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Hinote Tosatsu Vice Captain
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Posted: Tue Feb 01, 2011 9:58 am
I haven't read the fight (Too lazy), so this may or may not apply. When in an RP battle, it is common courtesy to make only one offensive action. This can be anything from a single punch, to a dozen clones tackling the opponent, but it's still only one action. Having your character punch, and then jump away while the clones tackle the opponent, then setting off a jutsu to make them explode while scattering hundreds of makibishi, well, that's a lot more than one action. But I've seen people do things like that. Making your first move, then writing out your followup move, forces the opponent to either invalidate your post from the first move down, or take the auto hit and deal with it.
It's something else entirely if you've been building the action up through the entire fight, laying bits and pieces of it out, but to do it all in one post is just plain wrong. A post is meant to have only one offensive move. Combo users don't actually change that. They can use multiple techniques in a single move, but they can't dart in, punch, jump out, and shoot off a fireball all in one move. It's better for everyone if you save that for your next post, because the opponent could very well ruin that entire plan, just by grabbing your arm when you punch them.
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Posted: Tue Feb 01, 2011 8:30 pm
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Posted: Wed Feb 02, 2011 5:08 pm
Ok question. My character is stuck in Kuro's Kaze no yoroi armor. It says that genin and nearby debris, Now could I use the "Kaze Fuuchuufuyuu (Wind Levitation) " to lift a stone slab big enough to interrupt the wind current giving Reiko the needed second to escape? Since the arena is filled with them, and the armor works by spiralling wind around itself. All she'd have to do is lift one side of the slab, and only for a second.
Also does Kaze no Yoroi require the users attention or would it keep going even if they fell asleep?
Mentioned Jutsus
Kaze no Yoroi (Armor of Wind) D-rank (it is really strange a D-rank jutsu can push any jounin back two feet...)) Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
Kaze Fuuchuufuyuu (Wind Levitation) E-rank Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
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Posted: Wed Feb 02, 2011 5:49 pm
Ugh... Both of those jutsu need some severe editing. Firstly, a genin using a genin jutsu should not be able to overpower a genin with it so easily. And the other one is referencing a stat system we don't even have, and is horribly defined.
I don't know what to say about your plan though. Those slabs are meant to be pretty much immovable. They aren't just lying there, they're built into the floor.
Going to sleep WOULD cancel the technique though, yeah.
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Hinote Tosatsu Vice Captain
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Posted: Wed Feb 02, 2011 7:15 pm
A lot of jutsu have bits in it about the "control stat" not just that one.
well considering he has already used the armor, it would be unfair to ruin his plan by negating it's effects...
About the concentration though, let me be plain. If I used the stupification genjutsu would it cancel his jutsu? or would my rpc just stun him long enough for her to be swept out of view by the wind?
Bouzenjishitsu no Jutsu (Stupification Technique) Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
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Posted: Wed Feb 02, 2011 7:39 pm
Impossible. If you're being whipped around in the tornado, you can't lock eyes with the guy inside it.
Honestly, that technique as it stands, is pretty much a godmod, cause there's basically nothing you can do about it. Unless maybe you have that technique that sends you flying.
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Hinote Tosatsu Vice Captain
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Posted: Wed Feb 02, 2011 8:45 pm
What if I were to make it possible? would it break his jutsu?
I'm not sure it's a godmod any more than other genjutsu are since most genjutsu work by eye contact and many end up trapping you one way or another. It's not like the enemy can move either while using it. If something get's in the way, you break eye contact and are free. Plus unless the opponent sews their eyes open they'll have to blink eventually. If you can perform jutsu without handseals somehow you can use that, to most likely break eye contact if not hurt your unmoving enemy. plus the standard methods for escaping genjutsu still apply.
Though I need to ask, if you think all the jutsu in the lists are either god-mods or op why are they there?
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Posted: Wed Feb 02, 2011 10:08 pm
Hinote Tosatsu Honestly, that technique as it stands, is pretty much a godmod, cause there's basically nothing you can do about it. . actually...thats not really true. The jutsu has weaknesses 'in' the description. if she hit it with an elemetal ninjutsu, it would be toast in two posts... the way I see it, its a pretty legit jutsu. (and hikaro, look at dosu from the sound village before asking about genin jutsu knocking back jounin. His jutsu knocked back 'everything')
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Posted: Wed Feb 02, 2011 10:53 pm
No, its far too overpowered as a genin jutsu.
And as far as the "control" things for jutsu goes, just ignore that. Our jutsu list are from the fail predecessor of POTS, which had some control system in it. I'll go through and edit the lists this weekend.
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Posted: Thu Feb 03, 2011 7:05 am
I was wondering about my fight... I understand my opponent has had a couple Irl problems... but I mean come one it's been forever now I would lilke to finish my fight r have it called so I can move on. Can a fight mod or who has power over theses situations make a call here please?
The fight is the here
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Hinote Tosatsu Vice Captain
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Posted: Thu Feb 03, 2011 8:58 am
Er, Hikaro, I meant the tornado. The genjutsu is pretty well balanced simply because it holds both in place.
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Posted: Fri Feb 04, 2011 4:12 am
lol, i was going to say... oh wait, i already did redface
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Posted: Sun Feb 06, 2011 9:37 pm
psst, anyone here? XRP is looking kinda like it was knocked unconscious by a terrible blow of the infamous inactivity no jutsu...
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Posted: Thu Feb 10, 2011 8:33 am
Yeah, this thing is deader than a dead dog's bone buried down a blind alley off a dead-end street in a ghost town.
P.S. My fight is over....now what?
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Posted: Thu Feb 10, 2011 9:31 am
Kuroteisei P.S. My fight is over....now what? Really?... is the XRP that confusing?
...You fight another fight. Then hope you get noticed by a Brand Owner and attempt to sign a contract with them.
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