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Posted: Sun Jan 16, 2005 3:11 am
Sounds intresting but human auxilleries suck majorly. they don't even gat tau weaponry. Put the rail gun on the hammerhaed as the Ion cannon is good but not great whereas, I don't know of many vehicles (standerd not including forge world stuff) that can't get a penetrating hit on a 4+ from a railgun.
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Posted: Sun Jan 16, 2005 6:38 pm
Actually, two squad members can take pulse rifles or pulse carbines at +3 pnts. They can also take EMP grenades, and the Gue'vesa'ui can take a marker light.
Granted, the flashlights and SIC aren't that impressive, but they are only 6 pnts a model.
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Posted: Sun Jan 16, 2005 7:07 pm
There isn't too much tactica about gue'vesa out there, but the concensus out there is that they aren't anywhere near as good as Fire Warriors. I'd argue that they make better meatshields than FWs, and with EMP grenades could thrash a transport or dread that moves a little too close to the important stuff- although there's also the argument that doing so makes them into a suicide squad. What I _can_ vouch for is that whenever something with the Nurgle Rot is near them, they tend to die by the score.
Its hard to tell, really. They haven't been explored to their full potential.
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Posted: Sun Jan 16, 2005 10:52 pm
the gue'vesa are just meant for fodder in my opinion. Use em as a distraction or if enemy armor isn't paying any attention to them then just like rush in and EMP the tank. Only real use for them. And for a while back while everyone was mentioning how well they normally roll, my rolling depends on 1 thing. If my guys are painted or not. With my small amount of tyranids before, I only got around to painting maybe a third of them. Whenever I had the unpainted guys fire, always missed. Almost everytime. Then when it got down to the painted guys I almost always hit. Now as for my Tau, I'm painting them before I assemble them. Especially the fire warriors cuz it gets kind of hard with the gun and arm being so close to the body. I roll like Tau way of battle, it's wierd. When it comes to shooting, unless I'm shooting with a drone, I hit with almost everything. Except maybe like 1 or 2. Then when it gets into close combat my rolls turn into crap. And I'll hit maybe with 1 or 2 and miss with everything else. Then I won't even wound most of the time out of those few hits. Occasionally though i'll get extremely lucky with my Tau in hand-to-hand and hit with well over 90% of all the attacks. And then about 50-70% of all that will wound as well. I dunno, I find it wierd. I just consider my painted models lucky.
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Posted: Mon Jan 17, 2005 7:44 am
Dread Lime Haven't had a chance to read the codex fully yet. HQ would be an Aun, and a shaso with drones and bodyguards. Haven't decided on what sort of to give the suits. Elites will of course be Crisis suits. I'm concidering having one squad of stealth suits. Agian, kit for the suits is still undecided. For troop, I was thinking having a single Kroot kindred, two firewarrior squads, and two squads of Gue'vesa. Fast attack will consist of One pathfinder squad, hounds for the Kroot, and possibly some drones. Fast attack will be made up of a Broadside team, and a hammerhead. At this point, I'm still going over the codex. I also have some stuff to finish for my Chaos army and the Darkened Suns, so I have plenty of time to sort things out. ... I'd get rid of the kroot and Gue'vesa they won't do anything.... too weak... trade them in for fire warrior squads, and trade in the kroot hounds for another pathfinder team or some more drones, and make sure the hammerhead has a railgun.
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Posted: Mon Jan 17, 2005 11:56 am
Yeah, but that would totally kill the whole "auxiliary infanty" concept. It seems like every Tau force eschews the Gue'vesa and kroot in favour of firewarriors. I'd like to try something differant. It may not win many games, but it hold the potential to be a fun army to play... and the few victories they do have will be far more rewarding.
I have yvery few reasons not to use a rail gun. Especially since my primary opponants are Guard, Orks, and Dark eldar. (Stangely enough, there seems to be a local shortage of 3+ armour save armies at the moment. The few people who do play them rarely show up anymore, or have switched to other forces.)
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Posted: Mon Jan 17, 2005 12:11 pm
for my 1,000 point army I need 263 points what should I get
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Posted: Mon Jan 17, 2005 8:09 pm
[ Message temporarily off-line ]
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Posted: Tue Jan 18, 2005 12:08 pm
Human Auxileries can be pretty deadly, especially with the right equipment and the right leader using them.
