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In the Name of the Moon!

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Tags: Sailor, Moon, Scouts, Breedables, Senshi 

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The Space Cauldron

Captain

PostPosted: Thu Oct 21, 2021 9:40 am


Caedus was vaguely aware of Encke’s arm on his own, and very briefly he looked like he might have drawn away; he was flighty again, jumpy. He seemed like he was ready to jump out of his skin. He must have taken some reassurance in him being there because after a second he remembered how to breathe.

He hadn’t heard Pendour the first time she spoke, but he heard her the second time. He took another breath, a little deeper. A little more grounding.

Lyndin did not flinch at Caliban’s words, nor Andronicus’s, nor Scylla’s.

He was proud of Vyn and Aliez, from what he could make out within earshot, but he did not raise his voice to praise him. Instead, his eyes fell on Gavean. Understanding, maybe. Disappointed, certainly. Sad, undeniably.

Gavaen,” he commanded,firmly but gently--like a parent advising not to play with fire, “Step back. You don’t need to see this.

To Silvera and Vaylin, “The mission is as it always was. My orders have not changed. You will understand, but you need to trust me. All of you, go. Find somewhere safe to wait this out. Stay together and look after each other.

Perhaps Lyndin did not think he owed any of the White Moon any explanation, or perhaps he knew there wasn’t time to get into things. His response to Andronicus was short: “I act out of necessity. You should be fighting them, not me.

And yet, he did not attack her. He was undeniably strong in body alone, but he used nothing more than his arm to brush her aside, as gently as he might have brushed away a curious bumblebee.

Scylla’s threat was less charming, but he didn’t attack her either. “The same goes for you. You would be better off elsewhere. I don’t want to hurt you. You can’t kill me,” he said, with confidence but not hubris. It was a fact he thought she should know before she did something foolish.

Caedus heard Lyndin’s words but he didn’t understand them.

The field was covered in battle after only a moment, and it seemed to worsen as the seconds ticked on. Lyndin did not seem fazed by the battle; instead, he almost seemed like his mind was elsewhere.

Caedus was the opposite of Lyndin’s calm; even with friends nearby, even with the reassurances of Gavaen he was becoming undone. He fumbled for his ComTech for a moment before he managed to activate it. His message was amplified to every Vanguardian from their ComTech. “Stop!” he yelled, to anyone that would listen--and everyone who wouldn’t.

Maybe he wasn’t loud enough, or forceful enough. Maybe no one was ever meant to listen to him.

When his words did nothing, he turned to the machine in desperation.

The generators around the perimeter were buzzing with life, and the machine in the center of the field began to hum with a low, building power.

Frantically, his hands moved over the console, as if there were answers waiting to be found if his fingers brushed over the right button. For all that he had spoken about the Vanguard, for all the faith he’d had in them, he had never asked how it worked. He simply trusted.

Turn it off!” he commanded, but Lyndin was unyielding. He looked at Caedus with the same cold, tired eyes. He didn’t move.

Until Caedus reached for the lever on the machine.

Lyndin was fast--faster than Caedus, faster than anyone around them. Before Caedys’ hand could make contact, Lyndin had intercepted him.

When Caedus tried to jerk away, Lyndin gripped the front of his uniform and heaved him off the ground like he weighed nothing. The movement was mechanical, a necessity, not a pleasure. Instinctively, Caedus kicked and flailed, within reach but without doing much damage. He wrapped his hands around Lyndin’s wrist, dug his nails in, but there was no response. Confused, and reeling from all of this, he didn’t seem to want to hurt Lyndin.

The same was not so obvious from Lyndin.

He did not seem to derive any joy from this, but as he held Caedus a few inches off the ground, he searched his face like there was the answer to some unasked question.

Caedus’ face held only alarm and confusion and his mouth fell open with more questions than he could think to ask.

Lyndin’s expression changed; guilt was already visibly gnawing at him, and beneath the calm exterior he worked so hard to project, he seemed desperate to justify it all. “You know I have to do this, Caedus.

You do not.” Caedus’ voice trembled; he couldn’t even pretend to keep himself composed. “Whatever you have done, we can fix this. Call it off. You cannot think they will not betray us, whatever you are planning, you are wrong. They are not your allies, you cannot trust them! They tried to kill us before, they will do it again!

When Lyndin did not respond, Caedus kicked twice his chest to try and force himself away, but Lyndin hardly even seemed affected by the assault.

