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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Artifact PRP] The Orphic Wildwoods (Ignatius/Brenley) Goto Page: [] [<<] [<] 1 2 3 ... 23 24 25 26 [>] [»|]

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Seiana_ZI rolled 1 6-sided dice: 3 Total: 3 (1-6)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 7:42 am
It was almost like clockwork at this point. Toadstools, die, vines, repeat.

Ignatius was able to sneak by the vines without alerting them this time, at least.

HP: 50/50
Stamina: 22/22  
Smerdle rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Tue Nov 03, 2015 7:43 am
Even the spike didn't hurt that much anymore.

HP: 10/60
Stamina: 8/22
 

Smerdle
Crew

Scamp

Seiana_ZI rolled 1 100-sided dice: 55 Total: 55 (1-100)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 7:44 am
Now to find the toadstools again.

HP: 50/50
Stamina: 21/22  
Smerdle rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Tue Nov 03, 2015 7:44 am
Okay, maybe it hurt a little. He remained in the pit for a while, gathering his ability to can.

HP: 10/60
Stamina: 7/22
 

Smerdle
Crew

Scamp

Seiana_ZI rolled 1 100-sided dice: 40 Total: 40 (1-100)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 7:45 am
Where oh where had those toadstools gone?

HP: 50/50
Stamina: 20/22  
Seiana_ZI rolled 1 100-sided dice: 84 Total: 84 (1-100)
PostPosted: Tue Nov 03, 2015 7:46 am
Where oh where could they be?

Ah, there. Ignatius walked back over to the toadstools.

HP: 50/50
Stamina: 19/22  

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 10-sided dice: 3 Total: 3 (1-10)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 7:47 am
Ignatius finally managed to fight off the fairy that ate him every time he came here, but not without her taking a chunk first.

HP: 25/50
Stamina: 18/22  
Seiana_ZI rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Tue Nov 03, 2015 7:49 am
Really, the spike was whatever at this point.

HP: 13/50
Stamina: 17/22  

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 10-sided dice: 6 Total: 6 (1-10)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 7:51 am
The spike attracted that damn rat though.

HP: 13/50
Stamina: 16/22  
Seiana_ZI rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Tue Nov 03, 2015 7:52 am
Oddly enough, when he lost the rat, there was no owl waiting for him.

Was it true?

Were they... Free?

HP: 13/50
Stamina: 15/22  

Seiana_ZI

Codebreaking Conversationalist


Smerdle
Crew

Scamp

PostPosted: Tue Nov 03, 2015 8:16 am
Quote:
gaia_crown [ Round 4: ]

- Finally, you make it through the strange faery circle, and are back to your normal size. You come upon a grotto, full of artifacts, each placed upon a wooden stump.
- Beware: this area is unstable. You feel as though someone is watching you very closely, and the walls slowly start to move, stone grinding against stone. You don't have much time: grab something and GO!
- Roll 1d12. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- If your thread is 25 pages or longer, everyone in your group is given the option to reroll once. This resets every time you proceed through the artifact run from round one. If you choose to reroll, you may not use the first roll. It is one or the other, thank you!

1. The Magician's Tome: A heavy book, stained blue leather with jewels adorning it. It almost vibrates with untapped power.
Battle Effect: Once per 72 hours and once per battle, you may use this artifact to unleash the beast within. Activation does not cost a turn. A spectral bestial creature covers you, and grants you a normal attack with no attack modifier, capping at your normal damage cap. IE: Roll2d10, get 10,10, you do a maximum of 14 damage rather than 20.


3. The Empress' Wand: This artifact is made of white gold, and is simple in design, save for a crown jewel atop its end.
Status Effect: Once per OoC week, you may use this artifact to move extremely fast for 5 minutes, moving so fast that you cannot be seen by the naked eye. It cannot be used in combat.


5. The Hierophant's Antlers: A crown that has small deer horns protruding from a bed of thorns and leaves.
Status Effect: Once per OoC week, you may use this artifact to tap into 1 target's unconscious desires for 5 minutes. The affected player must write out what is sensed, and of course, only with permission from the other player.


6. The Lovers' Crown: A flower crown with gold woven through it. The flowers never wilt.
Status Effect: Once per 48 hours, you may activate this artifact for a series of glowing will o'the wisp sort of floating lights around yourself, lasting for no more than 1 hour. They...really have no other effect.


7. The Chariot's Whip: This whip's handle is made of a red-orange metal, and its leather braided lash hot to the touch.
Status Effect: Once per 48 OoC hours, you may use this artifact to turn invisible for 10 minutes. It does, fortunately, include anything you are carrying and wearing, but not another person.


8. The Strength's Mantle: A golden fur mane fashioned into a mantle, clasped with a ruby brooch. It is warm to the touch.
Battle Effect: Once per OoC week, you may use this artifact without consuming your turn. Roll 1d6. If you are Y1/Y2, a 6 results in taking no damage from 1 attacker. If you are Y3, a 1 or 6 results in taking no damage from 1 target.


9. The Hermit's Bag: Made of worn leather and on the whole remarkably plain and without decoration. Smells of old smoke.
Status Effect: This bag can be used once per OOC week to store objects up to three times its size. Anything left in it for longer than a day mysteriously disappears. Fancy that! (Live things put into it also come out dead. Don't get cute.)


