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Reply ALICE Online Beta (Emily Marneth)
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rotabyss rolled 2 100-sided dice: 86, 50 Total: 136 (2-200)

rotabyss
Crew

PostPosted: Wed Aug 24, 2016 11:07 pm


Name:Rota
Level:19
HP: 390/390
AP: 0/22
LP: 0/2
Rain of Fire

Rota had slain the first of the...things...and as he expected, there were more of them on the way. He was just about sick of this and his chest welled up with light as he roared fire into the ceiling of the cavern, and watched as it rained down on the beasts below. With any luck, this would annihilate them before they got too much headway on him.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand
Emily Marneth rolled 6 100-sided dice: 83, 77, 13, 100, 92, 48 Total: 413 (6-600)
PostPosted: Fri Aug 26, 2016 1:09 am


Unborn1:
HP: 150
Unborn2:
HP: 150
Unborn3:
HP: 150
roll3: +10

9+10=19 attack
59=attack
72+10=82 attack
59=attack
82+10=92 attack
90=group attack

3 attacks mitigated by Rota's armor

Unborn gain immunity to fire, and deal 1 fire damage for 3 rounds

The three spiders are struck by the flames, and, as it washes over them, they begin to glow with the fire, but are not harmed by it. Their venom becomes red hot, and sizzles when it touches the ground, leaving small, candle-like pyres on the stone. Each lunges at Rota, but none get past his armor.


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 27, 98 Total: 125 (2-200)

rotabyss
Crew

PostPosted: Fri Aug 26, 2016 1:55 am


Roll1 27+90= 117+50= 167+6= 173*1.5= 259 THSS to unborn 3
Roll2 0

Name:Rota
Level:19
HP: 390/390
AP: 0/22
LP: 0/2

So lesson learned. Lighting them on fire did nothing but make them nettled. This didn't make them so they could hurt him, but it did exactly nothing so there was that. He looked to find one that was the most unbalanced and slammed the blade of the greatsword down with conviction and authority. Now that the menace was gone he was mildly unimpressed, save for their ability to absorb his fire.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand
Emily Marneth rolled 4 100-sided dice: 99, 19, 35, 30 Total: 183 (4-400)
PostPosted: Sat Sep 03, 2016 1:09 am


Unborn1(alpha):
HP: 150+0=150
roll3: +12+6=18
DR: 2+1=3
Unborn2:
HP: 150
Unborn3:
HP: killed by Rota

roll3: +12
DR: 2
1-25: attack. Instead of damage, deal the points as negatives to the opponent's roll1. All Unborn in the pack who roll this number combine their roll3's.
26-50: attack. Instead of damage, deal the points as negatives to the opponent's roll2. All Unborn in the pack who roll this number combine their roll3's.
51-75: attack as normal
76-100: attack, but add all roll3's of each Unborn that rolled 76-100.
Unborn gain immunity to fire, and deal 1 fire damage for 3 rounds

1
83+10=93 attack 46 defense
77=attack Rota with U2
2
13+10=23 attack 11 defense
100=attack Rota with U1
3
92+10=102 attack 51 defense
48=attack Rota's evasion

Rota
259-51=208/4=52+130=182 damage to Unborn3, +20 AP
Unborn1+2
93+23=116/4=29-26=3 damage to Rota, -2 for 3 rounds from fire
Unborn3
102/4=25-26=mitigated by Rota's armor

The unborn that Rota had struck was cleft in twain s it tried to bite Rota's ankles, and it turned into a single mote of light as the other two Unborn attacked in tandem. The mote of light shot toward the spider that had attacked Rota with the most intensity. The burning venom from the creature dripped disgustingly, and its form began to ripple, appearing to drain the light from the air around it. The Unborn grew to a size almost twice as large as it had been, and grew more terrifyingly fierce in appearance. It roared, assimilating the energy of the fallen.