Physically, at least.

No,” he said, and the pause was excruciating. The words festered in his throat before he spoke them. “They didn’t try to kill us. Just you.

The battle roared around them, but they were in their own world. Caedus’ communicator was still on; the entire conversation was projected to every Cadet, and everyone within earshot of them.

Lyndin continued, “This would have been easier if you’d just died when you were supposed to. They were going to help us. We had an alliance then, and they will fulfill it now. Your selfishness has cost us so many years, Caedus. You knew we needed our Senshi. You knew it, and you never did anything about it.

For the first time, Lyndin seemed mad, but it was as much at Caedus as it was himself. He shoved Caedus into the machine, next to the lever he’d reached for, pushing him into it to hold him still. “It has to be like this, Caedus.

No,” Caedus protested, but his voice was strained and gravelly again. He was gasping for breath, even though Lyndin wasn’t holding him tightly enough to hurt him.

Lyndin was not unsympathetic. He was just desperate.

He was trembling as he spoke. “We tried everything else, Caedus. You know that. You know we don’t have time. We can’t keep playing guessing games. I didn’t want to have to do this. You said they could help. The White Moon has nothing--no structure, no support, no leadership. They’re as lost as we are, they’re just on a planet that can support them. In all these weeks, we’ve uncovered nothing. Caedus, Velencya is running out of time.

Caedus was pale. He wasn’t breathing. He opened his mouth to protest again, but Lyndin cut him off. “I’m sorry, Caedus.

There was pain in his face, in his voice

The gauntlet he wore flared to life, and a sickening, chaotic energy flowed through it. He held him by the collar of his uniform and raised the gauntlet to Caedus’ chest. His fingers spread, rested across it, like he meant to reassure him--and then it sank into his chest. He was inexperienced when it came to starseed pulling, but he found his mark easily enough. He extracted the crystal--a hideous, mangled thing that pulsed with sickening, volatile energy.

Caedus’ starseed was not normal.

The second it was pulled from him, Caedus let out a strangled breath and tried to claw it back into his chest, but Lyndin was far too strong. The starseed began to pulse erratically, and a wicked, warped energy radiated from it. It lashed out like lightning as soon as it was out of Caedus’ chest.

The burst hit Lyndin once, and he barely flinched. It hit a patch of grass that sizzled until it turned brown and wilted.

In a better universe, this might have been the starseed of a Royal Senshi.

In this one, it was a twisted, mangled experiment. A failure. A catastrophe waiting to happen.

You should have given this up a lifetime ago,” he said softly, and it looked like he cared about the battered and ragged starseed. Like he was afraid to speak too loudly and upset it. The starseed was cracked and had strange growths, and synthetic shards fused to it.

As soon as they knew you’d never awaken, you should have done the honorable thing. We have all suffered because of you. Do not think I don’t care for you, Caedus. It kills me to do this. But I would die for Velencya. You should have been prepared to do the same.” His voice was bitter, hurt. “I couldn’t do it on my own. I thought Beryl could do it. I thought it would be fast. I never wanted you to suffer, Caedus. I didn’t want this.

Lyndin spoke quickly, like he needed Caedus to hear. “I am sorry, my friend. I hope you can forgive me. I’ll see you in the next life. Things will be better then.

Caedus' hands squeezed around Lyndin’s wrist; he hadn’t broken eye contact, but his grip was weakening. He was weakening.

His starseed seemed just as eager to abandon him as Lyndin was to take it.

Quote:
Commodore Lyndin has revealed that Caedus was intentionally abandoned on Earth with the intention of being killed by Queen Beryl and the Negaverse. He has been in communication with the Negaverse and rekindled something of their ancient alliance. His goal seems to be to recover Caedus’ starseed--a volatile Senshi crystal that has been grotesquely mutated and is pulsing with immense energy. Their conversation has been broadcast across the field through the Cadet’s ComTech; everyone in play is free to learn this knowledge.

Lyndin’s intentions from this point on are still unclear, but it’s obvious that the Vanguard is still expected to guard the generators, and the Negaverse are expected to continue fighting the forces of Order.

And, more than that, the generators are flaring with energy. The machine in the center of the field seems to be coming to life and is drawing energy from them.

Whatever’s going to happen with it, Order should really be careful.

Mauvians, now is your chance to shine! The burst of energy has revealed several weak points in the generators. Order Mauvians can do +20 damage to any generator they are attacking; this is a bonus on top of any damage rolls to the generator. Chaos Mauvians can restore a flat 20 HP to a generator and can still roll to attack a target.