10. The Wheel of Fortune: This birch staff is thin and crooked at the end, and is disturbingly heavy for its size. Inlaid in its wood is a series of black gems.
Battle Effect: Once per OoC week and once per battle, sacrifice your turn and roll 1d12 and match results:
    1: Take 5 damage, and your modifier is -8 for the next turn.
    2. Nothing happens except a poof of sparkling glitter exploding in both your face and your enemies.
    3. Heal yourself for 5 HP.
    4. Your attack modifier is -5 for the next two turns.
    6. Take 3 damage.
    7. Deal an addition 3 damage on your next successful attack.
    8. Take 3 less damage on the next incoming attack.
    9. Your attack modifier is -7 for the next two turns.
    10. Both you and 1 target take 5 damage.
    11. Heal both you and your enemy for 10 HP.
    12. Your enemy's attack modifier is -5 for the next two turns.


11. The Scale of Justice: A literal scale of shimmering jade, large enough to cover a forearm, with a strap and buckle. It has a heavier heft to it than first expected.
Battle Effect: Once per 48 OOC hours and once per battle, you may activate this artifact. If you have taken 10 damage or less in that battle, roll ONE dice that is a tier below your normal attack dice to determine extra damage to add to your next attack. If you have taken 11 to 20 damage, roll ONE of your normal attack dice. This does consume a turn.


12. The Hanged Man's Noose: A length of black rope entwined with silver strands, fashioned into a noose that can easily be looped around a wrist. It has shards of obsidian wound into it that would, if worn, dig into the neck.
Battle Effect: True to the nature of The Hanged Man, this artifact can help or hurt its wielder. Once per 72 OOC hours and once per battle, you may roll your normal defense dice. If the result is even, divide that number by 2 and add it to your total defense roll. If odd, divide by two and take that much backlash.
 
Smerdle rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Tue Nov 03, 2015 8:46 am
He remained in the pit even after he heard Ignatius approach. Maybe if he stayed here the owl wouldn't be able to find him. It was a fine theory and it even might have even panned out had he not begun to grow. Larger and larger he became, until it was in his best interest to get out of the pit before he found himself stuck there. Bren could do nothing but clench his fists as the toadstools shrank down to a more manageable size and he eventually noticed a grotto ahead, filled with strange items on display. They had been so close this whole time. If that owl came anywhere near him now, he would happily stab it right in the eye.

The boil moved forward slowly, convinced that disaster was bound to strike at any moment. Even when he reached the interesting golden wand he was hesitant to touch it. Did it summon owls? There was only one way to find out.

Brenley lifted it carefully, his heart racing as he brought it up to eye level. He wanted to run through the trees as fast as he possibly could... faster than that. It was a little disconcerting, but he didn't let it go.
 

Smerdle
Crew

Scamp

Seiana_ZI rolled 1 12-sided dice: 12 Total: 12 (1-12)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Nov 03, 2015 8:59 am
Ignatius wasn't entirely sure what to do with himself for a moment.

Was this... Happiness?

Ignatius found that the toadstools suddenly seemed smaller, or perhaps he just felt bigger. They looked normally sized, now, and Ignatius felt a lot less like an ant. So the fairies had been tiny. These Orphic Wildwoods definitely had some frustrating magic in them.

It became clear just how frustrating when their larger size revealed that the artifacts had seriously been right there the whole time.

Mocking them, just like the eyes he felt on his back were probably doing.

Wait...

Ignatius shook his head out of it, proceeding to one of the stumps and lifting up a black rope that had caught his eye. It was certainly shiny, considering it had silver strands and obsidian sticking out of it. Sharp too. Ignatius cautiously lowered it, not wanting to take any chances at possibly dissipating again.  
Seiana_ZI rolled 1 12-sided dice: 7 Total: 7 (1-12)
PostPosted: Tue Nov 03, 2015 9:09 am
Deciding he didn't really want what he had picked up, Ignatius gauged his surroundings and decided he could probably afford to attempt to scoop up a different item. He didn't have much time to think on it, though, so he would have to move quickly. The walls were closing in and, frankly?

Ignatius was absolutely positive they were being watched.

It was probably the owl.

The red of the handle caught his attention, and Ignatius walked over to what gleamed. That colouration was beautiful. He plucked up the weapon--like a reaper?--and ran his hand along the whip. The heat of the whip didn't really bother him, since his hometown was technically a silicate desert...

This seemed much better than that noose rope thing he picked up. He'd take it. "Check this s**t out, Bren!"  

Seiana_ZI

Codebreaking Conversationalist

Smerdle rolled 1 12-sided dice: 3 Total: 3 (1-12)

Smerdle
Crew

Scamp

PostPosted: Tue Nov 03, 2015 9:36 am
For a second, he thought about putting the wand down, but with the place going to pieces around them, he soon changed his mind.

"Yes, very interesting. I got... this."

He held it up. Very princess.

"We should get out of here." Finally they'd made it through. It would be a shame if they were crushed.
 
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THIS IS HALLOWEEN

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