A Tac Squad (Flamer/RL) got torn apart by two Human Aux Imperial Guard... damn markerlights
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Posted: Tue Jan 18, 2005 1:33 pm
[ Message temporarily off-line ]
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Posted: Tue Jan 18, 2005 1:45 pm
heres what you do, you get an hq, you get a greater daemon, you march the hq into enemy battle line, and voila, there it is: the big distraction, now heres the complicated side: you shoot everything you have, at the enemy whee (our home rule is that you can always have daemon possesed armies & stuff)
auxilleries with EMP... bad idea, you have meatshields, and your gonna upgrade them with pricey stuff, multi-purpose is okay, but only if you can swap the plan. saying halfway while your humies are being ripped by termies, hey, thats a dreadnought, isnt really effective. humies are just nice for meat shields and distractions. if youre experiancing issues w/ vehicles (which is hard with all that shooty stuff) upgrade either fire warriors or pathfinders with EMP (preferebly in a devilfish)
stealth suits are sweet, just like crisis, always overestimated (hopefully by the enemy of the greater good whee )
now after all my over self confident replying, i have question: has anyone ever used a battle line of weenies (e.g. just troops) because i like the whole battle suits battle suits and battle suits thing (my currunt army) but it is lacking something. any findings on the weenies? ty
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Posted: Tue Jan 18, 2005 1:49 pm
Suchu DarkReaper40k Hey everyone, I came up with what looks like a pretty well balanced army list for the Tau. Please critique it and tell me what you think of it, any suggestions would be great. The Vior�la Ukos Hunting Cadre (DarkReaper40k's Army of DoOm)Shas�O Mont�ka 167ptsMissile Pod, Plasma Rifle Shield Generator, Hardwired multi-tracker, hard-wired drone controller with 2 shield drones Ethereal Aun�M�yen 50ptsCrisis Battlesuit Team Alpha 232pts3 Shas�ui Plasma Rifles (3), Missile Pods (x3), Bonded, Team Leader, multi-trackers (3), Hardwired drone controller and 2 gun drones Crisis Battlesuit Team Bet 232pts3 Shas�ui Plasma Rifles (x3), Missile Pods (3), Bonded 10, Team Leader 5, multi-trackers (3), Hardwired drone controller and 2 gun drones Stealth Suit Team Gamma 1906 Shas�ui, bonded Firewarrior Team Delta 808 Shas�ui Firewarrior Team Omega 909 Shas�ui Broadside Battlesuit Team Zeta 3173 Shas�ui Team Leader, Bonded, shield generators (x3), Hardwired Drone controller and 2 shield drones. Hammerhead Gun Ship Sharky 170Railgun, burst cannons, Disruption Pods, multi-tracker and target lock. Hammerhead Gun Ship George 170Railgun, burst cannons, Disruption Pods, multi-tracker and target lock. Total Points: 1,698i hope you know that Ukos means spoon honestly if there is little terain your basicly <...>. your fire power is strong, but in to little quantity. your mobility is quite high, but if there is no terrain to hide... well... did u ever see the effect snipers have on open terrain? so id reccomend some more troops, just normal firewarriors, or guavesa. oh, and how did u arm your firewarriors?
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Posted: Wed Jan 19, 2005 3:14 am
Korhyuu-Sendan heres what you do, you get an hq, you get a greater daemon, you march the hq into enemy battle line, and voila, there it is: the big distraction, now heres the complicated side: you shoot everything you have, at the enemy whee (our home rule is that you can always have daemon possesed armies & stuff) your home rule looks like one of the special Grey Knight rules.....
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Posted: Wed Jan 19, 2005 7:16 am
Dark Jeral Korhyuu-Sendan heres what you do, you get an hq, you get a greater daemon, you march the hq into enemy battle line, and voila, there it is: the big distraction, now heres the complicated side: you shoot everything you have, at the enemy whee (our home rule is that you can always have daemon possesed armies & stuff) your home rule looks like one of the special Grey Knight rules..... it is actually, just that you can always use it, not just vs Grey Knights
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Posted: Wed Jan 19, 2005 9:21 am
Your Tau force should have more Firewarriors, at least two squads.
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