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Posted: Tue Jan 22, 2008 3:37 pm
Wait...there is a limit to the amount of spells you can have? O_O
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Posted: Tue Jan 22, 2008 3:43 pm
I believe those makes sense, I just think Meteor and Fireball should be set at 2.5 rather than 2 as my personal opinion is that the cost of an extra mp/ap just to make the damage splittable is too much.
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Posted: Tue Jan 22, 2008 3:44 pm
FARGORE Kowsauni Holly Tolito, thats a huge nerf to my character, especially to an item only I have. Well, I ask that you let me finish my tournament as is because I'm going to have to completely re spec my character now. Also I think mage's should be able to exchange their fireball for over blast if they so desire as most mages bought that as there nuking spell rather than an aoe. Unless you have a magic score like mine that spell has now become almost useless to most mages as they barely do enough damage to with the 2x magic score to finish off one target. I personally think fireball and meteor should be nerfed to 2.5 rather than 2 as an aditional 1mp is a rather exorbant cost to just be able to spread you damage around. Yes you may finish your tournament before the changes take place, and anyone may exchange their fireball if they wish. Does everyone think the changes make sense? I know no one likes their character getting nerfed but, are they fair? The idea was that we were getting tons of mages that could throw off ridicules amounts of powerful spells like water. That’s why we put the limit of three spells and the min MP cost of 1. This is new and still totally up for negotiation. So if there are any suggestions to fix the nerf I’m open to them. No actually, the nerfing actually just spread things around a little. it really doesn't nerf me to bad at the moment, but the nigh godly power that I could have eventually gained wont be happening anymore... But thats fine with me. Everything still seems balanced. We are just upgrading to RPS 1.2. rofl.
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Posted: Tue Jan 22, 2008 3:50 pm
Perrian Wait...there is a limit to the amount of spells you can have? O_O You can have as many spells as you want. The limit is on how many spells you are able to cast per a turn. Since you can only buy speed magic two times you can ever cast three spells per a turn.
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Posted: Tue Jan 22, 2008 3:51 pm
FARGORE Perrian Wait...there is a limit to the amount of spells you can have? O_O You can have as many spells as you want. The limit is on how many spells you are able to cast per a turn. Since you can only buy speed magic two times you can ever cast three spells per a turn. Oh, ok. I just was confused with the wording. sweatdrop
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Posted: Tue Jan 22, 2008 3:51 pm
Personally, I like the increased balance that comes with most of these changes; I would like to give it a try under the new 1.2 rules for awhile before we really decided whether to change them again though.
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Posted: Tue Jan 22, 2008 4:19 pm
wait!!!!!!
Can I retool my retool?
Change my second rank of speedy magic to Magic Critical! please please please please please!!!!
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Posted: Tue Jan 22, 2008 4:20 pm
-A M P- wait!!!!!! Can I retool my retool? Change my second rank of speedy magic to Magic Critical! please please please please please!!!! Yes, go ahead.
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Posted: Tue Jan 22, 2008 4:22 pm
cat_girl_nukunuku -A M P- wait!!!!!! Can I retool my retool? Change my second rank of speedy magic to Magic Critical! please please please please please!!!! Yes, go ahead. Thank you! (btw I've heard of "gunbunnies" but "Gunkitties?" Might have gone to far... sweatdrop )
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Posted: Tue Jan 22, 2008 4:41 pm
Well since Fargore already changed everything in all of the threads, I think it would be wise to assume that the changes have already been finalized. They cn be changed again later if deamed nessecary.
Would you all be aginst me updating my own character? If not, could someone do it for me?
So the only things thats changing is my Abilities:
Ablities: Magic Sheild(2), Fast Caster x2(8 ), Speedy Magic(2), Magic Critical(2)
Ok?
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Posted: Tue Jan 22, 2008 4:49 pm
lol, not that I think the changes to Fury where necessary, I guess I shouldn't complain. I will put my two free cp in combat dice. My new character sheet should look like this.
Username: Tryani Character name: Daustua [28] Attack: 10 Defense: 0 Combat Dice: 5d4 (8 ) Magic: 0 Life: 25 (5) Equip: 1 Abilities: Fury (4) Items: Health Potion, Goblin Juice, Spirit Bracer (8/10 chg), Seal Charm, Council Badge Spells: Actions: Retaliate, Power Up, Defensive Hold, Stunning Blow x2, Smash, Chi Cannon, Pounce, Taunt Special Location: The Red Dragon Lounge Money: 460
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Posted: Tue Jan 22, 2008 4:53 pm
-A M P- Thank you! (btw I've heard of "gunbunnies" but "Gunkitties?" Might have gone to far... sweatdrop ) What, not up for a little gun-play? heart
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Posted: Tue Jan 22, 2008 5:30 pm
-A M P- Well since Fargore already changed everything in all of the threads, I think it would be wise to assume that the changes have already been finalized. They cn be changed again later if deamed nessecary. Would you all be aginst me updating my own character? If not, could someone do it for me? So the only things thats changing is my Abilities: Ablities: Magic Sheild(2), Fast Caster x2(8 ), Speedy Magic(2), Magic Critical(2) Ok? Is that ok then????
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Posted: Tue Jan 22, 2008 5:53 pm
l.a.v. -A M P- Thank you! (btw I've heard of "gunbunnies" but "Gunkitties?" Might have gone to far... sweatdrop ) What, not up for a little gun-play? heart Drooooooooool.... eek xd
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Posted: Tue Jan 22, 2008 5:58 pm
Firu Nicorusu l.a.v. -A M P- Thank you! (btw I've heard of "gunbunnies" but "Gunkitties?" Might have gone to far... sweatdrop ) What, not up for a little gun-play? heart Drooooooooool.... eek xd rofl
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