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Emily Marneth rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Mon Nov 14, 2011 1:43 am
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Emily Marneth rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Mon Nov 14, 2011 1:48 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
5/20 successes))
She wondered at the most efficient design of an army. If each soldier was trained in all areas of combat, they would each be as capable of doing any mission as the others. With a balanced force, she would have one army, unified and more easily trained. That fact alone could produce more efficient soldiers: A single officer could train dozens of warriors at the same time, ignoring differences and raising them all at roughly a uniform pace. This approach would mean more soldiers, at an average power level.
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Emily Marneth rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Mon Nov 14, 2011 1:52 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
6/20 successes))
However, she thought about her officers. She herself was a balanced warrior, equally capable of devastating with physical attacks as with ki techniques. She fancied herself somewhat strategic, at least, though she had a tendency to rush in in the heat of battle, ignoring all plans and forethought. She was obviously the most powerful, by far, and there was no area that she allowed herself to fall behind in. Because of these things, she was proof of how a balanced warrior was potentially successful.
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Emily Marneth rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Mon Nov 14, 2011 1:57 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
7/20 successes))
Zyke, even before his sealing, was a profoundly physical fighter. He trained his speed and strength to levels that had, at one time, surpassed even Arin. He was capable of dispatching enemies roughly the same strength as him with a single strike of his blade, and often escaped battle with nary a scratch, regardless of his ability to use ki; he simply used his physical ability to avoid the damage and return the assault. Because of this, Zyke had the ability to outlast most ki users, and his outstanding stamina could win him the fights against even talented ki users. They only had so many shots; if Zyke could dodge them all , the ki user was hopeless. Zyke was proof that a physical fighter was an effective warrior.
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Emily Marneth rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon Nov 14, 2011 2:06 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
8/20 successes))
However, if Zyke didn't dodge... If Zyke met a ki user with enough skill to strike him, he could be devastated at range, with no hope of counterattack. Zyke's physical style meant he could be defeated from a distance. In this way, a physical fighter was at a disadvantage to a ki user. They were both strong against one another, given the question of which had more training, and more skill. Their lack of diversity made them simultaneously strong and weak. Much like Akachi, on Earth, a physical fighter may fail to prevail if a ki user applies a little strategy and keeps away.
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Emily Marneth rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Nov 14, 2011 2:13 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
9/20 successes))
This raised the question of the training of strategy. If the fighter was strategic enough, the physical fighter could lure the ki user into close combat, or cause them to expend all of their energy before they could be taken out with little risk. A strategic ki, user, conversely, could lure a physical fighter into a trap, and remove their ability to dodge a blast. With a cunning enough strategy, a weaker fighter may dominate over a much more powerful opponent. In truth, a more developed mind could potentially win any battle, so long as you were sufficiently more prepared than your opponent.
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Emily Marneth rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Nov 14, 2011 2:18 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
10/20 successes))
The problem with training your mind too far is that you suffer in your physical abilities, and are less capable in an actual, unavoidable fight. Against someone who trains their mind alone, any other warrior can pick them apart if they become cornered. Because of this, an intelligent fighter is most effectively utilized if kept out of battle. An officer, of sorts, who prepares the strategy of the other members and guides their actions to keep them one step ahead of the opponent, without actually fighting on the scale of the other warriors. A strategic mind with a weak body leads only to destruction if used as a footsoldier. Their strength is above the battlefield, as opposed to on it.
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Emily Marneth rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon Nov 14, 2011 2:27 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
11/20 successes))
Just like the strategic minds, though, are the special teams. A force of warriors trained for a specific purpose, whether that purpose is to be more excellent than the others due to special training, or to excel in an area separate from the rest, these warriors are the best at what they do. A warrior trained in the arts of stealth and reconnaissance has no fear from the battlefield; they would never see it. In some cases, a single scout may turn the tide of the battle, whether by bringing a weakness to attention, or by averting the entire conflict. Sometimes, a simple assassination serves the purpose of the whole, and unnecessary loss can be avoided.