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 50, 46 Total: 96 (2-200)

rotabyss
Crew

PostPosted: Sat Sep 03, 2016 2:03 am


Roll1 50+90= 140+50= 190+6= 196*1.5= 294 THSS
Roll2 0

Name:Rota
Level:19
HP: 386/390 -1 for three turns.
AP: 8/22
LP: 0/2
Spin 2

"Okay...little more impressed now." Rota really should have expected another catch. Something this important to seal away had to have another catch. he wasn't going to take many chances here. He positioned himself in between his assailants and buried the tip of his sword in the ground. in a flash, he brought it up the front of one of the creatures and with the same motion down the other,burying the tip into the ground again. he had never attempted spin in this way before, so it was time to see if it was effective in any degree. he had so many questions about the nature of these things, but that would have to wait until they were dead and he was safe.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand
Emily Marneth rolled 2 100-sided dice: 99, 77 Total: 176 (2-200)
PostPosted: Sat Sep 03, 2016 9:39 pm


Unborn1(alpha):
HP: 150-126=24+17=41
roll3: +18+2=20+7=27
DR: 3+2=5+2=7
Unborn2:
HP: 150-133=17=killed by Rota, absorbed by 1

Unborn3:
HP: killed by Rota, absorbed by 1

roll3: +12+2=14
DR: 2+2=4
1-25: attack. Instead of damage, deal the points as negatives to the opponent's roll1. All Unborn in the pack who roll this number combine their roll3's.
26-50: attack. Instead of damage, deal the points as negatives to the opponent's roll2. All Unborn in the pack who roll this number combine their roll3's.
51-75: attack as normal
76-100: attack, but add all roll3's of each Unborn that rolled 76-100.
Unborn gain immunity to fire, and deal 1 fire damage for 3 rounds

Unborn1:
99+20=119 attack 59 defense
19=attack Rota's roll1
Unborn2:
35+12=47 attack 23 defense
30=attack Rota's roll2

Rota
294-59=235/4=58+5+130=193-3=190/[1+.5=1.5]=126 damage to Unborn1
294-23=271/4=67+5+130-2=200/[1.5]=133 damage to Unborn1

2 mitigated by Rota's armor

Rota's attack reduced both Unborn to the red, but the lesser one was absorbed by the alpha in much the same way as the one Rota had killed before, with the added benefit of recovering the alpha's health. It almost seemed to laugh at him as it roared, spraying flaming venom, and rushed Rota, ready to fill him with liquid fire.


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 22, 93 Total: 115 (2-200)

rotabyss
Crew

PostPosted: Sat Sep 03, 2016 10:36 pm


Roll1 22+90= 112+50= 162+6= 168*1.5= 252 THSS
Roll2 0

Name:Rota
Level:19
HP: 385/390 -1 for two turns.
AP: 8/22
LP: 0/2

"...Cute..." These things really interested Rota now. Learning how they worked would be a great boon if they weren't biological beings. learning the secret to how they became immune to fire would be a great asset in the future if he ran into fire damage again. he still had flashbacks to the blacksmith fight every now and again. That said, he needed to conserve stamina just in case there were even more of these waiting after this one died. he had already been caught with his pants down as far as burning out way to damn quickly. He needed to get better about that. Either way he wheeled around towards big ugly and slammed his sword down as hard as he could.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand
Emily Marneth rolled 1 100-sided dice: 32 Total: 32 (1-100)
PostPosted: Sat Sep 03, 2016 10:59 pm


Unborn1(alpha):
HP: killed by Rota

roll3: 27
DR: 7
Unborn2:
HP: 150-133=17=killed by Rota, absorbed by 1
Unborn3:
HP: killed by Rota, absorbed by 1

roll3: +12+2=14
DR: 2+2=4
1-25: attack. Instead of damage, deal the points as negatives to the opponent's roll1. All Unborn in the pack who roll this number combine their roll3's.
26-50: attack. Instead of damage, deal the points as negatives to the opponent's roll2. All Unborn in the pack who roll this number combine their roll3's.
51-75: attack as normal
76-100: attack, but add all roll3's of each Unborn that rolled 76-100.
Unborn gain immunity to fire, and deal 1 fire damage for 3 rounds

Unborn1:
99+27=126 attack 63 defense
77=attack Rota
Rota
22+146=168*1.5=252 THSS
0

Rota
252-63=189/4=47+130=177 damage to Unborn1

As Rota sinks his blade into the beast, it disappears in much the same way as the others, flashing and then fading out of existence.

All is still, and it seems as if the battle is over.

Rota hears the sound of stones trickling across the floor in the silence. And then a soft rumbling begins to creep through his boots. The tunnel begins to shake as the darkness before his eyes begins to slither.

