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Asmusei -Faceless Hunter-

PostPosted: Mon Oct 31, 2011 6:37 pm


Lt. Brookman
Asmusei -Faceless Hunter-
Lt. Brookman
Asmusei -Faceless Hunter-
Lt. Brookman
Finally someone who gets it. Yes, thank you! emotion_dowant

If the current codex books are anything to go, expect each codex to get a slew of new special characters along with a revival of the old. I wouldn't be too surprised if they resurrected Aun'Shi and Angkhor Prok to go with a pile of other specials including a squad upgrade or two.
Yeah, they seem to be wanting to contend with Privateer Press, but that's another subject. I really don't think that the Tau really need special characters, though. It really doesn't go with the philosophy of the Greater Good, it's really a Space Marine/Eldar thing.
Herohammer is the name of the game sadly.
That's kind of lame. :T I'm thinking that we should put together a non-hero variant, just to change things up. It might also be a good idea to change the distance between squad members, like out to six or even eight inches, to make things much more tactical. After all, I can just talk with a raised voice to be heard over a hundred feet away...
Doing that would result in more rules, which might work, if the game reverted to its skirmish origins. Better yet, there are already rules for such a thing: Necromunda. Just as with Mordheim the core rules are easily adapted and the gang system is quite robust that one can crank out different factions with a little thought and care.
Great, I'll look them up! Warhammer has plenty of rules set, so maybe more of an adjustment of them, just to avoid even more confusion for someone as inexperienced as I am. sweatdrop
PostPosted: Mon Oct 31, 2011 9:58 pm


Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.

Hoxtalicious

Greedy Partner


Sir Kyle Aziz

PostPosted: Tue Nov 01, 2011 7:51 pm


Lt. Brookman
Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.


): But I don't want Kroot in my beautiful Tau Army...
PostPosted: Tue Nov 01, 2011 10:00 pm


Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.


): But I don't want Kroot in my beautiful Tau Army...
Then you'll have to suck it up and made do with the tools at your disposal.

Hoxtalicious

Greedy Partner


Sir Kyle Aziz

PostPosted: Wed Nov 02, 2011 2:40 pm


Lt. Brookman
Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.


): But I don't want Kroot in my beautiful Tau Army...
Then you'll have to suck it up and made do with the tools at your disposal.

): Maybe I'll make some custom Tau looking figures and have 'em have the same stats as Kroot and do the same job but atleast then they don't screw up my beautiful army.
PostPosted: Wed Nov 02, 2011 9:41 pm


Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.


): But I don't want Kroot in my beautiful Tau Army...
Then you'll have to suck it up and made do with the tools at your disposal.

): Maybe I'll make some custom Tau looking figures and have 'em have the same stats as Kroot and do the same job but atleast then they don't screw up my beautiful army.
I'm thinking Katanas and some heavier armor on them, maybe using Stealth Suit legs and arms instead. They look a bit more Edo-Era armored, right?

Asmusei -Faceless Hunter-


Sir Kyle Aziz

PostPosted: Thu Nov 03, 2011 2:51 pm


Asmusei -Faceless Hunter-
Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz
The problem isn't that the specials can't hit, it's that the Tau are completely useless in close combat, way more so than anything else it feels like. Taking kroot wastes a huge number of points and you need a large number if you're going to be fighting things like terminators.

Right now vs marines Tau have about a 50% chance to hit, and from that, space marines have a 50% chance to armor save.

The only really solid modular thing we can use to deal with that is our Crisis suits, but once those get into melee combat they're useless too, or they get forcus fired and they don't have the saves over other units like terminators so they get popped.

The Tau need something, that can keep units away from them in close combat otherwise they lose. Kroot are too expensive to tie things up in melee especially since every other race practically has better suited units for melee.
Kroot will probably be cheaper come the new codex, but again, to off-set their lacking melee by boosting other abilities won't do them much good, especially when this edition is all about getting things over with in melee and fast.


): But I don't want Kroot in my beautiful Tau Army...
Then you'll have to suck it up and made do with the tools at your disposal.

): Maybe I'll make some custom Tau looking figures and have 'em have the same stats as Kroot and do the same job but atleast then they don't screw up my beautiful army.
I'm thinking Katanas and some heavier armor on them, maybe using Stealth Suit legs and arms instead. They look a bit more Edo-Era armored, right?

Yeah, but they have to be able to shoot, I was thinking like taking all the extra bonding knives and using them in one hand while carrying the rifle/carbine in the other.
PostPosted: Sat Nov 05, 2011 10:39 am


Field Gue'vesa instead of Kroot?

Hoxtalicious

Greedy Partner


Caleidah

Eloquent Lunatic

PostPosted: Sat Nov 05, 2011 2:01 pm


I can almost see powerlifter style Tau suits or equipment variants coming into the next book. They're supposed to be an adaptive force. Especially out on the Eastern fringe, they'd have come to realize that they need to have a presence in CC above what the Kroot provide, given that their allies are not present in all situations.

XV-8-C, equipped with powerfists and a TL Heavy Flamer. Jet jump is reduced to d6", but has higher T and perhaps a better save. Group leader has the option for specialty power weapons. Upgrades include flamer drones and/or close combat mines. Blow up the drone, inflicts wounds on all enemies in b2b with it.
PostPosted: Sun Nov 06, 2011 7:26 am


Chances are, Tau will get melee support in form of other client races, not actual Tau going into hand to hand. Unless it is the Farsight Enclave, those nazis are just crazy enough to do it.

Hoxtalicious

Greedy Partner


Asmusei -Faceless Hunter-

PostPosted: Sun Nov 06, 2011 4:38 pm


Sir Kyle Aziz
Asmusei -Faceless Hunter-
Sir Kyle Aziz
Lt. Brookman
Sir Kyle Aziz


): But I don't want Kroot in my beautiful Tau Army...
Then you'll have to suck it up and made do with the tools at your disposal.

): Maybe I'll make some custom Tau looking figures and have 'em have the same stats as Kroot and do the same job but atleast then they don't screw up my beautiful army.
I'm thinking Katanas and some heavier armor on them, maybe using Stealth Suit legs and arms instead. They look a bit more Edo-Era armored, right?

Yeah, but they have to be able to shoot, I was thinking like taking all the extra bonding knives and using them in one hand while carrying the rifle/carbine in the other.
Well, after plowing through many other forums and bickering about how CC weapons are actually pretty damn useless, even nowadays and 40K had to tilt the rules and in favor of it to be useful. So I scrapped all ideas and threw this together:
User Image
Left Side Right Side
I'll post more once I'm done painting and doing terrain.
PostPosted: Sun Nov 06, 2011 6:27 pm


That's a heck of an interesting model you have there..

Sir Kyle Aziz


Asmusei -Faceless Hunter-

PostPosted: Sun Nov 06, 2011 9:10 pm


Sir Kyle Aziz
That's a heck of an interesting model you have there..
Thanks! The idea is to be a heavier armored Warrior with a short-ranged burst weapon that acts like a shotgun, more damage for less range.
PostPosted: Thu Mar 08, 2012 5:04 am


Aside from having a mountain of other models that probably need my attention, Ive been thinking about picking up a few Tau Models. But hey those are in Virgina and now Im in Washington state. biggrin

My GF bought me a Crisis battlesuit for my BDay and yea.... Now I hear they are getting a new Codex soon? Without having to search through probably 10 pages, can I get a summary off the top of someone's head?

Dragonzealot


Sir Kyle Aziz

PostPosted: Thu Mar 08, 2012 11:59 am


No one has any clue when they're getting a codex and there is literally nothing known about what changes they will get.
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