If a character reaches 0HP, you may play them as unconscious or incapacitated; they do not have to lose consciousness but they can no longer do damage or move squares. A character with 0HP can be healed to recover HP and continue making actions.



User Image


A Spreadsheet has been made available for a more visual representation of character location. Please do not edit the grid sizes or change font. You can use this to post where your character is going. Players do not have to utilize this resource, but the spreadsheet will be updated with the most recent location posted for a character by a staff member at the time of the next mule post.

Small Generators have 250 HP F4: 181/250
Large Generators have 400 HP B2: 374/400, B4: 218/400, B6: 354/400, D6: 315/400, F2: 316/400, F6: 324/400


The next prompt will be posted in ~48 hours. Order Characters can join at any point in time but it must be handwaved that they have been here since before the Negaverse arrived. No one can arrive late ICly or leave as of this prompt; Queen Laurelite is in the Northeast corner blocking exit, General Queen Hessonite is in the Southeast corner, General King Axinite is in the Southwest corner, General King Lepidolite is in the Northwest corner, and. Engaging these characters is ill-advised; they are very powerful and seem to only be there to hold the line for the time being. They are indicated on the map with a starseed of accommodating color that also showcases their range.

There is no penalty for not responding to this prompt, however you will not be able to make up for missed rolls.

When you are posting your character, you must use the following code at the top of your post if responding to this prompt:

[b]Character name, rank, and a link to their journal[/b] (Vanguardian Cadets do not need to post a link)
[b]HP[/B]: First stage characters, PC Youma, and Cat/Humanoid Mauvians have 50 HP, Second stage characters and Mauvian Senshi have 75 HP, Third stage characters have 100 HP and Fourth stage characters have 150 HP. If you were contacted via PM about a special Negaverse role, please use the HP and damage information from the PM. Once a character reaches 0 HP they pass out.
[B]Action[/b]: Please summarize whatever action you are doing; if you are attacking a specific target, please indicate that here. You must be in the same square as someone/something to attack them and can only move two squares at a time per round (horizontal, vertical, diagonal, or a mix). Teleportation is not permitted.
[B]Damage[/b] When calculating damage: roll the base dice, add rank bonus, add faction bonus, add accessory bonus.
[b]Location[/b]: Include which grid square they are moving to. You can move to any square at this point in time, however column 1 and 7, and row A and G are being guarded by General Sovereigns securing the perimeter. It is unwise to engage, but not impossible.


Rolling for Damage:

    Each character can roll to do damage once per prompt. If you miss a roll, you cannot make it up. If you have a special IC RP Item, like an Article of Resilience or an Article of Power, please factor these into damage done and taken and note this in your posts.

    To roll for damage, all characters will roll one ten sided dice.

    RANK BONUSES:
      Mauvians in their Cat Form: No Bonus
      First Stage Characters, Vanguardian Cadets, Humanoid Mauvians: + 3 damage
      Second Stage Characters, Mauvian Senshi, PC Youma: +5 damage
      Third Stage Characters: +7 damage
      Fourth Stage Characters + 10 damage

