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Posted: Sun Aug 14, 2005 1:27 am
Angelic_Executioner How many people think the Necrons are going to play a large role in the next summer campaign? Will you collect an army just for the occasion (if you don't already have one)? I'm sure that they will play a huge role, simply because not many people use Necron's at the moment. And I will never buy an army just for the occasion. Money is scarce. stare
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Posted: Sun Aug 14, 2005 9:41 am
can anyone help me with my problem plz
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Posted: Mon Aug 15, 2005 7:17 pm
Ulthwe i have a good question well actually 2 good questions my friend used a whirlwind and launched mines into the middle of one of my necron warrior squads and my lord was near with a veil of darkness so next turn i used the veil to take them out of there and deep strike the squad back in. me and my friend were wondering if the mine still go of on the warriors. and my second question is my friends ulthwe' seer counsil with witchblade ran into combat with my monolith. now in the monolith rules for armour penitration the attacker always has unaugmented strenght(means not changed)but for the witchblades it says for armour penitration against vehicles it triples the users strength.but u according to the monolith rules they shouldnt but my friend says they should can someone help me. Yay, I get to help someone. biggrin To start I'm going to admit that I'm really not sure about your first question. However, seeing as I tend to think logically my opinion says that no, the mines shouldn't blow the hell out of the warriors, seeing as how the teleport out not really giving the mines a chance to trigger.
On the other hand, seeing as how I've yet to read the description of how said mines trigger in the first place, I can't give my judgement based on the rules of play, so I'm going to sit here and hope someone else can help you with it.
Now, for the second question I flip open my Necron Codex, and I quote, Quote: Living Metal: The Monolith is made of living Necron metal which is not only self-repairing but is capable of adapting it structure to resist incoming attacks. Attacks which count the target's Armour Value as being less than it really is (such as bright lances and blasters) do not do so againt the Monolith. Similarly, weapons that get additional Armour Penetration dice (such as chainfists, monstrous creatures or melta weapons) do not get the extra dice against the Monolith. Ordnance weapons still roll 2D6 for Amour Penetration and select the highest score. And there we have it. The Monolith's rules only stop it from incurring a reduced Armour score or stop people/creatures from getting a better chance past said armour. They do not stop a unit from gaining greater strength when attacking the Monolith however, so in this case your friend is right.
Hope I helped out a bit.
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Posted: Mon Aug 15, 2005 8:08 pm
yah thanx u were a lot of help s**t now my friend can rub it in my face lol
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Posted: Tue Aug 16, 2005 12:24 am
I hate monoloths...I know when my cousin gets necrons it's going to be horrible...unless I'm mistaken, monoloths can teleport troops right back to the monoloth when need be. Does someone mind clearing this up? Thats going to get old real quick with my grey knights one turn away from assault range. neutral (heh, necrons and thier pathetic 2 inititave)
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Posted: Tue Aug 16, 2005 4:01 am
The Monolith can pull any Necron Unit at least partially within 18" through the portal. This can pull units out of assaults. Units that come through the portal also get to re-roll thier failed We'll Be Back.
Prepare your Grey Knights for a trouncing. :XP:
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Posted: Tue Aug 16, 2005 8:06 am
diacon forgot to metion in the living metal rules at the very end it says"any weapon attacking the monolith will roll for armour penetration its unaugmented(meaning unchanged) strength and a single d6 no matter what"
so sayin that eldar witch blades shouldnt triple the users strength for armour penetration
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Posted: Tue Aug 16, 2005 8:11 pm
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Posted: Tue Aug 16, 2005 10:59 pm
Where does it say that specifically..? I don't see it anywhere in my codex and I've got it right here... Is there another Necron codex out that I'm just not aware of..? O.o;
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Posted: Wed Aug 17, 2005 12:39 am
Reading far back on the Night Bringer... if you play Chaos, and you have troubles, light him up with Obilterators... Then finish him up with some other heavy weapons. As for monoliths, they are Cheese Machines from hell. Beware, for they are mean, and will pour gravy on your troops... cold gravy... Warriors, beat the hell out of them in close quarters, and most everything else, shoot the hell out of them before they get close, certain Crons can tear you up in close quarters.
As long as you keep a friendly squad of Oblits you should be able to take them down... but make sure you dont let them get hit by str 8+ weapons with ap 2... otherwise, I know Crons can be tough, so if you want to know how to beat them, there are some tips...
If it doesnt die the first time, try, try again...
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Posted: Wed Aug 17, 2005 3:30 am
Daicon Where does it say that specifically..? I don't see it anywhere in my codex and I've got it right here... Is there another Necron codex out that I'm just not aware of..? O.o; You may be a victim of one of GW's stupid little policies, and that is that they have a tendency to change the text between printings or a codex without ever notifying everyone, which just causes problems later. And to clear up the question, GW's Necron FAQ says NOTHING gets any sort of bonus penetration dice or doubled strength except Vindicare Turbo-penetrators and Ordinance. However, I've seen Power Fists pose a threat to Monoliths, so I'm not sure if the FAQ applies to close combat attacks or if people around here play without that rule because it's no fun for the Monolith to be near invincible.
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Posted: Wed Aug 17, 2005 3:52 am
Oryn Daicon Where does it say that specifically..? I don't see it anywhere in my codex and I've got it right here... Is there another Necron codex out that I'm just not aware of..? O.o; You may be a victim of one of GW's stupid little policies, and that is that they have a tendency to change the text between printings or a codex without ever notifying everyone, which just causes problems later. And to clear up the question, GW's Necron FAQ says NOTHING gets any sort of bonus penetration dice or doubled strength except Vindicare Turbo-penetrators and Ordinance. However, I've seen Power Fists pose a threat to Monoliths, so I'm not sure if the FAQ applies to close combat attacks or if people around here play without that rule because it's no fun for the Monolith to be near invincible. well, a DCCW is S10. That makes it a pretty mean ******** weapon.
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Posted: Wed Aug 17, 2005 11:13 pm
yah power fist work because its user strenth is doubled all the time but witch blade say they get 3x strength for armour pen so i dont know
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Posted: Thu Aug 18, 2005 12:10 am
Ulthwe yah power fist work because its user strenth is doubled all the time but witch blade say they get 3x strength for armour pen so i dont know And wound on 2+ VS toughness.
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Posted: Thu Aug 18, 2005 1:14 am
Ulthwe yah power fist work because its user strenth is doubled all the time but witch blade say they get 3x strength for armour pen so i dont know Well, if I were to make a ruling based on this info, Powerfists get thier doubled strength because it modifies the statline of the model, but since a Wychblade specifically says it gets Str x3 on Pen rolls I'd say it doesn't get it on the Monolith. *shrug* but that's me. I think die-hard rules lawyers could make the case that Power fists don't get thier double Strength either.
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