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Emily Marneth rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Mon Nov 14, 2011 2:32 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
12/20 successes))
This would mean, of course, special, isolated training for these few, and because of that, the army as a whole may suffer, if not attended to. Balance plays a large part in the training of an army, and while the special forces may exceed the army, the foot-soldiers will still be the last line of defense. A special team may accomplish great feats of protection or destruction, but they are nothing without a substantial force to protect the whole army should they fail. The penalties of isolating a specific group to devote your time to are that the forces that would do the work in the case that they should fail suffer. If the might of the group falls, then everyone dies.
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Emily Marneth rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Mon Nov 14, 2011 2:37 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
13/20 successes))
It would be to the benefit of the army, it seems, to promote the highest members to a position of authority, that they might train the rest. The training would not be of the quality that one of Arin's officers might provide, but it would be sufficient to increase the strength of the soldiers without direct involvement, allowing Tenkuu no Houou to move on their way and still maintain order over their army. The chain of command could not end at a single order, though. There must be positions above the simple trainers of the squads.
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Emily Marneth rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon Nov 14, 2011 2:55 am
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
13/20 successes 1 failure))
Arin stumbled, having shifted her weight poorly. As her knee struck the ground, she caught herself before hitting the ground with the rest of her body. She placed an elbow on her thigh and allowed herself a breath. This was actually more tiring than it may have seemed to an onlooker. Arin was getting a substantial workout from simply pacing the small space that she shared only with herself. She placed a palm on her knee and forced herself to her feet again. She resumed pacing the floor, letting her thoughts carry her to distant battlefields.
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Emily Marneth rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon Nov 14, 2011 1:36 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
14/20 successes 1 failure))
The trainers themselves must have supervisors; a single person could be in charge of many troops in this way. Depending on the size of the army, continuing this a few more times could allow four or five people to run an army the size of thousands of troops. In this way, with Arin's officers and herself, the armies could be easily controlled and directed. This would mean that Tenkuu no Houou could maintain its armies from lightyears away with minimal effort. Arin's armies could grow to immense sizes and she would only have to speak to a few people to control them all. These things would consolidate the power structure and make a much more efficient army.
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Emily Marneth rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Mon Nov 14, 2011 1:46 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
15/20 successes 1 failure))
Ultimately, Arin believed that her army could take a planet on their own, once trained sufficiently. If this proved true, Arin's empire could expand exponentially, each army continuing to devastate more and more planets. Arin's empire could stretch dozens of planets with minimal effort on her part. If Arin's army proved this efficient, she would of course need something to motivate them. She didn't know what that could be. The Mortis family offered incredible power to the one's beneath them. Arin didn't have the ability to bestow that sort of gift to her warriors.
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Emily Marneth rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Mon Nov 14, 2011 1:49 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
16/20 successes 1 failure))
So unless Arin gained such an ability, she would require either monetary or some other reward system. If morale dropped too far, the army could rebel. While that may not mean anything to Arin's safety, it would halt the growth of her empire, and she would be required to thin the ranks until they saw reason once more. Arin would not allow such an insult to go unpunished, and she may even require the destruction of a planet to stifle the uprising. If the other armies caught wind of the rebellion, they, too, may wish to rise up.
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Emily Marneth rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Mon Nov 14, 2011 1:53 pm
((training weights; 100 pounds additional weight
1d20 + 25 (1d20+ (STR MOD - 100/10)*2]
DC: 10 + [100/10] 20
17/20 successes 1 failure))
The idea of sustaining morale crossed Arin's mind... Making her presence known, to remind them both who was in charge and that they were not forgotten could benefit troop spirits. Leading the charge in battle, either her officers or herself could bolster the troops into remembering the cause for which they fight. She understood that they may not agree with her in the beginning, but if they became a part of something larger than themselves, something that made them more efficient, more happy, more prosperous, they may see reason. In this way, Arin may even have a loyal following. This, of course, meant that she needed money to ensure these things. She may even pay her soldiers to assure their complacency.
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