    FACTION BONUSES:
      Mauvians: +5 damage to a target when using laser; can only use laser once. Mauvian Senshi should use Super Senshi magic rules if casting their magic.
      Negaverse Agents: Lieutenants +3 damage, Captains +4 damage, Generals +5 damage, General Sovereigns +6 damage
      Half-Youma: Lieutenants +3 damage, Captains +4 damage, Generals +5 damage
        Half-Youma Magic: Lieutenants can use magic bonuses once, Captains twice, and Generals three times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 10 HP from one target in the same square, and shield magic deflects five damage from two targets in the same square. This bonus does not stack on top of standard non-magic bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. Captains and above can use their half-youma magic multiple times in the same post but it must be on different targets. Some Half-Youma have two magical abilities; the number of uses is split between the two.
      Youma: +4 damage
        Youma Magic: Youma can use magic bonuses three times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 10 HP from one target in the same square, and shield magic deflects five damage from two targets in the same square. This bonus does not stack on top of standard non-magic bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. Youma can use their magic multiple times in the same post but it must be on different targets. Some Youma have two magical abilities; the number of uses is split between the two.
      Knights: Pages +1 damage, Squires +2 damage, Knights +3 damage, Royal Knights +4 damage
        Knight Magic: Squires can use magic bonuses twice, Knights three times, and Royal Knights five times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 5 HP from one target in the same square, and shield magic deflects five damage from one target in the same square. This bonus does not stack on top of standard Knight bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. However, you can heal or shield multiple times (or for multiple targets) per round until your magic is exhausted. Healing or shielding two targets at once is considered two uses of magic, even if used at the same time.
      Senshi Magic: Basic Magic has three uses, Super Magic has two uses, Eternal Magic has one use, Royal Magic has one use.
        Healing Magic: +5 HP to one target when using basic magic, +10 HP to one target when using super magic, +15 HP to one target when using eternal magic, +15HP to everyone in the same square, and all adjacent squares, when using Royal magic. Do not roll the dice if using healing magic; you cannot attack and heal in the same round. However, you can use healing magic multiple times per round until your magic is exhausted. This can be done in the same post or different posts. Healing magic can revive an unconscious target; healing magic cannot heal someone beyond max rank health.
        Shield Magic: - 5 damage to one target in the same square when using basic magic, - 5 damage to two allies in the same square when using super magic, - 10 damage to three allies in the same square when using eternal magic, - 15 damage to everyone in the same square, and all adjacent squares, when using Royal magic. Do not roll the dice if using shielding magic; you cannot attack and shield in the same round. However, you can shield multiple times per round until your magic is exhausted. This can be done in the same post or different posts. Shield magic can negate previous damage from this round OR prevent future damage done during this round.
        Damage/Buff/Debuff Magic: +2 damage to one target in the same square when using basic magic, +3 damage to one target in the same square when using super magic, +4 damage to one target in the same square when using eternal magic, and 10 additional damage to all targets in the same square, and all adjacent squares, when using Royal magic.

    A Spreadsheet with this same information has been organized to help calculate damage; if you have any questions, please reach out to The Space Cauldron or ask in the event-planning Discord channel and we can help!

    The Negaverse has been instructed not to summon youma; they need to maintain organization and youma would clutter the battlefield and the strange energy waves in the area have distorted youma control and Negaverse teleportation. Only PC youma capable of handling complex instructions may be used in this battle. They have been told not to bring starseeds or energy orbs due to the unpredictable nature of the energy in the area.

    If you are interacting with any NPCs or examining the environment, please quote The Space Cauldron!

    Please do not reserve posts in this thread to backfill later! We are doing our best to be transparent about post and run time so players can plan ahead. If you reserve a post, you must fill it out as soon as possible. We understand accidents may happen or things may pop up, but we are asking players to be considerate of each other and only post when they are able to write something along with it! Posts can be as short as one sentence if need be but should clearly detail what your character is doing or saying.


removed quote wall
Kyuseisha no Hikari rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Thu Oct 21, 2021 9:53 am


Eternal Sailor Adria
HP: 45/100
Action: Attacking generator in B4 with Eternal Magic
Damage 10+7+4=21 (throws setting sun illusion at generator) [used up 1 super, 1 eternal]
Location: B4

Adria had been stabbed before, by a once-General, now purified Knight standing only a few feet away from him. Of course fear flooded through him when Benitoite slashed at him; he had a long cut down his arm and hardly processed the pain before he realized he was bleeding.

And then, Noctua made him feel as sleep deprived and terrified as he had the first time he’d realized he might die somewhere.

In the midst of his sleep-deprived fear, Chambersite managed to slice along his side.

Adria felt like he was going to be sick, he knew there were more people around, but he couldn’t quite process what they were doing, or who was in trouble, and--he knew his team was here.

Thoughts seemed to be slipping rapidly and he was falling into a panic, but he remembered one thing--Michel had said to attack the generator.

He couldn’t think to grab his arm and stop the bleeding, or give in and cry like he really wanted to right now. He had no witty comebacks, he had no reasonable self defense.

He was oblivious to whatever the aliens were doing.

All he could think about was how disappointed his team would be if he didn’t attack the generator.

So, he did.

Sleet Tempest Snapex
Sweenys_Revengex
SSBrosB


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

Epine de Rose rolled 1 10-sided dice: 9 Total: 9 (1-10)

Epine de Rose

PostPosted: Thu Oct 21, 2021 9:53 am


Namielle - Guardian Cat (Order)
HP: 4 HP
Action: One. Last. Shot.
Damage: 9 + 20 (29 Total)
Location: F6

It was safe to say that she didn't have much left in her, but in a way, she had managed to hold on. Ah but how amusing his face would have been if he had discovered that his suspicions in regards to the Commodore's nature had been correct. Never quick to trust, always one to demand that respect was earned, the one individual who would have been entitled to be smug simply wasn't here. Then again, if he had been here then perhaps she wouldn't be gasping for air as the blood flowed freely from her sides.

