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Posted: Thu Apr 23, 2009 12:45 pm
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Posted: Thu Apr 23, 2009 12:54 pm
Had your total been 25 or more, damage would have been doubled.
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Posted: Thu Apr 23, 2009 12:54 pm
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K-Blade rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Apr 27, 2009 2:38 pm
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Nelowulf rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Mon Apr 27, 2009 2:49 pm
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Ral Roke rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Tue Apr 28, 2009 6:14 am
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Sol Walker rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Thu May 07, 2009 9:33 am
Des +9 init
Since Des is unavailable, Ral wins the draw.
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Ral Roke rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Thu May 07, 2009 10:48 am
Time to take out the good doctor then, I suppose.
Attack +7 (I'm assuming point blank, correct if needed)
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Ral Roke rolled 3 10-sided dice:
1, 5, 10
Total: 16 (3-30)
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Posted: Thu May 07, 2009 11:20 am
Guess I'll roll potential damage quick. That way you can move ahead if need be.
Damage +2 (once again Point Blank factored in)
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Posted: Thu May 07, 2009 6:46 pm
Well you killed the doctor.
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Ral Roke rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Fri May 08, 2009 6:02 am
Shooting for the loud mouth with the big gun. If he has cover then I'm aiming to ignore that.
+7 Atk (PB included)
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Posted: Fri May 08, 2009 8:45 am
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Ral Roke rolled 3 10-sided dice:
1, 1, 9
Total: 11 (3-30)
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Posted: Fri May 08, 2009 10:35 am
+2 dmg (PB factored in), -5 to dmg threshold.
Also did I need to aim or not?
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Posted: Fri May 08, 2009 10:37 am
Nope.
And you wounded him.
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Sol Walker rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Fri May 08, 2009 10:39 am
Zel attacks with his blaster
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