And then he could see them, faintly illuminated by the lantern's light, stampeding toward the man on every inch of the cylindrical tunnel, turning the walls into writhing black rivers.

Encounter has begun!
Unborn1-200:
HP: 150
roll3: +10
DR: 0


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 67, 41 Total: 108 (2-200)

rotabyss
Crew

PostPosted: Sun Sep 04, 2016 12:00 am


Roll1 67+90= 157+50= 207+6= 213*1.5= 319 THSS
Roll2 0

Name:Rota
Level:19
HP: 384/390 -1 for one turns.
AP: 26/22
LP: 0/2

aaaaand Rota almost about damn dropped his sword. Despite not being much of a threat on their own, put 200 of them against one person and suddenly they are a threat in terms of sheer number. He remained resolute however, and decided to take this one at a time. he could build up his stamina to give himself time to ready up the big hits whenever possible. he attacked in front of him indiscriminately , knowing full well if he spat in a given direction he was hitting SOMETHING

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +5 to all combat rolls if fighting alone
: +1 to THSS

Current equipment:

Main-Hand:Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith as a broken, incomplete artifact. Repaired and completed by Rota Emptiet Abyssian, this blade has been given new life. At twice the thickness of a normal THSS, and longer than a greatsword, this weapon is an impossibly heavy monstrosity, but its black blade, decorated with weaving lines of deep red demon blood has an unmistakably powerful edge. The reforging has restored the body of the weapon, but it has awoken a slumbering spirit of hunger within the blade. The warm iron calls out for blood, and as it moves through the air the vibrating blade almost moans, crying out to slake its bloodthirst. This weapon has a bottomless hunger, and, if one can control the unease that they feel around such an artifact, they might begin to wonder what would ever happen if its unholy desire was ever truly quenched.
Type: Two Handed Straight Sword
+50 roll1
+130 damage
Durability: 100/100
Upgrade: 0/10
Thirst: 100/100
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand
PostPosted: Sun Sep 04, 2016 12:15 am


The Unborn were poised to crash into Rota, but at the last second the river of monsters parted and flowed around him. It became clear that they were not coming to swarm Rota. They were... Oh, God. They were escaping! Rota watched, helpless, as the swarm of Unborn stampeded down the tunnel, a myriad of disparate creatures all shaped out of shadow pouring through the darkness. There was no way to defeat them all. There was no way to stop them. The tunnels were completely stable, there was no way to cave them in. The Unborn would pour into the Gloomwood. They were free.

The tunnel grew quiet as the creatures disappeared into the shadows behind Rota, and a faint light was seen before him. With nowhere else to go, Rota walked toward the light.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You come upon a large vault door, much the same as the one that you had opened to come into this area. But this one already had something in its keyhole. A distorted, shadowy orb sucked the light out of the surrounding area and seemed to keep the door sealed. This door was smooth on this side, lacking the intricate engraving that these structures usually bore. It must not have been meant to have been viewed from this side. The broken lantern reacted powerfully to this area, and the light that it produced was enough to illuminate the cavern, save for what was being swallowed hungrily by the lock placed on the door.

It looked like it was held in place only by the force of its distortion.  


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Sun Sep 04, 2016 12:22 am


And Rota was suddenly in front of yet another door. he had had bad luck with these things in the past...but ******** it, he was never one to learn particularly reasonable lessons. he stabbed his sword into the ground and pulled on the dark orb with his left hand, wrenching it from its position as forcibly as his muscles would allow.
PostPosted: Sun Sep 04, 2016 12:34 am


As you grip the orb, it hungrily drinks your life force, and as you pull it from the socket, you feel the orb trying to stay in place. Fighting that resistance, you free the lock, and the orb seems to quiet down, its hungry aura reducing to a small, dark spiral around your hand.

The door begins to melt away in a process that has become familiar to you, and pinpricks of light begin to pour through the door. Your eyes are dazzled by a brilliant inpouring of natural light, and they are useless until the door has disappeared completely. As your eyes begin to adjust, you make out trees, tall, deciduous, autumnal. The world has become a brilliant, summery wood. Warm air pours into the cool tunnel, and you are faced with a world familiar, but somehow completely alien. It is as if the Gloomwood was alive again, as it might have been in times long since past.