She was getting colder now, and ever so tired, but the revelation that betrayal had always been the intention sparked something in her. Whether it was anger or otherwise was irrelevant, all that mattered was that in those movements she got up. Unsteady on her paws, swaying from side to side, yet with set jaw and a glint in her eyes that impressed upon those around her that she would not go quietly into the night.

She was Mauvian.

This was technology.

If there was one thing they were good at it was making and breaking it.

A plate had weakened near her and it was with great pleasure that she swept her claw back and with every ounce of strength she had left, she swiped at it. Fury, pain and determination emboldened those tiny paws in those moments. She would take this godforsaken thing down, or she would bloody well die trying!


Quote:
Not gonna quote spam everyone in F6 but do what you gotta do, just quote me if slapping her so I can KO her rofl.
Sunshine Alouette rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Thu Oct 21, 2021 9:55 am


General Aquamarine
HP:
200
Action: Giving orders to Miyamoto, Cymophane, Reidite, and Albite; attacking Sidouer.
Damage: 4 (roll) + 7 (rank) + 5 (faction) + 10 (special mission bonus) = 26
Location: F2

Aquamarine had no interest in whatever nonsense the aliens were fighting over. They were here on Earth instead of whatever world they called home. Thus, they were invaders, and if it wasn’t for the order not to engage them unless necessary, Aquamarine would have nothing against killing them all.

For now, his focus was on the mission, and his own people.

“Are you going to assist, or are you going to stand there?” he snapped at a Corrupt Super Senshi (Miyamoto). “Make yourself useful and subdue the enemy. You have your orders, Senshi.”

The area around their generator was becoming a little too populated for Aquamarine’s tastes, but they had ways to solve that issue.

To Miyamoto, Cymophane, Reidite, and Albite, he added, “Don’t focus on a single target. Spread your attacks out among them. Leave the aliens to their drama,” Based on what he was overhearing through their comms, they had enough of it, “unless they strike. If they can't follow the orders of their superior officer, I can’t say they’re worth much. Leave the traitor to Jet.”

Aquamarine would keep his eye on that fight. At the moment, he didn’t deem it critical to intervene. There were others making a nuisance of themselves. Such was the case with a familiar face.

The girl in white, blue, and gold (Acrucis) had her hands clasped in prayer. It might bring him great pleasure to torment her again, but the generator needed protecting. He left her where she was, moved beyond her, and came upon a senshi in white and pink instead (Sidouer), striking with a brutal thrust of his rapier.


Sleet Tempest Snape
Orders

Guine
Orders

Shiningamisgirl
Orders

Shanyume
Attacking Sidouer

Sunshine Alouette

Eternal Senshi

Sunshine Alouette rolled 1 10-sided dice: 2 Total: 2 (1-10)

Sunshine Alouette

Eternal Senshi

PostPosted: Thu Oct 21, 2021 9:59 am


Corrupt Sailor Cymophane
HP:
43/50
Action: Attacking Mizuki.
Damage: 2 (roll) + 3 (rank) + 2 (faction) = 7
Location: F2

He was struck by magic. Flower petals danced around him, and while they didn’t seem to do much physical damage, the effect was certainly distracting.

Vanya.

All of a sudden, in the middle of battle, when Cymophane’s focus should be on completing the mission, he was thinking of Vanya. He never thought about Vanya, did his best to keep his mind in the present, because looking back was always dangerous. He remembered Vanya’s crooked smile, his soft hands, the stubble on his jaw. He remembered Vanya’s low, quiet voice, his gentle laughter, and the warm light in his blue eyes.

Then he remembered the terror on Vanya’s face, the way his voice wavered when he spoke.

He remembered his own shaking hands, and the darkness that came over him when he closed his eyes, how loud the room was in the absence of sight — his rapid breathing, Vanya’s attempts to talk to him, then the bang and the thud that followed.

Cymophane gasped and came back to himself, stumbling, wild eyes staring around to find the source of the magic. There were voices around him. Albite attacked a Squire; Cymophane would have a smile for him if he could summon the will to do so. Reidite was close; he didn’t need to see Cymophane in distress. Aquamarine issued orders, easy enough to follow, though they barely processed; Cymophane followed them more by instinct than by intent.

