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Caleidah

Eloquent Lunatic

PostPosted: Tue Sep 09, 2008 12:22 pm



I like all the little touches of realism that they put into the Minotaur, though. Mostly in the extended crew compartment/counterweight and the fact that the rear tracks go up to that angle co compensate against a huge kickback.

I can't wait to see the rules on it. I'm gonna guess that it'll fire as Linked or as an Ordinance 2 weapon. Either way is handy.
PostPosted: Wed Sep 10, 2008 9:41 am


The Minotaur reminds me of the Archer tank.

Hoxtalicious

Greedy Partner


Caleidah

Eloquent Lunatic

PostPosted: Wed Sep 10, 2008 3:09 pm


Lt. Brookman
The Minotaur reminds me of the Archer tank.


I can definitely see the similarity. Question is...With it using the body of the Malcador backwards, is its front armor going to be as low as the Malcador rear armor?
PostPosted: Thu Sep 11, 2008 12:23 am


I think the armour is either downscaled and upped to AV 12 all round or FW is using odd logic. This is an open-topped support vehicle after all.

Hoxtalicious

Greedy Partner


Caleidah

Eloquent Lunatic

PostPosted: Thu Sep 11, 2008 7:47 am



Very true, I'm just wondering if people are going to have to drive it backward if it comes under heavy fire.

Looking at the model again, though, it doesn't look to nave near the strength of armor that the Malcador has. AV 12-12-12 seems likely.
PostPosted: Thu Sep 11, 2008 3:18 pm


If it is like the Archer then it will drive "backwards", though in all honesty the guns are merely mounted facing to the rear.

Hoxtalicious

Greedy Partner


Tech Magos Sejanus

PostPosted: Mon Sep 15, 2008 6:49 pm


Does the fact of wether it can drive backwards or not really matter when you can turn in place at no movement cost?
PostPosted: Mon Sep 15, 2008 6:55 pm



Not really. Its more a thing of rulesishness and fluff.

Meh...doesn't matter.

Caleidah

Eloquent Lunatic


Hoxtalicious

Greedy Partner

PostPosted: Tue Sep 16, 2008 12:39 am


It does matter for the sake of fluff and the source material.
PostPosted: Thu Sep 18, 2008 4:01 pm


i hate when the codex makes the unit seem better than it is... catachan elites are awsome but to small to do much but wittle there thumbs and fall in to replace losses to firing, they really are only good in jungle/forests (like all catachan's) and in city fights mad

Kaserkin


Xenos Mortium

PostPosted: Thu Sep 18, 2008 4:12 pm


Bloodangles
catachan elites are awsome but to small to do much but wittle there thumbs and fall in to replace losses to firing
sweatdrop

question
PostPosted: Fri Sep 19, 2008 1:19 pm


Xenos Mortium
Bloodangles
catachan elites are awsome but to small to do much but wittle there thumbs and fall in to replace losses to firing
sweatdrop

question

my friend is a career catachan player no tanks none of that heavy stuff and i played him in a city fight his devils raped like a platoon of infantry but in an open bettle feild they where mowed down so fast it was funny, he cursed my infantry pirate

Kaserkin


Caleidah

Eloquent Lunatic

PostPosted: Fri Sep 19, 2008 11:37 pm


Bloodangles
Xenos Mortium
Bloodangles
catachan elites are awsome but to small to do much but wittle there thumbs and fall in to replace losses to firing
sweatdrop

question

my friend is a career catachan player no tanks none of that heavy stuff and i played him in a city fight his devils raped like a platoon of infantry but in an open bettle feild they where mowed down so fast it was funny, he cursed my infantry pirate


True, but now there's the fact that Scouts can Outflank. Sentinels are all Scouts, therefore he could have Outflanking units with Heavy Flamers and Multilasers.
PostPosted: Sat Sep 20, 2008 6:09 am


Caleidah
Bloodangles
Xenos Mortium
Bloodangles
catachan elites are awsome but to small to do much but wittle there thumbs and fall in to replace losses to firing
sweatdrop

question

my friend is a career catachan player no tanks none of that heavy stuff and i played him in a city fight his devils raped like a platoon of infantry but in an open bettle feild they where mowed down so fast it was funny, he cursed my infantry pirate


True, but now there's the fact that Scouts can Outflank. Sentinels are all Scouts, therefore he could have Outflanking units with Heavy Flamers and Multilasers.

which is always uselful!

Darkweaver66

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Alexi Terianis

PostPosted: Sat Sep 20, 2008 6:56 am


Heh. I love sentinels. They were always useful, now they're even moreso. I often use them against orks and 'nids, and I have one with an autocannon for hunting those blasted eldar vehicles, but now I have even more reason to take them. They're my standard choice for filling up my fast attack slots, SOMETIMES I'll take a hellhound, if I'm facing a lot of large numbers of enemies with cover that's hard to get close to. Eldar, in particular. Conceal used to terrorize me, now I just bring a hellhound.

Anyway, yeah. I love some of the little things that work in my favor now. twisted
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