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Emily Marneth rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Nov 14, 2011 2:12 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
18/20 successes 1 failure))
A sudden thought crossed Arin's mind. What if the Planet Trade Organization decided to attack? Arin's army would be hard-pressed to stop the crushing weight of such a large and powerful force. From what Arin had seen, the army was really no threat to Tenkuu no Houou, but as for her army itself, the forces could present some sort of trouble. The sheer number of the opponents could overwhelm and destroy her empire in the formative stages. She pondered for a moment what the best course of action would be to take in this situation...
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Emily Marneth rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Mon Nov 14, 2011 2:20 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
19/20 successes 1 failure))
She decided that the most efficient method of dispatching these people would be the total annihilation of their planet. Anyone who stood against Arin would be met with nothing short of death. Anyone who sided with her would be under her protection, and much happier than any under that intergalactic slave army. Arin may even begin turning the Mortis' armies against them, if she could prove to them how much more desirable it was to be working for her. All that that would take, though, is to run her army successfully. If her soldiers remained happy and prosperous, people may even begin signing up for service of their own volition.
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Posted: Mon Nov 14, 2011 2:25 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
20/20 successes 1 failure))
Arin sighed and thought about the headache creating the army would give her. But in the end, all it took was getting it right. Once her army was created, it would be a self-sustaining force. If her army maintained itself, there was nothing stopping her from almost completely ignoring it. When everything was under control, Arin could leave it, and it would grow without her. The armies could seize other planets, and could even train them without the direct involvement of Arin or her officers. This left Arin and her crew to taking the most difficult challenges, and pursuing the goals of the army without having to further the army itself. She would have a perfect civilization growing beneath her, like a vicious animal waiting to pounce.
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Zyke Alastar rolled 7 20-sided dice:
3, 16, 16, 18, 18, 10, 16
Total: 97 (7-140)
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Posted: Mon Nov 21, 2011 2:35 pm
CONTINUING FROM M13~Character Data~ Name: Standard Level 10 guard Bloodline/clan/race: varies Sensei: none Home village (and/or) home planet: varies Ki type affinity: varies Age: varies Gender: varies Rank: C ~Appearance~ Height: varies Weight: varies Hair: varies Eyes: varies Physical Description: varies Clothing: varies Background: varies Personality:varies Other: Guess what? THIS VARIES TOO!!!!!! Missions/achievements: S: A: B: C: D: Techniques:Ki techniques-Technique Name: Flight (A) Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through. Rank: E Cp Cost: 2 ki per post Damage: +Ki mod to Martial attack Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style. you travel at a speed of 1d20 + 1/2 ki mod miles per hour. Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn. An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people. Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special: the attack roll is base attack bonus + ki mod. + 1 per ten in ki control must roll once for each projectile Technique Name: Ki blast Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic chakra and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit. Rank: D Kp Cost: 20 Kp Damage: 10-30 + ki mod. + 1 per ten in ki control Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: ki 10+, ki control 10+ Training: 3 days Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC. Technique Name: Sustained Ki blast Description of Jutsu: This is another fairly common technique. It involves the user firing a continuous stream of ki at their opponents. Unlike a non-sustained attack, this attack can be used to continuously damage an enemy if you can hit them. Rank: D Kp Cost: 25 + an additional 5 per sustained turn Damage: (10-20 + an additional 10 per turn) + ki mod. Requirements: ki control 30, ki 14 Training: 3 days Special: See the [What is D20?] thread -> locking beams: continuous ki blasts Martial Techniques-Modification Techniques-~Stats~ LV. 10 Experience: Doesn't matter Hp: 190 Kp: 130 MKP: 400 Power Level 2,240 Strength: 30 | mod = 10 Dexterity: 20 | mod = 5 Constitution: 28 | mod = 9 Intelligence: 10 | mod = 0 Wisdom: 10 | mod = 0 Charisma: 10 | mod = 0 Ki: 30 | mod = 10 Dodge Bonus: 15 Base Attack Bonus: 10/5 Attack Melee: 20/15 Attack Martial: 21/16 Attack Ranged: 15/10 Attack Ki: 20/15 Base Save Bonus: 5 Fort: 14 Rex: 10 Will: 5 Damage: Martial damage: 11-18 +1 to strike Ki blast damage: 20-40 cont. ki blast: 20-30 + an additional 20 per turn ~Skills~ Ki Control: (Int)1 Ki techniques: (Ki)1 Martial techniques: (Str) 10 ~Possessions~ Money:Ryo: 1d100 Equipment:ValuablesZyke felt the force of the increased gravity sink on him like a mountain bearing down upon him. The battle droid at his feet looked like it had just been sent through a junkyard and back. Shambled though it was, it still stood back up to continue it's assault on Zyke. The drone stood up swiftly, bringing it's robotic arm up in a fierce uppercut, which it followed not too far behind with a rather barbaric front kick straight forward out at Zyke. Sliding back slightly, Zyke can hear the metallic footsteps of the second drone running up beside him, coming in for it's own assault.