A panic stricken Senshi nearby (Mizuki) caught his attention, and Cymophane thought she must be the one.

He retaliated and directed his magic at her, nearly as panic stricken and she was.

He didn’t want to think of Vanya again.


Sweenys_Revenge
Tagging you so you know he’s moved on from Agrippa, at least temporarily.

A-disgruntled-dragon
Attacking Mizuki
Aurelius0815 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Thu Oct 21, 2021 10:30 am


Character name, rank, and a link to their journal Cadet Vaylin
HP: 50 HP
Action: Moving to D4 to talk to Lyndin
Damage 1 (1D10) + 3 (Cadet Rank Bonus) = 4
Location: C3 to D4

Vaylin couldn't believe what she was hearing, lie upon lie treason upon treason. And she was being told to go wait somewhere as if she were a child being told to behavior. No she was a member of the Vanguard of Velencya and that meant doing what was right even if that meant disobeying orders.

Her legs and arms were shaking as she took out her knife and brandished it at the Commodore. She knew she stood no chance, Lyndin was a living legend far greater than herself but maybe she could buy some few precious seconds for someone to save her prince. Even if she died if he escaped and put a stop to this madness then it would be worthwhile. "You....you lied to the Vanguard. You lied to the Prince. You betrayed the Royal family." She accused in a shaking voice. "You aren't fit to wear that rank, Commodore."

She moved to strike at the hand that was holding her Prince's starseed. "Please surrender!"


The Space Cauldron

Aurelius0815

Divine Noob

2,575 Points
  • Divine Donator 100
  • Signature Look 250
  • Wall Street 200


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Oct 21, 2021 10:34 am


General Lopezite
HP: 175/200
Action: Attacking All Order Characters and hostile Velencians
Damage: 15 Damage to All Order Characters and hostile Velencians
Location: F6

The number of Order forces swelled around them, but Lopezite wasn’t deterred by them. Maybe, he was a bit more alarmed at how much damage Bloodstone was taking, or how easily some of them had slipped past them and made their way to the generator.

Which meant, it was time to make sure they understood what they were dealing with.

Lopezite glowered at Aokigahara and Yomi-no-Kuni, but their attacks had only slowed him down a bit.

He raised his sword and again slashed down, only this time he didn’t strike anyone. The generator pulsed behind him and sent out a pulse of energy when he swung his sword, hitting All Order characters and hostile Velencians.

I think this is everyone in F6!

Sunshine Alouette
Tefla
Kaefaux
Amasis
Seiana_ZI
Aurelius0815
Whimsical Blue
Epine de Rose
MiddyGlow
Tefla
Guine
Noir Songbird
Infinities
PostPosted: Thu Oct 21, 2021 11:17 am


Fae-Fae
HP: 28
Action: CRISIS TIME
Damage: N/A
Location: D2

While joining the Vanguard, training as a Cadet, and carrying out her mission on Earth, Fae-Fae had gotten to know two sides of her leader.

First, there was the Commodore. The hero. The symbol of their people. She had known him that way, it felt like, since before she was born. His role in their culture was unlike any other, and his presence could be felt in everything she experienced growing up. In some way, it was like he was Velencya.

But then, there was Lyndin the neighbor.

His heroics didn't stop him from being Velencian and having a Velencian body. Fae-Fae knew he had been born among their people the same way as anyone else. He needed to eat. He needed to sleep. And, though it would respectfully never be admitted or discussed with anyone, he had his own thoughts and emotions. She had seen some of them herself when she saw him struggling with that little bee.

And because Fae-Fae had been raised to treat everyone the same, Lyndin the Neighbor was who she chose to always see first. She respected rank, and followed orders and protocol, but always did so in a way that she hoped would remind him that he was still a normal person just like anyone else.

So now, as his voice and Caedus's voice snapped her gaze back to the center of the field, she didn't really see the warped star seed. She didn't really hear the talk about Sailor Velenia, or the eventual doom of her world. This was because she was too devastated to see the absolute most precious core value of her people violated before her very eyes.

They were all taught to care for each other, no matter what.

And all she saw was a Velencian hurting another Velencian.

