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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Forgotten Junk

Aged Codger

PostPosted: Mon Jun 12, 2006 3:15 pm


DZombie
If someone casts an antimagic spell and cancels all magic in the sphere of influence, and the user that casts the spell loses his magical powers, then wouldn't the spell itself disappear? I mean, it seems to me that he has some control over it because it fades when Killey's character become exhausted.


No, because the ability to spawn magic is only required at the conjuration of a spell. Disabling the magical abilities of a sorceror does not quell the fireball he had, only moments ago, launched in your general direction.
PostPosted: Mon Jun 12, 2006 3:15 pm


i would consider a magic-null sphere as being able to sutain itself without causing implosions due to magical inconsistencies or what'er. arshes nei has a magic-null attack in the form of a sphere, and it drains all other active magic- doesn't make people weak, it just takes away what's thrown on the field [which stopped darsh from flying].

ANYWAY. i say the spell stays if it goes on the principal of not actually nulling all magic and instead draining all magic on the field. that's the opinion of one person.

Uberwulf X

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Baylu Eras

PostPosted: Mon Jun 12, 2006 3:15 pm


DZombie
Is anyone else 'watching' the Garry vs Killey fight? If so, I have a question.

If someone casts an antimagic spell and cancels all magic in the sphere of influence, and the user that casts the spell loses his magical powers, then wouldn't the spell itself disappear? I mean, it seems to me that he has some control over it because it fades when Killey's character become exhausted.

Comments? Concerns?


In my opinion it can float either way...If the spell HAS to be controlled then when the user becomes exhausted so does the spell. But if its a spell where you cast it and no other hold or control is needed for the spell attack/defense, then I guess it can stay.

Can't think of a better way to explain what I'm trying to say...
PostPosted: Mon Jun 12, 2006 3:16 pm


@Cyr: But doesn't that add an edge of unpredictablity to the spell? I mean you cast it expecting it to do something that you want it to do under the conditions that you set, yet after it is cast the spell 'has the ability' to defy your rules because it isn't under your control.

-is totally losing the subject now-

The Grand Duke


Binatica

PostPosted: Mon Jun 12, 2006 3:16 pm


DZombie
Is anyone else 'watching' the Garry vs Killey fight? If so, I have a question.

If someone casts an antimagic spell and cancels all magic in the sphere of influence, and the user that casts the spell loses his magical powers, then wouldn't the spell itself disappear? I mean, it seems to me that he has some control over it because it fades when Killey's character become exhausted.

Comments? Concerns?
An anti-magic spell is an area-effect spell that actively negates all other magic. Thus, depending on the power and abilities of both combatants, it could very well be possible for either combatant to override or negate the anti-magic spell after its casting. Also called into question is the nature of magic - if the anti-magic spell is not a conventional spell but rather a psionic technique, it most likely wouldn't have any effect on itself. Then again, these are all various nuances of the nature of the field - which is left up to the RPer whose character is creating the field. Thus it's their call, there's no clear answer.
PostPosted: Mon Jun 12, 2006 3:17 pm


yeah, and i just read over what i wrote and noted that i was rambling. i'd still let it float though.

Uberwulf X

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Forgotten Junk

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PostPosted: Mon Jun 12, 2006 3:21 pm


DZombie
@Cyr: But doesn't that add an edge of unpredictablity to the spell? I mean you cast it expecting it to do something that you want it to do under the conditions that you set, yet after it is cast the spell 'has the ability' to defy your rules because it isn't under your control.

-is totally losing the subject now-


Generally, in most realms I have played and/or viewed, the properties of a magical conjuration are determined at the time of casting. Spells are, typically, only post-altered by the meddling of another mage. A fireball will not likely zoom off into some random direction on its own, but such is likely to change if an opposing mage redirects it somehow.
PostPosted: Mon Jun 12, 2006 3:27 pm


Magic is for pussies. xd

SERIOUSLY though, Binatica has a point--what did the RPer who cast the anti-magic spell have in mind with it? It could have an area effect, or it could be selective. 3nodding

Anonymooo


The Grand Duke

PostPosted: Mon Jun 12, 2006 3:27 pm


@Everyone who commented: Thanks, I understand. =)

@Cyr: Eh, yeah, I see that point, but then again I've never seen anyone consider those variables. =/
PostPosted: Mon Jun 12, 2006 3:30 pm


Anonymooo
Magic is for pussies. xd


Agreed. The best way to disable the abilities of a sorceror is to ********' slug him in TheFace.

Forgotten Junk

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Uberwulf X

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PostPosted: Mon Jun 12, 2006 3:33 pm


i like bin's answer best.
PostPosted: Mon Jun 12, 2006 3:33 pm


@Cyr: Unless they're a war-mage, then you have problems.

The Grand Duke


Jesus-nin

PostPosted: Mon Jun 12, 2006 3:33 pm


Disrupt your caster! xd Someone should punch a mage in the face and actually say that.
PostPosted: Mon Jun 12, 2006 3:36 pm


Jesus-nin
Disrupt your caster! xd Someone should punch a mage in the face and actually say that.


"Ultimate 'Shut-You-Up'!"

Hey, verbal components are impossible when YourMouth is too swollen to speak.

Forgotten Junk

Aged Codger


I_Am_GK

PostPosted: Mon Jun 12, 2006 3:36 pm


Jesus-nin
Disrupt your caster! xd Someone should punch a mage in the face and actually say that.
Depending on the mage, you'll get your neck broken biggrin
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