The sound of pistons firing could be heard as it's mechanic gears powered it into it's attack, a left fist leading in a punch aiming squarely for Zyke jaw, hoping to get him blind sided. After the attacks connects with his jaw and Zyke moves to the side from the strike, the Drone spins it's robotic leg up in a roundhouse kick at the back of Zyke's now exposed head. Following the kick were two quick shots coming from the drone that was still at a distance, trying to take advantage of the space between it and it's opponent.(Zyke: Hp: 836/827, effective stats Str- 47 Dex- 48 ) (DB: 39) (Drones 1&2: Hp: 190/190) (Drone 3: Hp: 190/101) (DB: 15) (Gravity DC: 35. +18 to roll.) (Last roll is Gravity Check)
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Emily Marneth rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Mon Nov 21, 2011 7:28 pm
((training weights; 100 pounds additional weight 1d20 + 32 (1d20+ (STR MOD - 100/10)*2] DC: 10 + [100/10] 20 0/20 successes 0 failures)) Arin rolled her neck and decided it was time to throw her cloak on. It was a three-quarter-circle cloak, wrapping completely around her body, the cloak itself black, with thick, heavy fabric, and the shoulder pads (which were not as prominent as they could have been) were where most of the weight was kept. The lining of the cloak was a deep, blood red. She felt the weight settle on her shoulders and the combined strain of all the new weight made her feel like she was a much weaker woman. She felt the weight as if it were crippling her. She was afraid that it wouldn't be enough to conceal her immense power, though. She would have to work on a way to conceal her strength.
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roach11 rolled 20 20-sided dice:
15, 9, 20, 14, 3, 7, 16, 17, 6, 10, 9, 11, 2, 9, 13, 12, 19, 13, 12, 12
Total: 229 (20-400)
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Posted: Fri Dec 16, 2011 1:23 am
Roa stepped into the vacant training room, gazing around. "Seems like good a place as any." working his way to the middle of the room, he walked around a bit, tapping walls, observing the room. "Seems sturdy enough."
Hp: 160 Kp: 80/300 (-80 ki for 20 ki blast 1.5)
Readying the Ki in his hands, he launched the blasts across the room into the wall. He was startled to find it soaking into the wall. He approached the spot he hit, and ran his fingers over it. He unleashed another into the wall and slowly watched it absorb, soaking into the panel. Laughing, he shot one from each hand. "This is such an odd ship. I would have destroyed a wall in any other." He raised his hands and formed ki-blasts at the tip of each finger, and launched them across the room, clashing in one point on the wall. He wasn't able to stretch out like this in forever, a room with no limits to what he could do! His hands shot four more, soaring them to each corner, the energy dissipating. Roa started launching them rampant across the room, clashing them together and showering sparks over the floor. He arced them around, spun them around each other. He wasn't allowed this experience any other way, because at home, he would run out of scrap for targets, and his chance for coming up with the scrap necessary wasn't that common of a coincidence. He could feel the expense pulling at his body, and he loved the limitless expanse of shots he could give to this wall!
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roach11 generated a random number between
210 and 252 ...
251!
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Posted: Fri Dec 16, 2011 1:46 am
((20 hits, one critical)) Roll for damage
((damage: 1-3 + ki mod+ 1/10 in ki control))
1-3 + 5 + 4
10 - 12
21/20
210-252
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roach11 rolled 8 20-sided dice:
2, 10, 9, 13, 12, 8, 2, 4
Total: 60 (8-160)
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Posted: Sun Jan 29, 2012 11:28 pm
(power up 52+6=58 ki)
Hp: 160/160 Kp: 58/250 Xp: 27 (-32 for 8 ki blast 1.5)
Roa felt the chemicals running in his brain, and pulled the power from inside of him as he laughed. Pulsing and burning the air around him, he put his energy straight into another handful of ki shots. He held them at the tips of his fingers, and poured a second wave of energy right behind the existing volley, colliding them together to create a second layer of energy inside the first. Watching what he could do, he swung his hand across the build of his own energy, watching them impact into the wall, just like the last set, and watched them implode after a second of trying to burrow into the wall of the chamber.
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roach11 generated a random number between
96 and 112 ...
108!
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Posted: Sun Jan 29, 2012 11:31 pm
((8 hits)) Roll for damage
((Damage : 1-3 + ki mod + 1/10 in ki control))
1-3 + 5 + 6
12-14
96-112
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roach11 rolled 8 20-sided dice:
2, 3, 5, 13, 1, 7, 8, 2
Total: 41 (8-160)
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Posted: Sun Jan 29, 2012 11:50 pm
(( power up for another 5 cool )
Hp: 160/160 Kp: 84/192 (-32 for 8 ki blast 1.5)
Howling with his ample opportunities, Roa whirled across the room, spinning and blasting his emotions from his fingertips. No control, no stopping, just pure adrenaline! Let's see any cop stop him after he's finished here. "I'll train till I bring this room down! Just you wait and see Dad, I'll kill them all!" He finished by stomping, blasting himself into the air with his final shot, and slowly drifting back to the surface, sweat dripping from every pore on his body. "No one's going to be able to stop my energy shots by the time I'm done. Not even a blasted Saiyen."
(( Ending Kp: 52))
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roach11 generated a random number between
96 and 112 ...
101!
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Posted: Sun Jan 29, 2012 11:52 pm
((8 confirmed hits)) Roll for damage
((damage : 1-3 + ki mod + 1/10 ki control))
1-3+5+6
12-14
96-112
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roach11 rolled 12 20-sided dice:
12, 4, 3, 8, 1, 10, 9, 6, 7, 13, 16, 14
Total: 103 (12-240)
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Posted: Mon Jan 30, 2012 12:19 am
Hp: 160/160 Kp: 52/192 (-48 kp for 12 ki blast 1.5)
He concentrated six ki shots on the tips of his fingers, and started to stack them on top of one another, till they stood atop one finger. He rolled them down into his hand, and crushed them all into one mass of ball and launched them at the wall, and listened to the firecracker like noise explode across the wall. Collecting another six, he juggled them, rolled them back onto his fingers, and flicked them one after the other till they fluxed in on each other, causing a larger explosion combined together.
(End Kp: 4)
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roach11 generated a random number between
144 and 168 ...
145!
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Posted: Mon Jan 30, 2012 12:22 am
((12 hits)) Roll for damage
(( damage 1-3 + ki mod + 1/10 ki mod ))
1-3+5+6
12-14
144-168
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