Roll a six to wound and you die" power weapon.
Hmm...didn't catch that. *curses self multiple times over for not having saved the pages*
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Posted: Wed Sep 17, 2008 11:16 pm
Captains on bikes allow fo bikers as troops, regardless of chapter.
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Posted: Thu Sep 18, 2008 7:45 am
Thanks for the clarification on that, Brookman.
Looks like the only Advantage that hasn't been introduced in some way is the one that gave Tank Hunters.
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Posted: Thu Sep 18, 2008 7:04 pm
im gonna get sternguard and vanguard veterans, anyone know if you can remove the jump pack from vanguards? might grab a landspeeder storm for me scouts (they gots a telly homer for my termies), and an ironclad dread
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Posted: Thu Sep 18, 2008 9:58 pm
Actually, Vanguards do have to pay for their Jump Packs. And they're mighty expensive.
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Posted: Thu Sep 18, 2008 11:24 pm
The Iron Clad and Land Speeder Storm wont be released until a year from now.
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