It was more painful than anyone could ever possibly describe. She wailed, loudly, in protest at the sight as her legs weakened again and she collapsed to the ground. Her stomach renewed its assault of nausea, and she shook, and shook, and she couldn't breathe,


orangeish sherbert

Kyuseisha no Hikari

The Space Cauldron
DAD NO

cibarium

Noob

MiddyGlow rolled 1 10-sided dice: 10 Total: 10 (1-10)

MiddyGlow

Sparkly Fairy

PostPosted: Thu Oct 21, 2021 11:31 am


Character name, rank, and a link to their journal Senshi Actaea of the Harvest
HP: 24 HP
Action: Acting gernator
Damage 1d10 +2 damage
Location: F3 -> F2

Actaea hadn't gotten an answer about what was going on or who Metallia was so she was going to just keep trying to destroy the generator. She was shocked when she was stabbed with a rapier. She gasped and put her hand to her side. "No I haven't told them anything, but whatever your plan is it's not the right way to go." She growled. This was not good this was a very powerful figure. Then she watched as the one pointed a gun at the other, but before she could move to help another figure cast some sort of magic that was very bright it seemed that the shot wasn't able to reach the cadet. Since she didn't have a hope of fighting the general Actaea used the distraction to attack the generator again. So many other things were going on around the battlefield it was hard to keep track of everything that was going on.

Actaea summons a spectral, semi-transparent circle of wheat around one target of her choice, and a spectral scythe begins to slash at the wheat--and the target. The scythe cannot be controlled or wielded and will appear as though it is just trying to reap the wheat. The wheat field has a five foot diameter around the target and will follow them even if they run. target will feel the sensation of being slashed at while the harvest is occuring; the pain will end when the magic fades, though players can choose to take physical damage at their discretion. The target must be within her line of sight, and the magic will last for 30 seconds and can be used 3 times per battle.


Sunshine Alouette


Epine de Rose


nyamomask


a-disgruntled-dragon
Kyuseisha no Hikari rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Thu Oct 21, 2021 11:32 am


Belmont, Page of Jupiter
HP: 26/50
Action: Attacking Feldspar, talking to Sessrumnir, yelling at Cydfae
Damage 4+3+1=8
Location: D6

What?” Belmont blurted to Cydfae. “If you want to go home, then go home! Stop doing weird things to our planet! You came here on a spaceship, leave on it!”

He was trying not to reel from the damage her strange sword had left him with, but he was worried about Sessrumnir--distracted by him, by all the people attacking him. There was only slight comfort in having an ally next to him; he looked at Sessrumnir and huffed, “I’m fine! Stop making yourself a target!”

But, multiple people had attacked him already and he had the distinct feeling that it was too late for that. That it was too late for anything.

He didn’t want to fight the Commander--in fact, the only thing he really had much experience fighting was youma.

But, Feldspar attacked him and he just saw red. He didn’t have a good weapon, so he made due with what he could and charged him, trying to knock that stupid cane out of his hand.


Sweenys_Revenge
EchosSweet
Guine


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

MiddyGlow rolled 1 10-sided dice: 4 Total: 4 (1-10)

MiddyGlow

Sparkly Fairy

PostPosted: Thu Oct 21, 2021 11:40 am


Character name, rank, and a link to their journal Silistra Page of Saturn
HP: 50 HP
Action: Atacking generator
Damage 1d10 + 1 + 3
Location: B5 > B4

Silistra watched as someone moved to attack a yuoma and she looked at the generators trying to figure out what was best to do in this situation. She heard the senshi's strange attack and she wasn't sure she would be of any help worried she would get in their way she decided to go to the nearby generator instead to try and help destroy it. She couldn't do much but she raised her lamp and brought it swinging down to hit the generator. She wasn't very brave or strong but she was going to do everything she could to help in this battle.

(Open for interaction)
MiddyGlow rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Thu Oct 21, 2021 11:50 am


Character name, rank, and a link to their journal Coco guardian cat
HP: 50 HP
Action: Attacking generator
Damage 1d10 + 20
Location: E2 > F2

Coco watched as the power senshi blew flowers at one of the enemies, at least she thought they were the enemy it was really hard to tell with everything that was going on all the betrayal was so confusing. She wished she could turn into a human so she could help fight but she was just a little kitty for now and she would do whatever she could to help out. She then saw the squire shooting stars at the corrupt senshi. There was nothing she could do to help so she turned her attention to the generator. She spotted a weakness and decided to attack it with her claws to do as much damage as she could.

