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Ice Queen rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Mar 11, 2012 4:05 pm
She had to get out of the tunnel, find the glyph. It was all she could think, because if she thought too hard she's start wondering what in the hell that thing had been.
She would rather not know, Syd decided.
Izy yelled as the flashlight caught on the exit. She turned, exiting the tunnel and going into the room.
HP: 40/40 Archway Right - exiting
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iStoleYurVamps rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sun Mar 11, 2012 4:06 pm
Marcus booked it through the hall, wincing as arrows decided to make him a porcupine.
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iStoleYurVamps
iStoleYurVamps
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Eight rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Mar 11, 2012 4:07 pm
Candace gave a sad sigh as she turned away from the pedestal and left the room. Maybe one day this treasure could be theirs.
ROLLING FOR TIMING IN ARTIFACT ROOM
She sees nothing. ******** you, dice.
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Posted: Sun Mar 11, 2012 4:07 pm
Cass looked down the hallway as well, frowning and waiting for a few faces in particular to stick out - Bix, Leon, Marcus. Candace too. There were a lot of people she wanted to see get out sooner rather than later. She'd felt the escape panic before - it was actually documented on film somewhere.
"I have no idea. But when we get out of here, that is going on my ******** report. 'Dear H, I love you. Please explain to me how this beautiful scanner I'm assuming you made or helped made didn't pick up the ******** huge thing. Love, Cass. PS: Please fix that if possible'. Just like that, might I add."
She made a point to not sit down, however, ready to move if she needed to.
"I think it is better to wait here for the others right now, instead of stranding them with how slow this thing moves." she added with a tired sigh.HP: 37/50 GLYPHS
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Zyphiris rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Mar 11, 2012 4:07 pm
Finally. Dillon had practically thrown himself through the exit, stumbling into a different area. Find the spiral glyph. The trainee furrowed his eyebrows and was on the dash again, a little slower this time to make sure he wasn't overlooking anything.
--- Center Archway - exited
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Ice Queen rolled 1 100-sided dice:
15
Total: 15 (1-100)
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Posted: Sun Mar 11, 2012 4:10 pm
Sydney stumbled forward, the uneven floor causing her some trouble, since she couldn't see it. She ignore it, trying to find the glyph.
Then she was practically blinded by the torches that lit the area. She stopped, staring at the ornate tunnel blankly, a hint of confusion on her face. There were piles of gold and jewels around, catching her eye. She almost wanted to go over and see whether they were real or not. At the end was a long pedestal, with a strange glph on it. But there was nothing on the pedestal.
HP: 40/40 Artifact Room!
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Syusaki rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sun Mar 11, 2012 4:10 pm
Ow. Ow. Wilson did not enjoy running away from arrows, especially not when they still managed to hurt him anyways.
HP: 37/40
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Posted: Sun Mar 11, 2012 4:11 pm
"Yeah.. yeah. Good idea. Also where Caelius go? He disappeared on us!" Deryk said before pausing to look around to make sure his division leader wasn't standing RIGHT there. He wasn't. As far as he could tell. Fidgeting, he looked down the hallway some more, flashing his light down past the arrows. "I think I see someone coming!" he exclaimed. Good. More of them were not being eaten by the big bad beast.
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iStoleYurVamps
iStoleYurVamps
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Posted: Sun Mar 11, 2012 4:12 pm
Finally, he was- "You're shitting me." They were stuck. Without Sandy and Barney- "******** hell-" If on a delay he noticed that he wasn't alone, others were in the circular elevator with him. Cass included. "Deryk, Cass- You're both-" He looked back at the hall. "Did you guys see Sandy or Barney on your way here?" He resisted banging his fist against the wall.
"The ******** is Caelius even?"
ROOM OF GLYPHS
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Bloodlust Dante rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sun Mar 11, 2012 4:13 pm
Arrows. they just weren't fun.
"RAAAHHHHHHHHH! Marcus move your goddamn a** before i knock you down!" the last place he wanted to run into the fellow stray was in the room of potential arrows to the knees.
At least there was mercy this time around, when a arrow managed to only cut him along the cheek, he said a silent prayer of thanks one didn't end up through his groin. But the barely winded hunter spent far more time cooling down by staring at the odd spiral glyph on the wall. "What do we do from here, is a giant boulder going to chase us or something?"
HP: 38 Center archway-> hall of arrows -> Glyph
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Eight rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Mar 11, 2012 4:13 pm
Finally! The...arrow ********, Candace summoned Atropos. She better live through this. She refused to die. Refused.
Apparently Candace really needed to practice using Atropos on surfaces like stone, cement and things not earthy and easy to glide over. She stumbled, a few arrows getting her in the arm and her side before she finally stumbled out on the other side. Candace immediately collapsed to the floor, lying on her back and closing her eyes. She panted for breath while lifting an arm and draping it over her across her face. Where was she? She didn't even know anymore. She was tired.
HP: 42/50
I ROLLED FIVE ********' TIMES.
Room of Arrows roll
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Baneful rolled 1 100-sided dice:
31
Total: 31 (1-100)
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Posted: Sun Mar 11, 2012 4:14 pm
Rep stopped dead in his tracks, almost planting face first into the water, halted only by the weight of Tracey in his hands, saved yet again by the axe. He was really starting to appreciate the uses of a giant weapon. Even if he did get overcompensatory jokes.
His positive thought was quickly stamped out as he looked down into the water and realised what was down there. Oh fuuuuck. ******** ******** ******** look down, just walk across. Walk across slowly William>
Okay good. That was a good idea. Yes. He could do that s**t. He'd manstrut across.
Except manstrutting meant very carefully babystepping across, shaking like a leaf the whole time.
(( LOCATION: ROOM OF SERPENTS HP 40/40 ))
Quote: - 21- 40: You stumble upon an area that is nearly covered in water: you barely stop yourself before you move into the water entirely as you hear a strange series of hisses. As you move your flashlight/ weapon down, you notice there are hundreds, thousands of poisonous snakes in the water. Only a single bridge leads the way from this point to the other. You need to slowly, carefully cross the narrow stone bridge without waking up the visitors underneath the still water.
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bipolar bee rolled 1 100-sided dice:
86
Total: 86 (1-100)
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Posted: Sun Mar 11, 2012 4:14 pm
She'd been lucky, that much was certain. Coming into a familiar room, Sasha paused to catch her breath. There were others here at this point, and for that Sasha was thankful.
Very thankful.
Now, all there was to do was wait for the others.
[[Room of Arrows HP: 40/40]]
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Zyphiris rolled 1 100-sided dice:
53
Total: 53 (1-100)
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Posted: Sun Mar 11, 2012 4:14 pm
He didn't need to see it to know he was in trouble. The Fear scanner on his wrist was screaming at him as he looked around desperately, trying to locate the hostile.
He then caught a glimpse of the red eyes.
<< Disengage. DISENGAGE. >> It was the first time Inez had ever screamed at him. Dillon held out his weapon in front of him defensively as he took the first few steps back. Then he turned heel and began to run for his life.
((BOSS ENCOUNTER))
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Ice Queen rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Sun Mar 11, 2012 4:15 pm
There was someone moving across the end of the room. Sydney stared at them, feeling a hint of dejavu, the glow of their weapon reminded her of--of something she'd seen before. She broke into a run, trying to reach them, but they were gone. Sydney stopped and cursed, looking around to see where they could have gone.
HP: 40/40 Artifact Room
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