|
|
|
|
Posted: Thu Oct 16, 2008 1:59 am
Bloodangles i know but, the probablity that they would stay how they are is really low because wouldn't they just mutate to be one with their new enviorment? but horses are a good drop back for those people who don't like converting things. Dont tell the RSPCA but they killed the ones what mutate. 3nodding Talking about roughriders i wonder if xeno mounts upgrade will be in the new codex?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 8:41 am
@ Mat
Thanks for the clarification. That's what I figured, but I wasn't 100% sure because it says the platoon is otherwise independent, but it doesn't say individual squads are otherwise independent.
So can anyone clarify the Remnants rule?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 3:14 pm
Texinadawolf Bloodangles i know but, the probablity that they would stay how they are is really low because wouldn't they just mutate to be one with their new enviorment? but horses are a good drop back for those people who don't like converting things. Dont tell the RSPCA but they killed the ones what mutate. 3nodding Talking about roughriders i wonder if xeno mounts upgrade will be in the new codex? lol, they would be a tad pissed about that
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 7:02 pm
Serebrate So can anyone clarify the Remnants rule? I do believe that it means one Infantry Squad per platoon (after the first two) may have less than ten guardsmen (including sergeant), but said squad may not use any heavy weapons.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 10:23 pm
Ianator Serebrate So can anyone clarify the Remnants rule? I do believe that it means one Infantry Squad per platoon (after the first two) may have less than ten guardsmen (including sergeant), but said squad may not use any heavy weapons. Then what's going on with the point cost?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 11:03 pm
Serebrate Ianator Serebrate So can anyone clarify the Remnants rule? I do believe that it means one Infantry Squad per platoon (after the first two) may have less than ten guardsmen (including sergeant), but said squad may not use any heavy weapons. Then what's going on with the point cost?6 points a guardsman. I don't remember what the Sgt. costs.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 11:18 pm
But you already paid for the guardsman when you initially fielded the platoon, what are you paying for them again?
Is it like field reinforcements?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 16, 2008 11:43 pm
No, you pay points for each squad individually. *grabs guard 'dex to read the full rules* "2-5 infantry squads.....60+ points plus weapons." That means not sixty points for the platoon, but sixty points per infantry squad in the platoon. this means that even the smallest infantry platoon costs 160 points; fourty for the officer and staff, and sixty for the two squads. There's one troops choice. it's like a mini-army in itself.
Now I use remnants for those odd guardsmen I have laying around who are unused in a standard unit but find their way onto the tabletop in big games as a five-man remnants squad. This is how i manage to get three meltagun squads running around at all times screwing things up for the enemy. (helps to have extra special weapon guys) Well, that was until we started counting kill points. Now I don't use that too often.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 17, 2008 7:09 am
Serebrate But you already paid for the guardsman when you initially fielded the platoon, what are you paying for them again?
Is it like field reinforcements?
No. Think of the Remnants like an impromptu squad made up from men of other companies that were found and brought in until they can get back to their home squad. All of the squads have the nailed down points cost, but the Remnants are roughly worth a Grenade Launcher each.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 17, 2008 12:20 pm
Yeah, I just called GW to get their say on it. I thought it was reinforcements, but as Caleidah said it's like an impromptu or lost guard squad. You include them as normal. They do count as a squad, though, even if not meeting the requirements today.
PS- More Praetorians came in today for me, huzza. The rank swells by 125 troops and three heavy weapons squads.
Next on my list is Hellhounds.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 17, 2008 12:34 pm
Glad to hear that you got more a whole hell of a lot more Praetorians. For the Hellhounds, if you've got the cash for it and feel like splurging a little, I suggest the Artemia Pattern Hellhound available form Forge World. I absolutely love the way that the thing looks.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Oct 17, 2008 9:01 pm
That looks neat, but I think that has special rules in Imperial Armor. I know that some Battle Bunkers are now going to stock Forge World stuff, so if I wanted to use it as a regular Chimera I might be forced to use it as the Artemia Pattern due to WYSIWYG rules. Plus I can can get 2-3 Hellhounds for that one.
Also, I just spent a couple hours gluing a hundred and something Praetorians to their baes. I couldn't include them all in the piccture, or the heavy weapons supports, or the ratlings but I did get the rouge trader storm troopers. http://i27.photobucket.com/albums/c160/Serebrate/Praetorians008.jpg
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 18, 2008 7:20 am
|
|
|
|
|
|
|
Posted: Sat Oct 18, 2008 4:54 pm
Serebrate That looks neat, but I think that has special rules in Imperial Armor. I know that some Battle Bunkers are now going to stock Forge World stuff, so if I wanted to use it as a regular Chimera I might be forced to use it as the Artemia Pattern due to WYSIWYG rules. Plus I can can get 2-3 Hellhounds for that one.
Also, I just spent a couple hours gluing a hundred and something Praetorians to their baes. I couldn't include them all in the piccture, or the heavy weapons supports, or the ratlings but I did get the rouge trader storm troopers. http://i27.photobucket.com/albums/c160/Serebrate/Praetorians008.jpg A hellhound is a hellhound is a hellhound. WYSIWYG its still a Imperial Guard Hellhound so you would still use that standard Guard Codex rules unless you wanted to use forgeworld rules thats up to you and your opponent. But just because its looks different dont nessicarily mean it has to be any different. And I see you have my favorite version of storm troopers there
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Oct 20, 2008 3:39 pm
Mat Serebrate That looks neat, but I think that has special rules in Imperial Armor. I know that some Battle Bunkers are now going to stock Forge World stuff, so if I wanted to use it as a regular Chimera I might be forced to use it as the Artemia Pattern due to WYSIWYG rules. Plus I can can get 2-3 Hellhounds for that one.
Also, I just spent a couple hours gluing a hundred and something Praetorians to their baes. I couldn't include them all in the piccture, or the heavy weapons supports, or the ratlings but I did get the rouge trader storm troopers. http://i27.photobucket.com/albums/c160/Serebrate/Praetorians008.jpg A hellhound is a hellhound is a hellhound. WYSIWYG its still a Imperial Guard Hellhound so you would still use that standard Guard Codex rules unless you wanted to use forgeworld rules thats up to you and your opponent. But just because its looks different dont nessicarily mean it has to be any different. And I see you have my favorite version of storm troopers there
all i see is someone has been lagging on painting recently. and back to the leftovers (remnent squads, however you spell it) i believe it's just REMOVED per model and platoon wise you feild them like a normal one just they have less troops in it. although i thought there are is at least 5 troops to the remnent squad and up to 9. also there is restrictions on heavy and special weapons. but mabey GW has come up with some White Dwarf or internet thingy that over rules this.
|
 |
 |
|
|
|
|
|
|
 |
|