~CONGRATULATIONS!!!~
YOU HAVE DISCOVERED:

The Goldenwood
 


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Sun Sep 04, 2016 12:44 am


As intrigued as Rota was to continue into beyond the door, the time for adventure was done. he decided to go back to his forge, following the lantern out of this labyrinth. he had a feeling Alyxandeyr was going to want to see this.
Emily Marneth rolled 4 100-sided dice: 19, 36, 57, 34 Total: 146 (4-400)
PostPosted: Thu Sep 15, 2016 6:19 am


((roll 1,2 Hemlocke | roll 3,4 spider1))

Name: Hemlocke
Level: 1
HP: 20

Spider1:
HP: 20
-40 to all combat rolls
Immune to effects
1 poison damage for 3 rounds
will always attack


Hemlocke was conjured into existence and took a breath of the musty air that permeated the Gloomwood. She forked over some mushrooms and wood that she'd collected from Alyx and Cthaer, and was now queued for several quests: she needed to kill a boar, she needed to kill ten spiders, she needed to parry and evade in one battle, and she needed to harvest motes of light to return to the Lightcaster. Clearly, she was still enraptured by the display of the woman and her magic, and was anxious to learn how magic worked in this world. She ventured over to the cave of the gloomweave spiders, and picked her target. Looking down at the pendant hanging from her belt, and the red jewel set inside it, she wondered if she was going to have enough power to survive this encounter. The system assist guided her through her first application of the skill. The girl watched her hand extend, and felt a subtle energy gather into her pale palm, light swirling until it coalesced into a small luminous ball, glowing soft white. With a flick of her wrist, she sent the ball streaking toward a nearby spider.

Current skills in use:
Lightcasting: 0
Evasion: 0
Light Armor: 0
Current active titles:

Current equipment:

Main hand:

Name: rookie lightcaster's talisman
Description: A cheap lightcaster's talisman, with a cheap lucent stone permanently set into it.
Stats: +2 roll1
generates motes of light when enemy dies

Off-hand:
Head:
Upper armor:
Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Lower armor:
Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Ring1:
Ring2:
Ring3:
Ring4:
Necklace:
Trophy:
Combat pet:
Utility pet:


Second set:

Main hand:
Off-hand


Emily Marneth

Captain

Emily Marneth rolled 4 100-sided dice: 23, 4, 38, 100 Total: 165 (4-400)


Emily Marneth

Captain

PostPosted: Fri Sep 16, 2016 10:46 pm


((roll 1,2 Hemlocke | roll 3,4 spider1))

Name: Hemlocke
Level: 1
HP: 20

Spider1:
HP: 20-3=17/20
-40 to all combat rolls
Immune to effects
1 poison damage for 3 rounds
will always attack


Hemlocke
19+2=21 Lightcasting
36*.75= 27 evasion
Spider1
57-40=17 attack 8 defense
34=attack Hemlocke

Hemlocke
21-8=13/4=3 damage to Spider1
Spider1
17-27=evaded by Hemlocke

Hemlocke watched the small ball of light zip through the air, leaving a shimmering trail in its wake. It struck the spider on what might be called the 'shoulder', and the creature took a small amount of damage. It wasn't extravagant, but it was an amount of health that her enemy no longer had, and that was good enough for her. She figured that she'd get [bob and weave] out of the way. Putting her hands together, Locke imagined light flowing between her palms, and a shining trail wound its way up her body from the focusing talisman on her hip, spiraling behind her back and then down her right arm to coalesce into a brilliant, glittering cloud in her hands. As the spider came back at her, she spread her hands apart, aiming to create a streak of light that would arc between her palms and intercept the spider's attack. She planted her feet and braced for the possibility that she wasn't able to block the strike.

Current skills in use:
Lightcasting: 0 (150%)
Evasion: 0
Light Armor: 0
Current active titles:

Current equipment:


Main hand:

Name: rookie lightcaster's talisman
Description: A cheap lightcaster's talisman, with a cheap lucent stone permanently set into it.
Stats: +2 roll1
generates motes of light when enemy dies

Off-hand:
Head:
Upper armor:
Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Lower armor:
Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Ring1:
Ring2:
Ring3:
Ring4:
Necklace:
Trophy:
Combat pet:
Utility pet:


Second set:

Main hand:
Off-hand
Reply
ALICE Online Beta (Emily Marneth)

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