(Open for interaction)

MiddyGlow

Sparkly Fairy

Kyuseisha no Hikari rolled 1 10-sided dice: 5 Total: 5 (1-10)


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Oct 21, 2021 11:58 am


Newgrange, Knight of Earth
HP: 57/100
Action: Attacking Generator D6 with his whip and using Knight magic (2/3) (causes earth to shake around target) ; being stabbed x3 and talking to Ny and Fysarius
Damage 5+7+5=17
Location: D6

It had been a long time since Newgrange was in a battle like this, and he couldn’t say that he missed it. Fysarius attacked him--sliced into his arm. He felt the pain, vaguely, but it was Sylvite’s dagger in his side that stopped him.

Froze him.

It was cold, even when he could feel the warmth of his blood gathering around the injury. He didn’t look at it but his eyes were locked on hers for a split second, and in the eternity of that split second he understood how serious this was.

How eager she was to protect this generator.

Ny got him his arm again, just above the last slash, and it shook him out of his confusion just enough to realize he needed to keep moving. He couldn’t stand here and let them just keep stabbing him.

He’d heard what happened over the Cadet’s Comtechs. “Is this what you wanted?” he said quietly, just loud enough for them to hear. Sylvite, he couldn’t control. She was Chaos, she was twisted.

The Cadets? He didn’t know.

He couldn’t take on all three of them. But, he could attack the generator and hope it did something.


Indigo_Plateau
stari_maga
EchosSweet
tefla rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Thu Oct 21, 2021 12:03 pm


Character name, rank, and a link to their journal Guardian Illyria
HP: 35/50
Action: Getting hit by F6 shockwave. Getting really angry and attacking the generator. Shielding Namielle
Damage 20 (bonus damage) + 3 + 5 (lazer beam- 1 use only) = 28dmg
Location: F6

Illyria was watching it all. Somehow she'd managed to climb to the top of the generator that she had chosen to attack and was witnessing the battle around her with wide eyes. The forces of order were clearly outnumbered and yet they fought valiantly. Courage swelled in the tiny feline before a non-human cry of pain caused her to focus on the battle around her area alone and she watched as one of her own kind was attacked. Her tiny body quivered with rage as she arched her back, fluffed out to look twice as big before leaping down to stand as a protective barrier in front of her downed comrade (Namielle). Illyria nudged at the fallen Mauvian's side even as a shockwave pulsed and struck her own body causing her to yowl in distress. Her vision narrowed just a little before she caught sight of the hole left by the downed Mauvian she was trying to rouse. Sticking her head into the hole Illyria let loose with all the rage, pain and fear she was beginning to feel and battered the internal wires with a beam of light from her forehead.

Satisfied with the results Illyria turned back to the unconscious feline before trying to grab the other Mauvian by the scruff of her neck to tug her deeper into the protection of the generator. She'd stand guard for as long as she could and would keep attacking the generator as well.



xEpine de Rose
Guardian Cat Namielle

tefla

Enigmatic Star

19,400 Points
  • Invisibility 100
  • Bookworm 100
  • Object of Affection 150
MiddyGlow rolled 1 10-sided dice: 4 Total: 4 (1-10)

MiddyGlow

Sparkly Fairy

PostPosted: Thu Oct 21, 2021 12:24 pm


Character name, rank, and a link to their journal Super Sailor Dejanira / senshi of raspberries
HP: 47 HP
Action: Attacking Carnallite
Damage 1d10 + 5
Location: E6 > F6

Dejanira had just arrived and already so much was going on around her and she felt like she was being attacked from all sides. She felt the sting of the toy that hit her. "Hey." She cried out and looked at the figure who attacked her. She frowned she hadn't even done anything yet and was already being attacked. Then again it was a battlefield so what could she expect. She watched as one of the cadets defended a Mauvian. What on earth was going on? Suddenly a general joined the melee but Dejanira needed to keep her eyes on the figure who had attacked her. She returned fire calling out "Raspberry jam smash!!" throwing a ball of magic raspberry jam at Carnallite. Trading sting for sting. If the negaverse wanted a fight Dejanria was going to give them a fight.

Sailor Scout Attack: Raspberry jam smash

Sailor Dejanira creates a red ball of magic raspberry jam that she jumps into the air and smashes down on her target. The attack has a stinging sensation (with skin contact) that lasts about 30 secs. range about 5 meters


(Open for interaction)

Sunshine Alouette
Reply
♥ In the Name of the Moon! ♥

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